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* [[Attributes]] – Details on Base Level and how attributes affect combat performance. | * [[Attributes]] – Details on Base Level and how attributes affect combat performance. | ||
* [[Skills]] – Learn how skill points from Job Levels are allocated. | * [[Skills]] – Learn how skill points from Job Levels are allocated. | ||
* [[Equipment]] – Weapons and armor usable by different classes. | * [[Equipment]] – Weapons and armor usable by different classes. |
Revision as of 05:29, 2 September 2025
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Classes define a character’s role in combat and progression. They determine which skills can be learned, what weapons are most effective, and how a character interacts with the world.
Each character has two levels:
- Base Level — determines attribute points.
- Job Level — determines skill points and class growth.
Job Levels
In addition to Base Level, which provides attribute points, every character also has a Job Level.
- All classes begin at Job Level 1.
- When enough experience is gained, the character earns a Job Level and receives a single skill point.
- Skill points are spent in the Skills tab to unlock or improve abilities.
- Each class has more skills than available job points, so it is not possible to unlock every skill.
- There are a total of 70 Job Levels per class, providing 70 skill points in total (including the point from Level 1).
Base Classes
The seven base classes are chosen at character creation. Each class provides a distinct playstyle, weapon preference, and combat role.
- A raw melee combatant focused on overwhelming damage and brutal offense.
- Excels at high physical damage and wide attack patterns.
- Ideal for players who want straightforward, powerful combat.
- Weapon: Axe
- Role: Melee, Crit
- Main Stat: Strength (STR)
- Example Skills: Bash, Vortex Slash, Whirlwind, Axe Quicken
See Also: Warrior
- A balanced melee fighter trained in spear and shield combat.
- Durable and dependable, ideal for frontline roles.
- Specializes in absorbing damage and protecting allies.
- Weapon: Spear (with Shield)
- Role: Melee, Tank
- Main Stat: Vitality (VIT)
- Example Skills: Piercing Flurry, Taunt, Endure, Fortify
See Also: Knight
- A nimble melee fighter blending agility, poison, and precision.
- Specializes in fast-paced hit-and-run tactics.
- Ideal for players who like trickery and adaptability.
- Weapon: Dagger
- Role: Melee, Poison
- Main Stat: Agility (AGI)
- Example Skills: Shadow Step, Smoke Screen, Enchant Poison, Lightning Reflexes
See Also: Rogue
- A mobile ranged fighter specializing in precision and kiting.
- Excels at sustained ranged DPS and mobility.
- Perfect for players who prefer striking from a distance.
- Weapon: Bow
- Role: Ranged Physical Damage
- Main Stat: Dexterity (DEX)
- Example Skills: Strafing Volley, Force Shot, Arrow Shower, Volatile Bolt
See Also: Scout
- A student of elemental magic, casting destructive spells from range.
- Excels at powerful area attacks and burst damage.
- Requires skilled timing and positioning.
- Weapon: Staff
- Role: Elemental Magic
- Main Stat: Intelligence (INT)
- Example Skills: Fireball, Ice Shard, Thunder Storm, Earth Spikes
See Also: Mage
- A faithful healer who channels holy light to protect allies.
- Excels in healing, support, and anti-undead abilities.
- Provides strong team utility and sustain.
- Weapon: Book
- Role: Healing, Support, Holy Magic
- Main Stat: Intelligence (INT)
- Example Skills: Sanctuary, Benediction, Sacred Aegis, Exorcism
See Also: Acolyte
- A mystical conjurer who fights alongside summoned companions.
- Excels at battlefield control and magical bonds.
- Provides flexible support and hybrid damage.
- Weapon: Mace
- Role: Summoning, Dark Magic
- Main Stat: Intelligence (INT)
- Example Skills: Summon Cat, Soul Strike, Fury Bond, Dissonance Well
See Also: Summoner
Base Class Summary
Base Class Comparison | |||
---|---|---|---|
Class | Weapon | Role | Main Stat |
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Axe | Melee, Crit | STR |
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Spear (Shield) | Melee, Tank | VIT |
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Dagger | Melee, Poison | AGI |
![]() |
Bow | Ranged Physical Damage | DEX |
![]() |
Staff | Elemental Magic | INT |
![]() |
Book | Healing, Support, Holy Magic | INT |
![]() |
Mace | Summoning, Dark Magic | INT |
See Also
- Attributes – Details on Base Level and how attributes affect combat performance.
- Skills – Learn how skill points from Job Levels are allocated.
- Equipment – Weapons and armor usable by different classes.