Equipment: Difference between revisions
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== Bonus Stats == | == Bonus Stats == | ||
Bonus stats are random rolls on equipment. Both the type of the stat and the value are random based on a group of possible stats. | Bonus stats are random rolls on equipment. Both the type of the stat and the value are random based on a group of possible stats. | ||
{| class="infobox" style="width:600px; font-size:90%; border:2px solid #372b54; background:#f7f7fa; border-radius:12px; box-shadow:0 2px 6px rgba(0,0,0,0.25); margin:1em auto; text-align:center; border-collapse:separate; border-spacing:0;" | {| class="infobox" style="width:600px; font-size:90%; border:2px solid #372b54; background:#f7f7fa; border-radius:12px; box-shadow:0 2px 6px rgba(0,0,0,0.25); margin:1em auto; text-align:center; border-collapse:separate; border-spacing:0;" | ||
|- | |- | ||
| colspan="3" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; text-align:center; padding:6px; font-size: | | colspan="3" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; text-align:center; padding:6px; font-size:105%; border-top-left-radius:8px; border-top-right-radius:8px;" | | ||
'''Equipment Modifier Rolls''' | '''Equipment Modifier Rolls''' | ||
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! style="background:#ffffff; padding:6px; border-right:1px solid #ddd; border-bottom:1px solid #ddd;" | Type | ! style="background:#ffffff; padding:6px; border-right:1px solid #ddd; border-bottom:1px solid #ddd;" | Type | ||
! style="background:#ffffff; padding:6px; border-bottom:1px solid #ddd;" | Maximum Roll | ! style="background:#ffffff; padding:6px; border-bottom:1px solid #ddd;" | Maximum Roll | ||
|- | |- | ||
| colspan="3" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; padding:4px; font-weight:bold; text-align:center;" | Weapons | | colspan="3" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; padding:4px; font-weight:bold; text-align:center;" | Weapons | ||
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| style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | Percentage (%) | | style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | Percentage (%) | ||
| style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | +10% | | style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | +10% | ||
|- | |- | ||
| colspan="3" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; padding:4px; font-weight:bold; text-align:center;" | Chest | | colspan="3" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; padding:4px; font-weight:bold; text-align:center;" | Chest | ||
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| style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | Percentage (%) | | style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | Percentage (%) | ||
| style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | –5% | | style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | –5% | ||
|- | |||
| colspan="3" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; padding:4px; font-weight:bold; text-align:center;" | Shield | |||
|- | |||
| style="background:#e6e3f0; padding:4px; font-weight:bold; border-top:1px solid #ddd;" | HP | |||
| style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | Percentage (%) | |||
| style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | +10% | |||
|- | |||
| style="background:#e6e3f0; padding:4px; font-weight:bold; border-top:1px solid #ddd;" | MP | |||
| style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | Percentage (%) | |||
| style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | +10% | |||
|- | |||
| style="background:#e6e3f0; padding:4px; font-weight:bold; border-top:1px solid #ddd;" | Defense (DEF) | |||
| style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | Flat (+) | |||
| style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | +5 | |||
|- | |||
| style="background:#e6e3f0; padding:4px; font-weight:bold; border-top:1px solid #ddd;" | Healing Received | |||
| style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | Percentage (%) | |||
| style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | +10% | |||
|- | |||
| style="background:#e6e3f0; padding:4px; font-weight:bold; border-top:1px solid #ddd;" | Magic Defense (MDEF) | |||
| style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | Flat (+) | |||
| style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | +5 | |||
|- | |||
| style="background:#e6e3f0; padding:4px; font-weight:bold; border-top:1px solid #ddd;" | Damage Taken (Magic / Melee / Ranged) | |||
| style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | Percentage (%) | |||
| style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | –5% | |||
|- | |||
| colspan="3" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; padding:4px; font-weight:bold; text-align:center;" | Legwear | |||
|- | |||
| style="background:#e6e3f0; padding:4px; font-weight:bold; border-top:1px solid #ddd;" | Hit | |||
| style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | Flat (+) | |||
| style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | +15 | |||
|- | |||
| style="background:#e6e3f0; padding:4px; font-weight:bold; border-top:1px solid #ddd;" | Flee | |||
| style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | Flat (+) | |||
| style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | +15 | |||
|- | |||
| style="background:#e6e3f0; padding:4px; font-weight:bold; border-top:1px solid #ddd;" | HP Regeneration | |||
| style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | Percentage (%) | |||
| style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | +25% | |||
|- | |||
| style="background:#e6e3f0; padding:4px; font-weight:bold; border-top:1px solid #ddd;" | MP Regeneration | |||
| style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | Percentage (%) | |||
| style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | +25% | |||
|- | |||
| style="background:#e6e3f0; padding:4px; font-weight:bold; border-top:1px solid #ddd;" | Healing Received | |||
| style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | Percentage (%) | |||
| style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | +10% | |||
|- | |||
| style="background:#e6e3f0; padding:4px; font-weight:bold; border-top:1px solid #ddd;" | MP Cost Reduction | |||
| style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | Percentage (%) | |||
| style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | –10% | |||
|- | |||
| style="background:#e6e3f0; padding:4px; font-weight:bold; border-top:1px solid #ddd;" | Health Leech Power | |||
| style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | Percentage (%) | |||
| style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | +10% | |||
|- | |||
| colspan="3" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; padding:4px; font-weight:bold; text-align:center;" | Shoes | |||
|- | |||
| style="background:#e6e3f0; padding:4px; font-weight:bold; border-top:1px solid #ddd;" | Cast Speed | |||
| style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | Percentage (%) | |||
| style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | +15% | |||
|- | |||
| style="background:#e6e3f0; padding:4px; font-weight:bold; border-top:1px solid #ddd;" | Attack Speed | |||
| style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | Percentage (%) | |||
| style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | +10% | |||
|- | |||
| style="background:#e6e3f0; padding:4px; font-weight:bold; border-top:1px solid #ddd;" | Movement Speed | |||
| style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | Percentage (%) | |||
| style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | +10% | |||
|- | |- | ||
| colspan="3" style="background:#ffffff; padding:6px; border-top:1px solid #ddd; border-bottom-left-radius:8px; border-bottom-right-radius:8px; text-align:left;" | | | colspan="3" style="background:#ffffff; padding:6px; border-top:1px solid #ddd; border-bottom-left-radius:8px; border-bottom-right-radius:8px; text-align:left;" | |