Equipment: Difference between revisions
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Bonus stats are random rolls on equipment. Both the type of the stat and the value are random based on a group of possible stats. | Bonus stats are random rolls on equipment. Both the type of the stat and the value are random based on a group of possible stats. | ||
{| class="infobox" style="width:600px; font-size:90% | {| class="infobox custom-table" style="width:100%; max-width:600px; font-size:90%; margin:1em auto; text-align:center;" | ||
|- | |- | ||
! colspan="3" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; text-align:center; padding:6px; font-size:105%; border-top-left-radius:8px; border-top-right-radius:8px;" | '''Equipment Modifier Rolls''' | |||
'''Equipment Modifier Rolls''' | |||
|- | |- | ||
! style="padding:6px; border-right | ! style="padding:6px; border-right:1px solid #555;" | Stat | ||
! style="padding:6px; border-right | ! style="padding:6px; border-right:1px solid #555;" | Type | ||
! style="padding:6px | ! style="padding:6px;" | Maximum Roll | ||
|- | |- | ||
! colspan="3" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; padding:4px; font-weight:bold; text-align:center;" | Weapons | |||
|- | |- | ||
| style="padding:4px; font-weight:bold | | style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Hit || style="padding:4px; border-right:1px solid #555;" | Flat (+) || style="padding:4px;" | +15 | ||
| style="padding:4px | |||
| style="padding:4px | |||
|- | |- | ||
| style="padding:4px; font-weight:bold | | style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Attack || style="padding:4px; border-right:1px solid #555;" | Flat (+) / Percentage (%) || style="padding:4px;" | +5 / +5% | ||
| style="padding:4px | |||
| style="padding:4px | |||
|- | |- | ||
| style="padding:4px; font-weight:bold | | style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Magic Attack || style="padding:4px; border-right:1px solid #555;" | Flat (+) / Percentage (%) || style="padding:4px;" | +5 / +5% | ||
| style="padding:4px | |||
| style="padding:4px | |||
|- | |- | ||
| style="padding:4px; font-weight:bold | | style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Health on Hit || style="padding:4px; border-right:1px solid #555;" | Flat (+) || style="padding:4px;" | +10 | ||
| style="padding:4px | |||
| style="padding:4px | |||
|- | |- | ||
| style="padding:4px; font-weight:bold | | style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Critical Chance || style="padding:4px; border-right:1px solid #555;" | Percentage (%) || style="padding:4px;" | +10% | ||
| style="padding:4px | |||
| style="padding:4px | |||
|- | |- | ||
| style="padding:4px; font-weight:bold | | style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Critical Damage || style="padding:4px; border-right:1px solid #555;" | Percentage (%) || style="padding:4px;" | +10% | ||
| style="padding:4px | |||
| style="padding:4px | |||
|- | |- | ||
| style="padding:4px; font-weight:bold | | style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Damage (Magic / Melee / Ranged) || style="padding:4px; border-right:1px solid #555;" | Percentage (%) || style="padding:4px;" | +10% | ||
| style="padding:4px | |||
| style="padding:4px | |||
|- | |- | ||
! colspan="3" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; padding:4px; font-weight:bold; text-align:center;" | Chest | |||
|- | |- | ||
| style="padding:4px; font-weight:bold | | style="padding:4px; font-weight:bold; border-right:1px solid #555;" | HP || style="padding:4px; border-right:1px solid #555;" | Percentage (%) || style="padding:4px;" | +10% | ||
| style="padding:4px | |||
| style="padding:4px | |||
|- | |- | ||
| style="padding:4px; font-weight:bold | | style="padding:4px; font-weight:bold; border-right:1px solid #555;" | MP || style="padding:4px; border-right:1px solid #555;" | Percentage (%) || style="padding:4px;" | +10% | ||
| style="padding:4px | |||
| style="padding:4px | |||
|- | |- | ||
| style="padding:4px; font-weight:bold | | style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Defense (DEF) || style="padding:4px; border-right:1px solid #555;" | Flat (+) || style="padding:4px;" | +5 | ||
| style="padding:4px | |||
| style="padding:4px | |||
|- | |- | ||
| style="padding:4px; font-weight:bold | | style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Healing Received || style="padding:4px; border-right:1px solid #555;" | Percentage (%) || style="padding:4px;" | +10% | ||
| style="padding:4px | |||
| style="padding:4px | |||
|- | |- | ||
| style="padding:4px; font-weight:bold | | style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Magic Defense (MDEF) || style="padding:4px; border-right:1px solid #555;" | Flat (+) || style="padding:4px;" | +5 | ||
| style="padding:4px | |||
| style="padding:4px | |||
|- | |- | ||
| style="padding:4px; font-weight:bold | | style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Damage Taken (Magic / Melee / Ranged) || style="padding:4px; border-right:1px solid #555;" | Percentage (%) || style="padding:4px;" | –5% | ||
| style="padding:4px | |||
| style="padding:4px | |||
|- | |- | ||
! colspan="3" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; padding:4px; font-weight:bold; text-align:center;" | Shield | |||
|- | |- | ||
| style="padding:4px; font-weight:bold | | style="padding:4px; font-weight:bold; border-right:1px solid #555;" | HP || style="padding:4px; border-right:1px solid #555;" | Percentage (%) || style="padding:4px;" | +10% | ||
| style="padding:4px | |||
| style="padding:4px | |||
|- | |- | ||
| style="padding:4px; font-weight:bold | | style="padding:4px; font-weight:bold; border-right:1px solid #555;" | MP || style="padding:4px; border-right:1px solid #555;" | Percentage (%) || style="padding:4px;" | +10% | ||
| style="padding:4px | |||
| style="padding:4px | |||
|- | |- | ||
| style="padding:4px; font-weight:bold | | style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Defense (DEF) || style="padding:4px; border-right:1px solid #555;" | Flat (+) || style="padding:4px;" | +5 | ||
| style="padding:4px | |||
| style="padding:4px | |||
|- | |- | ||
| style="padding:4px; font-weight:bold | | style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Healing Received || style="padding:4px; border-right:1px solid #555;" | Percentage (%) || style="padding:4px;" | +10% | ||
| style="padding:4px | |||
| style="padding:4px | |||
|- | |- | ||
| style="padding:4px; font-weight:bold | | style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Magic Defense (MDEF) || style="padding:4px; border-right:1px solid #555;" | Flat (+) || style="padding:4px;" | +5 | ||
| style="padding:4px | |||
| style="padding:4px | |||
|- | |- | ||
| style="padding:4px; font-weight:bold | | style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Damage Taken (Magic / Melee / Ranged) || style="padding:4px; border-right:1px solid #555;" | Percentage (%) || style="padding:4px;" | –5% | ||
| style="padding:4px | |||
| style="padding:4px | |||
|- | |- | ||
! colspan="3" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; padding:4px; font-weight:bold; text-align:center;" | Legwear | |||
|- | |- | ||
| style="padding:4px; font-weight:bold | | style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Hit || style="padding:4px; border-right:1px solid #555;" | Flat (+) || style="padding:4px;" | +15 | ||
| style="padding:4px | |||
| style="padding:4px | |||
|- | |- | ||
| style="padding:4px; font-weight:bold | | style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Flee || style="padding:4px; border-right:1px solid #555;" | Flat (+) || style="padding:4px;" | +15 | ||
| style="padding:4px | |||
| style="padding:4px | |||
|- | |- | ||
| style="padding:4px; font-weight:bold | | style="padding:4px; font-weight:bold; border-right:1px solid #555;" | HP Regeneration || style="padding:4px; border-right:1px solid #555;" | Percentage (%) || style="padding:4px;" | +25% | ||
| style="padding:4px | |||
| style="padding:4px | |||
|- | |- | ||
| style="padding:4px; font-weight:bold | | style="padding:4px; font-weight:bold; border-right:1px solid #555;" | MP Regeneration || style="padding:4px; border-right:1px solid #555;" | Percentage (%) || style="padding:4px;" | +25% | ||
| style="padding:4px | |||
| style="padding:4px | |||
|- | |- | ||
| style="padding:4px; font-weight:bold | | style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Healing Received || style="padding:4px; border-right:1px solid #555;" | Percentage (%) || style="padding:4px;" | +10% | ||
| style="padding:4px | |||
| style="padding:4px | |||
|- | |- | ||
| style="padding:4px; font-weight:bold | | style="padding:4px; font-weight:bold; border-right:1px solid #555;" | MP Cost Reduction || style="padding:4px; border-right:1px solid #555;" | Percentage (%) || style="padding:4px;" | –10% | ||
| style="padding:4px | |||
| style="padding:4px | |||
|- | |- | ||
| style="padding:4px; font-weight:bold | | style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Health Leech Power || style="padding:4px; border-right:1px solid #555;" | Percentage (%) || style="padding:4px;" | +10% | ||
| style="padding:4px | |||
| style="padding:4px | |||
|- | |- | ||
! colspan="3" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; padding:4px; font-weight:bold; text-align:center;" | Shoes | |||
|- | |- | ||
| style="padding:4px; font-weight:bold | | style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Cast Speed || style="padding:4px; border-right:1px solid #555;" | Percentage (%) || style="padding:4px;" | +15% | ||
| style="padding:4px | |||
| style="padding:4px | |||
|- | |- | ||
| style="padding:4px; font-weight:bold | | style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Attack Speed || style="padding:4px; border-right:1px solid #555;" | Percentage (%) || style="padding:4px;" | +10% | ||
| style="padding:4px | |||
| style="padding:4px | |||
|- | |- | ||
| style="padding:4px; font-weight:bold | | style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Movement Speed || style="padding:4px; border-right:1px solid #555;" | Percentage (%) || style="padding:4px;" | +10% | ||
| style="padding:4px | |||
| style="padding:4px | |||
|- | |- | ||
| colspan="3" style="padding:6px; | | colspan="3" style="padding:6px; text-align:left; border-bottom-left-radius:8px; border-bottom-right-radius:8px;" | Each row represents a possible random modifier. '''Flat (+)''' adds a fixed amount; '''Percentage (%)''' scales with your current value. Where both exist (e.g., '''Attack''', '''Magic Attack'''), the maximums are shown as '''Flat / %'''. Negative values (–) represent reductions, such as damage taken or MP cost. | ||
Each row represents a possible random modifier. '''Flat (+)''' adds a fixed amount; '''Percentage (%)''' scales with your current value. Where both exist (e.g., '''Attack''', '''Magic Attack'''), the maximums are shown as '''Flat / %'''. Negative values (–) represent reductions, such as damage taken or MP cost. | |||
|} | |} | ||