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Acolyte: Difference between revisions

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<noinclude>[[Category:Classes]]</noinclude>
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<div style="width:100%; margin:0; padding:1em; box-sizing:border-box;">
<div style="margin:1em 0; padding:1em; border-left:4px solid #7a6fb0; font-style:italic; font-size:105%; line-height:1.6; border-radius:8px; box-shadow:0 1px 3px rgba(0,0,0,0.15);">“''A faithful healer who channels [[File:HolyIcon.png|15px]] [[Elements#Holy|Holy]] light to protect allies and banish the [[File:UndeadIcon.png|15px]] [[Elements#Undead|Undead]]. Ideal for players who enjoy support roles with a touch of offense.''”</div>
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<div style="margin:1em 0; padding:1em; background:#f7f7fa; border-left:4px solid #7a6fb0; font-style:italic; font-size:105%; line-height:1.6; border-radius:8px; box-shadow:0 1px 3px rgba(0,0,0,0.15);">


“''A faithful healer who channels holy light to protect allies and banish the undead. Ideal for players who enjoy support roles with a touch of offense.''”
Acolytes embody faith and support, channeling holy power to heal and protect allies. Perfect for players who enjoy supportive roles, Acolytes excel at keeping parties alive through healing magic while also banishing [[File:UndeadIcon.png|15px]] [[Elements#Undead|Undead]] foes with [[File:HolyIcon.png|15px]] [[Elements#Holy|Holy]] attacks.   
 
</div>
== Description ==
 
Acolytes embody faith and support, channeling holy power to heal and protect allies. Perfect for players who enjoy supportive roles, Acolytes excel at keeping parties alive through healing magic while also banishing undead foes with holy attacks.   


Their spellbook grants them access to both defensive and offensive light-based abilities, allowing them to adapt to many situations. Though not as durable as a Knight or as damaging as a Mage, their value lies in enabling their team to survive even the harshest encounters.   
Their spellbook grants them access to both defensive and offensive light-based abilities, allowing them to adapt to many situations. Though not as durable as a Knight or as damaging as a Mage, their value lies in enabling their team to survive even the harshest encounters.   
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=== Active ===
=== Active ===
<span id="Mass-Heal"></span> [[File:Skill-mass-heal.webp|75px|link=]] '''Mass Heal''' — Unleashes a wave of radiant energy, restoring health to all allies within range.
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
* '''Max Level: 5'''
  <div>[[File:Skill-mass-heal.webp|75px|link=]]</div>
* '''Element:''' [[File:HolyIcon.png|15px]] [[Elements#Holy|Holy]]  
  <div><b>Mass Heal</b> — Unleashes a wave of radiant energy, restoring health to all allies within range.</div>
</div>
* '''Max Level:''' 5
* '''Element:''' [[File:HolyIcon.png|15px]] [[Elements#Holy|Holy]]
* '''Healing:''' 50% MATK per level (+100 +100 per level)
* '''Healing:''' 50% MATK per level (+100 +100 per level)
* [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]] Scaling: +1% MATK
* +1% MATK per [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
* [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]] Scaling: +1% MATK
* +1% MATK per [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]]
* '''Area:''' Large
* '''Area:''' Large
* '''Cast Time:''' 1 second
* '''Cast Time:''' 1 second
* '''Cooldown:''' 3 seconds
* '''Cooldown:''' 3 seconds
* '''Cost:''' 15 + 7 mana per level
* '''Cost:''' 15 + 7 mana per level


<span id="Mass-Haste"></span> [[File:Skill-mass-haste.webp|75px|link=]] '''Mass Haste''' — Blesses nearby allies, increasing movement and attack speed for a short duration.
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
* '''Max Level: 5'''
  <div>[[File:Skill-mass-haste.webp|75px|link=]]</div>
* [[File:Agility.png|15px]] [[Attributes#Agility_(AGI)|AGI]]: +2 per level
  <div><b>Mass Haste</b> — Blesses nearby allies, increasing movement and attack speed for a short duration.</div>
* '''Attack Speed:''' +2% per level
</div>
* '''Move Speed:''' +25%
* '''Max Level:''' 5
* '''Duration:''' 60 seconds per level
* '''Cast Time:''' 1 second
* '''Cast Time:''' 1 second
* '''Cost:''' 10 + 5 mana per level
* '''Cost:''' 10 + 5 mana per level
* '''Buff Applied:''' Haste
** +2 [[File:Agility.png|15px]] [[Attributes#Agility_(AGI)|AGI]] per level
** ''Attack Speed:'' +2% per level
** ''Move Speed:'' +25%
** ''Duration:'' 60 seconds per level


<span id="Mass-Cure"></span>* [[File:Skill-mass-cure.webp|75px|link=]] '''Mass Cure''' — Purifies allies in the area, removing poison, blindness, curse, and silence.
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
* '''Max Level: 1'''
  <div>[[File:Skill-mass-cure.webp|75px|link=]]</div>
  <div><b>Mass Cure</b> — Purifies allies in the area, removing poison, blindness, curse, and silence.</div>
</div>
* '''Max Level:''' 1
* '''Cures:''' Poison, Blind, Curse, Silence (100%)
* '''Cures:''' Poison, Blind, Curse, Silence (100%)
* '''Cast Time:''' 1 second
* '''Cast Time:''' 1 second
* '''Cost:''' 10 + 5 mana per level
* '''Cost:''' 10 + 5 mana per level


<span id="Resurrection"></span>* [[File:Skill-resurrection.webp|75px|link=]] '''Resurrection''' — Revives a fallen ally with a portion of their health and spirit restored.
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
* '''Max Level: 5'''
  <div>[[File:Skill-resurrection.webp|75px|link=]]</div>
  <div><b>Resurrection</b> — Revives a fallen ally with a portion of their health and spirit restored.</div>
</div>
* '''Max Level:''' 5
* '''Revive:''' Health/Mana = 20% per level
* '''Revive:''' Health/Mana = 20% per level
* '''Cast Time:''' 6 + 1 seconds per level
* '''Cast Time:''' 6 1 second per level
* '''Cooldown:''' 3 seconds
* '''Cooldown:''' 3 seconds
* '''Cost:''' 15 + 7 mana per level
* '''Cost:''' 15 + 7 mana per level


<span id="Sanctuary"></span>* [[File:Skill-sanctuary.webp|75px|link=]] '''Sanctuary''' — Raises a sacred tree that blesses the ground, steadily healing allies and harming undead.
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
* '''Max Level: 10'''
  <div>[[File:Skill-sanctuary.webp|75px|link=]]</div>
  <div><b>Sanctuary</b> — Raises a sacred tree that blesses the ground, steadily healing allies and harming [[File:UndeadIcon.png|15px]] [[Elements#Undead|Undead]].</div>
</div>
* '''Max Level:''' 10
* '''Element:''' [[File:HolyIcon.png|15px]] [[Elements#Holy|Holy]]
* '''Element:''' [[File:HolyIcon.png|15px]] [[Elements#Holy|Holy]]
* '''Healing:''' 12.5% MATK per level + 20 per level
* '''Healing:''' 12.5% MATK per level + 20 per level
* [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]] Scaling: +1% MATK
* +1% MATK per [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
* [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]] Scaling: +1% MATK
* +1% MATK per [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]]
* '''Area:''' Medium
* '''Area:''' Medium
* '''Duration:''' 2 + 1 seconds per level
* '''Duration:''' 2 + 1 second per level
* '''Knockback:''' Yes
* '''Cast Time:''' 0.5 seconds per level
* '''Cast Time:''' 0.5 seconds per level
* '''Cooldown:''' 8 seconds
* '''Cooldown:''' 8 seconds
* '''Cost:''' 20 + 10 mana per level
* '''Cost:''' 20 + 10 mana per level
* '''Debuff Applied:''' Knockback vs [[File:UndeadIcon.png|15px]] [[Elements#Undead|Undead]]


<span id="Holy-Light"></span> [[File:Skill-holy-light.webp|75px|link=]] '''Holy Light''' — Releases a concentrated bolt of holy energy to smite an enemy. Particularly effective against undead.
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
* '''Max Level: 10'''
  <div>[[File:Skill-holy-light.webp|75px|link=]]</div>
  <div><b>Holy Light</b> — Releases a concentrated bolt of holy energy to smite an enemy. Particularly effective against [[File:UndeadIcon.png|15px]] [[Elements#Undead|Undead]].</div>
</div>
* '''Max Level:''' 10
* '''Element:''' [[File:HolyIcon.png|15px]] [[Elements#Holy|Holy]]
* '''Element:''' [[File:HolyIcon.png|15px]] [[Elements#Holy|Holy]]
* '''Damage:''' 50% MATK per level
* '''Damage:''' 50% MATK per level
* [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]] Scaling: +3% MATK
* +3% MATK per [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
* [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]] Scaling: +1% MATK
* +1% MATK per [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]]
* '''Knockback:''' Yes
* '''Cast Time:''' 1 second
* '''Cast Time:''' 1 second
* '''Cooldown:''' 1 second
* '''Cooldown:''' 1 second
* '''Cost:''' 10 + 5 mana per level
* '''Cost:''' 10 + 5 mana per level
* '''Debuff Applied:''' Knockback


<span id="Exorcism"></span>* [[File:Skill-exorcism.webp|75px|link=]] '''Exorcism''' — Calls down sacred radiance upon an area, banishing cursed beings and striking foes.
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
* '''Max Level: 10'''
  <div>[[File:Skill-exorcism.webp|75px|link=]]</div>
  <div><b>Exorcism</b> — Calls down sacred radiance upon an area, banishing cursed beings and striking foes.</div>
</div>
* '''Max Level:''' 10
* '''Element:''' [[File:HolyIcon.png|15px]] [[Elements#Holy|Holy]]
* '''Element:''' [[File:HolyIcon.png|15px]] [[Elements#Holy|Holy]]
* '''Damage:''' 35% MATK per level
* '''Damage:''' 35% MATK per level
* [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]] Scaling: +2% MATK
* +2% MATK per [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
* [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]] Scaling: +1% MATK
* +1% MATK per [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]]
* '''Hits:''' 2
* '''Hits:''' 2
* '''Area:''' Large
* '''Area:''' Large
* '''Duration:''' 2 + 1 seconds per level
* '''Duration:''' 2 + 1 second per level
* '''Cast Time:''' 0.5 seconds per level
* '''Cast Time:''' 0.5 seconds per level
* '''Cooldown:''' 8 seconds
* '''Cooldown:''' 8 seconds
* '''Cost:''' 30 + 15 mana per level
* '''Cost:''' 30 + 15 mana per level


<span id="Sacred-Aegis"></span>* [[File:Skill-sacred-aegis.webp|75px|link=]] '''Sacred Aegis''' — Forms a barrier equal to a portion of an ally’s maximum health, shielding them until broken.
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
* '''Max Level: 5'''
  <div>[[File:Skill-sacred-aegis.webp|75px|link=]]</div>
* '''Health Barrier:''' +10% + 4% per level
  <div><b>Sacred Aegis</b> — Forms a barrier equal to a portion of an ally’s maximum health, shielding them until broken.</div>
* '''Duration:''' 60 seconds per level
</div>
* '''Max Level:''' 5
* '''Cast Time:''' 2 seconds
* '''Cast Time:''' 2 seconds
* '''Cost:''' 10 + 5 mana per level
* '''Cost:''' 10 + 5 mana per level
* '''Buff Applied:''' Sacred Aegis
** ''Health Barrier:'' +10% + 4% per level
** ''Duration:'' 60 seconds per level


<span id="Divine-Grace"></span>* [[File:Skill-divine-grace.webp|75px|link=]] '''Divine Grace''' — Invokes a holy blessing that increases natural health and mana recovery rate.
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
* '''Max Level: 5'''
  <div>[[File:Skill-divine-grace.webp|75px|link=]]</div>
* '''HP Regen Rate:''' +20% per level
  <div><b>Divine Grace</b> — Invokes a holy blessing that increases natural health and mana recovery rate.</div>
* '''MP Regen Rate:''' +20% per level
</div>
* '''Duration:''' 60 seconds per level
* '''Max Level:''' 5
* '''Cast Time:''' 3 seconds
* '''Cast Time:''' 3 seconds
* '''Cost:''' 10 + 5 mana per level
* '''Cost:''' 10 + 5 mana per level
* '''Buff Applied:''' Divine Grace
** ''HP Regen Rate:'' +20% per level
** ''MP Regen Rate:'' +20% per level
** ''Duration:'' 60 seconds per level


<span id="Benediction"></span>* [[File:Skill-benediction.webp|75px|link=]] '''Benediction''' — Imbues allies with divine protection, raising all attributes for a time.
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
* '''Max Level: 5'''
  <div>[[File:Skill-benediction.webp|75px|link=]]</div>
* '''All Stats:''' +1 per level
  <div><b>Benediction</b> — Imbues allies with divine protection, raising all attributes for a time.</div>
* '''Duration:''' 60 seconds per level
</div>
* '''Max Level:''' 5
* '''Cast Time:''' 1 second
* '''Cast Time:''' 1 second
* '''Cost:''' 10 + 5 mana per level
* '''Cost:''' 10 + 5 mana per level
* '''Buff Applied:''' Benediction
** ''All Stats:'' +1 per level
** ''Duration:'' 60 seconds per level


<span id="Arcanum-Ward"></span>* [[File:Skill-arcanum-ward.webp|75px|link=]] '''Arcanum Ward''' — Creates a sacred barrier that absorbs magical damage, shielding an ally.
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
* '''Max Level: 5'''
  <div>[[File:Skill-arcanum-ward.webp|75px|link=]]</div>
* '''Chance to Reflect Magic:''' +20% per level
  <div><b>Arcanum Ward</b> — Creates a sacred barrier that absorbs magical damage, shielding an ally.</div>
* '''Duration:''' 5 seconds
</div>
* '''Max Level:''' 5
* '''Cast Time:''' 1 second
* '''Cast Time:''' 1 second
* '''Cooldown:''' 10 seconds
* '''Cooldown:''' 10 seconds
* '''Cost:''' 10 + 5 mana per level
* '''Cost:''' 10 + 5 mana per level
* '''Buff Applied:''' Arcanum Ward
** ''Chance to Reflect Magic:'' +20% per level
** ''Duration:'' 5 seconds


<span id="Absolution"></span>* [[File:Skill-absolution.webp|75px|link=]] '''Absolution''' — Removes all buffs and harmful statuses from the target.
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
* '''Max Level: 5'''
  <div>[[File:Skill-absolution.webp|75px|link=]]</div>
  <div><b>Absolution</b> — Removes all buffs and harmful statuses from the target.</div>
</div>
* '''Max Level:''' 5
* '''Removes:''' All Status Effects
* '''Removes:''' All Status Effects
* '''Chance:''' 50% + 10% per level
* '''Chance:''' 50% + 10% per level
* '''Cast Time:''' 2 seconds
* '''Cast Time:''' 2 seconds
* '''Cost:''' 10 mana
* '''Cost:''' 10 mana


=== Passive ===
=== Passive ===
<span id="Faith"></span>* [[File:Skill-faith.webp|75px|link=]] '''Faith''' — Increases damage and resistance against Undead and Shadow enemies.
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
* '''Max Level: 5'''
  <div>[[File:Skill-faith.webp|75px|link=]]</div>
* '''Damage vs Undead:''' +5% per level
  <div><b>Faith</b> — Increases damage and resistance against [[File:UndeadIcon.png|15px]] [[Elements#Undead|Undead]] and [[File:ShadowIcon.png|15px]] [[Elements#Shadow|Shadow]] enemies.</div>
* '''Damage vs Shadow:''' +5% per level
</div>
* '''Resist vs Undead:''' +5% per level
* '''Max Level:''' 5
* '''Resist vs Shadow:''' +5% per level 
* '''Damage vs''' [[File:UndeadIcon.png|15px]] [[Elements#Undead|Undead]]: +5% per level
 
* '''Damage vs''' [[File:ShadowIcon.png|15px]] [[Elements#Shadow|Shadow]]: +5% per level
<span id="Codex-Mastery"></span>* [[File:Skill-codex-mastery.webp|75px|link=]] '''Codex Mastery''' — Boosts magical attack when wielding a wand or book.
* '''Resist vs''' [[File:UndeadIcon.png|15px]] [[Elements#Undead|Undead]]: +5% per level
* '''Max Level: 10'''
* '''Resist vs''' [[File:ShadowIcon.png|15px]] [[Elements#Shadow|Shadow]]: +5% per level
* Wand MATK: +2 per level
* Book MATK: +2 per level
* '''Healing Bonus:''' +1% per level


<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Skill-codex-mastery.webp|75px|link=]]</div>
  <div><b>Codex Mastery</b> — Boosts magical attack when wielding a wand or book.</div>
</div>
* '''Max Level:''' 10
* '''Wand MATK:''' +2 per level
* '''Book MATK:''' +2 per level
* '''Healing Bonus:''' +1% per level


== Attributes ==
== Attributes ==


{| class="infobox" style="float:none; width:100%; max-width:700px; font-size:90%; border:2px solid #372b54; background:#f7f7fa; border-radius:12px; box-shadow:0 2px 6px rgba(0,0,0,0.25); margin:1em auto; text-align:left;"
{| class="infobox custom-table" style="float:none; width:100%; max-width:500px; font-size:90%; margin:1em auto; text-align:left;"
|-
! colspan="2" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; text-align:center; padding:6px; font-size:110%; border-top-left-radius:10px; border-top-right-radius:10px;" |
'''Primary Attributes'''
|-
|-
| style="background:#e6e3f0; font-weight:bold; width:20%; padding:6px; border-bottom:1px solid #ccc;" | [[File:Intelligence.png|25px]] [[Attributes#Intelligence_(INT)|INT]]
! colspan="2" | '''Primary Attributes'''
| style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc;" | The primary stat for Acolytes.<br />Boosts healing and damage of all skills, increases MP, and raises magic defense.
|-
|-
| style="background:#e6e3f0; font-weight:bold; padding:6px; border-bottom:1px solid #ccc;" | [[File:Vitality.png|25px]] [[Attributes#Vitality_(VIT)|VIT]]
| style="font-weight:bold; width:20%; padding:6px; text-align:center;" | [[File:Intelligence.png|25px]] [[Attributes#Intelligence_(INT)|INT]] || style="padding:6px; text-align:left;" | The core stat for Acolytes.<br />Directly increases healing and magic damage, expands MP, and raises MDEF for stronger sustain and throughput.
| style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc;" | Adds scaling to some healing skills and increases survivability.<br />Provides higher HP and physical defense.
|-
|-
| style="background:#e6e3f0; font-weight:bold; padding:6px;" | [[File:Dexterity.png|25px]] [[Attributes#Dexterity_(DEX)|DEX]]
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Vitality.png|25px]] [[Attributes#Vitality_(VIT)|VIT]] || style="padding:6px; text-align:left;" | The foundation of Acolyte durability.<br />Adds HP and physical defense; some healing scales with VIT, supporting safer frontline or sustained-healing play.
| style="background:#ffffff; padding:6px;" | Reduces cast time (CTR).<br />Helps Acolytes react faster in combat, making healing and support smoother.
|-
|-
! colspan="2" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; text-align:center; padding:6px; font-size:110%;" |
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Dexterity.png|25px]] [[Attributes#Dexterity_(DEX)|DEX]] || style="padding:6px; text-align:left;" | Essential for casting responsiveness.<br />Reduces cast time (CTR) to deliver heals, cleanses, and support skills more quickly when timing matters.
'''Secondary Attributes'''
|- class="middle-header"
! colspan="2" | '''Secondary Attributes'''
|-
|-
| style="background:#e6e3f0; font-weight:bold; padding:6px; border-bottom:1px solid #ccc;" | [[File:Agility.png|25px]] [[Attributes#Agility_(AGI)|AGI]]
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Agility.png|25px]] [[Attributes#Agility_(AGI)|AGI]] || style="padding:6px; text-align:left;" | Provides ASPD, which can shorten the cast delay between spells.<br />Acolyte spells do not benefit from a shorter cast delay.
| style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc;" | Increases attack speed and dodge chance.<br />Has little value to Acolytes since they do not rely on melee combat.
|-
|-
| style="background:#e6e3f0; font-weight:bold; padding:6px; border-bottom:1px solid #ccc;" | [[File:Strength.png|25px]] [[Attributes#Strength_(STR)|STR]]
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Strength.png|25px]] [[Attributes#Strength_(STR)|STR]] || style="padding:6px; text-align:left;" | Increases melee ATK for physical hits.<br />Largely irrelevant for Acolytes who deal magic damage.
| style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc;" | Governs physical attack power and melee damage.<br />Not useful for Acolytes who rely solely on magic.
|-
|-
| style="background:#e6e3f0; font-weight:bold; padding:6px;" | [[File:Luck.png|25px]] [[Attributes#Luck_(LUK)|LUK]]
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Luck.png|25px]] [[Attributes#Luck_(LUK)|LUK]] || style="padding:6px; text-align:left;" | Raises critical chance and critical damage in general.<br />Not valuable for Acolytes because their spells don’t crit.
| style="background:#ffffff; padding:6px;" | Boosts critical chance and critical damage.<br />Does not benefit Acolytes, as their spells cannot crit.
|}
|}


== Early Game Leveling ==
=== Levels 1–10 ===
At the start, players begin in '''Nevaris''', the main town. The first training area is '''Sunny Meadows''', where most classes learn the basics of combat. 
* Until you unlock '''Holy Light''', rely on basic melee attacks to defeat weaker enemies. 
* Focus on raising your Job Level quickly so that you can obtain Holy Light as soon as possible. 
* Once you have Holy Light, you can continue leveling in Sunny Meadows or move to the early parts of the '''Forest Labyrinth'''. 
Recommended Maps:
* '''Sunny Meadows (Lv 1–10):''' Beginner-friendly map, easy enemies, good for Job EXP. 
* '''Forest Labyrinth (Lv 4–10):''' Slightly harder, with multiple levels of monsters. Acolytes can handle it well after unlocking Holy Light.


Stat Priority: 
<!--
* All points → [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
== Job Advancement ==


----
{{JobAdvancementBox
 
| FirstClass = Priest
=== Levels 10–30 ===
| SecondClass = Monk
During this stage, Acolytes gain their foundational class abilities that affect specific targets, namely the Undead. '''Festering Woods''' is the best choice for leveling. 
| ThirdClass = ???
 
* Most enemies here are '''Undead''' or '''Shadow''' type, meaning they are weak to '''Holy Light'''. 
* '''Heal''' can also be used offensively against Undead enemies once it is leveled. This makes you both self-sustaining and highly effective against mobs. 
* Stay in Festering Woods until at least level 30. While here, try to collect useful card and equipment drops that will boost your cast speed and holy damage. 
 
Recommended Maps:
* '''Festering Woods (Lv 19–25):''' Challenging when you first enter, but Acolytes thrive here thanks to their Holy skills.
 
Stat Priority:
* First → Finish [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]] 70 
* Then → Start investing in [[File:Dexterity.png|15px]] [[Attributes#Dexterity_(DEX)|DEX]] (goal 40)
 
----
 
=== Levels 30–40 ===
The final part of the early game is spent in '''Fairy Glen'''. This zone is more difficult for Acolytes because most enemies are '''Holy-aligned''', and will take reduced damage from both '''Holy Light''' and '''Exorcism'''. 
 
* Invest into '''Exorcism''' for AoE damage. While it is also a Holy spell, the ability to strike multiple targets at once makes it efficient despite the damage reduction. 
* Try to gather multiple mobs before casting Exorcism for best results. 
* Several important equipment drops are found here, so it is recommended to remain in Fairy Glen until Lv 40 even if leveling feels slower. 
* '''Important Note:''' Fairy Glen is the first map where you will find monsters with the '''Spell Shield''' skill, which will reflect one spell and deal full damage to the player. This will reflect Holy Light, but not Exorcism.
 
Recommended Maps:
* '''Fairy Glen (Lv 26–32):''' Holy enemies resist single-target holy spells, but grouping mobs and using Exorcism makes this map viable. Good for farming key items before moving on.
 
Stat Priority:
* First → Finish [[File:Dexterity.png|15px]] [[Attributes#Dexterity_(DEX)|DEX]] 40 
* Then → All points into [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]] (goal 40)
 
=== Recommended Low-Level Gear ===
 
{{RecommendedItemInfoBox
|WeaponOneName=Tome of the First Hymn
|WeaponOneLink=https://spiritvale.info/equipment?search=Tome+of+the+First+Hymn
|WeaponOneMap=Festering Woods
|WeaponOneAttribute=[[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
|WeaponOneModifierOne=MATK %
|WeaponOneModifierTwo=Damage Magic %
|WeaponOneCards=[https://spiritvale.info/cards/eyeball-bat-blue-card Eyeball Bat Blue Card]<br/>[https://spiritvale.info/cards/skeleton-card Skeleton Card]<br/>[https://spiritvale.info/cards/butterfly-hue-card Butterfly Hue Card]
 
|WeaponTwoName=Sun Emblem
|WeaponTwoLink=https://spiritvale.info/equipment?search=Sun+Emblem
|WeaponTwoMap=Fairy Glen
|WeaponTwoAttribute=[[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
|WeaponTwoModifierOne=
|WeaponTwoModifierTwo=
|WeaponTwoCards=[https://spiritvale.info/cards/sun-blossom-card Sun Blossom Card]<br/>[https://spiritvale.info/cards/treant-forest-evergreen-card Treant Forest Evergreen Card]
 
|ChestName=Spellthread Chest
|ChestLink=https://spiritvale.info/equipment?search=Spellthread+Chest
|ChestMap=Fairy Glen
|ChestAttribute=[[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
|ChestModifierOne=HP %
|ChestModifierTwo=Any
|ChestCards=[https://spiritvale.info/cards/butterfly-fairy-card Butterfly Fairy Card]
 
|LegwearName=Spellthread Legwear
|LegwearLink=https://spiritvale.info/equipment?search=Spellthread+Legwear
|LegwearMap=Fairy Glen
|LegwearAttribute=[[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
|LegwearModifierOne=HP Regen %
|LegwearModifierTwo=MP Cost -%
|LegwearCards=[https://spiritvale.info/cards/treant-minion-evergreen-card Treant Minion Evergreen Card]
 
|ShoeName=Spellthread Shoes
|ShoeLink=https://spiritvale.info/equipment?search=Spellthread+Shoes
|ShoeMap=Fairy Glen
|ShoeAttribute=[[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
|ShoeModifierOne=Cast Speed %
|ShoeModifierTwo=Move Speed %
|ShoeCards=[https://spiritvale.info/cards/rabbit-card Rabbit Card]
 
|HeadgearName=Top Hat
|HeadgearLink=https://spiritvale.info/equipment?type=Headgear&search=Top+Hat
|HeadgearMap=Festering Woods
|HeadgearAttribute=[[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
|HeadgearCards=[https://spiritvale.info/cards/butterfly-pixie-card Butterfly Pixie Card]
 
|FaceName=Azure Antlers
|FaceLink=https://spiritvale.info/equipment?type=Face&search=Azure+Antlers
|FaceMap=Forest Labyrinth
|FaceAttribute=[[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
|FaceCards=
 
|UtilityName=Seedling Satchel
|UtilityLink=https://spiritvale.info/equipment?type=Utility&search=Seedling+Satchel
|UtilityMap=Fairy Glen
|UtilityAttribute=[[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
|UtilityCards=[https://spiritvale.info/cards/burrow-card Burrow Card]
 
|AccessoryOneName=Cloud Loop
|AccessoryOneLink=https://spiritvale.info/equipment?type=Accessory&search=Cloud+Loop
|AccessoryOneMap=Windy Desert
|AccessoryOneAttribute=[[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
|AccessoryOneCards=[https://spiritvale.info/cards/moth-moon-card Moth Moon Card]
 
|AccessoryTwoName=Fang Clip
|AccessoryTwoLink=https://spiritvale.info/equipment?type=Accessory&search=Fang+Clip
|AccessoryTwoMap=Forest Labyrinth
|AccessoryTwoAttribute=[[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
|AccessoryTwoCards=
 
|ArtifactName=Spellweaver Artifact Set
|ArtifactLink=https://spiritvale.info/artifacts?search=Spellweaver+Artifact+Set
|ArtifactMap=Fairy Glen
|ArtifactAttribute=[[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
|ArtifactModifier=X% Holy Light<br/>X% Exorcism
}}
}}
-->


== Mid Game Leveling ==
== Additional Guides ==


=== Levels 40–60 ===
<!-- Hey, are you wanting to add more guides? Head here to learn about creating guides, and start your own! https://spiritvale.info/wiki/Guides:Acolyte_Builds -->
At this stage, Acolytes gain access to stronger AoE spells and supportive skills that allow them to thrive in densely packed maps. The best choice for this bracket is the '''Goblin Cave''', which is filled with Undead monsters that naturally take extra damage from holy-based abilities. 


* Gather large groups of Goblins and position yourself so they cluster tightly. 
{{:Guides:Acolyte Builds}}
* Cast '''Exorcism''' in the center of the pack to deal heavy AoE damage. 
* Place '''Sanctuary''' on the edge of your Exorcism field to heal yourself and allies while also damaging Undead caught in the area. 
* Spam '''Mass Heal''' offensively on groups for additional Holy damage. 
* Use '''Holy Light''' as a filler when other skills are on cooldown. 
* Focus on fast clears rather than drops here — Goblin Cave is primarily for efficient leveling. 


Recommended Map: 
== See Also ==
* '''Goblin Cave (Lv 40–60):''' Undead-filled dungeon ideal for AoE-heavy leveling with holy skills.


Stat Priority:
{{Template:Navbox}}
* Push [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]] steadily toward 40 if not already complete 
<noinclude>
* Remaining points → [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]] up to 99
[[Category:Classes]]
 
</noinclude>
== Late Game Leveling ==
 
This section is the last part of the leveling section of the page, and it should focus on providing the best possible avenues for leveling, places where the best possible gear can be found, and further goals to aim for.
 
=== Levels 80–90+ ===
Work In Progress 
 
== Endgame Overview ==
This section goes into depth on how the class will play, and how it should function at the highest level. While this is temporary as advanced classes will replace this completely, it is still useful for players at the current time so that they can test out the higher levels.
 
== Tips and Tricks ==
Just the usual section where miscellaneous bits of info can be provided that doesn't fit anywhere else in the guide. Sections aren't probably needed, and instead bullet points can be used. Most likely the most customized part of the guide, as each class will handle their tips and tricks differently. Aco, for example, would probably mention things about killing undead, buff timers, and the current healing meta.
 
== Additional Guides ==
* [[Guides:Acolyte Builds]] – Placeholder for specific builds. 
 
<!-- No edits passes this point -->
</div>

Latest revision as of 20:30, 25 September 2025

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Acolyte


Class Overview
Role Healing
Support
Holy Magic
Weapons Book
Attributes
STR 1
AGI 1
VIT 9
INT 12
DEX 9
LUK 1




A faithful healer who channels Holy light to protect allies and banish the Undead. Ideal for players who enjoy support roles with a touch of offense.

Acolytes embody faith and support, channeling holy power to heal and protect allies. Perfect for players who enjoy supportive roles, Acolytes excel at keeping parties alive through healing magic while also banishing Undead foes with Holy attacks.

Their spellbook grants them access to both defensive and offensive light-based abilities, allowing them to adapt to many situations. Though not as durable as a Knight or as damaging as a Mage, their value lies in enabling their team to survive even the harshest encounters.

As a Base Class, the Acolyte is the cornerstone of supportive play, offering stability, healing, and guidance to groups venturing into dangerous battles.

General Skills

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These are skills that every class has access to, and can be leveled by all players.

Active


Heal
Active

  • Max Level: 1
  • Element: Holy
  • Healing: 50% MATK per level
    (+ 100 +100 per level)
  • INT Scaling: +1% MATK
  • VIT Scaling: +1% MATK
  • Cooldown: 3s
  • Cost: 10 + 5 MP/level


Haste
Active

  • Max Level: 1
  • Cost: 20 MP
  • Removes Slow (100%)
  • Buff Applied: Haste
    • AGI: +2/level
    • ASPD: +2%/level
    • Move Speed: +25%
    • Duration: 60s/level


Cure
Active

  • Max Level: 1
  • Removes: Poison, Blind, Curse, Silence (100%)
  • Cost: 10 MP


Passive


Free Cast
Passive

  • Max Level: 1
  • Move while casting (reduced speeds)
  • Move Speed: 15% + 10%/level
  • Attack Speed: 50% + 10%/level


Increased Health
Passive

  • Max Level: 5
  • HP: +100/level


Increased Mana
Passive

  • Max Level: 5
  • MP: +40/level


Increased Recovery
Passive

  • Max Level: 5
  • MP Regen: +2/level
  • Max MP/sec: +0.2%/level


Increased Flee
Passive

  • Max Level: 5
  • Flee: +8/level


Acolyte Skills

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These skills are unique to the Acolyte class.

Mass Heal — Unleashes a wave of radiant energy, restoring health to all allies within range.
  • Max Level: 5
  • Element: Holy
  • Healing: 50% MATK per level (+100 +100 per level)
  • +1% MATK per INT
  • +1% MATK per VIT
  • Area: Large
  • Cast Time: 1 second
  • Cooldown: 3 seconds
  • Cost: 15 + 7 mana per level
Mass Haste — Blesses nearby allies, increasing movement and attack speed for a short duration.
  • Max Level: 5
  • Cast Time: 1 second
  • Cost: 10 + 5 mana per level
  • Buff Applied: Haste
    • +2 AGI per level
    • Attack Speed: +2% per level
    • Move Speed: +25%
    • Duration: 60 seconds per level
Mass Cure — Purifies allies in the area, removing poison, blindness, curse, and silence.
  • Max Level: 1
  • Cures: Poison, Blind, Curse, Silence (100%)
  • Cast Time: 1 second
  • Cost: 10 + 5 mana per level
Resurrection — Revives a fallen ally with a portion of their health and spirit restored.
  • Max Level: 5
  • Revive: Health/Mana = 20% per level
  • Cast Time: 6 − 1 second per level
  • Cooldown: 3 seconds
  • Cost: 15 + 7 mana per level
Sanctuary — Raises a sacred tree that blesses the ground, steadily healing allies and harming Undead.
  • Max Level: 10
  • Element: Holy
  • Healing: 12.5% MATK per level + 20 per level
  • +1% MATK per INT
  • +1% MATK per VIT
  • Area: Medium
  • Duration: 2 + 1 second per level
  • Cast Time: 0.5 seconds per level
  • Cooldown: 8 seconds
  • Cost: 20 + 10 mana per level
  • Debuff Applied: Knockback vs Undead
Holy Light — Releases a concentrated bolt of holy energy to smite an enemy. Particularly effective against Undead.
  • Max Level: 10
  • Element: Holy
  • Damage: 50% MATK per level
  • +3% MATK per INT
  • +1% MATK per VIT
  • Cast Time: 1 second
  • Cooldown: 1 second
  • Cost: 10 + 5 mana per level
  • Debuff Applied: Knockback
Exorcism — Calls down sacred radiance upon an area, banishing cursed beings and striking foes.
  • Max Level: 10
  • Element: Holy
  • Damage: 35% MATK per level
  • +2% MATK per INT
  • +1% MATK per VIT
  • Hits: 2
  • Area: Large
  • Duration: 2 + 1 second per level
  • Cast Time: 0.5 seconds per level
  • Cooldown: 8 seconds
  • Cost: 30 + 15 mana per level
Sacred Aegis — Forms a barrier equal to a portion of an ally’s maximum health, shielding them until broken.
  • Max Level: 5
  • Cast Time: 2 seconds
  • Cost: 10 + 5 mana per level
  • Buff Applied: Sacred Aegis
    • Health Barrier: +10% + 4% per level
    • Duration: 60 seconds per level
Divine Grace — Invokes a holy blessing that increases natural health and mana recovery rate.
  • Max Level: 5
  • Cast Time: 3 seconds
  • Cost: 10 + 5 mana per level
  • Buff Applied: Divine Grace
    • HP Regen Rate: +20% per level
    • MP Regen Rate: +20% per level
    • Duration: 60 seconds per level
Benediction — Imbues allies with divine protection, raising all attributes for a time.
  • Max Level: 5
  • Cast Time: 1 second
  • Cost: 10 + 5 mana per level
  • Buff Applied: Benediction
    • All Stats: +1 per level
    • Duration: 60 seconds per level
Arcanum Ward — Creates a sacred barrier that absorbs magical damage, shielding an ally.
  • Max Level: 5
  • Cast Time: 1 second
  • Cooldown: 10 seconds
  • Cost: 10 + 5 mana per level
  • Buff Applied: Arcanum Ward
    • Chance to Reflect Magic: +20% per level
    • Duration: 5 seconds
Absolution — Removes all buffs and harmful statuses from the target.
  • Max Level: 5
  • Removes: All Status Effects
  • Chance: 50% + 10% per level
  • Cast Time: 2 seconds
  • Cost: 10 mana


Faith — Increases damage and resistance against Undead and Shadow enemies.
  • Max Level: 5
  • Damage vs Undead: +5% per level
  • Damage vs Shadow: +5% per level
  • Resist vs Undead: +5% per level
  • Resist vs Shadow: +5% per level
Codex Mastery — Boosts magical attack when wielding a wand or book.
  • Max Level: 10
  • Wand MATK: +2 per level
  • Book MATK: +2 per level
  • Healing Bonus: +1% per level
Primary Attributes
INT The core stat for Acolytes.
Directly increases healing and magic damage, expands MP, and raises MDEF for stronger sustain and throughput.
VIT The foundation of Acolyte durability.
Adds HP and physical defense; some healing scales with VIT, supporting safer frontline or sustained-healing play.
DEX Essential for casting responsiveness.
Reduces cast time (CTR) to deliver heals, cleanses, and support skills more quickly when timing matters.
Secondary Attributes
AGI Provides ASPD, which can shorten the cast delay between spells.
Acolyte spells do not benefit from a shorter cast delay.
STR Increases melee ATK for physical hits.
Largely irrelevant for Acolytes who deal magic damage.
LUK Raises critical chance and critical damage in general.
Not valuable for Acolytes because their spells don’t crit.


Additional Guides

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Here is a full list of all build guides currently for the Acolyte Class:

Classes
Base KnightWarriorMageSummonerRogueAcolyteScout
Advanced I WizardShinobi
Game Systems
Character ClassesAttributesSkillsStorageCoin
Items ConsumablesEquipmentCardsArtifactsMaterials
Combat Dodge RollElementsMonstersArena
World WaypointsMapsNon-Player CharactersRefinementCrafting