Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Join the Playtest on Steam Now: SpiritVale

Character: Difference between revisions

From SpiritVale Wiki
Created page with "Placeholder text"
 
No edit summary
 
(4 intermediate revisions by the same user not shown)
Line 1: Line 1:
Placeholder text
{{Template:PageHeader
| PageImage =
| PageHeader = Character
}}
 
The '''Character''' page contains information about the systems that define and support a player’s character in SpiritVale. 
 
== Classes ==
 
Classes define a character’s role in combat and progression. They determine which skills can be learned, what weapons are most effective, and how a character interacts with the world.
* See: '''[[Classes]]
 
== Attributes ==
The foundation of character growth. Attributes determine stats such as Attack, Defence, HP, and more, shaping combat performance and progression. 
* See: '''[[Attributes]]'''
 
== Skills ==
The abilities used in combat by both players and monsters. Includes class-specific skills, item and card-granted skills, and monster-only abilities. 
* See: '''[[Skills]]'''
 
== Storage ==
How items are managed throughout the game. Explains the differences between player inventory and bank storage, including limits, tabs, and search functions. 
* See: '''[[Storage]]'''
 
== Coin ==
The main currency of the game. Covers how coins are obtained, their uses in the Refinement system, and their role in trading. 
* See: '''[[Coin]]'''
 
== See Also ==
{{Template:Navbox}}
 
<noinclude>[[Category:Game Systems]]</noinclude>

Latest revision as of 20:38, 25 September 2025

Join the Playtest on Steam Now: SpiritVale

Character



The Character page contains information about the systems that define and support a player’s character in SpiritVale.

Classes define a character’s role in combat and progression. They determine which skills can be learned, what weapons are most effective, and how a character interacts with the world.

The foundation of character growth. Attributes determine stats such as Attack, Defence, HP, and more, shaping combat performance and progression.

The abilities used in combat by both players and monsters. Includes class-specific skills, item and card-granted skills, and monster-only abilities.

How items are managed throughout the game. Explains the differences between player inventory and bank storage, including limits, tabs, and search functions.

The main currency of the game. Covers how coins are obtained, their uses in the Refinement system, and their role in trading.

Classes
Base KnightWarriorMageSummonerRogueAcolyteScout
Advanced I WizardShinobi
Game Systems
Character ClassesAttributesSkillsStorageCoin
Items ConsumablesEquipmentCardsArtifactsMaterials
Combat Dodge RollElementsMonstersArena
World WaypointsMapsNon-Player CharactersRefinementCrafting