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| PageHeader = Scout | | PageHeader = Scout | ||
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=== Active === | === Active === | ||
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;"> | <div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0%;"> | ||
<div>[[File:Skill-arrow-shower.webp|75px|link=]]</div> | <div>[[File:Skill-arrow-shower.webp|75px|link=]]</div> | ||
<div><b>Arrow Shower</b> — Fires a flurry of arrows high into the air, raining down over a wide area. Enemies caught within suffer repeated strikes, forcing them to scatter.</div> | <div><b>Arrow Shower</b> — "Fires a flurry of arrows high into the air, raining down over a wide area. Enemies caught within suffer repeated strikes, forcing them to scatter."</div> | ||
</div> | </div> | ||
* '''Max Level:''' 10 | * '''Max Level:''' 10 | ||
| Line 39: | Line 39: | ||
* '''Duration:''' 2.5 + 0.5 seconds per level | * '''Duration:''' 2.5 + 0.5 seconds per level | ||
* '''Area:''' Medium | * '''Area:''' Medium | ||
* '''Cast Time:''' | * '''Cast Time:''' 0.75 seconds | ||
* '''Cooldown:''' 4 seconds | * '''Cooldown:''' 4 seconds | ||
* '''Cost:''' 10 + 5 mana per level | * '''Cost:''' 10 + 5 mana per level | ||
* '''Combo Finisher:''' +50% damage | * '''Combo Effect:''' Finisher | ||
** '''Effect:''' +50% damage (only while Combo Ready is active) | |||
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;"> | <div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0%;"> | ||
<div>[[File:Skill-force-shot.webp|75px|link=]]</div> | <div>[[File:Skill-force-shot.webp|75px|link=]]</div> | ||
<div><b>Force Shot</b> — A powerful shot that knocks the target back on impact.</div> | <div><b>Force Shot</b> — "A powerful shot that knocks the target back on impact."</div> | ||
</div> | </div> | ||
* '''Max Level:''' | * '''Max Level:''' 5 | ||
* '''Requires:''' Ranged | * '''Requires:''' Ranged | ||
* '''Damage:''' 100% + 40% ATK per level | * '''Damage:''' 100% + 40% ATK per level | ||
* +2% ATK per [[File:Dexterity.png|15px]] [[Attributes#Dexterity_(DEX)|DEX]] per level | * +2% ATK per [[File:Dexterity.png|15px]] [[Attributes#Dexterity_(DEX)|DEX]] per level | ||
* '''Area:''' Medium | |||
* '''Cast Time:''' 0.5 seconds | * '''Cast Time:''' 0.5 seconds | ||
* '''Cooldown:''' 1 second | * '''Cooldown:''' 1 second | ||
* '''Cost:''' 3 + 1 mana per level | * '''Cost:''' 3 + 1 mana per level | ||
* '''Combo Finisher:''' +50% damage | * '''Combo Effect:''' Finisher | ||
** '''Effect:''' +50% damage (only while Combo Ready is active) | |||
* '''Debuff Applied:''' Knockback | * '''Debuff Applied:''' Knockback | ||
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;"> | <div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0%;"> | ||
<div>[[File:Skill-mark-target.webp|75px|link=]]</div> | <div>[[File:Skill-mark-target.webp|75px|link=]]</div> | ||
<div><b>Mark Target</b> — Focus your aim on a single enemy, exposing their weak points. The target becomes Marked, reducing its ability to evade and resist critical strikes.</div> | <div><b>Mark Target</b> — "Focus your aim on a single enemy, exposing their weak points. The target becomes Marked, reducing its ability to evade and resist critical strikes."</div> | ||
</div> | </div> | ||
* '''Max Level:''' 5 | * '''Max Level:''' 5 | ||
* '''Cost:''' 10 mana | * '''Cost:''' 10 mana | ||
* '''Debuff Applied:''' Marked | * '''Debuff Applied:''' Marked | ||
** ''Crit Def:'' −10% −2% per level | ** '''Crit Def:''' −10% −2% per level | ||
** ''Total Flee:'' −10% −2% per level | ** '''Total Flee:''' −10% −2% per level | ||
** ''Duration:'' 10 + 2 seconds per level | ** '''Duration:''' 10 + 2 seconds per level | ||
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;"> | <div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0%;"> | ||
<div>[[File:Skill-slow-trap.webp|75px|link=]]</div> | <div>[[File:Skill-slow-trap.webp|75px|link=]]</div> | ||
<div><b>Slow Trap</b> — Unleashes a seeping pool of violet energy that spreads across the ground. Enemies who enter its grasp find their movements dragged and dulled, as though wading through shadowed mire.</div> | <div><b>Slow Trap</b> — "Unleashes a seeping pool of violet energy that spreads across the ground. Enemies who enter its grasp find their movements dragged and dulled, as though wading through shadowed mire."</div> | ||
</div> | </div> | ||
* '''Max Level:''' 5 | * '''Max Level:''' 5 | ||
* '''Cost:''' 10 + 5 mana per level | * '''Cost:''' 10 + 5 mana per level | ||
* '''Combo Ready:''' 4 seconds | * '''Cast Time:''' Instant | ||
* '''Cooldown:''' 4 seconds | |||
* '''Duration:''' 5 + 1 seconds per level | |||
* '''Area:''' Medium | |||
* '''Buff Applied:''' Combo Ready | |||
** '''Effect:''' Enables next Combo Finisher | |||
** '''Duration:''' 4 seconds | |||
* '''Debuff Applied:''' Slow | * '''Debuff Applied:''' Slow | ||
** ''Move Speed:'' −50% | ** '''Move Speed:''' −50% | ||
** ''Cast Speed:'' −25% | ** '''Cast Speed:''' −25% | ||
** ''Attack Speed:'' −25% | ** '''Attack Speed:''' −25% | ||
** ''Duration:'' | ** '''Duration:''' 2 seconds | ||
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;"> | <div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0%;"> | ||
<div>[[File:Skill-sniper's-nest.webp|75px|link=]]</div> | <div>[[File:Skill-sniper's-nest.webp|75px|link=]]</div> | ||
<div><b>Sniper’s Nest</b> — Take a steady stance and ready your bow. While Sniper’s Nest is active, your attack speed and critical power rise, but your movement is hindered. Casting requires brief preparation.</div> | <div><b>Sniper’s Nest</b> — "Take a steady stance and ready your bow. While Sniper’s Nest is active, your attack speed, and critical power rise, but your movement is hindered. Casting requires brief preparation."</div> | ||
</div> | </div> | ||
* '''Max Level:''' 5 | * '''Max Level:''' 5 | ||
* '''Cost:''' 20 mana | |||
* '''Cooldown:''' 5 seconds | * '''Cooldown:''' 5 seconds | ||
* ''' | * '''Duration:''' 5 seconds | ||
* '''Buff Applied:''' Sniper’s Nest | * '''Buff Applied:''' Sniper’s Nest | ||
** ''Attack Speed:'' +4% per level | ** '''Attack Speed:''' +4% per level | ||
** ''Ranged Damage:'' +4% per level | ** '''Ranged Damage:''' +4% per level | ||
** '' | ** '''Move Speed:''' −75% | ||
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;"> | <div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0%;"> | ||
<div>[[File:Skill-strafing-volley.webp|75px|link=]]</div> | <div>[[File:Skill-strafing-volley.webp|75px|link=]]</div> | ||
<div><b>Strafing Volley</b> — Fires a rapid sequence of arrows at a single target.</div> | <div><b>Strafing Volley</b> — "Fires a rapid sequence of arrows at a single target."</div> | ||
</div> | </div> | ||
* '''Max Level:''' 10 | * '''Max Level:''' 10 | ||
| Line 107: | Line 114: | ||
* '''Hits:''' 1 + 0.35 per level | * '''Hits:''' 1 + 0.35 per level | ||
* '''Cost:''' 3 + 1 mana per level | * '''Cost:''' 3 + 1 mana per level | ||
* '''Combo Ready:''' 4 seconds | * '''Buff Applied:''' Combo Ready | ||
** '''Effect:''' Enables next Combo Finisher | |||
** '''Duration:''' 4 seconds | |||
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;"> | <div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0%;"> | ||
<div>[[File:Skill-volatile-bolt.webp|75px|link=]]</div> | <div>[[File:Skill-volatile-bolt.webp|75px|link=]]</div> | ||
<div><b>Volatile Bolt</b> — An arrow that explodes on impact, dealing area damage around the target.</div> | <div><b>Volatile Bolt</b> — "An arrow that explodes on impact, dealing area damage around the target."</div> | ||
</div> | </div> | ||
* '''Max Level:''' 10 | * '''Max Level:''' 10 | ||
* '''Requires:''' Ranged | * '''Requires:''' Ranged | ||
* '''Cost:''' 10 + 5 mana per level | |||
* '''Cast Time:''' 0.75 seconds | |||
* '''Cooldown:''' 4 seconds | |||
* '''Damage:''' 75% ATK per level | * '''Damage:''' 75% ATK per level | ||
* +4% ATK per [[File:Dexterity.png|15px]] [[Attributes#Dexterity_(DEX)|DEX]] per level | * +4% ATK per [[File:Dexterity.png|15px]] [[Attributes#Dexterity_(DEX)|DEX]] per level | ||
* '''Area:''' Medium | * '''Area:''' Medium | ||
* ''' | * '''Combo Effect:''' Finisher | ||
** '''Effect:''' +50% damage (only while Combo Ready is active) | |||
* | |||
* ''' | |||
=== Passive === | === Passive === | ||
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;"> | <div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0%;"> | ||
<div>[[File:Skill-auto-strafe.webp|75px|link=]]</div> | <div>[[File:Skill-auto-strafe.webp|75px|link=]]</div> | ||
<div><b>Auto Strafe</b> — | <div><b>Auto Strafe</b> — "Grants a chance to automatically fire a volley when attacking, chaining ranged shots with fluid motion."</div> | ||
</div> | </div> | ||
* '''Max Level:''' | * '''Max Level:''' 5 | ||
* '''Chance:''' +5% per level | * '''Chance:''' +5% per level | ||
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;"> | <div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0%;"> | ||
<div>[[File:Skill-precise-aim.webp|75px|link=]]</div> | <div>[[File:Skill-precise-aim.webp|75px|link=]]</div> | ||
<div><b>Precise Aim</b> — Increases range and hit rate.</div> | <div><b>Precise Aim</b> — "Increases attack range and hit rate, enhancing precision with ranged weapons."</div> | ||
</div> | </div> | ||
* '''Max Level:''' 5 | * '''Max Level:''' 5 | ||
| Line 140: | Line 149: | ||
* '''Hit:''' +2 per level | * '''Hit:''' +2 per level | ||
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;"> | <div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0%;"> | ||
<div>[[File:Skill-steady-hands.webp|75px|link=]]</div> | <div>[[File:Skill-steady-hands.webp|75px|link=]]</div> | ||
<div><b>Steady Hands</b> — Improves control and precision, enhancing dexterity-based actions.</div> | <div><b>Steady Hands</b> — "Improves control and precision, enhancing dexterity-based actions."</div> | ||
</div> | </div> | ||
* '''Max Level:''' 10 | * '''Max Level:''' 10 | ||
Revision as of 22:18, 9 November 2025
Join the Playtest on Steam Now: SpiritVale
| Class Overview | |
|---|---|
| Role | Ranged Mobility |
| Weapons | Bow |
| Attributes | |
| 1 | |
| 9 | |
| 1 | |
| 9 | |
| 12 | |
| 1 | |
Scouts excel in mobility and precision, wielding ranged weapons to strike enemies from afar. Designed for players who prefer agility and kiting tactics, Scouts thrive on hit-and-run strategies and sustained ranged damage.
Their fast movement and ability to maintain distance allow them to evade threats while delivering accurate volleys. Though less durable than front-line classes, their high dexterity ensures precision and speed in every shot.
As a Base Class, the Scout embodies the agile ranged archetype, rewarding players who master movement and positioning in order to outmaneuver enemies.
General Skills
These skills are available to all classes.
Active
- Max Level: 1
- Cost: 10 mana
- Cures: Poison
- Cures: Blind
- Cures: Silence
- Max Level: 1
- Cost: 20 mana
- Buff Applied: Haste
- Agi: +2 per level
- Atk Spd: +2% per level
- Move Spd: +25%
- Duration: 60 seconds per level
- Cures: Slow
- Max Level: 1
- Element:
Holy - Healing: 50% per level
- +1% per
INT - +1% per
VIT - Cooldown: 3 seconds
- Cost: 10 + 5 mana per level
Passive
- Max Level: 1
- Move speed: 15% + 10% per level
- Attack speed: 50% + 10% per level
- Max Level: 5
- Flee: +8 per level
- Max Level: 5
- HP: +100 per level
- Max Level: 5
- MP: +40 per level
- Max Level: 5
- MP Regen: +2 per level
- Max MP recovered per second: +0.2% per level
Scout Skills
These skills are unique to the Scout class.
Active
- Max Level: 10
- Requires: Ranged
- Damage: 30% ATK per level
- +1% ATK per
DEX per level - Hits: 2
- Duration: 2.5 + 0.5 seconds per level
- Area: Medium
- Cast Time: 0.75 seconds
- Cooldown: 4 seconds
- Cost: 10 + 5 mana per level
- Combo Effect: Finisher
- Effect: +50% damage (only while Combo Ready is active)
- Max Level: 5
- Requires: Ranged
- Damage: 100% + 40% ATK per level
- +2% ATK per
DEX per level - Area: Medium
- Cast Time: 0.5 seconds
- Cooldown: 1 second
- Cost: 3 + 1 mana per level
- Combo Effect: Finisher
- Effect: +50% damage (only while Combo Ready is active)
- Debuff Applied: Knockback
- Max Level: 5
- Cost: 10 mana
- Debuff Applied: Marked
- Crit Def: −10% −2% per level
- Total Flee: −10% −2% per level
- Duration: 10 + 2 seconds per level
- Max Level: 5
- Cost: 10 + 5 mana per level
- Cast Time: Instant
- Cooldown: 4 seconds
- Duration: 5 + 1 seconds per level
- Area: Medium
- Buff Applied: Combo Ready
- Effect: Enables next Combo Finisher
- Duration: 4 seconds
- Debuff Applied: Slow
- Move Speed: −50%
- Cast Speed: −25%
- Attack Speed: −25%
- Duration: 2 seconds
- Max Level: 5
- Cost: 20 mana
- Cooldown: 5 seconds
- Duration: 5 seconds
- Buff Applied: Sniper’s Nest
- Attack Speed: +4% per level
- Ranged Damage: +4% per level
- Move Speed: −75%
- Max Level: 10
- Requires: Ranged
- Damage: 100% + 20% ATK per level
- +2% ATK per
AGI per level - Hits: 1 + 0.35 per level
- Cost: 3 + 1 mana per level
- Buff Applied: Combo Ready
- Effect: Enables next Combo Finisher
- Duration: 4 seconds
- Max Level: 10
- Requires: Ranged
- Cost: 10 + 5 mana per level
- Cast Time: 0.75 seconds
- Cooldown: 4 seconds
- Damage: 75% ATK per level
- +4% ATK per
DEX per level - Area: Medium
- Combo Effect: Finisher
- Effect: +50% damage (only while Combo Ready is active)
Passive
- Max Level: 5
- Chance: +5% per level
- Max Level: 5
- Range: +1 per level
- Hit: +2 per level
- Max Level: 10
- Bow ATK: +2 per level
DEX: +1 per level
Attributes
| Primary Attributes | |
|---|---|
| The core stat for Scouts. Increases ranged ATK and directly scales skills such as Force Shot and Volatile Bolt, making it the foundation of Scout damage. | |
| The speed engine for Scouts. Improves ASPD and attack fluidity, enabling more Auto Strafe procs and smoother Strafing Volley chains. | |
| Secondary Attributes | |
| This stat increases critical rate and critical damage. Some builds experiment with LUK for burst potential, but it is generally taken after DEX and AGI requirements are met. | |
| This stat increases maximum HP and DEF. Scouts may take a small amount for survivability when using Sniper’s Nest, but it is not a primary focus. | |
| This stat increases magic power and MP pool. INT has no use for Scouts, as all of their skills are physical and ranged-based. | |
| This stat increases melee ATK. STR is not relevant for Scouts since their kit relies entirely on ranged weapons rather than melee. | |
Additional Guides
Here is a full list of all build guides currently for the Scout Class: