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Updating Skills
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{{Template:PageHeader
{{Template:PageHeader
| PageImage = Meteor.png
| PageImage = class-wizard.webp
| PageHeader = Wizard
| PageHeader = Wizard
}}
}}
{{ClassInfoBox
{{ClassInfoBox
  | Role = Elemental Magic
  | Role = Elemental Magic
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  | LUK = 1
  | LUK = 1
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<div style="margin:1em 0; padding:1em; background:#f7f7fa; border-left:4px solid #7a6fb0; font-style:italic; font-size:105%; line-height:1.6; border-radius:8px; box-shadow:0 1px 3px rgba(0,0,0,0.15);">“''Placeholder''”</div>


Placeholder
<div style="margin:1em 0; padding:1em; border-left:4px solid #7a6fb0; font-style:italic; font-size:105%; line-height:1.6; border-radius:8px; box-shadow:0 1px 3px rgba(0,0,0,0.15);">“''A master of elemental devastation, specializing in large AoE bursts and precise ranged spellcasting.''”</div>


== General Skills ==
[[Mage|Mages]] who reach the pinnacle of their studies may advance to the '''Wizard''', the master of powerful and wide reaching Elemental Magic.
{{GeneralSkillInfoBox}}
<div style="clear:both;"></div>


== Wizard Skills ==
== How to Job Change ==
These skills are unique to the Wizard class.
<div style="float:right; border:2px solid #372b54; border-radius:10px; box-shadow:0 2px 6px rgba(0,0,0,0.25); overflow:hidden; max-width:260px; margin:0 auto 1em auto;">
<div style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:#fff; text-align:center; padding:6px; font-weight:bold;">Wizard Master</div>
<div style="text-align:center; padding:8px;">
[[File:Wizard-Master.png|101px|link=Non-Player_Character#Wizard Master]]
<div style="font-size:90%; color:#333; margin-top:6px;">'''[[Maps#Mystic Lake|Mystic Lake]]'''</div>
</div>
</div>


=== Active ===
To advance into the '''Wizard''' class, you must first meet the following requirements:
<span id="Fire-Pillar"></span> [[File:Fire Pillar.png|75px|link=]] '''Fire Pillar''' —
* '''Element:''' [[File:FireIcon.png|15px]] [[Elements#Fire|Fire]] 
* '''Max Level: 10'''
* '''Damage:''' 20% MATK per level 
* '''+MATK per INT:''' +3% per level [+423% MATK] 
* '''Hits:''' 2 
* '''Duration:''' 5 seconds 
* '''Area:''' Small 
* '''Cast Time:''' 0.75 seconds 
* '''Cost:''' 20 + 10 mana per level 


<span id="Meteor"></span> [[File:Meteor.png|75px|link=]] '''Meteor''' — Calls down a burning mass from the heavens that erupts on impact, leaving only ash and ruin. 
* '''Job Level 50''' as a Mage
* '''Element:''' [[File:FireIcon.png|15px]] [[Elements#Fire|Fire]] 
* '''Max Level: 10'''
* '''Damage:''' 200% MATK per level 
* '''+MATK per INT:''' +10% per level [+1410% MATK] 
* '''Hits:''' 1 per level 
* '''Area:''' Large 
* '''Cast Time:''' 2 + 1 seconds per level 
* '''Cooldown:''' 6 seconds 
* '''Cost:''' 40 + 20 mana per level 
* '''Debuff Applied:''' Stun 
** Cannot Attack or Move 
** Flee Disabled 
** '''Duration:''' 3 seconds 
** '''Chance:''' 15% per level 


<span id="Chain-Lightning"></span> [[File:Chain Lightning.png|75px|link=]] '''Chain Lightning''' — 
Once these requirements are met, speak to the Wizard Master to permanently upgrade your character to Wizard.
* '''Element:''' [[File:WindIcon.png|15px]] [[Elements#Wind|Wind]] 
* '''Max Level: 10'''
* '''Damage:''' 120% MATK per level 
* '''+MATK per INT:''' +6% per level [+846% MATK] 
* '''Chains:''' 1 + 0.5 per level 
* '''Hits:''' 1 per level 
* '''Effect:''' Knockback 
* '''Cast Time:''' 0.7 seconds per level 
* '''Cooldown:''' 1 second 
* '''Cost:''' 30 + 15 mana per level 


<span id="Tempest"></span> [[File:Tempest.png|75px|link=]] '''Tempest''' — A furious windstorm erupts across the battlefield, striking and scattering all caught within. 
'''Where to find the [[Non-Player_Character#Wizard Master|Wizard Master]]</span>'''
* '''Element:''' [[File:WindIcon.png|15px]] [[Elements#Wind|Wind]]
* <span style="color:#372b54;">[[Maps#Mystic Lake|Mystic Lake]]</span>, North of the Waypoint.
* '''Max Level: 10'''
<div style="clear:both;"></div>
* '''Damage:''' 50% MATK per level 
* '''+MATK per INT:''' +3% per level [+423% MATK]
* '''Hits:''' 1 per level 
* '''Effect:''' Knockback 
* '''Duration:''' 5 seconds 
* '''Area:''' Large 
* '''Cast Time:''' 2 + 1 seconds per level 
* '''Cooldown:''' 6 seconds 
* '''Cost:''' 40 + 20 mana per level 


<span id="Arcane-Sigil"></span> [[File:Arcane Sigil.png|75px|link=]] '''Arcane Sigil''' — Creates a magical zone that amplifies spell power. Each second spent inside increases MATK, but also raises all mana costs. 
== Wizard Skills ==
* '''Max Level: 10'''
These skills are unique to the Wizard class.
* '''Cast Time:''' 0.75 seconds 
* '''Cooldown:''' 10 seconds 
* '''Cost:''' 20 mana 
* '''Buff Applied:''' Mana Overload 
** MATK: +3% per level 
** MP Cost: +15% per level 
** '''Duration:''' 1 second 


<span id="Hydro-Vortex"></span> [[File:Hydro Vortex.png|75px|link=]] '''Hydro Vortex''' Summons a violent spiral of freezing wind and water, pulling enemies inward as the torrent rages.
=== Active ===
* '''Element:''' [[File:WaterIcon.png|15px]] [[Elements#Water|Water]] 
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
* '''Max Level: 10'''
<div>[[File:Skill-arcane-sigil.webp|75px|link=]]</div>
* '''Damage:''' 30% MATK per level
<div><b>Arcane Sigil</b> "Creates a magical zone that amplifies spell power. Each second spent inside increases MATK, but also raises all mana costs."</div>
* '''+MATK per INT:''' +2% per level [+282% MATK] 
</div>
* '''Hits:''' 1
* '''Max Level:''' 10
* '''Effect:''' Pull 
* '''Duration:''' 2 + 1 seconds per level
* '''Duration:''' 2 + 0.3 seconds per level 
* '''Area:''' Medium
* '''Area:''' Large 
* '''Max Instances:''' 1
* '''Cast Time:''' 2 + 1 seconds per level
* '''Cooldown:''' 6 seconds
* '''Cooldown:''' 6 seconds 
* '''Cost:''' 20 mana
* '''Cost:''' 30 + 15 mana per level 
* '''Buff Applied:''' Mana Overload
** '''Matk:''' +5% per level
** '''Mp Cost:''' +10% per level
** '''Duration:''' 4 seconds


<span id="Freezing-Field"></span> [[File:Freezing Field.png|75px|link=]] '''Freezing Field''' — Unleashes a flurry of jagged ice and wind, battering enemies in a sweeping storm. 
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
* '''Element:''' [[File:WaterIcon.png|15px]] [[Elements#Water|Water]]
<div>[[File:Skill-chain-lightning.webp|75px|link=]]</div>
* '''Max Level: 10'''
<div><b>Chain Lightning</b> — "Unleashes a bolt of lightning that arcs between enemies, chaining to additional targets."</div>
* '''Damage:''' 50% MATK per level
</div>
* '''+MATK per INT:''' +3% per level [+438% MATK]
* '''Type:''' Magic
* '''Hits:''' 1
* '''Element:''' [[File:WindIcon.png|15px]] [[Elements#Wind|Wind]]
* '''Duration:''' 5 seconds 
* '''Max Level:''' 10
* '''Area:''' Large 
* '''Damage:''' 120% MATK per level
* '''Cast Time:''' 2 + 1 seconds per level
* +6% MATK per [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
* '''Cooldown:''' 6 seconds 
* '''Chains:''' 1 + 0.5 per level
* '''Cost:''' 40 + 20 mana per level
* '''Hits:''' 1 per level
* '''Debuff Applied:''' Soak 
* '''Effect:''' Knockback
** Wind Resistance: −25% 
* '''Cast Time:''' 0.5 seconds per level
** '''Duration:''' 2 + 1 seconds per level
* '''Cooldown:''' 1 seconds
* '''Debuff Applied:''' Frozen 
* '''Cost:''' 30 + 15 mana per level
** Cannot Attack or Move 
** Flee Disabled 
** '''Duration:''' 2 + 1 seconds per level 
** '''Chance:''' 15% per level


<span id="Earth-Wall"></span> [[File:Earth Wall.png|75px|link=]] '''Earth Wall''' Creates an impassable area.
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
* '''Element:''' [[File:EarthIcon.png|15px]] [[Elements#Earth|Earth]]
<div>[[File:Skill-earth-wall.webp|75px|link=]]</div>
* '''Max Level: 10'''
<div><b>Earth Wall</b> "Raises a wall of solid stone from the ground, obstructing foes and shaping the battlefield."</div>
* '''Cast Time:''' 0.75 seconds
</div>
* '''Cost:''' 20 + 10 mana per level
* '''Element:''' [[File:EarthIcon.png|15px]] [[Elements#Earth|Earth]]
* '''Max Level:''' 10
* '''Creates:''' Impassable area
* '''Duration:''' 2 + 1 seconds per level
* '''Area:''' Medium
* '''Max Instances:''' 3
* '''Cost:''' 20 + 10 mana per level
* '''Debuff Applied:''' Fire Exposure
** '''Fire Resistance:''' - 2% per level
** '''Duration:''' 10 seconds


<span id="Earthquake"></span> [[File:Earthquake.png|75px|link=]] '''Earthquake'''
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
* '''Element:''' [[File:EarthIcon.png|15px]] [[Elements#Earth|Earth]]
<div>[[File:Skill-earthquake.webp|75px|link=]]</div>
* '''Max Level: 10'''
<div><b>Earthquake</b> "Shakes the ground with devastating tremors, toppling and stunning all enemies caught in the upheaval."</div>
* '''Damage:''' 50% MATK per level
</div>
* '''+MATK per INT:''' +3% per level [+438% MATK]
* '''Element:''' [[File:EarthIcon.png|15px]] [[Elements#Earth|Earth]]
* '''Waves:''' 1 + 0.5 per level
* '''Max Level:''' 10
* '''Hits:''' 1 per level
* '''Damage:''' 50% MATK per level
* '''Area:''' Medium
* +3% MATK per [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
* '''Cast Time:''' 2 + 1 seconds per level
* '''Waves:''' 1 + 0.5 per level
* '''Cooldown:''' 6 seconds
* '''Hits:''' 1 per level
* '''Cost:''' 40 + 20 mana per level
* '''Area:''' Medium
* '''Debuff Applied:''' Stone 
* '''Cast Time:''' 0.8 seconds per level
** Fire Resistance: −25% 
* '''Cooldown:''' 6 seconds
** '''Duration:''' 2 + 0.5 seconds per level 
* '''Cost:''' 40 + 20 mana per level
* '''Debuff Applied:''' Stun 
* '''Debuff Applied:''' Stun
** Cannot Attack or Move
** '''Effect:''' Cannot Attack or Move, Flee Disabled, Block Disabled
** Flee Disabled
** '''Duration:''' 3 seconds
** '''Duration:''' 3 seconds
** '''Chance:''' 15% per level
** '''Chance:''' 15% per level
* '''Debuff Applied:''' Fire Exposure
** '''Fire Resistance:''' - 2% per level
** '''Duration:''' 10 seconds


== Early Game Leveling ==
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
<div>[[File:Skill-fire-pillar.webp|75px|link=]]</div>
<div><b>Fire Pillar</b> — "Summons a pillar of flame that erupts from the ground, searing enemies caught within its blaze."</div>
</div>
* '''Type:''' Magic
* '''Element:''' [[File:FireIcon.png|15px]] [[Elements#Fire|Fire]]
* '''Max Level:''' 10
* '''Damage:''' 20% MATK per level
* +3% MATK per [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
* '''Hits:''' 2
* '''Duration:''' 5 seconds
* '''Area:''' Medium
* '''Max Instances:''' 3
* '''Cast Time:''' 0.25 seconds
* '''Cost:''' 20 + 10 mana per level
* '''Debuff Applied:''' Water Exposure
** '''Water Resistance:''' - 2% per level
** '''Duration:''' 10 seconds


=== Levels 1–10 ===
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
Content here.
<div>[[File:Skill-freezing-field.webp|75px|link=]]</div>
<div><b>Freezing Field</b> — "Unleashes a flurry of jagged ice, freezing and battering enemies in its wake."</div>
</div>
* '''Type:''' Magic
* '''Element:''' [[File:WaterIcon.png|15px]] [[Elements#Water|Water]]
* '''Max Level:''' 10
* '''Damage:''' 80% MATK per level
* +4% MATK per [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
* '''Hits:''' 1
* '''Duration:''' 5 seconds
* '''Area:''' Large
* '''Cast Time:''' 0.8 seconds per level
* '''Cooldown:''' 6 seconds
* '''Cost:''' 40 + 20 mana per level
* '''Debuff Applied:''' Frozen
** '''Effect:''' Cannot Attack or Move, Flee Disabled, Block Disabled
** '''Duration:''' 2 + 1 seconds per level
** '''Chance:''' 50% + 5% per level
* '''Debuff Applied:''' Wind Exposure
** '''Wind Resistance:''' - 2% per level
** '''Duration:''' 10 seconds


Recommended Maps:
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
*
<div>[[File:Skill-hydro-vortex.webp|75px|link=]]</div>
<div><b>Hydro Vortex</b> — "Unleashes a violent spiral of water, dragging enemies into its raging current."</div>
</div>
* '''Type:''' Magic
* '''Element:''' [[File:WaterIcon.png|15px]] [[Elements#Water|Water]]
* '''Max Level:''' 10
* '''Damage:''' 60% MATK per level
* +3% MATK per [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
* '''Hits:''' 1
* '''Effect:''' Pull
* '''Duration:''' 2 + 0.3 seconds per level
* '''Area:''' Large
* '''Cast Time:''' 0.6 seconds per level
* '''Cooldown:''' 6 seconds
* '''Cost:''' 30 + 15 mana per level
* '''Debuff Applied:''' Wind Exposure
** '''Wind Resistance:''' - 2% per level
** '''Duration:''' 10 seconds


Stat Priority:
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
*
<div>[[File:Skill-meteor.webp|75px|link=]]</div>
 
<div><b>Meteor</b> — "Calls down a burning mass from the heavens that explodes on impact, reducing the battlefield to ash."</div>
----
</div>
 
* '''Type:''' Magic
=== Levels 10–30 ===
* '''Element:''' [[File:FireIcon.png|15px]] [[Elements#Fire|Fire]]
Content here.
* '''Max Level:''' 10
 
* '''Damage:''' 300% MATK per level
Recommended Maps:
* +15% MATK per [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
*
* '''Hits:''' 1 per level
 
* '''Area:''' Large
Stat Priority:
* '''Cast Time:''' 0.8 seconds per level
*
* '''Cooldown:''' 6 seconds
 
* '''Cost:''' 40 + 20 mana per level
----
* '''Debuff Applied:''' Stun
 
** '''Effect:''' Cannot Attack or Move, Flee Disabled, Block Disabled
=== Levels 30–40 ===
** '''Duration:''' 3 seconds
Content here.
** '''Chance:''' 15% per level
 
* '''Debuff Applied:''' Water Exposure
Recommended Maps:
** '''Water Resistance:''' - 2% per level
*
** '''Duration:''' 10 seconds
 
Stat Priority:
*
 
=== Recommended Low-Level Gear ===
{{RecommendedItemInfoBox
| WeaponOneName        =
| WeaponOneMap        =  
| WeaponOneAttribute  =
| WeaponOneModifierOne =
| WeaponOneModifierTwo =
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| WeaponTwoModifierOne =
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| LegwearAttribute    =
| LegwearModifierOne  =
| LegwearModifierTwo  =
| LegwearCard1        =
| LegwearCard2        =
| ShoeName            =
| ShoeMap              =
| ShoeAttribute        =
| ShoeModifierOne      =
| ShoeModifierTwo      =
| ShoeCard1            =
| ShoeCard2            =
| HeadgearName        =
| HeadgearMap          =
| HeadgearAttribute    =
| HeadgearCard1        =
| HeadgearCard2        =
| FaceName            =
| FaceMap              =
| FaceAttribute        =
| FaceCard1            =
| FaceCard2            =
| UtilityName          =
| UtilityMap          =
| UtilityAttribute    =
| UtilityCard1        =
| UtilityCard2        =
| AccessoryOneName    =
| AccessoryOneMap      =
| AccessoryOneAttribute=
| AccessoryOneCard1    =
| AccessoryOneCard2    =
| AccessoryTwoName    =
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| AccessoryTwoAttribute=
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| AccessoryTwoCard2    =
| ArtifactName        =
| ArtifactMap          =
| ArtifactAttribute    =
| ArtifactModifier    =
}}
 
== Mid Game Leveling ==
 
=== Levels 40–60 ===
Content here.
 
Recommended Map:
*
 
Stat Priority:
*
 
=== Levels 60–80 ===
Content here.
 
Recommended Map:
*
 
Stat Priority:
*
 
=== Recommended Mid-Level Gear ===
{{RecommendedItemInfoBox
| WeaponOneName        =
| WeaponOneMap        =
| WeaponOneAttribute  =
| WeaponOneModifierOne =
| WeaponOneModifierTwo =
| WeaponOneCard1      =
| WeaponOneCard2      =
| WeaponOneCard3      =
| WeaponOneCard4      =
| WeaponTwoName        =
| WeaponTwoMap        =
| WeaponTwoAttribute  =
| WeaponTwoModifierOne =
| WeaponTwoModifierTwo =
| WeaponTwoCard1      =
| WeaponTwoCard2      =
| WeaponTwoCard3      =
| WeaponTwoCard4      =
| ChestName            =
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| ChestAttribute      =
| ChestModifierOne    =
| ChestModifierTwo    =
| ChestCard1          =
| ChestCard2          =
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| LegwearCard2        =
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| ShoeModifierOne      =
| ShoeModifierTwo      =
| ShoeCard1            =
| ShoeCard2            =
| HeadgearName        =
| HeadgearMap          =
| HeadgearAttribute    =
| HeadgearCard1        =
| HeadgearCard2        =
| FaceName            =
| FaceMap              =
| FaceAttribute        =
| FaceCard1            =
| FaceCard2            =
| UtilityName          =
| UtilityMap          =
| UtilityAttribute    =
| UtilityCard1        =
| UtilityCard2        =
| AccessoryOneName    =
| AccessoryOneMap      =
| AccessoryOneAttribute=
| AccessoryOneCard1    =
| AccessoryOneCard2    =
| AccessoryTwoName    =
| AccessoryTwoMap      =
| AccessoryTwoAttribute=
| AccessoryTwoCard1    =
| AccessoryTwoCard2    =
| ArtifactName        =
| ArtifactMap          =
| ArtifactAttribute    =
| ArtifactModifier    =
}}
 
== Late Game Leveling ==


=== Levels 80–100 ===
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
Content here.
<div>[[File:Skill-tempest.webp|75px|link=]]</div>
<div><b>Tempest</b> — "A furious gale tears across the battlefield, scattering and striking all caught in its path."</div>
</div>
* '''Type:''' Magic
* '''Element:''' [[File:WindIcon.png|15px]] [[Elements#Wind|Wind]]
* '''Max Level:''' 10
* '''Damage:''' 80% MATK per level
* +4% MATK per [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
* '''Hits:''' 1 per level
* '''Effect:''' Knockback
* '''Duration:''' 5 seconds
* '''Area:''' Large
* '''Cast Time:''' 0.6 seconds per level
* '''Cooldown:''' 6 seconds
* '''Cost:''' 40 + 20 mana per level
* '''Debuff Applied:''' Earth Exposure
** '''Earth Resistance:''' - 2% per level
** '''Duration:''' 10 seconds


Stat Priority:
== Attributes ==
*
''Wizard is the advanced upgrade of Mage; stat priorities remain the same.''


=== Levels 100+ ===
{| class="infobox custom-table" style="float:none; width:100%; max-width:500px; font-size:90%; margin:1em auto; text-align:left;"
Content here.
|-
 
! colspan="2" | '''Primary Attributes'''
Stat Priority:
|-
This should be the final stat allocation section, where every possible stat has been put into place.
| style="font-weight:bold; width:20%; padding:6px; text-align:center;" | [[File:Intelligence.png|25px]] [[Attributes#Intelligence_(INT)|INT]] || style="padding:6px; text-align:left;" | The core damage stat for Wizards.<br />Raises MATK, MP, and MDEF, cleanly scaling the power and efficiency of nearly all spells.
 
|-
=== Recommended High-Level Gear ===
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Dexterity.png|25px]] [[Attributes#Dexterity_(DEX)|DEX]] || style="padding:6px; text-align:left;" | Essential for casting responsiveness.<br />Reduces cast time (CTR) for smoother rotations; also contributes to Block when using shields.
{{RecommendedItemInfoBox
|-
| WeaponOneName        =
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Vitality.png|25px]] [[Attributes#Vitality_(VIT)|VIT]] || style="padding:6px; text-align:left;" | The backbone of Wizard survivability.<br />Increases HP and physical defense, offsetting the class’s naturally low health pool.
| WeaponOneMap        =  
|-
| WeaponOneAttribute  =
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Agility.png|25px]] [[Attributes#Agility_(AGI)|AGI]] || style="padding:6px; text-align:left;" | Key to faster spell chaining.<br />Reduces post-cast delay so multiple spells can be linked more quickly; ASPD/FLEE gains are incidental for casters.
| WeaponOneModifierOne =
|- class="middle-header"
| WeaponOneModifierTwo =  
! colspan="2" | '''Secondary Attributes'''
| WeaponOneCard1      =
|-
| WeaponOneCard2      =
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Strength.png|25px]] [[Attributes#Strength_(STR)|STR]] || style="padding:6px; text-align:left;" | Increases melee ATK for physical hits.<br />Not relevant to Wizard damage, which is spell-based.
| WeaponOneCard3      =
|-
| WeaponOneCard4      =
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Luck.png|25px]] [[Attributes#Luck_(LUK)|LUK]] || style="padding:6px; text-align:left;" | Raises critical chance and critical damage in general.<br />Wizard spells cannot crit, so LUK doesn’t boost spell damage.
| WeaponTwoName        =  
|}
| WeaponTwoMap        =
| WeaponTwoAttribute  =
| WeaponTwoModifierOne =  
| WeaponTwoModifierTwo =
| WeaponTwoCard1      =
| WeaponTwoCard2      =
| WeaponTwoCard3      =
| WeaponTwoCard4      =  
| ChestName            =
| ChestMap            =
| ChestAttribute      =  
| ChestModifierOne    =
| ChestModifierTwo    =
| ChestCard1          =
| ChestCard2          =
| LegwearName          =  
| LegwearMap          =
| LegwearAttribute    =
| LegwearModifierOne  =  
| LegwearModifierTwo  =
| LegwearCard1        =
| LegwearCard2        =
| ShoeName            =
| ShoeMap              =  
| ShoeAttribute        =
| ShoeModifierOne      =  
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== Endgame Overview ==
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== Tips and Tricks ==
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== Additional Guides ==
== Additional Guides ==
 
{{:Guides:Wizard Builds}}
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{{:Guides:Wizard Builds}}


== See Also ==
== See Also ==
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[[Category:Classes]]
[[Category:Classes]]
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Revision as of 07:57, 23 November 2025

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Wizard



Class Overview
Role Elemental Magic
Weapons Staff
Attributes
STR 1
AGI 9
VIT 1
INT 12
DEX 9
LUK 1




A master of elemental devastation, specializing in large AoE bursts and precise ranged spellcasting.

Mages who reach the pinnacle of their studies may advance to the Wizard, the master of powerful and wide reaching Elemental Magic.

How to Job Change

Wizard Master

To advance into the Wizard class, you must first meet the following requirements:

  • Job Level 50 as a Mage

Once these requirements are met, speak to the Wizard Master to permanently upgrade your character to Wizard.

Where to find the Wizard Master

Wizard Skills

These skills are unique to the Wizard class.

Active

Arcane Sigil — "Creates a magical zone that amplifies spell power. Each second spent inside increases MATK, but also raises all mana costs."
  • Max Level: 10
  • Duration: 2 + 1 seconds per level
  • Area: Medium
  • Max Instances: 1
  • Cooldown: 6 seconds
  • Cost: 20 mana
  • Buff Applied: Mana Overload
    • Matk: +5% per level
    • Mp Cost: +10% per level
    • Duration: 4 seconds
Chain Lightning — "Unleashes a bolt of lightning that arcs between enemies, chaining to additional targets."
  • Type: Magic
  • Element: Wind
  • Max Level: 10
  • Damage: 120% MATK per level
  • +6% MATK per INT
  • Chains: 1 + 0.5 per level
  • Hits: 1 per level
  • Effect: Knockback
  • Cast Time: 0.5 seconds per level
  • Cooldown: 1 seconds
  • Cost: 30 + 15 mana per level
Earth Wall — "Raises a wall of solid stone from the ground, obstructing foes and shaping the battlefield."
  • Element: Earth
  • Max Level: 10
  • Creates: Impassable area
  • Duration: 2 + 1 seconds per level
  • Area: Medium
  • Max Instances: 3
  • Cost: 20 + 10 mana per level
  • Debuff Applied: Fire Exposure
    • Fire Resistance: - 2% per level
    • Duration: 10 seconds
Earthquake — "Shakes the ground with devastating tremors, toppling and stunning all enemies caught in the upheaval."
  • Element: Earth
  • Max Level: 10
  • Damage: 50% MATK per level
  • +3% MATK per INT
  • Waves: 1 + 0.5 per level
  • Hits: 1 per level
  • Area: Medium
  • Cast Time: 0.8 seconds per level
  • Cooldown: 6 seconds
  • Cost: 40 + 20 mana per level
  • Debuff Applied: Stun
    • Effect: Cannot Attack or Move, Flee Disabled, Block Disabled
    • Duration: 3 seconds
    • Chance: 15% per level
  • Debuff Applied: Fire Exposure
    • Fire Resistance: - 2% per level
    • Duration: 10 seconds
Fire Pillar — "Summons a pillar of flame that erupts from the ground, searing enemies caught within its blaze."
  • Type: Magic
  • Element: Fire
  • Max Level: 10
  • Damage: 20% MATK per level
  • +3% MATK per INT
  • Hits: 2
  • Duration: 5 seconds
  • Area: Medium
  • Max Instances: 3
  • Cast Time: 0.25 seconds
  • Cost: 20 + 10 mana per level
  • Debuff Applied: Water Exposure
    • Water Resistance: - 2% per level
    • Duration: 10 seconds
Freezing Field — "Unleashes a flurry of jagged ice, freezing and battering enemies in its wake."
  • Type: Magic
  • Element: Water
  • Max Level: 10
  • Damage: 80% MATK per level
  • +4% MATK per INT
  • Hits: 1
  • Duration: 5 seconds
  • Area: Large
  • Cast Time: 0.8 seconds per level
  • Cooldown: 6 seconds
  • Cost: 40 + 20 mana per level
  • Debuff Applied: Frozen
    • Effect: Cannot Attack or Move, Flee Disabled, Block Disabled
    • Duration: 2 + 1 seconds per level
    • Chance: 50% + 5% per level
  • Debuff Applied: Wind Exposure
    • Wind Resistance: - 2% per level
    • Duration: 10 seconds
Hydro Vortex — "Unleashes a violent spiral of water, dragging enemies into its raging current."
  • Type: Magic
  • Element: Water
  • Max Level: 10
  • Damage: 60% MATK per level
  • +3% MATK per INT
  • Hits: 1
  • Effect: Pull
  • Duration: 2 + 0.3 seconds per level
  • Area: Large
  • Cast Time: 0.6 seconds per level
  • Cooldown: 6 seconds
  • Cost: 30 + 15 mana per level
  • Debuff Applied: Wind Exposure
    • Wind Resistance: - 2% per level
    • Duration: 10 seconds
Meteor — "Calls down a burning mass from the heavens that explodes on impact, reducing the battlefield to ash."
  • Type: Magic
  • Element: Fire
  • Max Level: 10
  • Damage: 300% MATK per level
  • +15% MATK per INT
  • Hits: 1 per level
  • Area: Large
  • Cast Time: 0.8 seconds per level
  • Cooldown: 6 seconds
  • Cost: 40 + 20 mana per level
  • Debuff Applied: Stun
    • Effect: Cannot Attack or Move, Flee Disabled, Block Disabled
    • Duration: 3 seconds
    • Chance: 15% per level
  • Debuff Applied: Water Exposure
    • Water Resistance: - 2% per level
    • Duration: 10 seconds
Tempest — "A furious gale tears across the battlefield, scattering and striking all caught in its path."
  • Type: Magic
  • Element: Wind
  • Max Level: 10
  • Damage: 80% MATK per level
  • +4% MATK per INT
  • Hits: 1 per level
  • Effect: Knockback
  • Duration: 5 seconds
  • Area: Large
  • Cast Time: 0.6 seconds per level
  • Cooldown: 6 seconds
  • Cost: 40 + 20 mana per level
  • Debuff Applied: Earth Exposure
    • Earth Resistance: - 2% per level
    • Duration: 10 seconds

Attributes

Wizard is the advanced upgrade of Mage; stat priorities remain the same.

Primary Attributes
INT The core damage stat for Wizards.
Raises MATK, MP, and MDEF, cleanly scaling the power and efficiency of nearly all spells.
DEX Essential for casting responsiveness.
Reduces cast time (CTR) for smoother rotations; also contributes to Block when using shields.
VIT The backbone of Wizard survivability.
Increases HP and physical defense, offsetting the class’s naturally low health pool.
AGI Key to faster spell chaining.
Reduces post-cast delay so multiple spells can be linked more quickly; ASPD/FLEE gains are incidental for casters.
Secondary Attributes
STR Increases melee ATK for physical hits.
Not relevant to Wizard damage, which is spell-based.
LUK Raises critical chance and critical damage in general.
Wizard spells cannot crit, so LUK doesn’t boost spell damage.

Additional Guides

Here is a full list of all build guides currently for the Wizard Class:


See Also

Classes
Base KnightWarriorMageSummonerRogueAcolyteScout
Advanced I WizardShinobiPriestPaladin
Game Systems
Character ClassesAttributesSkillsStorageCoin
Items ConsumablesEquipmentCardsArtifactsMaterials
Combat Dodge RollElementsMonstersArena
World WaypointsMapsNon-Player CharactersRefinementCrafting