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{{Template:PageHeader
| PageImage = class-summoner.webp
| PageHeader = Summoner
}}
{{ClassInfoBox
| Role = Summoning <br> Dark Magic
| Weapons = Mace
| STR = 1
| AGI = 9
| VIT = 9
| INT = 12
| DEX = 1
| LUK = 1
}}
<div style="margin:1em 0; padding:1em; border-left:4px solid #7a6fb0; font-style:italic; font-size:105%; line-height:1.6; border-radius:8px; box-shadow:0 1px 3px rgba(0,0,0,0.15);">“''A mystical conjurer who fights alongside summoned companions. Ideal for players who enjoy flexible support, strategic positioning, and empowering allies through magical bonds.''”</div>
 
Summoners call forth mystical companions, blending offensive magic with supportive utility. For players who enjoy flexible, strategic gameplay, the Summoner provides a unique experience by balancing personal power with the strength of their summons. 
 
Their ability to bond with magical creatures makes them adaptable, able to empower allies, weaken enemies, or control the battlefield indirectly. While not as offensively overwhelming as a Mage, their versatility ensures they remain impactful in a wide range of encounters. 
 
As a Base Class, the Summoner introduces players to a hybrid style of combat where success depends on careful positioning, timing, and managing both their own skills and those of their companions. 
 
== Summoner Skills ==
These skills are unique to the Summoner class.
 
=== Active ===
{{Skill}}
 
=== Passive ===
{{Passive}}
 
== Attributes ==
 
{| class="infobox custom-table" style="float:none; width:100%; max-width:500px; font-size:90%; margin:1em auto; text-align:left;"
|-
! colspan="2" | '''Primary Attributes'''
|-
| style="font-weight:bold; width:20%; padding:6px; text-align:center;" | [[File:Intelligence.png|25px]] [[Attributes#Intelligence_(INT)|INT]] || style="padding:6px; text-align:left;" | The core offensive stat for Summoners.<br />Boosts magic attack, increases MP pool, and enhances scaling for many summons, making it the most reliable damage source in caster-focused builds.
|-
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Strength.png|25px]] [[Attributes#Strength_(STR)|STR]] || style="padding:6px; text-align:left;" | A key damage stat that fuels Summoner skill power.<br />Scales strongly with abilities such as '''Soul Strike''', which increases both Summoner and pet damage output, making STR essential in hybrid builds.
|-
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Agility.png|25px]] [[Attributes#Agility_(AGI)|AGI]] || style="padding:6px; text-align:left;" | Vital for enhancing pet performance.<br />Raises ASPD, allowing pets to attack faster and trigger effects more frequently, which directly increases sustained DPS.
|-
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Vitality.png|25px]] [[Attributes#Vitality_(VIT)|VIT]] || style="padding:6px; text-align:left;" | The foundation of Summoner durability.<br />Increases HP and physical defense, helping Summoners survive while keeping their pets active in extended battles.
|- class="middle-header"
! colspan="2" | '''Secondary Attributes'''
|-
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Dexterity.png|25px]] [[Attributes#Dexterity_(DEX)|DEX]] || style="padding:6px; text-align:left;" | Provides accuracy and contributes slightly to block chance through synergy with pets.<br />Usually a dump stat, but sometimes raised to reach block thresholds when using '''Guardian Bond'''.
|-
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Luck.png|25px]] [[Attributes#Luck_(LUK)|LUK]] || style="padding:6px; text-align:left;" | Increases critical chance and critical damage, which pets can also benefit from in theory.<br />Not commonly built for Summoners, but can appear in experimental crit-based pet setups.
|}
 
 
<!--
== Job Advancement ==
 
{{JobAdvancementBox
| FirstClass = Warlock
| SecondClass = Druid
| ThirdClass = Necromancer
}}
-->
 
== Additional Guides ==
 
<!-- Hey, are you wanting to add more guides? Head here to learn about creating guides, and start your own! https://spiritvale.info/wiki/Guides:Summoner_Builds -->
 
{{:Guides:Summoner Builds}} 
 
== See Also ==
 
{{Template:Navbox}}
<noinclude>
[[Category:Classes]]
</noinclude>

Latest revision as of 21:56, 12 December 2025

Join the Playtest on Steam Now: SpiritVale


Summoner


Class Overview
Role Summoning
Dark Magic
Weapons Mace
Attributes
STR 1
AGI 9
VIT 9
INT 12
DEX 1
LUK 1




A mystical conjurer who fights alongside summoned companions. Ideal for players who enjoy flexible support, strategic positioning, and empowering allies through magical bonds.

Summoners call forth mystical companions, blending offensive magic with supportive utility. For players who enjoy flexible, strategic gameplay, the Summoner provides a unique experience by balancing personal power with the strength of their summons.

Their ability to bond with magical creatures makes them adaptable, able to empower allies, weaken enemies, or control the battlefield indirectly. While not as offensively overwhelming as a Mage, their versatility ensures they remain impactful in a wide range of encounters.

As a Base Class, the Summoner introduces players to a hybrid style of combat where success depends on careful positioning, timing, and managing both their own skills and those of their companions.

Summoner Skills

edit edit source

These skills are unique to the Summoner class.

Banishment Field
Radiant spirits descend in silent judgment, severing the soul from grace. The afflicted find their healing turned against them, their essence exposed to the full weight of Magic assault.
General
Max level5
ClassesSummoner
MonstersDeath, Dragon Darkness, Dragon Nightfall, Golem Fire, Imp Devil, Nightmare, Shade, Voidgazer, Worm Creep
Type
Damage typeMagic
ElementNeutral
TargetEnemy
Cast typeTarget
Mechanics
Range10
AreaSize: Medium
Distance: Base 4
Effective: 4
Autocast multiplier1
TimingCast Time: Base 0.75
Cooldown: Base 2
Effect Cast Time: 0.5
Resource costMP: Base 10, 5 / Lv
Special mechanicsKnockback – Base 6
Hits – 1 / Lv
Damage and scaling
Main damageDamage – 0.75% / Lv, ATK-based, MATK-based
ScalingIntelligence – 2%, ATK-based, MATK-based
Strength – 2%, ATK-based, MATK-based
Modifiers
FlagsSpecial: Hybrid
Status effects
AppliesTarget – Curse (Duration 2 / Lv, Chance 0.15 / Lv)
Cure
Channels purifying energy to dispel harmful afflictions, restoring clarity where corruption once lingered.
General
Max level1
ClassesAcolyte, Knight, Mage, Rogue, Scout, Summoner, Warrior, Weaver
Type
Damage typeNone
ElementNeutral
TargetAlly
Cast typeTarget
Mechanics
Range10
Autocast multiplier1
TimingEffect Cast Time: 0.9
Resource costMP: Base 10
Status effects
RemovesPoison, Blind, Silence – Base 1
Dissonance Well
A field of spiritual interference thrums with jagged tension, stalling thought, movement, and will. Those within find their bodies sluggish, their instincts dulled, as if time itself resists them.
General
Max level10
ClassesSummoner, Weaver
SummonsAngel Mage
MonstersBogbloom, Fangroot, Octopus, Petal, Queen Worm, Spider King, Spider Queen, Worm, Worm Creep
Requirements
Required skillsBanishment Field (Lv.1)
Type
Damage typeMagic
ElementNeutral
TargetEnemy
Cast typeGround
Mechanics
Range10
AreaSize: Medium
Distance: Base 4
Effective: 4
Autocast multiplier1
TimingCast Time: Base 1
Cooldown: Base 4
Duration: Base 1, 0.5 / Lv
Effect Cast Time: 0.5
Resource costMP: Base 15, 7 / Lv
Damage and scaling
Main damageDamage – 0.5% / Lv, ATK-based, MATK-based
ScalingIntelligence – 1%, ATK-based, MATK-based
Strength – 1%, ATK-based, MATK-based
Modifiers
FlagsSpecial: Hybrid
Status effects
AppliesTarget – Slow (Duration Base 1, Chance Base 1)
Fury Bond
You share a volatile surge of energy with your bonded ally. The world around you blurs with speed, but at the cost of lowered defenses.
General
Max level5
ClassesSummoner
MonstersGoblin Giant Mage, Goblin Trooper Mage, Goblin Warlock, Golem Fire
Type
Damage typeNone
ElementNeutral
TargetBond
Cast typeTarget
Mechanics
Range10
Autocast multiplier1
TimingCast Time: Base 1
Cooldown: Base 10
Effect Cast Time: 0.4
Resource costMP: Base 20
Modifiers
FlagsSpecial: Bond
Status effects
AppliesTarget – Fury Bond (Duration 60 / Lv, Chance Base 1)
Guardian Bond
You and your companion become a shield for one another. While linked, a protective aura surrounds you both, mending wounds and hardening resolve, so long as you remain close.
General
Max level5
ClassesSummoner
MonstersAngel, Archangel, Golem Ice
Type
Damage typeNone
ElementNeutral
TargetBond
Cast typeTarget
Mechanics
Range10
Autocast multiplier1
TimingCast Time: Base 1
Cooldown: Base 10
Effect Cast Time: 0.4
Resource costMP: Base 20
Modifiers
FlagsSpecial: Bond
Status effects
AppliesTarget – Guardian Bond (Duration 60 / Lv, Chance Base 1)
Haste
A surge of energy rushes through the limbs, quickening reflexes and footwork.
General
Max level1
ClassesAcolyte, Knight, Mage, Rogue, Scout, Summoner, Warrior, Weaver
Type
Damage typeNone
ElementNeutral
TargetSelf
Cast typeNone
Mechanics
Autocast multiplier1
Resource costMP: Base 20
Status effects
AppliesTarget – Haste (Duration 60 / Lv, Chance Base 1)
RemovesSlow – Base 1
Heal
Channels holy energy to restore health to a target ally.
General
Max level1
ClassesAcolyte, Knight, Mage, Rogue, Scout, Summoner, Warrior, Weaver
SummonsAngel Mage
MonstersAngel, Archangel, Bogbloom, Butterfly Hue, Fangroot, Sporeling, Sun Blossom
Type
Damage typeHealing
ElementHoly
TargetAlly
Cast typeTarget
Mechanics
Range10
Autocast multiplier1
TimingCooldown: Base 3
Effect Cast Time: 0.6
Resource costMP: Base 10, 5 / Lv
Damage and scaling
HealingYes
Main damageHealing – 0.5% / Lv
ScalingIntelligence – 1%
Vitality – 1%
Resonance Well
A tranquil hum radiates outward, harmonizing body and spirit. Beneath its gentle shimmer, vitality stirs and clarity takes root.
General
Max level10
ClassesSummoner, Weaver
SummonsAngel Mage
MonstersAngel, Archangel, Goblin Warlock, Sunflower Fairy
Requirements
Required skillsSuppression Field (Lv.1)
Type
Damage typeHealing
ElementNeutral
TargetAlly
Cast typeGround
Mechanics
Range10
AreaSize: Medium
Distance: Base 4
Effective: 4
Autocast multiplier1
TimingCast Time: Base 1
Cooldown: Base 4
Duration: Base 1, 0.5 / Lv
Effect Cast Time: 0.6
Resource costMP: Base 15, 7 / Lv
Special mechanicsKnockback – Base 6
Damage and scaling
HealingYes
Main damageHealing – 0.1% / Lv
ScalingIntelligence – 1%
Strength – 1%
Soul Strike
Launches a shard of sanctified essence that pierces the veil between life and death, striking a single enemy with spectral force.
General
Max level5
ClassesSummoner, Weaver
Type
Damage typeMagic
ElementNeutral
TargetEnemy
Cast typeTarget
Mechanics
Range10
Autocast multiplier1
TimingCast Time: Base 0.5
Cooldown: Base 1
Resource costMP: Base 10, 5 / Lv
Special mechanicsHits – 1 / Lv
Damage and scaling
Main damageDamage – 1% / Lv, ATK-based, MATK-based
ScalingIntelligence – 2%, ATK-based, MATK-based
Strength – 2%, ATK-based, MATK-based
Modifiers
FlagsSpecial: Hybrid
Summon Angel
A radiant healer who channels light into soothing magic and soul-searing strikes.
General
Max level1
ClassesSummoner
Type
Damage typeNone
ElementNeutral
TargetSelf
Cast typeNone
Mechanics
Autocast multiplier1
TimingCast Time: Base 2
Cooldown: Base 30
Resource costMP: Base 30
Special mechanicsSummon – Base 1
Modifiers
FlagsSpecial: Exclusive
Summon Attack
Commands all active summons to converge on the chosen enemy, forcing them to attack your target.
General
Max level1
ClassesSummoner
Type
Damage typeNone
ElementNeutral
TargetEnemy
Cast typeTarget
Mechanics
Range15
Autocast multiplier1
TimingEffect Cast Time: 0.24
Notes
NotesA summoned creature will continue to attack a target as long as it's alive.
If the Summoner attacks a different target their summon will also change to their current target.
Summon Cactus
A spiny sentinel that soaks up hits and punishes attackers without flinching.
General
Max level1
ClassesSummoner
Type
Damage typeNone
ElementNeutral
TargetSelf
Cast typeNone
Mechanics
Autocast multiplier1
TimingCast Time: Base 2
Cooldown: Base 30
Resource costMP: Base 30
Special mechanicsSummon – Base 1
Modifiers
FlagsSpecial: Exclusive
Summon Cat
A nimble caster that darts between foes, blasting lightning with wild flair.
General
Max level1
ClassesSummoner
Type
Damage typeNone
ElementNeutral
TargetSelf
Cast typeNone
Mechanics
Autocast multiplier1
TimingCast Time: Base 2
Cooldown: Base 30
Resource costMP: Base 30
Special mechanicsSummon – Base 1
Modifiers
FlagsSpecial: Exclusive
Summon Recall
Calls all active summons back to your side, halting their current actions and returning them to you.
General
Max level1
ClassesSummoner
Type
Damage typeNone
ElementNeutral
TargetSelf
Cast typeNone
Mechanics
Autocast multiplier1
TimingEffect Cast Time: 0.24
Notes
NotesThe summoned creature will move and stay at the location where the skill is cast.
Summon Wolf
A fast, feral brawler that tears into enemies with raw strength and speed.
General
Max level1
ClassesSummoner
Type
Damage typeNone
ElementNeutral
TargetSelf
Cast typeNone
Mechanics
Autocast multiplier1
TimingCast Time: Base 2
Cooldown: Base 30
Resource costMP: Base 30
Special mechanicsSummon – Base 1
Modifiers
FlagsSpecial: Exclusive
Suppression Field
A ghostly presence descends in silence. Within its reach, the air thickens and thought falters, all sound swallowed by stillness.
General
Max level5
ClassesSummoner, Weaver
MonstersCyclops Bat Mage, Goblin Warlock, Moth Celestial, Phantom, Snake Naga, Sunflora Pixie
Type
Damage typeMagic
ElementNeutral
TargetEnemy
Cast typeTarget
Mechanics
Range10
AreaSize: Medium
Distance: Base 4
Effective: 4
Autocast multiplier1
TimingCast Time: Base 0.75
Cooldown: Base 2
Effect Cast Time: 0.5
Resource costMP: Base 10, 5 / Lv
Special mechanicsPull – Base 4
Damage and scaling
Main damageDamage – 0.75% / Lv, ATK-based, MATK-based
ScalingIntelligence – 2%, ATK-based, MATK-based
Strength – 2%, ATK-based, MATK-based
Modifiers
FlagsSpecial: Hybrid
Status effects
AppliesTarget – Silence (Duration 2 / Lv, Chance 0.15 / Lv)
Arcane Surge
Empowers your magical summons, amplifying their spell damage and attack speed through shared arcane focus.
General
Max Level10
Passive Effects
Summon Magic Attack Multiplier3 / Lv
Summon Attack Speed3 / Lv
Bestial Wrath
Increases the attack power and ferocity of your summons, letting them strike with greater might and precision.
General
Max Level10
Passive Effects
Summon Attack Multiplier3 / Lv
Summon Critical Chance3 / Lv
Free Cast
Allows the caster to move and attack while casting, at the cost of reduced movement and attack speed.
General
Max Level1
Passive Effects
Free Cast While MovingBase 15, 10 / Lv
Free Cast While AttackingBase 50, 10 / Lv
Notes
Notes
  • At higher skill levels this passive will reduce the amount of attack speed and movement speed the player loses while Free Cast is active.
Guardian Oath
Fortifies your summons with divine protection, increasing their maximum health and regeneration.
General
Max Level10
Passive Effects
Summon Health Multiplier3 / Lv
Summon Health Regeneration5 / Lv
Increased Flee
Improves evasion against physical attacks.
General
Max Level5
Passive Effects
Flee8 / Lv
Increased Health
Increases maximum health.
General
Max Level5
Passive Effects
Health Points100 / Lv
Increased Mana
Expands total mana capacity.
General
Max Level5
Passive Effects
Mana Points40 / Lv
Increased Recovery
Accelerates mana regeneration.
General
Max Level5
Passive Effects
Mana Regeneration2 / Lv
Max Mana Regeneration0.2 / Lv
Sacred Vow
Strengthens the restorative power of your healing summons and improves the recovery they receive.
General
Max Level10
Passive Effects
Summon Healing3 / Lv
Summon Healing Received3 / Lv
Primary Attributes
INT The core offensive stat for Summoners.
Boosts magic attack, increases MP pool, and enhances scaling for many summons, making it the most reliable damage source in caster-focused builds.
STR A key damage stat that fuels Summoner skill power.
Scales strongly with abilities such as Soul Strike, which increases both Summoner and pet damage output, making STR essential in hybrid builds.
AGI Vital for enhancing pet performance.
Raises ASPD, allowing pets to attack faster and trigger effects more frequently, which directly increases sustained DPS.
VIT The foundation of Summoner durability.
Increases HP and physical defense, helping Summoners survive while keeping their pets active in extended battles.
Secondary Attributes
DEX Provides accuracy and contributes slightly to block chance through synergy with pets.
Usually a dump stat, but sometimes raised to reach block thresholds when using Guardian Bond.
LUK Increases critical chance and critical damage, which pets can also benefit from in theory.
Not commonly built for Summoners, but can appear in experimental crit-based pet setups.


Additional Guides

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Here is a full list of all build guides currently for the Summoner Class:


Classes
Base KnightWarriorMageSummonerRogueAcolyteScout
Advanced I WizardShinobiPriestPaladin
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