Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Join the Playtest on Steam Now: SpiritVale

Scout: Difference between revisions

From SpiritVale Wiki
No edit summary
 
(23 intermediate revisions by the same user not shown)
Line 1: Line 1:
<noinclude>[[Category:Classes]]</noinclude>
{{Template:PageHeader
{{Template:PageHeader
| PageImage =ScoutIcon.webp
| PageImage = class-scout.webp
| PageHeader = Scout
| PageHeader = Scout
}}
}}
{{ClassInfoBox
| Role = Ranged <br> Mobility
| Weapons = Bow
| STR = 1
| AGI = 9
| VIT = 1
| INT = 9
| DEX = 12
| LUK = 1
}}
<div style="margin:1em 0; padding:1em; border-left:4px solid #7a6fb0; font-style:italic; font-size:105%; line-height:1.6; border-radius:8px; box-shadow:0 1px 3px rgba(0,0,0,0.15);">“''A swift ranged fighter who excels at mobility and precision. Perfect for players who prefer kiting, volleys, and striking from afar.''”</div>
Scouts excel in mobility and precision, wielding ranged weapons to strike enemies from afar. Designed for players who prefer agility and kiting tactics, Scouts thrive on hit-and-run strategies and sustained ranged damage. 
Their fast movement and ability to maintain distance allow them to evade threats while delivering accurate volleys. Though less durable than front-line classes, their high dexterity ensures precision and speed in every shot. 
As a Base Class, the Scout embodies the agile ranged archetype, rewarding players who master movement and positioning in order to outmaneuver enemies. 
== Scout Skills ==
These skills are unique to the Scout class.
=== Active ===
{{Skill}}
=== Passive ===
{{Passive}}
== Attributes ==
{| class="infobox custom-table" style="float:none; width:100%; max-width:500px; font-size:90%; margin:1em auto; text-align:left;"
|-
! colspan="2" | '''Primary Attributes'''
|-
| style="font-weight:bold; width:20%; padding:6px; text-align:center;" | [[File:Dexterity.png|25px]] [[Attributes#Dexterity_(DEX)|DEX]] || style="padding:6px; text-align:left;" | The core stat for Scouts.<br />Increases ranged ATK and directly scales skills such as Force Shot and Volatile Bolt, making it the foundation of Scout damage.
|-
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Agility.png|25px]] [[Attributes#Agility_(AGI)|AGI]] || style="padding:6px; text-align:left;" | The speed engine for Scouts.<br />Improves ASPD and attack fluidity, enabling more Auto Strafe procs and smoother Strafing Volley chains.
|- class="middle-header"
! colspan="2" | '''Secondary Attributes'''
|-
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Luck.png|25px]] [[Attributes#Luck_(LUK)|LUK]] || style="padding:6px; text-align:left;" | This stat increases critical rate and critical damage.<br />Some builds experiment with LUK for burst potential, but it is generally taken after DEX and AGI requirements are met.
|-
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Vitality.png|25px]] [[Attributes#Vitality_(VIT)|VIT]] || style="padding:6px; text-align:left;" | This stat increases maximum HP and DEF.<br />Scouts may take a small amount for survivability when using Sniper’s Nest, but it is not a primary focus.
|-
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Intelligence.png|25px]] [[Attributes#Intelligence_(INT)|INT]] || style="padding:6px; text-align:left;" | This stat increases magic power and MP pool.<br />INT has no use for Scouts, as all of their skills are physical and ranged-based.
|-
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Strength.png|25px]] [[Attributes#Strength_(STR)|STR]] || style="padding:6px; text-align:left;" | This stat increases melee ATK.<br />STR is not relevant for Scouts since their kit relies entirely on ranged weapons rather than melee.
|}
<!--
== Job Advancement ==
{{JobAdvancementBox
| FirstClass = Gunslinger
| SecondClass = Ranger
| ThirdClass = Jester
}}
-->
== Additional Guides ==


{{Template:GenericInfoBox
<!-- Hey, are you wanting to add more guides? Head here to learn about creating guides, and start your own! https://spiritvale.info/wiki/Guides:Scout_Builds -->
| BoxName = Class Overview
| A1 = Role
| B1 = Ranged
| A2 = Stats
| B2 = [[Character|Agility]] <br> [[Character|Dexterity]] <br> [[Character|Luck]]
| A3 = Weapon
| B3 = Bow <br> Slingshot
|}}


Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.
{{:Guides:Scout Builds}} 


Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.
== See Also ==


Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.
{{Template:Navbox}}
<noinclude>
[[Category:Classes]]
</noinclude>

Latest revision as of 21:58, 12 December 2025

Join the Playtest on Steam Now: SpiritVale


Scout


Class Overview
Role Ranged
Mobility
Weapons Bow
Attributes
STR 1
AGI 9
VIT 1
INT 9
DEX 12
LUK 1




A swift ranged fighter who excels at mobility and precision. Perfect for players who prefer kiting, volleys, and striking from afar.

Scouts excel in mobility and precision, wielding ranged weapons to strike enemies from afar. Designed for players who prefer agility and kiting tactics, Scouts thrive on hit-and-run strategies and sustained ranged damage.

Their fast movement and ability to maintain distance allow them to evade threats while delivering accurate volleys. Though less durable than front-line classes, their high dexterity ensures precision and speed in every shot.

As a Base Class, the Scout embodies the agile ranged archetype, rewarding players who master movement and positioning in order to outmaneuver enemies.

These skills are unique to the Scout class.

Arrow Shower
Fires a flurry of arrows high into the air, raining down over a wide area. Enemies caught within suffer repeated strikes, forcing them to scatter.
Level Select
Level 10 / 10
TypeRanged
ElementNeutral
TargetEnemy
Cast TypeGround
Requirements
Required SkillsSteady Hands (Lv.1)
Required WeaponsRanged
Mechanics
Range10
AreaDistance: 5
Size: Medium
TimingCast Time: 0.75s
Cooldown: 4s
Duration: 7.5s
Resource CostMP: 60
ComboType: Finisher, Bonus: 50%
Special MechanicsHits: 2
Damage and Scaling
Main Damage300% Attack
Scaling1% Attack Per Dexterity
Cure
Channels purifying energy to dispel harmful afflictions, restoring clarity where corruption once lingered.
Level Select
Level 1 / 1
TypeNone
ElementNeutral
TargetAlly
Cast TypeTarget
Mechanics
Range10
Resource CostMP: 10
Status Effects
RemovesPoison, Blind, Silence – 100%
Force Shot
A powerful shot that knocks the target back on impact.
Level Select
Level 5 / 5
TypeRanged
ElementNeutral
TargetEnemy
Cast TypeTarget
Requirements
Required SkillsStrafing Volley (Lv.1)
Required WeaponsRanged
Mechanics
Range10
AreaDistance: 3
Size: Medium
TimingCast Time: 0.5s
Cooldown: 1s
Resource CostMP: 8
ComboType: Finisher, Bonus: 50%
Special MechanicsKnockback: 14
Damage and Scaling
Main Damage300% Attack
Scaling2% Attack Per Dexterity
Modifiers
FlagsSpecial: Self Centered
Haste
A surge of energy rushes through the limbs, quickening reflexes and footwork.
Level Select
Level 1 / 1
TypeNone
ElementNeutral
TargetSelf
Cast TypeNone
Mechanics
Resource CostMP: 20
Status Effects
AppliesTarget – Haste (Duration: 0s, Chance: 100%)
RemovesSlow – 100%
Heal
Channels holy energy to restore health to a target ally.
Level Select
Level 1 / 1
TypeHealing
ElementHoly
TargetAlly
Cast TypeTarget
Mechanics
Range10
TimingCooldown: 3s
Resource CostMP: 10
Damage and Scaling
Healing50% Healing
Scaling1% Healing Per Intelligence
1% Healing Per Vitality
Mark Target
Focus your aim on a single enemy, exposing their weak points. The target becomes Marked, reducing its ability to evade and resist critical strikes.
Level Select
Level 5 / 5
TypeNone
ElementNeutral
TargetEnemy
Cast TypeTarget
Requirements
Required SkillsPrecise Aim (Lv.1)
Mechanics
Range10
Resource CostMP: 10
Status Effects
AppliesTarget – Marked (Duration: 20s, Chance: 100%)
Slow Trap
Unleashes a seeping pool of violet energy that spreads across the ground. Enemies who enter its grasp find their movements dragged and dulled, as though wading through shadowed mire.
Level Select
Level 5 / 5
TypeNone
ElementNeutral
TargetEnemy
Cast TypeGround
Requirements
Required SkillsArrow Shower (Lv.1)
Mechanics
Range10
AreaDistance: 5
Size: Medium
TimingCooldown: 4s
Duration: 10s
Resource CostMP: 35
ComboType: Ready, Duration: 4s
Status Effects
AppliesTarget – Slow (Duration: 1s, Chance: 100%)
Sniper's Nest
Take a steady stance and ready your bow. While Sniper's Nest is active, your attack speed, and critical power rise, but your movement is hindered. Casting requires brief preparation.
Level Select
Level 5 / 5
TypeNone
ElementNeutral
TargetSelf
Cast TypeAura
Requirements
Required SkillsMark Target (Lv.1)
Mechanics
Resource CostMP: 20
Status Effects
AppliesTarget – Sniper Nest (Duration: 1s, Chance: 100%)
Strafing Volley
Fires a rapid sequence of arrows at a single target.
Level Select
Level 10 / 10
TypeRanged
ElementNeutral
TargetEnemy
Cast TypeTarget
Requirements
Required SkillsSteady Hands (Lv.1)
Required WeaponsRanged
Mechanics
Range10
Resource CostMP: 13
ComboType: Ready, Duration: 4s
Special MechanicsHits: 4.5
Damage and Scaling
Main Damage300% Attack
Scaling2% Attack Per Dexterity
Volatile Bolt
An arrow that explodes on impact, dealing area damage around the target.
Level Select
Level 10 / 10
TypeRanged
ElementNeutral
TargetEnemy
Cast TypeTarget
Requirements
Required SkillsArrow Shower (Lv.1)
Required WeaponsRanged
Mechanics
Range10
AreaDistance: 5
Size: Medium
TimingCast Time: 0.75s
Cooldown: 4s
Resource CostMP: 60
ComboType: Finisher, Bonus: 50%
Damage and Scaling
Main Damage750% Attack
Scaling4% Attack Per Dexterity
Modifiers
FlagsSpecial: Self Centered
Auto Strafe
Grants a chance to automatically fire a volley when attacking, chaining ranged shots with fluid motion.
General
Max Level5
Requirements
Required SkillsStrafing Volley (Lv.10)
Passive Effects
Autocast on Attack5 / Lv, Strafing Volley
Free Cast
Allows the caster to move and attack while casting, at the cost of reduced movement and attack speed.
General
Max Level1
Passive Effects
Free Cast While MovingBase 15, 10 / Lv
Free Cast While AttackingBase 50, 10 / Lv
Notes
Notes
  • At higher skill levels this passive will reduce the amount of attack speed and movement speed the player loses while Free Cast is active.
Increased Flee
Improves evasion against physical attacks.
General
Max Level5
Passive Effects
Flee8 / Lv
Increased Health
Increases maximum health.
General
Max Level5
Passive Effects
Health Points100 / Lv
Increased Mana
Expands total mana capacity.
General
Max Level5
Passive Effects
Mana Points40 / Lv
Increased Recovery
Accelerates mana regeneration.
General
Max Level5
Passive Effects
Mana Regeneration2 / Lv
Max Mana Regeneration0.2 / Lv
Precise Aim
Increases attack range and hit rate, enhancing precision with ranged weapons.
General
Max Level5
Passive Effects
Range1 / Lv
Hit Rate2 / Lv
Steady Hands
Improves control and precision, enhancing dexterity-based actions.
General
Max Level10
Passive Effects
Weapon Attack2 / Lv, Bow
Dexterity1 / Lv
Primary Attributes
DEX The core stat for Scouts.
Increases ranged ATK and directly scales skills such as Force Shot and Volatile Bolt, making it the foundation of Scout damage.
AGI The speed engine for Scouts.
Improves ASPD and attack fluidity, enabling more Auto Strafe procs and smoother Strafing Volley chains.
Secondary Attributes
LUK This stat increases critical rate and critical damage.
Some builds experiment with LUK for burst potential, but it is generally taken after DEX and AGI requirements are met.
VIT This stat increases maximum HP and DEF.
Scouts may take a small amount for survivability when using Sniper’s Nest, but it is not a primary focus.
INT This stat increases magic power and MP pool.
INT has no use for Scouts, as all of their skills are physical and ranged-based.
STR This stat increases melee ATK.
STR is not relevant for Scouts since their kit relies entirely on ranged weapons rather than melee.


Additional Guides

edit edit source

Here is a full list of all build guides currently for the Scout Class:


Classes
Base KnightWarriorMageSummonerRogueAcolyteScout
Advanced I WizardShinobiPriestPaladin
Game Systems
Character ClassesAttributesSkillsStorageCoin
Items ConsumablesEquipmentCardsArtifactsMaterials
Combat Dodge RollElementsMonstersArena
World WaypointsMapsNon-Player CharactersRefinementCrafting