Shinobi: Difference between revisions
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<div style="margin:1em 0; padding:1em; border-left:4px solid #7a6fb0; font-style:italic; font-size:105%; line-height:1.6; border-radius:8px; box-shadow:0 1px 3px rgba(0,0,0,0.15);">“'' | <div style="margin:1em 0; padding:1em; border-left:4px solid #7a6fb0; font-style:italic; font-size:105%; line-height:1.6; border-radius:8px; box-shadow:0 1px 3px rgba(0,0,0,0.15);">“''Masters of deception and elemental trickery, Shinobi weave shadows, clones, and deadly ninjutsu into a style that overwhelms foes before they can strike back.''”</div> | ||
Rogues who achieve mastery in their art may advance to the '''Shinobi''', | [[Rogue|Rogues]] who achieve mastery in their art may advance to the '''Shinobi''', specialists in weaving ninjutsu with swift strikes. Through clones, seals, and elemental releases, they overwhelm enemies with relentless autocasts and deceptive maneuvers. | ||
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<div style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:#fff; text-align:center; padding:6px; font-weight:bold;">Shinobi Master</div> | <div style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:#fff; text-align:center; padding:6px; font-weight:bold;">Shinobi Master</div> | ||
<div style="text-align:center; padding:8px;"> | <div style="text-align:center; padding:8px;"> | ||
[[File:Shinobi-Master.png| | [[File:Shinobi-Master.png|101px|link=Non-Player_Character#Shinobi Master]] | ||
<div style="font-size:90%; color:#333; margin-top:6px;">'''[[Maps#Underground Cavern|Underground Cavern]]'''</div> | <div style="font-size:90%; color:#333; margin-top:6px;">'''[[Maps#Underground Cavern|Underground Cavern]]'''</div> | ||
</div> | </div> | ||
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=== Active === | === Active === | ||
{{Skill}} | |||
=== Passive === | === Passive === | ||
{{Passive}} | |||
== Attributes == | == Attributes == | ||
''Shinobi is | ''Shinobi prioritize agility, intelligence, and dexterity to maximize scaling and casting efficiency, while strength and vitality serve as supportive stats. Luck is of little value since spells cannot critically strike.'' | ||
{| class="infobox custom-table" style="float:none; width:100%; max-width:500px; font-size:90%; margin:1em auto; text-align:left;" | {| class="infobox custom-table" style="float:none; width:100%; max-width:500px; font-size:90%; margin:1em auto; text-align:left;" | ||
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! colspan="2" | '''Primary Attributes''' | ! colspan="2" | '''Primary Attributes''' | ||
|- | |- | ||
| style="font-weight:bold; width:20%; padding:6px; text-align:center;" | [[File: | | style="font-weight:bold; width:20%; padding:6px; text-align:center;" | [[File:Agility.png|25px]] [[Attributes#Agility_(AGI)|AGI]] || style="padding:6px; text-align:left;" | Core offensive stat. Directly boosts most elemental Releases, Shadow Release, and Shuriken Fan, while also improving attack speed and evasion. | ||
|- | |- | ||
| style="font-weight:bold; padding:6px; text-align:center;" | [[File: | | style="font-weight:bold; padding:6px; text-align:center;" | [[File:Intelligence.png|25px]] [[Attributes#Intelligence_(INT)|INT]] || style="padding:6px; text-align:left;" | Increases ninjutsu power through Ninjutsu Mastery, granting higher MATK and improved elemental scaling. | ||
|- | |||
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Dexterity.png|25px]] [[Attributes#Dexterity_(DEX)|DEX]] || style="padding:6px; text-align:left;" | Speeds up casting and improves hit rate, ensuring smoother autocast chains and reliable elemental skill delivery. | |||
|- class="middle-header" | |- class="middle-header" | ||
! colspan="2" | '''Secondary Attributes''' | ! colspan="2" | '''Secondary Attributes''' | ||
|- | |- | ||
| style="font-weight:bold; padding:6px; text-align:center;" | [[File: | | style="font-weight:bold; padding:6px; text-align:center;" | [[File:Strength.png|25px]] [[Attributes#Strength_(STR)|STR]] || style="padding:6px; text-align:left;" | Provides additional scaling for Shadow Release and increases physical damage contribution. | ||
|- | |- | ||
| style="font-weight:bold; padding:6px; text-align:center;" | [[File: | | style="font-weight:bold; padding:6px; text-align:center;" | [[File:Vitality.png|25px]] [[Attributes#Vitality_(VIT)|VIT]] || style="padding:6px; text-align:left;" | Adds survivability by increasing HP and defenses, helping maintain uptime in fights. | ||
|- | |||
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Luck.png|25px]] [[Attributes#Luck_(LUK)|LUK]] || style="padding:6px; text-align:left;" | Offers little benefit, as spells cannot critically strike. Generally the lowest priority for Shinobi. | |||
|} | |} | ||
== Additional Guides == | == Additional Guides == | ||
Latest revision as of 21:59, 12 December 2025
Join the Playtest on Steam Now: SpiritVale
| Class Overview | |
|---|---|
| Role | Autocast Clones |
| Weapons | Daggers Swords |
| Attributes | |
| 9 | |
| 12 | |
| 1 | |
| 1 | |
| 9 | |
| 1 | |
Rogues who achieve mastery in their art may advance to the Shinobi, specialists in weaving ninjutsu with swift strikes. Through clones, seals, and elemental releases, they overwhelm enemies with relentless autocasts and deceptive maneuvers.
How to Job Change
edit edit sourceTo advance into the Shinobi class, you must first meet the following requirements:
- Job Level 50 as a Rogue
Once these requirements are met, speak to the Shinobi Master to permanently upgrade your character to Shinobi.
Where to find the Shinobi Master
- Underground Cavern, directly north of the Waypoint and past the entrance. He is hiding behind the crystals at the top of the map.
Shinobi Skills
edit edit sourceThese skills are unique to the Shinobi class.
Active
edit edit sourceElusive Feint | Granting a brief moment of perfect evasion against all attacks, leaving behind a shadowy double as you slide backward out of danger. |
|---|---|
| General | |
| Max level | 5 |
| Classes | Shinobi |
| Monsters | Solar Turtle |
| Type | |
| Damage type | None |
| Element | Neutral |
| Target | Self |
| Cast type | None |
| Mechanics | |
| Autocast multiplier | 1 |
| Timing | Cooldown: Base 8, -1 / Lv |
| Resource cost | MP: Base 10, 5 / Lv |
| Combo | Type: Ready, Duration: 4 |
| Special mechanics | Clone – Base 1 Backslide – Base 10 |
| Status effects | |
| Applies | Target – Elusive Feint (Duration Base 1, Chance Base 1) |
Fire Release | Summons a blazing whale of flame that leaps skyward before crashing down, engulfing enemies in fire. |
|---|---|
| General | |
| Max level | 10 |
| Classes | Shinobi |
| Monsters | Solar Turtle |
| Type | |
| Damage type | Magic |
| Element | Fire |
| Target | Enemy |
| Cast type | Ground |
| Mechanics | |
| Range | 9 |
| Area | Size: Medium Distance: Base 4 Effective: 4 |
| Autocast multiplier | 1 |
| Timing | Cast Time: Base 0.5 Cooldown: Base 3 Effect Cast Time: 1.2 Damage Delay: 0.75 |
| Resource cost | MP: Base 10, 5 / Lv |
| Special mechanics | Hits – 1 / Lv |
| Damage and scaling | |
| Main damage | Damage – 1% / Lv, MATK-based |
| Scaling | Agility – 5%, MATK-based Intelligence – 1%, MATK-based |
| Modifiers | |
| Flags | Special: Self Centered |
| Status effects | |
| Applies | Self – Fire Release (Duration Base 10, Chance Base 1) |
Ice Release | Calls forth a spectral pufferfish that spits shards of ice, piercing foes and leaving them slowed. |
|---|---|
| General | |
| Max level | 10 |
| Classes | Shinobi |
| Monsters | Festive Bear, Hydro Turtle, Ice Bear, Mega Ice Golem, Turtle Champion |
| Type | |
| Damage type | Magic |
| Element | Water |
| Target | Enemy |
| Cast type | Ground |
| Mechanics | |
| Range | 9 |
| Area | Size: Medium Distance: Base 5 Effective: 5 |
| Autocast multiplier | 1 |
| Timing | Cast Time: Base 0.5 Cooldown: Base 3 Duration: Base 3 Effect Cast Time: 1 |
| Resource cost | MP: Base 10, 5 / Lv |
| Special mechanics | Hits – Base 2 |
| Damage and scaling | |
| Main damage | Damage – 0.45% / Lv, MATK-based |
| Scaling | Agility – 2%, MATK-based Intelligence – 1%, MATK-based |
| Status effects | |
| Applies | Target – Slow (Duration Base 1, Chance Base 1) Self – Ice Release (Duration Base 10, Chance Base 1) |
Lightning Release | Unleashes a phoenix of lightning that streaks straight ahead, striking through all in its path. |
|---|---|
| General | |
| Max level | 10 |
| Classes | Shinobi |
| Summons | Cat Bolt |
| Monsters | Cat Bolt, Dragonfly Swift, Storm Turtle, Stormcoil |
| Type | |
| Damage type | Magic |
| Element | Wind |
| Target | Enemy |
| Cast type | Ground |
| Mechanics | |
| Range | 9 |
| Area | Size: Small Distance: Base 2.5 Effective: 2.5 |
| Autocast multiplier | 1 |
| Timing | Cast Time: Base 0.5 Cooldown: Base 3 Duration: Base 0.75 Effect Cast Time: 0.2 |
| Resource cost | MP: Base 10, 5 / Lv |
| Special mechanics | Velocity – Base 30 Hits – 1 / Lv |
| Damage and scaling | |
| Main damage | Damage – 1% / Lv, MATK-based |
| Scaling | Agility – 5%, MATK-based Intelligence – 1%, MATK-based |
| Modifiers | |
| Flags | Combat: Pierce Special: Self Centered |
| Status effects | |
| Applies | Self – Lightning Release (Duration Base 10, Chance Base 1) |
Mimic Seal | Copies the essence of a target's magic, allowing you to cast their spell as your own. |
|---|---|
| General | |
| Max level | 5 |
| Classes | Shinobi |
| Type | |
| Damage type | None |
| Element | Neutral |
| Target | Any |
| Cast type | Target |
| Mechanics | |
| Range | 9 |
| Autocast multiplier | 1 |
| Resource cost | MP: Base 20 |
| Special mechanics | Spell Copy – 1 / Lv |
Shadow Release | Launches a whirling blade of darkness that carves toward a target, cutting through with shadow force. |
|---|---|
| General | |
| Max level | 10 |
| Classes | Shinobi |
| Summons | Werewolf |
| Monsters | Cosmic Entity, Death Mage, Goblin Warblade, Spider Queen, Voidgazer, Werewolf |
| Type | |
| Damage type | Ranged |
| Element | Neutral |
| Target | Enemy |
| Cast type | Target |
| Mechanics | |
| Range | 9 |
| Area | Size: Medium Distance: Base 3 Effective: 3 |
| Autocast multiplier | 1 |
| Timing | Cast Time: Base 0.5 Cooldown: Base 3 Duration: Base 0.33 Effect Cast Time: 0.6 |
| Resource cost | MP: Base 10, 5 / Lv |
| Combo | Type: Finisher, Bonus: 50% |
| Special mechanics | Velocity – Base 30 Hits – Base 1 |
| Damage and scaling | |
| Main damage | Damage – 1.5% / Lv, ATK-based, MATK-based |
| Scaling | Agility – 8%, ATK-based, MATK-based Strength – 3%, ATK-based, MATK-based |
| Modifiers | |
| Flags | Combat: Pierce, Trigger Hit Special: Hybrid, Self Centered |
Shadow Seal | Forms a seal of shadows that splits your presence, summoning multiple clones to fight alongside you. |
|---|---|
| General | |
| Max level | 5 |
| Classes | Shinobi |
| Type | |
| Damage type | None |
| Element | Neutral |
| Target | Self |
| Cast type | None |
| Mechanics | |
| Autocast multiplier | 1 |
| Timing | Cooldown: Base 10, -1 / Lv |
| Resource cost | MP: Base 10, 5 / Lv |
| Combo | Type: Ready, Duration: 4 |
| Special mechanics | Clone – Base 3 |
Shuriken Fan | Hurls a massive enchanted shuriken that spins in place, striking nearby enemies in rapid succession before fading. |
|---|---|
| General | |
| Max level | 10 |
| Classes | Shinobi |
| Monsters | Storm Turtle |
| Type | |
| Damage type | Ranged |
| Element | Neutral |
| Target | Enemy |
| Cast type | Ground |
| Mechanics | |
| Range | 9 |
| Area | Size: Medium Distance: Base 4 Effective: 4 |
| Autocast multiplier | 1 |
| Timing | Cooldown: Base 3 Duration: Base 3 Effect Cast Time: 0.4 |
| Resource cost | MP: Base 10, 5 / Lv |
| Combo | Type: Ready, Duration: 4 |
| Special mechanics | Hits – Base 3 |
| Damage and scaling | |
| Main damage | Damage – 0.45% / Lv, ATK-based, MATK-based |
| Scaling | Agility – 2%, ATK-based, MATK-based Strength – 1%, ATK-based, MATK-based |
| Modifiers | |
| Flags | Combat: Trigger Hit Special: Hybrid, Self Centered |
Passive
edit edit sourceNinjutsu Mastery | Deepens control of hidden arts, sharpening spellcraft and weaving mana into deadlier techniques. |
|---|---|
| General | |
| Max Level | 10 |
| Passive Effects | |
| Magic Attack Multiplier | 1 / Lv |
| Mana Multiplier | 2 / Lv |
Shadow Mastery | Hones one's instincts in darkness, granting bursts of speed, uncanny evasions, and the ability to slip even past spells. |
|---|---|
| General | |
| Max Level | 10 |
| Passive Effects | |
| Perfect Dodge | 1 / Lv |
| Movement Speed | 2 / Lv |
| Spell Dodge | 3 / Lv |
Attributes
edit edit sourceShinobi prioritize agility, intelligence, and dexterity to maximize scaling and casting efficiency, while strength and vitality serve as supportive stats. Luck is of little value since spells cannot critically strike.
| Primary Attributes | |
|---|---|
| Core offensive stat. Directly boosts most elemental Releases, Shadow Release, and Shuriken Fan, while also improving attack speed and evasion. | |
| Increases ninjutsu power through Ninjutsu Mastery, granting higher MATK and improved elemental scaling. | |
| Speeds up casting and improves hit rate, ensuring smoother autocast chains and reliable elemental skill delivery. | |
| Secondary Attributes | |
| Provides additional scaling for Shadow Release and increases physical damage contribution. | |
| Adds survivability by increasing HP and defenses, helping maintain uptime in fights. | |
| Offers little benefit, as spells cannot critically strike. Generally the lowest priority for Shinobi. | |
Additional Guides
edit edit sourceHere is a full list of all build guides currently for the Shinobi Class: