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Knight: Difference between revisions

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As a Base Class, the Knight establishes a sturdy foundation for tanking roles and defensive playstyles. Their steady presence in combat makes them indispensable for groups seeking a reliable protector.   
As a Base Class, the Knight establishes a sturdy foundation for tanking roles and defensive playstyles. Their steady presence in combat makes them indispensable for groups seeking a reliable protector.   


== General Skills ==
== Active ==
{{GeneralSkillInfoBox}}
{{Skill}}


== Knight Skills ==
== Passive ==
These skills are unique to the Knight class.
{{Passive}}
 
=== Active ===
<span id="Spear-Quicken"></span> [[File:Skill-spear-quicken.webp|75px|link=]] '''Spear Quicken''' — Increases offensive power when wielding a sword or spear.
* '''Max Level:''' 5
* '''Requires:''' Spear, Sword
* '''Cost:''' 20 mana
* '''Buff Applied:''' Spear Quicken
** '''Attack Speed:''' +5% per level
** '''Hit:''' +8 per level
** +2% ATK per [[File:Agility.png|15px]] [[Attributes#Agility_(AGI)|AGI]]
** '''Duration:''' 60 seconds per level 
 
<span id="Impale"></span> [[File:Skill-impale.webp|75px|link=]] '''Impale''' — Deliver a precise, piercing blow. Deals bonus damage when used at the end of a combo.
* '''Max Level:''' 5
* '''Requires:''' Spear, Sword
* '''Damage:''' 100% + 40% ATK per level
* +2% ATK per [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]]
* +1% ATK per [[File:Dexterity.png|15px]] [[Attributes#Dexterity_(DEX)|DEX]]
* '''Hits:''' 2
* '''Area:''' Small
* '''Combo Finisher:''' +50% damage
* '''Cooldown:''' 3 seconds
* '''Cost:''' 7 + 3 mana per level 
 
<span id="Piercing-Flurry"></span> [[File:Skill-piercing-flurry.webp|75px|link=]] '''Piercing Flurry''' — Lunge forward with rapid jabs, striking multiple enemies in a line.
* '''Max Level:''' 5
* '''Requires:''' Spear, Sword
* '''Damage:''' 100% + 40% ATK per level
* +2% ATK per [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]]
* +1% ATK per [[File:Strength.png|15px]] [[Attributes#Strength_(STR)|STR]]
* '''Hits:''' 3
* '''Area:''' Small
* '''Combo Ready:''' 4 seconds
* '''Cooldown:''' 3 seconds
* '''Cost:''' 7 + 3 mana per level 
 
<span id="Endure"></span> [[File:Skill-endure.webp|75px|link=]] '''Endure''' — Prevents flinching from damage.
* '''Max Level:''' 5
* '''Cost:''' 10 mana
* '''Buff Applied:''' Endure
** '''Effect:''' Immune to flinching
** '''MDEF:''' +5 per level
** '''Duration:''' 5 + 5 seconds per level 
 
<span id="Taunt"></span> [[File:Skill-taunt.webp|75px|link=]] '''Taunt''' — Forces affected targets to focus all basic attacks on you.
* '''Max Level:''' 5
* '''Cooldown:''' 1 second
* '''Cost:''' 10 mana
* '''Debuff Applied:''' Taunt
** '''Attack:''' +5% +2% per level
** '''Damage From Melee:''' +5% +2% per level
** '''Duration:''' 5 + 2 seconds per level 
 
<span id="Reflect-Shield"></span> [[File:Skill-reflect-shield.webp|75px|link=]] '''Reflect Shield''' — Reflects damage when shield is equipped.
* '''Max Level:''' 5
* '''Requires:''' Shield
* '''Cost:''' 20 mana
* '''Buff Applied:''' Reflect Shield
** '''Reflect Damage:''' +10% per level
** '''Duration:''' 60 seconds per level 
 
<span id="Counter-Stance"></span> [[File:Skill-counter-stance.webp|75px|link=]] '''Counter Stance''' — Take a defensive stance and retaliate with a counter slash when struck.
* '''Max Level:''' 5
* '''Cooldown:''' 3 seconds
* '''Cost:''' 10 mana
* '''Buff Applied:''' Counter
** '''Block:''' +100%
** '''Crit:''' +100
** '''Negative Effect on Player:''' Cannot Attack or Move, Flee Disabled
** '''Duration:''' 2 seconds
* '''Special Attack:''' Counter Slash
* '''Combo Finisher:''' +50% damage
* '''Damage Reflected:''' 50% + 10% per level
* +1% ATK per [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]]
* '''Debuff Applied:''' Stun
** '''Effect:''' Cannot Attack or Move, Flee Disabled
** '''Duration:''' 1.5 seconds 
 
<span id="Fortify"></span> [[File:Skill-fortify.webp|75px|link=]] '''Fortify''' — Massively increases defensive capabilities.
* '''Max Level:''' 5
* '''Cost:''' 20 mana
* '''Buff Applied:''' Fortify
** '''HP:''' +4% per level
** '''Healing Received:''' +4% per level
** +2 [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]] per level
** '''Duration:''' 60 seconds per level 
 
<span id="Weapon-Throw"></span> [[File:Skill-weapon-throw.webp|75px|link=]] '''Weapon Throw''' — Hurl your weapon forward in a spinning path, damaging enemies as it returns.
* '''Max Level:''' 5
* '''Damage:''' 100% + 30% ATK per level
* +1% ATK per [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]]
* +1% ATK per [[File:Dexterity.png|15px]] [[Attributes#Dexterity_(DEX)|DEX]]
* '''Effect:''' Knockback
* '''Area:''' Medium
* '''Combo Finisher:''' +50% damage
* '''Cooldown:''' 3 seconds
* '''Cost:''' 7 + 3 mana per level
* '''Debuff Applied:''' Slow
** '''Effect:''' Move Spd −50%, Cast Spd −25%, Atk Spd −25%
** '''Duration:''' 3 seconds 
 
<span id="Air-Cutter"></span> [[File:Skill-air-cutter.webp|75px|link=]] '''Air Cutter''' — Sweep your weapon in a swift arc, staggering enemies around you.
* '''Max Level:''' 5
* '''Requires:''' Spear, Sword
* '''Damage:''' 100% + 40% ATK per level
* +2% ATK per [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]]
* +1% ATK per [[File:Strength.png|15px]] [[Attributes#Strength_(STR)|STR]]
* '''Area:''' Medium
* '''Combo Finisher:''' +50% damage
* '''Cooldown:''' 3 seconds
* '''Cost:''' 7 + 3 mana per level
* '''Debuff Applied:''' Stagger
** '''Effect:''' Block −100%, Damage From Melee +5% +2% per level
** '''Duration:''' 3 seconds 
 
=== Passive ===
<span id="Spear-Mastery"></span> [[File:Skill-spear-mastery.webp|75px|link=]] '''Spear Mastery''' — Enhances attack power of spears and swords. Increases maximum health.
* '''Max Level:''' 10
* '''Spear ATK:''' +2 per level
* '''Sword ATK:''' +2 per level
* '''HP:''' +35 per level 
 
<span id="Shield-Mastery"></span> [[File:Skill-shield-mastery.webp|75px|link=]] '''Shield Mastery''' — Improves block rate and defenses when equipping a shield.
* '''Max Level:''' 5
* '''Block:''' +2% per level
* '''DEF:''' +2 per level
* '''MDEF:''' +2 per level


== Attributes ==
== Attributes ==
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== Job Advancement ==
== Job Advancement ==


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== Additional Guides ==
== Additional Guides ==

Latest revision as of 21:43, 21 December 2025


{{#if:class-knight.webp|
|}} Knight


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Class Overview
Role Melee
Tank
Weapons Spear
Shield
Attributes
STR 9
AGI 1
VIT 12
INT 1
DEX 9
LUK 1


A balanced melee fighter trained in spear and shield combat. Durable and dependable, ideal for players who enjoy frontline roles and absorbing damage.

Knights represent discipline and resilience, trained to wield spears and shields in balance. Their role as durable frontline fighters makes them well-suited for players who enjoy leading battles, defending allies, and absorbing damage.

The Knight’s use of shield techniques and spear mastery allows for both offense and defense, making them versatile in prolonged encounters. While not as offensively explosive as Warriors, their ability to withstand punishment ensures consistency and survivability.

As a Base Class, the Knight establishes a sturdy foundation for tanking roles and defensive playstyles. Their steady presence in combat makes them indispensable for groups seeking a reliable protector.

Active

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Passive

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Attributes

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Primary Attributes
STR The main source of a Knight’s physical power.
Directly increases ATK and scales with nearly all offensive skills, making it the cornerstone of Knight damage.
VIT The backbone of Knight survivability.
Raises HP and physical defense while also scaling some defensive and support abilities, ensuring Knights remain durable in frontline roles.
AGI A supportive stat that enhances mobility and tempo.
Boosts ASPD, with synergy from skills like Spear Quicken, though less impactful than STR or VIT for overall Knight performance.
Secondary Attributes
DEX Provides accuracy and block rate, giving a baseline benefit to all physical classes.
Knights gain consistency from HIT, but generally only need enough to prevent frequent misses, leaving it secondary to other stats.
INT Expands MP and slightly improves regeneration, offering situational support for skill uptime.
Useful mainly when spamming abilities or in magic-heavy encounters, but otherwise low priority compared to Knight’s physical scaling.
LUK Increases critical chance and critical damage, which all classes benefit from in theory.
For Knights, it is mainly viable in niche crit-oriented builds, and not recommended for general play or tank-focused roles.


Job Advancement

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Upon reaching Job Level 50, players may advance to a specialized class. To change jobs, find your class representative in the world, speak with them, and follow their instructions to complete the change. You can advance as soon as you reach JL50 on the base class.

Advanced Classes

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Additional Guides

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Here is a full list of all build guides currently for the Knight Class:


See Also

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Navigation
Classes
Base
KnightWarriorMageSummonerRogueAcolyteScout
Advanced I
Special