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<div style="margin:1em 0; padding:1em; background:#f7f7fa; border-left:4px solid #7a6fb0; font-style:italic; font-size:105%; line-height:1.6; border-radius:8px; box-shadow:0 1px 3px rgba(0,0,0,0.15);">“''A mystical conjurer who fights alongside summoned companions. Ideal for players who enjoy flexible support, strategic positioning, and empowering allies through magical bonds.''”</div>
<div style="margin:1em 0; padding:1em; border-left:4px solid #7a6fb0; font-style:italic; font-size:105%; line-height:1.6; border-radius:8px; box-shadow:0 1px 3px rgba(0,0,0,0.15);">“''A mystical conjurer who fights alongside summoned companions. Ideal for players who enjoy flexible support, strategic positioning, and empowering allies through magical bonds.''”</div>


Summoners call forth mystical companions, blending offensive magic with supportive utility. For players who enjoy flexible, strategic gameplay, the Summoner provides a unique experience by balancing personal power with the strength of their summons.   
Summoners call forth mystical companions, blending offensive magic with supportive utility. For players who enjoy flexible, strategic gameplay, the Summoner provides a unique experience by balancing personal power with the strength of their summons.   
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As a Base Class, the Summoner introduces players to a hybrid style of combat where success depends on careful positioning, timing, and managing both their own skills and those of their companions.   
As a Base Class, the Summoner introduces players to a hybrid style of combat where success depends on careful positioning, timing, and managing both their own skills and those of their companions.   


== General Skills ==
== Active ==
{{GeneralSkillInfoBox}}
{{Skill}}


== Summoner Skills ==
== Passive ==
These skills are unique to the Summoner class.
{{Passive}}
 
=== Summon Skills ===
These skills are unique to the Summoner class, allowing them to call forth companions or command them directly.
 
<span id="Summon-Attack"></span> [[File:Skill-summon-attack.webp|75px|link=]] '''Summon Attack''' — Commands all active summons to converge on the chosen enemy, forcing them to attack your target.
* '''Max Level:''' 1 
 
<span id="Summon-Recall"></span> [[File:Skill-summon-recall.webp|75px|link=]] '''Summon Recall''' — Calls all active summons back to your side, halting their current actions and returning them to you.
* '''Max Level:''' 1 
 
<span id="Summon-Angel"></span> [[File:Skill-summon-angel.webp|75px|link=]] '''Summon Angel''' — A radiant healer who channels light into soothing magic and soul-searing strikes.
* '''Max Level:''' 1
* '''Cast Time:''' 2 seconds
* '''Cooldown:''' 30 seconds
* '''Cost:''' 30 mana
* '''Restrictions:''' Cannot be used with Summon Cat, Summon Cactus, Summon Wolf
* '''Skills:'''
** Lv. 5: Heal
** Lv. 15: Holy Light
** Lv. 30: Dissonance Well
** Lv. 40: Resonance Well
** Lv. 50: Sacred Aegis
* '''Stages:'''
** Lv. 1: Angel
** Lv. 25: Archangel
** Lv. 50: Angel Mage 
 
<span id="Summon-Cat"></span> [[File:Skill-summon-cat.webp|75px|link=]] '''Summon Cat''' — A nimble caster that darts between foes, blasting with lightning and wild flair.
* '''Max Level:''' 1
* '''Cast Time:''' 2 seconds
* '''Cooldown:''' 30 seconds
* '''Cost:''' 30 mana
* '''Restrictions:''' Cannot be used with Summon Angel, Summon Cactus, Summon Wolf
* '''Skills:'''
** Lv. 5: Thunderbolt
** Lv. 15: Lightning Strike
** Lv. 30: Lightning Reflexes
** Lv. 40: Thunder Storm
** Lv. 50: Spell Echo
* '''Stages:'''
** Lv. 1: Cat Meow
** Lv. 25: Cat Lightning
** Lv. 50: Cat Bolt 
 
<span id="Summon-Cactus"></span> [[File:Skill-summon-cactus.webp|75px|link=]] '''Summon Cactus''' — A spiny sentinel that soaks up hits and punishes attackers without flinching.
* '''Max Level:''' 1
* '''Cast Time:''' 2 seconds
* '''Cooldown:''' 30 seconds
* '''Cost:''' 30 mana
* '''Restrictions:''' Cannot be used with Summon Angel, Summon Cat, Summon Wolf
* '''Skills:'''
** Lv. 5: Piercing Flurry
** Lv. 15: Stomp
** Lv. 30: Fortify
** Lv. 40: Reflect Shield
** Lv. 50: Taunt
* '''Stages:'''
** Lv. 1: Cacti
** Lv. 25: Cactus
** Lv. 50: Cactus King 
 
<span id="Summon-Wolf"></span> [[File:Skill-summon-wolf.webp|75px|link=]] '''Summon Wolf''' — A fast, feral brawler that tears into enemies with raw strength and speed.
* '''Max Level:''' 1
* '''Cast Time:''' 2 seconds
* '''Cooldown:''' 30 seconds
* '''Cost:''' 30 mana
* '''Restrictions:''' Cannot be used with Summon Angel, Summon Cat, Summon Cactus
* '''Skills:'''
** Lv. 5: Bash
** Lv. 15: Shadow Step
** Lv. 30: Axe Quicken
** Lv. 40: Twin Cleave
** Lv. 50: Blade Dance
* '''Stages:'''
** Lv. 1: Wolf Pup
** Lv. 25: Wolf
** Lv. 50: Werewolf 
 
=== Active ===
 
<span id="Banishment-Field"></span> [[File:Skill-banishment-field.webp|75px|link=]] '''Banishment Field''' — Radiant spirits descend in silent judgment, severing the soul from grace. The afflicted find their healing turned against them, their essence exposed to the full weight of magical assault.
* '''Max Level:''' 5
* '''Damage:''' 60% ATK + MATK per level
* +2% ATK + MATK per [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
* +1% ATK + MATK per [[File:Strength.png|15px]] [[Attributes#Strength_(STR)|STR]]
* '''Hits:''' 1 per level
* '''Area:''' Medium
* '''Cast Time:''' 0.75 seconds
* '''Cooldown:''' 3 seconds
* '''Cost:''' 10 + 5 mana per level
* '''Effect:''' Knockback
* '''Debuff Applied:''' Curse
** '''Healing Effects:''' Converted to damage
** '''Damage from Magic:''' +15%
** '''Duration:''' 3 seconds per level
** '''Chance:''' 10% per level
 
<span id="Dissonance-Well"></span> [[File:Skill-dissonance-well.webp|75px|link=]] '''Dissonance Well''' — A field of spiritual interference thrums with jagged tension, stalling thought, movement, and will.
* '''Max Level:''' 5
* '''Damage:''' 60% ATK + MATK per level
* +2% ATK + MATK per [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
* +1% ATK + MATK per [[File:Strength.png|15px]] [[Attributes#Strength_(STR)|STR]]
* '''Area:''' Medium
* '''Duration:''' 2.5 + 0.5 seconds per level
* '''Cast Time:''' 1.5 seconds
* '''Cooldown:''' 4 seconds
* '''Cost:''' 15 + 7 mana per level
* '''Debuff Applied:''' Slow
** '''Move Speed:''' −50%
** '''Cast Speed:''' −25%
** '''Attack Speed:''' −25%
** '''Duration:''' 2 seconds 
 
<span id="Fury-Bond"></span> [[File:Skill-fury-bond.webp|75px|link=]] '''Fury Bond''' — You share a volatile surge of energy with your bonded ally. The world around you blurs with speed, but at the cost of lowered defenses.
* '''Max Level:''' 5
* '''Cast Time:''' 1 second
* '''Cooldown:''' 10 seconds
* '''Cost:''' 20 mana
* '''Buff Applied:''' Fury Bond
** '''Attack Speed:''' +5% per level
** '''Cast Speed:''' +5% per level
** '''Duration:''' 60 seconds per level 
 
<span id="Guardian-Bond"></span> [[File:Skill-guardian-bond.webp|75px|link=]] '''Guardian Bond''' — You and your companion become a shield for one another. While linked, a protective aura surrounds you both, mending wounds and hardening resolve, so long as you remain close.
* '''Max Level:''' 5
* '''Cast Time:''' 1 second
* '''Cooldown:''' 10 seconds
* '''Cost:''' 20 mana
* '''Buff Applied:''' Guardian Bond
** '''Block:''' +5% per level
** '''Defense:''' +5% per level
** '''Magic Defense:''' +5% per level
** '''Duration:''' 60 seconds per level 
 
<span id="Resonance-Well"></span> [[File:Skill-resonance-well.webp|75px|link=]] '''Resonance Well''' — A tranquil hum radiates outward, harmonizing body and spirit. Beneath its gentle shimmer, vitality stirs and clarity takes root.
* '''Max Level:''' 5
* '''Element:''' [[File:HolyIcon.png|15px]] [[Elements#Holy|Holy]]
* '''Damage:''' 20% ATK + MATK per level + 20 per level
* +1% ATK + MATK per [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
* +1% ATK + MATK per [[File:Strength.png|15px]] [[Attributes#Strength_(STR)|STR]]
* '''Area:''' Medium
* '''Duration:''' 2.5 + 0.5 seconds per level
* '''Cast Time:''' 1.5 seconds
* '''Cooldown:''' 4 seconds
* '''Cost:''' 15 + 7 mana per level
* '''Effect:''' Knockback
 
<span id="Soul-Strike"></span> [[File:Skill-soul-strike.webp|75px|link=]] '''Soul Strike''' — Launches a shard of sanctified essence that pierces the veil between life and death, striking a single enemy with spectral force.
* '''Max Level:''' 10
* '''Damage:''' 50% ATK + MATK per level
* +3% ATK + MATK per [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
* +1% ATK + MATK per [[File:Strength.png|15px]] [[Attributes#Strength_(STR)|STR]]
* '''Hits:''' 0.5 + 0.5 per level
* '''Cast Time:''' 0.5 seconds
* '''Cooldown:''' 1 second
* '''Cost:''' 10 + 5 mana per level 
 
<span id="Suppression-Field"></span> [[File:Skill-suppression-field.webp|75px|link=]] '''Suppression Field''' — A ghostly presence descends in silence. Within its reach, the air thickens and thought falters, all sound swallowed by stillness.
* '''Max Level:''' 5
* '''Damage:''' 60% ATK + MATK per level
* +2% ATK + MATK per [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
* +1% ATK + MATK per [[File:Strength.png|15px]] [[Attributes#Strength_(STR)|STR]]
* '''Area:''' Medium
* '''Cast Time:''' 0.75 seconds
* '''Cooldown:''' 3 seconds
* '''Cost:''' 10 + 5 mana per level
* '''Effect:''' Pull
* '''Debuff Applied:''' Silence
** '''Effect:''' Cannot cast skills
** '''Duration:''' 3 seconds per level
** '''Chance:''' 10% per level
 
=== Passive ===
<span id="Essence-Flow"></span> [[File:Skill-essence-flow.webp|75px|link=]] '''Essence Flow''' — Your healing flows with the essence of life, soothing both flesh and soul.
* '''Max Level:''' 5
* '''Summon Health Regen:''' +10% per level
* '''Summon Healing Received:''' +10% per level 
 
<span id="Soul-Resonance"></span> [[File:Skill-soul-resonance.webp|75px|link=]] '''Soul Resonance''' — Your attacks stir echoes from beyond, releasing spectral force on impact.
* '''Max Level:''' 5
* '''Chance to Autocast Soul Strike:''' +10% per level
* '''Soul Strike Damage:''' +2% per level 
 
<span id="Summoners-Pact"></span> [[File:Skill-summoner's-pact.webp|75px|link=]] '''Summoner’s Pact''' — Strengthens the link between summoner and summon. All summons inherit a portion of your power.
* '''Max Level:''' 5
* '''All Stats Shared to Summons:''' +10% per level


== Attributes ==
== Attributes ==


{| class="infobox" style="float:none; width:100%; max-width:500px; font-size:90%; border:2px solid #372b54; background:#f7f7fa; border-radius:12px; box-shadow:0 2px 6px rgba(0,0,0,0.25); margin:1em auto; text-align:left;"
{| class="infobox custom-table" style="float:none; width:100%; max-width:500px; font-size:90%; margin:1em auto; text-align:left;"
|-
|-
! colspan="2" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; text-align:center; padding:6px; font-size:110%; border-top-left-radius:10px; border-top-right-radius:10px;" |
! colspan="2" | '''Primary Attributes'''
'''Primary Attributes'''
|-
|-
| style="background:#e6e3f0; font-weight:bold; width:20%; padding:6px; border-bottom:1px solid #ccc;" | [[File:Intelligence.png|25px]] [[Attributes#Intelligence_(INT)|INT]]
| style="font-weight:bold; width:20%; padding:6px; text-align:center;" | [[File:Intelligence.png|25px]] [[Attributes#Intelligence_(INT)|INT]] || style="padding:6px; text-align:left;" | The core offensive stat for Summoners.<br />Boosts magic attack, increases MP pool, and enhances scaling for many summons, making it the most reliable damage source in caster-focused builds.
| style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | The core offensive stat for Summoners.<br />Boosts magic attack, increases MP pool, and enhances scaling for many summons, making it the most reliable damage source in caster-focused builds.
|-
|-
| style="background:#e6e3f0; font-weight:bold; padding:6px; border-bottom:1px solid #ccc;" | [[File:Strength.png|25px]] [[Attributes#Strength_(STR)|STR]]
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Strength.png|25px]] [[Attributes#Strength_(STR)|STR]] || style="padding:6px; text-align:left;" | A key damage stat that fuels Summoner skill power.<br />Scales strongly with abilities such as '''Soul Strike''', which increases both Summoner and pet damage output, making STR essential in hybrid builds.
| style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | A key damage stat that fuels Summoner skill power.<br />Scales strongly with abilities such as '''Soul Strike''', which increases both Summoner and pet damage output, making STR essential in hybrid builds.
|-
|-
| style="background:#e6e3f0; font-weight:bold; padding:6px; border-bottom:1px solid #ccc;" | [[File:Agility.png|25px]] [[Attributes#Agility_(AGI)|AGI]]
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Agility.png|25px]] [[Attributes#Agility_(AGI)|AGI]] || style="padding:6px; text-align:left;" | Vital for enhancing pet performance.<br />Raises ASPD, allowing pets to attack faster and trigger effects more frequently, which directly increases sustained DPS.
| style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | Vital for enhancing pet performance.<br />Raises ASPD, allowing pets to attack faster and trigger effects more frequently, which directly increases sustained DPS.
|-
|-
| style="background:#e6e3f0; font-weight:bold; padding:6px;" | [[File:Vitality.png|25px]] [[Attributes#Vitality_(VIT)|VIT]]
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Vitality.png|25px]] [[Attributes#Vitality_(VIT)|VIT]] || style="padding:6px; text-align:left;" | The foundation of Summoner durability.<br />Increases HP and physical defense, helping Summoners survive while keeping their pets active in extended battles.
| style="background:#ffffff; padding:6px; text-align:left;" | The foundation of Summoner durability.<br />Increases HP and physical defense, helping Summoners survive while keeping their pets active in extended battles.
|- class="middle-header"
! colspan="2" | '''Secondary Attributes'''
|-
|-
! colspan="2" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; text-align:center; padding:6px; font-size:110%;" |
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Dexterity.png|25px]] [[Attributes#Dexterity_(DEX)|DEX]] || style="padding:6px; text-align:left;" | Provides accuracy and contributes slightly to block chance through synergy with pets.<br />Usually a dump stat, but sometimes raised to reach block thresholds when using '''Guardian Bond'''.
'''Secondary Attributes'''
|-
|-
| style="background:#e6e3f0; font-weight:bold; padding:6px; border-bottom:1px solid #ccc;" | [[File:Dexterity.png|25px]] [[Attributes#Dexterity_(DEX)|DEX]]
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Luck.png|25px]] [[Attributes#Luck_(LUK)|LUK]] || style="padding:6px; text-align:left;" | Increases critical chance and critical damage, which pets can also benefit from in theory.<br />Not commonly built for Summoners, but can appear in experimental crit-based pet setups.
| style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | Provides accuracy and contributes slightly to block chance through synergy with pets.<br />Usually a dump stat, but sometimes raised to reach block thresholds when using '''Guardian Bond'''.
|-
| style="background:#e6e3f0; font-weight:bold; padding:6px;" | [[File:Luck.png|25px]] [[Attributes#Luck_(LUK)|LUK]]
| style="background:#ffffff; padding:6px; text-align:left;" | Increases critical chance and critical damage, which pets can also benefit from in theory.<br />Not commonly built for Summoners, but can appear in experimental crit-based pet setups.
|}
|}


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Latest revision as of 21:45, 21 December 2025



Summoner


Class Overview
Role Summoning
Dark Magic
Weapons Mace
Attributes
STR 1
AGI 9
VIT 9
INT 12
DEX 1
LUK 1


A mystical conjurer who fights alongside summoned companions. Ideal for players who enjoy flexible support, strategic positioning, and empowering allies through magical bonds.

Summoners call forth mystical companions, blending offensive magic with supportive utility. For players who enjoy flexible, strategic gameplay, the Summoner provides a unique experience by balancing personal power with the strength of their summons.

Their ability to bond with magical creatures makes them adaptable, able to empower allies, weaken enemies, or control the battlefield indirectly. While not as offensively overwhelming as a Mage, their versatility ensures they remain impactful in a wide range of encounters.

As a Base Class, the Summoner introduces players to a hybrid style of combat where success depends on careful positioning, timing, and managing both their own skills and those of their companions.

Banishment Field

Banishment Field
Radiant spirits descend in silent judgment, severing the soul from grace. The afflicted find their healing turned against them, their essence exposed to the full weight of Magic assault.
Level 5 / 5
<input type="range" min="1" max="5" value="5" class="sv-level-range" aria-label="Skill level select" />
Damage
Magic
Element
Neutral
Hits
4
Target
Enemy
Cast
Target
Modifier
Hybrid
Damage
100%
Scaling
2% Intelligence
2% Strength
Range
10
Area
Medium (4)
Cost
30 MP
Cast Time
0.75s
Cooldown
2s
Duration
Knockback
6
AppliesTarget – Curse (Duration: 10s, Chance: 75%)

Cure

Cure
Channels purifying energy to dispel harmful afflictions, restoring clarity where corruption once lingered.
Level 1 / 1
Target
Ally
Cast
Target
Range
10
Area
Cost
10 MP
Cast Time
Cooldown
Duration
No Special Mechanics
RemovesStatus – 100%

Dissonance Well

Dissonance Well
Requirements
Required Skills
Banishment Field (Lv.1)
A field of spiritual interference thrums with jagged tension, stalling thought, movement, and will. Those within find their bodies sluggish, their instincts dulled, as if time itself resists them.
Level 10 / 10
<input type="range" min="1" max="10" value="10" class="sv-level-range" aria-label="Skill level select" />
Damage
Magic
Element
Neutral
Target
Enemy
Cast
Ground
Modifier
Hybrid
Damage
100%
Scaling
1% Intelligence
1% Strength
Range
10
Area
Medium (4)
Cost
78 MP
Cast Time
1s
Cooldown
4s
Duration
5.5s
No Special Mechanics
AppliesTarget – Slow (Duration: 1s, Chance: 100%)

Fury Bond

Fury Bond
You share a volatile surge of energy with your bonded ally. The world around you blurs with speed, but at the cost of lowered defenses.
Level 5 / 5
<input type="range" min="1" max="5" value="5" class="sv-level-range" aria-label="Skill level select" />
Target
Bond
Cast
Target
Range
10
Area
Cost
20 MP
Cast Time
1s
Cooldown
10s
Duration
300s
No Special Mechanics
AppliesTarget – Fury Bond (Chance: 100%)

Guardian Bond

Guardian Bond
You and your companion become a shield for one another. While linked, a protective aura surrounds you both, mending wounds and hardening resolve, so long as you remain close.
Level 5 / 5
<input type="range" min="1" max="5" value="5" class="sv-level-range" aria-label="Skill level select" />
Target
Bond
Cast
Target
Range
10
Area
Cost
20 MP
Cast Time
1s
Cooldown
10s
Duration
300s
No Special Mechanics
AppliesTarget – Guardian Bond (Chance: 100%)

Haste

Haste
A surge of energy rushes through the limbs, quickening reflexes and footwork.
Level 1 / 1
Target
Self
Range
Area
Cost
20 MP
Cast Time
Cooldown
Duration
60s
No Special Mechanics
AppliesTarget – Haste (Chance: 100%)
RemovesStatus – 100%

Heal

Heal
Channels holy energy to restore health to a target ally.
Level 1 / 1
Damage
Healing
Element
Holy
Target
Ally
Cast
Target
Healing
75%
Scaling
2% Intelligence
2% Vitality
Range
10
Area
Cost
10 MP
Cast Time
Cooldown
3s
Duration
No Special Mechanics

Resonance Well

Resonance Well
Requirements
Required Skills
Suppression Field (Lv.1)
A tranquil hum radiates outward, harmonizing body and spirit. Beneath its gentle shimmer, vitality stirs and clarity takes root.
Level 10 / 10
<input type="range" min="1" max="10" value="10" class="sv-level-range" aria-label="Skill level select" />
Damage
Healing
Element
Neutral
Target
Ally
Cast
Ground
Healing
100%
Scaling
1% Intelligence
1% Strength
Range
10
Area
Medium (4)
Cost
78 MP
Cast Time
1s
Cooldown
4s
Duration
5.5s
Knockback
6

Soul Strike

Soul Strike
Launches a shard of sanctified essence that pierces the veil between life and death, striking a single enemy with spectral force.
Level 5 / 5
<input type="range" min="1" max="5" value="5" class="sv-level-range" aria-label="Skill level select" />
Damage
Magic
Element
Neutral
Hits
4
Target
Enemy
Cast
Target
Modifier
Hybrid
Damage
100%
Scaling
2% Intelligence
2% Strength
Range
10
Area
Cost
30 MP
Cast Time
0.5s
Cooldown
1s
Duration
No Special Mechanics

Summon Angel

Summon Angel
A radiant healer who channels light into soothing magic and soul-searing strikes.
Level 1 / 1
Target
Self
Range
Area
Cost
30 MP
Cast Time
2s
Cooldown
30s
Duration
Exclusive
Summon
Angel Mage: 1

Summon Attack

Summon Attack
Notes
A summoned creature will continue to attack a target as long as it's alive.
If the Summoner attacks a different target their summon will also change to their current target.
Commands all active summons to converge on the chosen enemy, forcing them to attack your target.
Level 1 / 1
Target
Enemy
Cast
Target
Range
15
Area
Cost
Cast Time
Cooldown
Duration
No Special Mechanics

Summon Cactus

Summon Cactus
A spiny sentinel that soaks up hits and punishes attackers without flinching.
Level 1 / 1
Target
Self
Range
Area
Cost
30 MP
Cast Time
2s
Cooldown
30s
Duration
Exclusive
Summon
Cactus Boss: 1

Summon Cat

Summon Cat
A nimble caster that darts between foes, blasting lightning with wild flair.
Level 1 / 1
Target
Self
Range
Area
Cost
30 MP
Cast Time
2s
Cooldown
30s
Duration
Exclusive
Summon
Cat Bolt: 1

Summon Recall

Summon Recall
Notes
The summoned creature will move and stay at the location where the skill is cast.
Calls all active summons back to your side, halting their current actions and returning them to you.
Level 1 / 1
Target
Self
Range
Area
Cost
Cast Time
Cooldown
Duration
No Special Mechanics

Summon Wolf

Summon Wolf
A fast, feral brawler that tears into enemies with raw strength and speed.
Level 1 / 1
Target
Self
Range
Area
Cost
30 MP
Cast Time
2s
Cooldown
30s
Duration
Exclusive
Summon
Werewolf: 1

Suppression Field

Suppression Field
A ghostly presence descends in silence. Within its reach, the air thickens and thought falters, all sound swallowed by stillness.
Level 5 / 5
<input type="range" min="1" max="5" value="5" class="sv-level-range" aria-label="Skill level select" />
Damage
Magic
Element
Neutral
Target
Enemy
Cast
Target
Modifier
Hybrid
Damage
100%
Scaling
2% Intelligence
2% Strength
Range
10
Area
Medium (4)
Cost
30 MP
Cast Time
0.75s
Cooldown
2s
Duration
Pull
4
AppliesTarget – Silence (Duration: 10s, Chance: 75%)

Arcane Surge

Arcane Surge
Empowers your magical summons, amplifying their spell damage and attack speed through shared arcane focus.
Level 10 / 10
<input type="range" min="1" max="10" value="10" class="sv-level-range" aria-label="Skill level select" />
Summon Magic Attack Multiplier
30%
Summon Attack Speed
30%

Bestial Wrath

Bestial Wrath
Increases the attack power and ferocity of your summons, letting them strike with greater might and precision.
Level 10 / 10
<input type="range" min="1" max="10" value="10" class="sv-level-range" aria-label="Skill level select" />
Summon Attack Multiplier
30%
Summon Critical Chance
30%

Free Cast

Free Cast
Notes
At higher skill levels this passive will reduce the amount of attack speed and movement speed the player loses while Free Cast is active.
Allows the caster to move and attack while casting, at the cost of reduced movement and attack speed.
Level 1 / 1
Free Cast While Moving
15%
Free Cast While Attacking
50%

Guardian Oath

Guardian Oath
Fortifies your summons with divine protection, increasing their maximum health and regeneration.
Level 10 / 10
<input type="range" min="1" max="10" value="10" class="sv-level-range" aria-label="Skill level select" />
Summon Health Multiplier
30%
Summon Health Regeneration
50%

Increased Flee

Increased Flee
Improves evasion against physical attacks.
Level 5 / 5
<input type="range" min="1" max="5" value="5" class="sv-level-range" aria-label="Skill level select" />
Flee
40

Increased Health

Increased Health
Increases maximum health.
Level 5 / 5
<input type="range" min="1" max="5" value="5" class="sv-level-range" aria-label="Skill level select" />
Health Points
500

Increased Mana

Increased Mana
Expands total mana capacity.
Level 5 / 5
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Mana Points
200

Increased Recovery

Increased Recovery
Accelerates mana regeneration.
Level 5 / 5
<input type="range" min="1" max="5" value="5" class="sv-level-range" aria-label="Skill level select" />
Mana Regeneration
10
Max Mana Regeneration
100%

Sacred Vow

Sacred Vow
Strengthens the restorative power of your healing summons and improves the recovery they receive.
Level 10 / 10
<input type="range" min="1" max="10" value="10" class="sv-level-range" aria-label="Skill level select" />
Summon Healing
30%
Summon Healing Received
30%
Primary Attributes
INT The core offensive stat for Summoners.
Boosts magic attack, increases MP pool, and enhances scaling for many summons, making it the most reliable damage source in caster-focused builds.
STR A key damage stat that fuels Summoner skill power.
Scales strongly with abilities such as Soul Strike, which increases both Summoner and pet damage output, making STR essential in hybrid builds.
AGI Vital for enhancing pet performance.
Raises ASPD, allowing pets to attack faster and trigger effects more frequently, which directly increases sustained DPS.
VIT The foundation of Summoner durability.
Increases HP and physical defense, helping Summoners survive while keeping their pets active in extended battles.
Secondary Attributes
DEX Provides accuracy and contributes slightly to block chance through synergy with pets.
Usually a dump stat, but sometimes raised to reach block thresholds when using Guardian Bond.
LUK Increases critical chance and critical damage, which pets can also benefit from in theory.
Not commonly built for Summoners, but can appear in experimental crit-based pet setups.


Additional Guides

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Here is a full list of all build guides currently for the Summoner Class:


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