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| {{Template:PageHeader | | {{Template:PageHeader |
| | PageImage = SummonerIcon.webp | | | PageImage = class-summoner.webp |
| | PageHeader = Summoner | | | PageHeader = Summoner |
| }} | | }} |
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| | LUK = 1 | | | LUK = 1 |
| }} | | }} |
| <div style="margin:1em 0; padding:1em; background:#f7f7fa; border-left:4px solid #7a6fb0; font-style:italic; font-size:105%; line-height:1.6; border-radius:8px; box-shadow:0 1px 3px rgba(0,0,0,0.15);">“''A mystical conjurer who fights alongside summoned companions. Ideal for players who enjoy flexible support, strategic positioning, and empowering allies through magical bonds.''”</div> | | <div style="margin:1em 0; padding:1em; border-left:4px solid #7a6fb0; font-style:italic; font-size:105%; line-height:1.6; border-radius:8px; box-shadow:0 1px 3px rgba(0,0,0,0.15);">“''A mystical conjurer who fights alongside summoned companions. Ideal for players who enjoy flexible support, strategic positioning, and empowering allies through magical bonds.''”</div> |
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| Summoners call forth mystical companions, blending offensive magic with supportive utility. For players who enjoy flexible, strategic gameplay, the Summoner provides a unique experience by balancing personal power with the strength of their summons. | | Summoners call forth mystical companions, blending offensive magic with supportive utility. For players who enjoy flexible, strategic gameplay, the Summoner provides a unique experience by balancing personal power with the strength of their summons. |
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| As a Base Class, the Summoner introduces players to a hybrid style of combat where success depends on careful positioning, timing, and managing both their own skills and those of their companions. | | As a Base Class, the Summoner introduces players to a hybrid style of combat where success depends on careful positioning, timing, and managing both their own skills and those of their companions. |
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| == General Skills == | | == Active == |
| {{GeneralSkillInfoBox}} | | {{Skill}} |
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| == Summoner Skills == | | == Passive == |
| These skills are unique to the Summoner class.
| | {{Passive}} |
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| === Summon Skills ===
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| These skills are unique to the Summoner class, allowing them to call forth companions or command them directly.
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| <span id="Summon-Attack"></span> [[File:Skill-summon-attack.webp|75px|link=]] '''Summon Attack''' — Commands all active summons to converge on the chosen enemy, forcing them to attack your target.
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| * '''Max Level: 1'''
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| <span id="Summon-Recall"></span> [[File:Skill-summon-recall.webp|75px|link=]] '''Summon Recall''' — Calls all active summons back to your side, halting their current actions and returning them to you.
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| * '''Max Level: 1'''
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| <span id="Summon-Angel"></span> [[File:Skill-summon-angel.webp|75px|link=]] '''Summon Angel''' — A radiant healer who channels light into soothing magic and soul-searing strikes.
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| * '''Max Level: 1'''
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| * '''Cast Time:''' 2 seconds
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| * '''Cooldown:''' 30 seconds
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| * '''Cost:''' 30 mana
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| * '''Restrictions:''' Cannot be used with Summon Cat, Summon Cactus, Summon Wolf
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| * '''Skills:'''
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| ** Lv. 5: Heal
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| ** Lv. 15: Holy Light
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| ** Lv. 30: Dissonance Well
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| ** Lv. 40: Resonance Well
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| ** Lv. 50: Sacred Aegis
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| * '''Stages:'''
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| ** Lv. 1: Angel
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| ** Lv. 25: Archangel
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| ** Lv. 50: Angel Mage
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| <span id="Summon-Cat"></span> [[File:Skill-summon-cat.webp|75px|link=]] '''Summon Cat''' — A nimble caster that darts between foes, blasting with lightning and wild flair.
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| * '''Max Level: 1'''
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| * '''Cast Time:''' 2 seconds
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| * '''Cooldown:''' 30 seconds
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| * '''Cost:''' 30 mana
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| * '''Restrictions:''' Cannot be used with Summon Angel, Summon Cactus, Summon Wolf
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| * '''Skills:'''
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| ** Lv. 5: Thunderbolt
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| ** Lv. 15: Lightning Strike
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| ** Lv. 30: Lightning Reflexes
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| ** Lv. 40: Thunder Storm
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| ** Lv. 50: Spell Echo
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| * '''Stages:'''
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| ** Lv. 1: Cat Meow
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| ** Lv. 25: Cat Lightning
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| ** Lv. 50: Cat Bolt
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| <span id="Summon-Cactus"></span> [[File:Skill-summon-cactus.webp|75px|link=]] '''Summon Cactus''' — A spiny sentinel that soaks up hits and punishes attackers without flinching.
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| * '''Max Level: 1'''
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| * '''Cast Time:''' 2 seconds
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| * '''Cooldown:''' 30 seconds
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| * '''Cost:''' 30 mana
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| * '''Restrictions:''' Cannot be used with Summon Angel, Summon Cat, Summon Wolf
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| * '''Skills:'''
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| ** Lv. 5: Piercing Flurry
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| ** Lv. 15: Stomp
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| ** Lv. 30: Fortify
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| ** Lv. 40: Reflect Shield
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| ** Lv. 50: Taunt
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| * '''Stages:'''
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| ** Lv. 1: Cacti
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| ** Lv. 25: Cactus
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| ** Lv. 50: Cactus King
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| <span id="Summon-Wolf"></span> [[File:Skill-summon-wolf.webp|75px|link=]] '''Summon Wolf''' — A fast, feral brawler that tears into enemies with raw strength and speed.
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| * '''Max Level: 1'''
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| * '''Cast Time:''' 2 seconds
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| * '''Cooldown:''' 30 seconds
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| * '''Cost:''' 30 mana
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| * '''Restrictions:''' Cannot be used with Summon Angel, Summon Cat, Summon Cactus
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| * '''Skills:'''
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| ** Lv. 5: Bash
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| ** Lv. 15: Shadow Step
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| ** Lv. 30: Axe Quicken
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| ** Lv. 40: Twin Cleave
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| ** Lv. 50: Blade Dance
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| * '''Stages:'''
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| ** Lv. 1: Wolf Pup
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| ** Lv. 25: Wolf
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| ** Lv. 50: Werewolf
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| === Active ===
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| Content will be added by the community.
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| === Passive ===
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| Content will be added by the community.
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| == Attributes == | | == Attributes == |
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| {| class="infobox" style="float:none; width:100%; max-width:500px; font-size:90%; border:2px solid #372b54; background:#f7f7fa; border-radius:12px; box-shadow:0 2px 6px rgba(0,0,0,0.25); margin:1em auto; text-align:left;" | | {| class="infobox custom-table" style="float:none; width:100%; max-width:500px; font-size:90%; margin:1em auto; text-align:left;" |
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| ! colspan="2" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; text-align:center; padding:6px; font-size:110%; border-top-left-radius:10px; border-top-right-radius:10px;" |
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| '''Primary Attributes'''
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| | style="background:#e6e3f0; font-weight:bold; width:20%; padding:6px; border-bottom:1px solid #ccc;" | [[File:Intelligence.png|25px]] [[Attributes#Intelligence_(INT)|INT]]
| | ! colspan="2" | '''Primary Attributes''' |
| | style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | Placeholder — community to describe INT role for Summoner.
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| |- | | |- |
| | style="background:#e6e3f0; font-weight:bold; padding:6px; border-bottom:1px solid #ccc;" | [[File:Vitality.png|25px]] [[Attributes#Vitality_(VIT)|VIT]] | | | style="font-weight:bold; width:20%; padding:6px; text-align:center;" | [[File:Intelligence.png|25px]] [[Attributes#Intelligence_(INT)|INT]] || style="padding:6px; text-align:left;" | The core offensive stat for Summoners.<br />Boosts magic attack, increases MP pool, and enhances scaling for many summons, making it the most reliable damage source in caster-focused builds. |
| | style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | Placeholder — community to describe VIT role for Summoner. | |
| |- | | |- |
| | style="background:#e6e3f0; font-weight:bold; padding:6px;" | [[File:Dexterity.png|25px]] [[Attributes#Dexterity_(DEX)|DEX]] | | | style="font-weight:bold; padding:6px; text-align:center;" | [[File:Strength.png|25px]] [[Attributes#Strength_(STR)|STR]] || style="padding:6px; text-align:left;" | A key damage stat that fuels Summoner skill power.<br />Scales strongly with abilities such as '''Soul Strike''', which increases both Summoner and pet damage output, making STR essential in hybrid builds. |
| | style="background:#ffffff; padding:6px; text-align:left;" | Placeholder — community to describe DEX role for Summoner. | |
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| ! colspan="2" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; text-align:center; padding:6px; font-size:110%;" |
| | | style="font-weight:bold; padding:6px; text-align:center;" | [[File:Agility.png|25px]] [[Attributes#Agility_(AGI)|AGI]] || style="padding:6px; text-align:left;" | Vital for enhancing pet performance.<br />Raises ASPD, allowing pets to attack faster and trigger effects more frequently, which directly increases sustained DPS. |
| '''Secondary Attributes'''
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| | style="background:#e6e3f0; font-weight:bold; padding:6px; border-bottom:1px solid #ccc;" | [[File:Strength.png|25px]] [[Attributes#Strength_(STR)|STR]] | | | style="font-weight:bold; padding:6px; text-align:center;" | [[File:Vitality.png|25px]] [[Attributes#Vitality_(VIT)|VIT]] || style="padding:6px; text-align:left;" | The foundation of Summoner durability.<br />Increases HP and physical defense, helping Summoners survive while keeping their pets active in extended battles. |
| | style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | Placeholder — community to describe STR role for Summoner. | | |- class="middle-header" |
| | ! colspan="2" | '''Secondary Attributes''' |
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| | style="background:#e6e3f0; font-weight:bold; padding:6px; border-bottom:1px solid #ccc;" | [[File:Agility.png|25px]] [[Attributes#Agility_(AGI)|AGI]] | | | style="font-weight:bold; padding:6px; text-align:center;" | [[File:Dexterity.png|25px]] [[Attributes#Dexterity_(DEX)|DEX]] || style="padding:6px; text-align:left;" | Provides accuracy and contributes slightly to block chance through synergy with pets.<br />Usually a dump stat, but sometimes raised to reach block thresholds when using '''Guardian Bond'''. |
| | style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | Placeholder — community to describe AGI role for Summoner. | |
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| | style="background:#e6e3f0; font-weight:bold; padding:6px;" | [[File:Luck.png|25px]] [[Attributes#Luck_(LUK)|LUK]] | | | style="font-weight:bold; padding:6px; text-align:center;" | [[File:Luck.png|25px]] [[Attributes#Luck_(LUK)|LUK]] || style="padding:6px; text-align:left;" | Increases critical chance and critical damage, which pets can also benefit from in theory.<br />Not commonly built for Summoners, but can appear in experimental crit-based pet setups. |
| | style="background:#ffffff; padding:6px; text-align:left;" | Placeholder — community to describe LUK role for Summoner. | |
| |} | | |} |
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| == Early Game Leveling ==
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| === Levels 1–10 ===
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| Content here.
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| Recommended Maps:
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| *
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| Stat Priority:
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| *
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| ----
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| === Levels 10–30 ===
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| Content here.
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| Recommended Maps:
| | <!-- |
| *
| | == Job Advancement == |
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| Stat Priority:
| | {{JobAdvancementBox |
| *
| | | FirstClass = Warlock |
| | | | SecondClass = Druid |
| ----
| | | ThirdClass = Necromancer |
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| === Levels 30–40 ===
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| Content here.
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| Recommended Maps:
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| *
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| Stat Priority:
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| *
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| === Recommended Low-Level Gear ===
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| {{RecommendedItemInfoBox
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| }}
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| == Mid Game Leveling ==
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| === Levels 40–60 ===
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| Content here.
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| Recommended Map:
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| *
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| Stat Priority:
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| *
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| === Levels 60–80 ===
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| Content here.
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| Recommended Map:
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| *
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| Stat Priority:
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| *
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| === Recommended Mid-Level Gear ===
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| {{RecommendedItemInfoBox | |
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| }} | | }} |
| | | --> |
| == Late Game Leveling ==
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| === Levels 80–100 ===
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| Content here.
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| Stat Priority:
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| *
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| === Levels 100+ ===
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| Content here.
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| Stat Priority:
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| This should be the final stat allocation section, where every possible stat has been put into place.
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| === Recommended High-Level Gear ===
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| {{RecommendedItemInfoBox
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| | WeaponOneName =
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| | HeadgearName =
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| | HeadgearAttribute =
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| | HeadgearCard1 =
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| | FaceName =
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| | FaceMap =
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| | FaceAttribute =
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| | FaceCard1 =
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| | UtilityName =
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| | UtilityMap =
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| | UtilityAttribute =
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| | UtilityCard1 =
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| | UtilityCard2 =
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| | AccessoryOneName =
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| | AccessoryOneMap =
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| | AccessoryOneAttribute=
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| | AccessoryOneCard1 =
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| | AccessoryOneCard2 =
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| | AccessoryTwoName =
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| | ArtifactName =
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| }}
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| == Endgame Overview ==
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| [[Placeholder]]
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| == Tips and Tricks ==
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| [[Placeholder]]
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| == Additional Guides == | | == Additional Guides == |