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Rogue: Difference between revisions

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As a Base Class, the Rogue introduces players to cunning melee gameplay, where creativity and timing turn agility into a deadly weapon.   
As a Base Class, the Rogue introduces players to cunning melee gameplay, where creativity and timing turn agility into a deadly weapon.   


== General Skills ==
== Active ==
{{GeneralSkillInfoBox}}
{{Skill}}


== Rogue Skills ==
== Passive ==
These skills are unique to the Rogue class.
{{Passive}}
 
=== Active ===
<span id="Blade-Dance"></span> [[File:Skill-blade-dance.webp|75px|link=]] '''Blade Dance''' — Unleashes a flurry of strikes around you.
* '''Max Level:''' 10
* '''Requires:''' Dagger, Sword
* '''Damage:''' 75% ATK per level
* +4% ATK per [[File:Agility.png|15px]] [[Attributes#Agility_(AGI)|AGI]] per level
* '''Hits:''' 4
* '''Area:''' Large
* '''Cooldown:''' 3 seconds
* '''Cost:''' 10 + 5 mana per level
* '''Combo Finisher:''' +50% damage
 
<span id="Cloaking"></span> [[File:Skill-cloaking.webp|75px|link=]] '''Cloaking''' — Wraps the body in shifting shadows, blending seamlessly with the surroundings. While cloaked, movement is hidden from sight until the veil is broken by attack or skill use.
* '''Max Level:''' 5
* '''Cooldown:''' 3 seconds
* '''Cost:''' 20 mana
* '''Combo Ready:''' 4 seconds
* '''Buff Applied:''' Cloaking
** Grants invisibility (detectable by bosses and shadow monsters)
** '''Move Speed:''' −25% + 5% per level
** '''Crit:''' +10 per level
** '''Duration:''' 10 + 4 seconds per level
 
<span id="Enchant-Poison"></span> [[File:Skill-enchant-poison.webp|75px|link=]] '''Enchant Poison''' — A venomous sheen coats the blade, each strike delivering a silent death.
* '''Max Level:''' 5
* '''Element:''' [[File:PoisonIcon.png|15px]] [[Elements#Poison|Poison]]
* '''Cost:''' 20 mana
* '''Buff Applied:''' Enchant Poison
** Applies [[File:PoisonIcon.png|15px]] [[Elements#Poison|Poison]] on basic attacks; critical hits apply 2 stacks
** '''Duration:''' 60 seconds per level
* '''Debuff Applied:''' [[File:PoisonIcon.png|15px]] [[Elements#Poison|Poison]]
** Deals stacking damage over time
** '''Duration:''' 5 seconds
 
<span id="Lightning-Reflexes"></span> [[File:Skill-lightning-reflexes.webp|75px|link=]] '''Lightning Reflexes''' — Movement becomes instinct, action becomes lightning.
* '''Max Level:''' 5
* '''Cost:''' 20 mana
* '''Buff Applied:''' Lightning Reflexes
** '''Attack Speed:''' +6% per level
** '''Flee:''' +1 per level
** '''Duration:''' 60 seconds per level
 
<span id="Shadow-Step"></span> [[File:Skill-shadow-step.webp|75px|link=]] '''Shadow Step''' — Teleports behind a target and strikes.
* '''Max Level:''' 10
* '''Damage:''' 50% ATK per level
* +3% ATK per [[File:Agility.png|15px]] [[Attributes#Agility_(AGI)|AGI]] per level
* '''Hits:''' 2
* '''Cooldown:''' 2 seconds
* '''Cost:''' 5 + 2 mana per level
* '''Combo Finisher:''' +50% damage
 
<span id="Smoke-Screen"></span> [[File:Skill-smoke-screen.webp|75px|link=]] '''Smoke Screen''' — Creates a blinding mist.
* '''Max Level:''' 5
* '''Cooldown:''' 10 seconds
* '''Cost:''' 20 mana
* '''Combo Ready:''' 4 seconds
* '''Buff Applied:''' Elusive
** '''Chance to dodge attacks & targeted skills:''' +25%
** '''Duration:''' 2 seconds
 
<span id="Venom-Strike"></span> [[File:Skill-venom-strike.webp|75px|link=]] '''Venom Strike''' — Strikes a target with a chance to inflict poison.
* '''Max Level:''' 10
* '''Element:''' [[File:PoisonIcon.png|15px]] [[Elements#Poison|Poison]]
* '''Damage:''' 100% + 20% ATK per level
* +2% ATK per [[File:Agility.png|15px]] [[Attributes#Agility_(AGI)|AGI]] per level
* '''Combo Ready:''' 4 seconds
* '''Cost:''' 3 + 1 mana per level
* '''Debuff Applied:''' [[File:PoisonIcon.png|15px]] [[Elements#Poison|Poison]]
** Deals stacking damage over time
** '''Duration:''' 5 seconds
** '''Chance:''' 50% + 5% per level
 
=== Passive ===
<span id="Dagger-Mastery"></span> [[File:Skill-dagger-mastery.webp|75px|link=]] '''Dagger Mastery''' — Enhances attack power of daggers and swords. Increases attack speed.
* '''Max Level:''' 10
* '''Dagger ATK:''' +2 per level
* '''Sword ATK:''' +2 per level
* '''Double Attack:''' +3% per level 
 
<span id="Dual-Wield-Mastery"></span> [[File:Skill-dual-wield-mastery.webp|75px|link=]] '''Dual Wield Mastery''' — Unlocks the ability to wield a weapon in each hand.
* '''Max Level:''' 5
* '''Dual Wield ATK/MATK:''' 50% + 10% per level


== Attributes ==
== Attributes ==
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! colspan="2" | '''Primary Attributes'''
! colspan="2" | '''Primary Attributes'''
|-
|-
| style="font-weight:bold; width:20%; padding:6px; text-align:center;" | [[File:Intelligence.png|25px]] [[Attributes#Intelligence_(INT)|INT]] || style="padding:6px; text-align:left;" | The core offensive stat for Summoners.<br />Boosts magic attack, increases MP pool, and enhances scaling for many summons, making it the most reliable damage source in caster-focused builds.
| style="font-weight:bold; width:20%; padding:6px; text-align:center;" | [[File:Agility.png|25px]] [[Attributes#Agility_(AGI)|AGI]] || style="padding:6px; text-align:left;" | The defining stat for Rogues.<br />Directly increases attack speed, enhances fluidity of combos, and scales the majority of Rogue skills for higher sustained DPS.
|-
|-
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Strength.png|25px]] [[Attributes#Strength_(STR)|STR]] || style="padding:6px; text-align:left;" | A key damage stat that fuels Summoner skill power.<br />Scales strongly with abilities such as '''Soul Strike''', which increases both Summoner and pet damage output, making STR essential in hybrid builds.
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Dexterity.png|25px]] [[Attributes#Dexterity_(DEX)|DEX]] || style="padding:6px; text-align:left;" | Provides accuracy to reliably hit agile enemies with FLEE.<br />Also grants a small amount of extra ASPD to support smoother rotations.
|-
|-
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Agility.png|25px]] [[Attributes#Agility_(AGI)|AGI]] || style="padding:6px; text-align:left;" | Vital for enhancing pet performance.<br />Raises ASPD, allowing pets to attack faster and trigger effects more frequently, which directly increases sustained DPS.
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Luck.png|25px]] [[Attributes#Luck_(LUK)|LUK]] || style="padding:6px; text-align:left;" | Increases both crit chance and crit damage.<br />Helps amplify overall DPS, especially for crit-focused Rogue builds.
|-
|-
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Vitality.png|25px]] [[Attributes#Vitality_(VIT)|VIT]] || style="padding:6px; text-align:left;" | The foundation of Summoner durability.<br />Increases HP and physical defense, helping Summoners survive while keeping their pets active in extended battles.
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Strength.png|25px]] [[Attributes#Strength_(STR)|STR]] || style="padding:6px; text-align:left;" | Contributes to auto-attack power and physical scaling.<br />Works alongside AGI to improve poison damage and basic attack pressure.
|- class="middle-header"
|- class="middle-header"
! colspan="2" | '''Secondary Attributes'''
! colspan="2" | '''Secondary Attributes'''
|-
|-
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Dexterity.png|25px]] [[Attributes#Dexterity_(DEX)|DEX]] || style="padding:6px; text-align:left;" | Provides accuracy and contributes slightly to block chance through synergy with pets.<br />Usually a dump stat, but sometimes raised to reach block thresholds when using '''Guardian Bond'''.
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Vitality.png|25px]] [[Attributes#Vitality_(VIT)|VIT]] || style="padding:6px; text-align:left;" | Enhances survivability by increasing HP and physical defense.<br />Useful for Rogues who play aggressively or engage frequently in melee range.
|-
|-
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Luck.png|25px]] [[Attributes#Luck_(LUK)|LUK]] || style="padding:6px; text-align:left;" | Increases critical chance and critical damage, which pets can also benefit from in theory.<br />Not commonly built for Summoners, but can appear in experimental crit-based pet setups.
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Intelligence.png|25px]] [[Attributes#Intelligence_(INT)|INT]] || style="padding:6px; text-align:left;" | Expands MP for more frequent skill usage.<br />A minor stat overall, but can improve comfort during longer encounters.
|}
|}


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== Job Advancement ==
== Job Advancement ==


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{{JobAdvancementBox
| FirstClass = Assassin
| FirstClass = Shinobi
| SecondClass = Shinobi
| SecondClass = ???
| ThirdClass = Plague Doctor
| ThirdClass = ???
}}
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-->


== Additional Guides ==
== Additional Guides ==

Latest revision as of 21:45, 21 December 2025


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|}} Rogue


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Class Overview
Role Melee
Poison
Weapons Dagger
Attributes
STR 9
AGI 12
VIT 1
INT 1
DEX 9
LUK 1


A nimble and unpredictable fighter who blends agility, poison, and precision. Ideal for players who enjoy fast-paced, hit-and-run tactics, and outsmarting their foes.

Rogues are masters of agility and deception, striking quickly and unpredictably with deadly daggers. Players who enjoy fast-paced combat and outsmarting opponents will find the Rogue’s hit-and-run style both rewarding and dangerous.

Their arsenal includes poison, stealth, and evasive maneuvers, allowing them to control the pace of battle. While not as durable as heavier melee classes, their speed and precision make them a constant threat on the battlefield.

As a Base Class, the Rogue introduces players to cunning melee gameplay, where creativity and timing turn agility into a deadly weapon.

Active

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Passive

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Attributes

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Primary Attributes
AGI The defining stat for Rogues.
Directly increases attack speed, enhances fluidity of combos, and scales the majority of Rogue skills for higher sustained DPS.
DEX Provides accuracy to reliably hit agile enemies with FLEE.
Also grants a small amount of extra ASPD to support smoother rotations.
LUK Increases both crit chance and crit damage.
Helps amplify overall DPS, especially for crit-focused Rogue builds.
STR Contributes to auto-attack power and physical scaling.
Works alongside AGI to improve poison damage and basic attack pressure.
Secondary Attributes
VIT Enhances survivability by increasing HP and physical defense.
Useful for Rogues who play aggressively or engage frequently in melee range.
INT Expands MP for more frequent skill usage.
A minor stat overall, but can improve comfort during longer encounters.

Job Advancement

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Upon reaching Job Level 50, players may advance to a specialized class. To change jobs, find your class representative in the world, speak with them, and follow their instructions to complete the change. You can advance as soon as you reach JL50 on the base class.

Advanced Classes

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Additional Guides

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Here is a full list of all build guides currently for the Rogue Class:


See Also

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Navigation
Classes
Base
KnightWarriorMageSummonerRogueAcolyteScout
Advanced I
Special