Rogue: Difference between revisions
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As a Base Class, the Rogue introduces players to cunning melee gameplay, where creativity and timing turn agility into a deadly weapon. | As a Base Class, the Rogue introduces players to cunning melee gameplay, where creativity and timing turn agility into a deadly weapon. | ||
== | == Active == | ||
{{ | {{Skill}} | ||
== | == Passive == | ||
{{Passive}} | |||
== Attributes == | == Attributes == | ||
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! colspan="2" | '''Primary Attributes''' | ! colspan="2" | '''Primary Attributes''' | ||
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| style="font-weight:bold; width:20%; padding:6px; text-align:center;" | [[File: | | style="font-weight:bold; width:20%; padding:6px; text-align:center;" | [[File:Agility.png|25px]] [[Attributes#Agility_(AGI)|AGI]] || style="padding:6px; text-align:left;" | The defining stat for Rogues.<br />Directly increases attack speed, enhances fluidity of combos, and scales the majority of Rogue skills for higher sustained DPS. | ||
The | |||
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| style="font-weight:bold; padding:6px; text-align:center;" | [[File: | | style="font-weight:bold; padding:6px; text-align:center;" | [[File:Dexterity.png|25px]] [[Attributes#Dexterity_(DEX)|DEX]] || style="padding:6px; text-align:left;" | Provides accuracy to reliably hit agile enemies with FLEE.<br />Also grants a small amount of extra ASPD to support smoother rotations. | ||
|- | |- | ||
| style="font-weight:bold; padding:6px; text-align:center;" | [[File: | | style="font-weight:bold; padding:6px; text-align:center;" | [[File:Luck.png|25px]] [[Attributes#Luck_(LUK)|LUK]] || style="padding:6px; text-align:left;" | Increases both crit chance and crit damage.<br />Helps amplify overall DPS, especially for crit-focused Rogue builds. | ||
|- | |- | ||
| style="font-weight:bold; padding:6px; text-align:center;" | [[File: | | style="font-weight:bold; padding:6px; text-align:center;" | [[File:Strength.png|25px]] [[Attributes#Strength_(STR)|STR]] || style="padding:6px; text-align:left;" | Contributes to auto-attack power and physical scaling.<br />Works alongside AGI to improve poison damage and basic attack pressure. | ||
|- class="middle-header" | |- class="middle-header" | ||
! colspan="2" | '''Secondary Attributes''' | ! colspan="2" | '''Secondary Attributes''' | ||
|- | |- | ||
| style="font-weight:bold; padding:6px; text-align:center;" | [[File: | | style="font-weight:bold; padding:6px; text-align:center;" | [[File:Vitality.png|25px]] [[Attributes#Vitality_(VIT)|VIT]] || style="padding:6px; text-align:left;" | Enhances survivability by increasing HP and physical defense.<br />Useful for Rogues who play aggressively or engage frequently in melee range. | ||
|- | |- | ||
| style="font-weight:bold; padding:6px; text-align:center;" | [[File: | | style="font-weight:bold; padding:6px; text-align:center;" | [[File:Intelligence.png|25px]] [[Attributes#Intelligence_(INT)|INT]] || style="padding:6px; text-align:left;" | Expands MP for more frequent skill usage.<br />A minor stat overall, but can improve comfort during longer encounters. | ||
|} | |} | ||
Latest revision as of 21:45, 21 December 2025
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Rogues are masters of agility and deception, striking quickly and unpredictably with deadly daggers. Players who enjoy fast-paced combat and outsmarting opponents will find the Rogue’s hit-and-run style both rewarding and dangerous.
Their arsenal includes poison, stealth, and evasive maneuvers, allowing them to control the pace of battle. While not as durable as heavier melee classes, their speed and precision make them a constant threat on the battlefield.
As a Base Class, the Rogue introduces players to cunning melee gameplay, where creativity and timing turn agility into a deadly weapon.
Active
edit{{#invoke:GameSkills|infobox | 1= | name= | id= }}
Passive
edit{{#invoke:GamePassives|infobox | 1= | name= | id= }}
Attributes
edit| Primary Attributes | |
|---|---|
| The defining stat for Rogues. Directly increases attack speed, enhances fluidity of combos, and scales the majority of Rogue skills for higher sustained DPS. | |
| Provides accuracy to reliably hit agile enemies with FLEE. Also grants a small amount of extra ASPD to support smoother rotations. | |
| Increases both crit chance and crit damage. Helps amplify overall DPS, especially for crit-focused Rogue builds. | |
| Contributes to auto-attack power and physical scaling. Works alongside AGI to improve poison damage and basic attack pressure. | |
| Secondary Attributes | |
| Enhances survivability by increasing HP and physical defense. Useful for Rogues who play aggressively or engage frequently in melee range. | |
| Expands MP for more frequent skill usage. A minor stat overall, but can improve comfort during longer encounters. | |
Job Advancement
editUpon reaching Job Level 50, players may advance to a specialized class. To change jobs, find your class representative in the world, speak with them, and follow their instructions to complete the change. You can advance as soon as you reach JL50 on the base class.
Additional Guides
editHere is a full list of all build guides currently for the Rogue Class: