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Scout: Difference between revisions

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<noinclude>[[Category:Classes]]</noinclude>
{{Template:PageHeader
{{Template:PageHeader
| PageImage = ScoutIcon.webp
| PageImage = class-scout.webp
| PageHeader = Scout
| PageHeader = Scout
}}
}}
{{Template:ClassInfoBox
{{ClassInfoBox
| Role = Ranged
| Role = Ranged <br> Mobility
| Stats = [[Character|Agility]] <br> [[Character|Dexterity]] <br> [[Character|Luck]]
| Weapons = Bow
| Weapons = Bow <br> Slingshot
| STR = 1
| AGI = 9
| VIT = 1
| INT = 9
| DEX = 12
| LUK = 1
}}
}}
<div style="margin:1em 0; padding:1em; border-left:4px solid #7a6fb0; font-style:italic; font-size:105%; line-height:1.6; border-radius:8px; box-shadow:0 1px 3px rgba(0,0,0,0.15);">“''A swift ranged fighter who excels at mobility and precision. Perfect for players who prefer kiting, volleys, and striking from afar.''”</div>


<div style="width:100%; margin:0; padding:1em; box-sizing:border-box;">
Scouts excel in mobility and precision, wielding ranged weapons to strike enemies from afar. Designed for players who prefer agility and kiting tactics, Scouts thrive on hit-and-run strategies and sustained ranged damage. 
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Their fast movement and ability to maintain distance allow them to evade threats while delivering accurate volleys. Though less durable than front-line classes, their high dexterity ensures precision and speed in every shot.


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As a Base Class, the Scout embodies the agile ranged archetype, rewarding players who master movement and positioning in order to outmaneuver enemies.


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== Active ==
{{Skill}}


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== Passive ==
{{Passive}}


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== Attributes ==


{| class="infobox custom-table" style="float:none; width:100%; max-width:500px; font-size:90%; margin:1em auto; text-align:left;"
|-
! colspan="2" | '''Primary Attributes'''
|-
| style="font-weight:bold; width:20%; padding:6px; text-align:center;" | [[File:Dexterity.png|25px]] [[Attributes#Dexterity_(DEX)|DEX]] || style="padding:6px; text-align:left;" | The core stat for Scouts.<br />Increases ranged ATK and directly scales skills such as Force Shot and Volatile Bolt, making it the foundation of Scout damage.
|-
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Agility.png|25px]] [[Attributes#Agility_(AGI)|AGI]] || style="padding:6px; text-align:left;" | The speed engine for Scouts.<br />Improves ASPD and attack fluidity, enabling more Auto Strafe procs and smoother Strafing Volley chains.
|- class="middle-header"
! colspan="2" | '''Secondary Attributes'''
|-
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Luck.png|25px]] [[Attributes#Luck_(LUK)|LUK]] || style="padding:6px; text-align:left;" | This stat increases critical rate and critical damage.<br />Some builds experiment with LUK for burst potential, but it is generally taken after DEX and AGI requirements are met.
|-
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Vitality.png|25px]] [[Attributes#Vitality_(VIT)|VIT]] || style="padding:6px; text-align:left;" | This stat increases maximum HP and DEF.<br />Scouts may take a small amount for survivability when using Sniper’s Nest, but it is not a primary focus.
|-
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Intelligence.png|25px]] [[Attributes#Intelligence_(INT)|INT]] || style="padding:6px; text-align:left;" | This stat increases magic power and MP pool.<br />INT has no use for Scouts, as all of their skills are physical and ranged-based.
|-
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Strength.png|25px]] [[Attributes#Strength_(STR)|STR]] || style="padding:6px; text-align:left;" | This stat increases melee ATK.<br />STR is not relevant for Scouts since their kit relies entirely on ranged weapons rather than melee.
|}


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</div>
<!--
== Job Advancement ==
 
{{JobAdvancementBox
| FirstClass = Gunslinger
| SecondClass = Ranger
| ThirdClass = Jester
}}
-->
 
== Additional Guides ==
 
<!-- Hey, are you wanting to add more guides? Head here to learn about creating guides, and start your own! https://spiritvale.info/wiki/Guides:Scout_Builds -->
 
{{:Guides:Scout Builds}} 
 
== See Also ==
 
{{Template:Navbox}}
<noinclude>
[[Category:Classes]]
</noinclude>

Latest revision as of 21:45, 21 December 2025


{{#if:class-scout.webp|
|}} Scout


<templatestyles src="Template:ClassInfoBox/styles.css" />

Class Overview
Role Ranged
Mobility
Weapons Bow
Attributes
STR 1
AGI 9
VIT 1
INT 9
DEX 12
LUK 1


A swift ranged fighter who excels at mobility and precision. Perfect for players who prefer kiting, volleys, and striking from afar.

Scouts excel in mobility and precision, wielding ranged weapons to strike enemies from afar. Designed for players who prefer agility and kiting tactics, Scouts thrive on hit-and-run strategies and sustained ranged damage.

Their fast movement and ability to maintain distance allow them to evade threats while delivering accurate volleys. Though less durable than front-line classes, their high dexterity ensures precision and speed in every shot.

As a Base Class, the Scout embodies the agile ranged archetype, rewarding players who master movement and positioning in order to outmaneuver enemies.

Active

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{{#invoke:GameSkills|infobox | 1= | name= | id= }}

Passive

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{{#invoke:GamePassives|infobox | 1= | name= | id= }}

Attributes

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Primary Attributes
DEX The core stat for Scouts.
Increases ranged ATK and directly scales skills such as Force Shot and Volatile Bolt, making it the foundation of Scout damage.
AGI The speed engine for Scouts.
Improves ASPD and attack fluidity, enabling more Auto Strafe procs and smoother Strafing Volley chains.
Secondary Attributes
LUK This stat increases critical rate and critical damage.
Some builds experiment with LUK for burst potential, but it is generally taken after DEX and AGI requirements are met.
VIT This stat increases maximum HP and DEF.
Scouts may take a small amount for survivability when using Sniper’s Nest, but it is not a primary focus.
INT This stat increases magic power and MP pool.
INT has no use for Scouts, as all of their skills are physical and ranged-based.
STR This stat increases melee ATK.
STR is not relevant for Scouts since their kit relies entirely on ranged weapons rather than melee.


Additional Guides

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Here is a full list of all build guides currently for the Scout Class:


See Also

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Navigation
Classes
Base
KnightWarriorMageSummonerRogueAcolyteScout
Advanced I
Special