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Wizard: Difference between revisions

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{{Template:PageHeader
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| PageHeader = Wizard
| PageHeader = Wizard
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{{ClassInfoBox
{{ClassInfoBox
  | Role = Elemental Magic
  | Role = Elemental Magic
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  | LUK = 1
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<div style="margin:1em 0; padding:1em; background:#f7f7fa; border-left:4px solid #7a6fb0; font-style:italic; font-size:105%; line-height:1.6; border-radius:8px; box-shadow:0 1px 3px rgba(0,0,0,0.15);">“''Placeholder''”</div>
Placeholder
== General Skills ==
{{GeneralSkillInfoBox}}
== Wizard Skills ==
These skills are unique to the Wizard class.
=== Active ===
<span id="Fire-Pillar"></span> [[File:Fire Pillar.png|75px|link=]] '''Fire Pillar''' —
* '''Element:''' [[File:FireIcon.png|15px]] [[Elements#Fire|Fire]] 
* '''Max Level: 10'''
* '''Damage:''' 20% MATK per level 
* '''+MATK per INT:''' +3% per level [+423% MATK] 
* '''Hits:''' 2 
* '''Duration:''' 5 seconds 
* '''Area:''' Small 
* '''Cast Time:''' 0.75 seconds 
* '''Cost:''' 20 + 10 mana per level 


<span id="Meteor"></span> [[File:Meteor.png|75px|link=]] '''Meteor''' — Calls down a burning mass from the heavens that erupts on impact, leaving only ash and ruin. 
<div style="margin:1em 0; padding:1em; border-left:4px solid #7a6fb0; font-style:italic; font-size:105%; line-height:1.6; border-radius:8px; box-shadow:0 1px 3px rgba(0,0,0,0.15);">“''A master of elemental devastation, specializing in large AoE bursts and precise ranged spellcasting.''”</div>
* '''Element:''' [[File:FireIcon.png|15px]] [[Elements#Fire|Fire]] 
* '''Max Level: 10'''
* '''Damage:''' 200% MATK per level 
* '''+MATK per INT:''' +10% per level [+1410% MATK] 
* '''Hits:''' 1 per level 
* '''Area:''' Large 
* '''Cast Time:''' 2 + 1 seconds per level 
* '''Cooldown:''' 6 seconds 
* '''Cost:''' 40 + 20 mana per level 
* '''Debuff Applied:''' Stun 
** Cannot Attack or Move 
** Flee Disabled 
** '''Duration:''' 3 seconds 
** '''Chance:''' 15% per level 


<span id="Chain-Lightning"></span> [[File:Chain Lightning.png|75px|link=]] '''Chain Lightning''' — 
[[Mage|Mages]] who reach the pinnacle of their studies may advance to the '''Wizard''', the master of powerful and wide reaching Elemental Magic.  
* '''Element:''' [[File:WindIcon.png|15px]] [[Elements#Wind|Wind]] 
<div style="clear:both;"></div>
* '''Max Level: 10'''
* '''Damage:''' 120% MATK per level 
* '''+MATK per INT:''' +6% per level [+846% MATK] 
* '''Chains:''' 1 + 0.5 per level 
* '''Hits:''' 1 per level 
* '''Effect:''' Knockback 
* '''Cast Time:''' 0.7 seconds per level 
* '''Cooldown:''' 1 second 
* '''Cost:''' 30 + 15 mana per level 


<span id="Tempest"></span> [[File:Tempest.png|75px|link=]] '''Tempest''' — A furious windstorm erupts across the battlefield, striking and scattering all caught within. 
== How to Job Change ==
* '''Element:''' [[File:WindIcon.png|15px]] [[Elements#Wind|Wind]]
<div style="float:right; border:2px solid #372b54; border-radius:10px; box-shadow:0 2px 6px rgba(0,0,0,0.25); overflow:hidden; max-width:260px; margin:0 auto 1em auto;">
* '''Max Level: 10'''
<div style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:#fff; text-align:center; padding:6px; font-weight:bold;">Wizard Master</div>
* '''Damage:''' 50% MATK per level 
<div style="text-align:center; padding:8px;">
* '''+MATK per INT:''' +3% per level [+423% MATK] 
[[File:Wizard-Master.png|101px|link=Non-Player_Character#Wizard Master]]
* '''Hits:''' 1 per level 
<div style="font-size:90%; color:#333; margin-top:6px;">'''[[Maps#Mystic Lake|Mystic Lake]]'''</div>
* '''Effect:''' Knockback 
</div>
* '''Duration:''' 5 seconds 
</div>
* '''Area:''' Large 
* '''Cast Time:''' 2 + 1 seconds per level 
* '''Cooldown:''' 6 seconds 
* '''Cost:''' 40 + 20 mana per level 


<span id="Arcane-Sigil"></span> [[File:Arcane Sigil.png|75px|link=]] '''Arcane Sigil''' — Creates a magical zone that amplifies spell power. Each second spent inside increases MATK, but also raises all mana costs. 
To advance into the '''Wizard''' class, you must first meet the following requirements:
* '''Max Level: 10'''
* '''Cast Time:''' 0.75 seconds 
* '''Cooldown:''' 10 seconds 
* '''Cost:''' 20 mana 
* '''Buff Applied:''' Mana Overload 
** MATK: +3% per level 
** MP Cost: +15% per level 
** '''Duration:''' 1 second 


<span id="Hydro-Vortex"></span> [[File:Hydro Vortex.png|75px|link=]] '''Hydro Vortex''' — Summons a violent spiral of freezing wind and water, pulling enemies inward as the torrent rages. 
* '''Job Level 50''' as a Mage
* '''Element:''' [[File:WaterIcon.png|15px]] [[Elements#Water|Water]] 
* '''Max Level: 10'''
* '''Damage:''' 30% MATK per level 
* '''+MATK per INT:''' +2% per level [+282% MATK] 
* '''Hits:''' 1 
* '''Effect:''' Pull 
* '''Duration:''' 2 + 0.3 seconds per level 
* '''Area:''' Large 
* '''Cast Time:''' 2 + 1 seconds per level 
* '''Cooldown:''' 6 seconds 
* '''Cost:''' 30 + 15 mana per level 


<span id="Freezing-Field"></span> [[File:Freezing Field.png|75px|link=]] '''Freezing Field''' — Unleashes a flurry of jagged ice and wind, battering enemies in a sweeping storm. 
Once these requirements are met, speak to the Wizard Master to permanently upgrade your character to Wizard.
* '''Element:''' [[File:WaterIcon.png|15px]] [[Elements#Water|Water]] 
* '''Max Level: 10'''
* '''Damage:''' 50% MATK per level 
* '''+MATK per INT:''' +3% per level [+438% MATK] 
* '''Hits:''' 1 
* '''Duration:''' 5 seconds 
* '''Area:''' Large 
* '''Cast Time:''' 2 + 1 seconds per level 
* '''Cooldown:''' 6 seconds 
* '''Cost:''' 40 + 20 mana per level 
* '''Debuff Applied:''' Soak 
** Wind Resistance: −25% 
** '''Duration:''' 2 + 1 seconds per level 
* '''Debuff Applied:''' Frozen 
** Cannot Attack or Move 
** Flee Disabled 
** '''Duration:''' 2 + 1 seconds per level 
** '''Chance:''' 15% per level 


<span id="Earth-Wall"></span> [[File:Earth Wall.png|75px|link=]] '''Earth Wall''' — Creates an impassable area. 
'''Where to find the [[Non-Player_Character#Wizard Master|Wizard Master]]</span>'''
* '''Element:''' [[File:EarthIcon.png|15px]] [[Elements#Earth|Earth]]
* <span style="color:#372b54;">[[Maps#Mystic Lake|Mystic Lake]]</span>, North of the Waypoint.
* '''Max Level: 10'''
<div style="clear:both;"></div>
* '''Cast Time:''' 0.75 seconds 
* '''Cost:''' 20 + 10 mana per level 


<span id="Earthquake"></span> [[File:Earthquake.png|75px|link=]] '''Earthquake''' — 
== Active ==
* '''Element:''' [[File:EarthIcon.png|15px]] [[Elements#Earth|Earth]] 
{{Skill}}
* '''Max Level: 10'''
* '''Damage:''' 50% MATK per level 
* '''+MATK per INT:''' +3% per level [+438% MATK] 
* '''Waves:''' 1 + 0.5 per level 
* '''Hits:''' 1 per level 
* '''Area:''' Medium 
* '''Cast Time:''' 2 + 1 seconds per level 
* '''Cooldown:''' 6 seconds 
* '''Cost:''' 40 + 20 mana per level 
* '''Debuff Applied:''' Stone 
** Fire Resistance: −25% 
** '''Duration:''' 2 + 0.5 seconds per level 
* '''Debuff Applied:''' Stun 
** Cannot Attack or Move 
** Flee Disabled 
** '''Duration:''' 3 seconds 
** '''Chance:''' 15% per level


== Attributes ==
== Attributes ==
''Wizard is the advanced upgrade of Mage; stat priorities remain the same.''
''Wizard is the advanced upgrade of Mage; stat priorities remain the same.''


{| class="infobox" style="float:none; width:100%; max-width:500px; font-size:90%; border:2px solid #372b54; background:#f7f7fa; border-radius:12px; box-shadow:0 2px 6px rgba(0,0,0,0.25); margin:1em auto; text-align:left;"
{| class="infobox custom-table" style="float:none; width:100%; max-width:500px; font-size:90%; margin:1em auto; text-align:left;"
|-
|-
! colspan="2" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; text-align:center; padding:6px; font-size:110%; border-top-left-radius:10px; border-top-right-radius:10px;" |
! colspan="2" | '''Primary Attributes'''
'''Primary Attributes'''
|-
|-
| style="background:#e6e3f0; font-weight:bold; width:20%; padding:6px; border-bottom:1px solid #ccc;" | [[File:Intelligence.png|25px]] [[Attributes#Intelligence_(INT)|INT]]
| style="font-weight:bold; width:20%; padding:6px; text-align:center;" | [[File:Intelligence.png|25px]] [[Attributes#Intelligence_(INT)|INT]] || style="padding:6px; text-align:left;" | The core damage stat for Wizards.<br />Raises MATK, MP, and MDEF, cleanly scaling the power and efficiency of nearly all spells.
| style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | The core damage stat for Wizards.<br />Raises MATK, MP, and MDEF, cleanly scaling the power and efficiency of nearly all spells.
|-
|-
| style="background:#e6e3f0; font-weight:bold; padding:6px; border-bottom:1px solid #ccc;" | [[File:Dexterity.png|25px]] [[Attributes#Dexterity_(DEX)|DEX]]
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Dexterity.png|25px]] [[Attributes#Dexterity_(DEX)|DEX]] || style="padding:6px; text-align:left;" | Essential for casting responsiveness.<br />Reduces cast time (CTR) for smoother rotations; also contributes to Block when using shields.
| style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | Essential for casting responsiveness.<br />Reduces cast time (CTR) for smoother rotations; also contributes to Block when using shields.
|-
|-
| style="background:#e6e3f0; font-weight:bold; padding:6px; border-bottom:1px solid #ccc;" | [[File:Vitality.png|25px]] [[Attributes#Vitality_(VIT)|VIT]]
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Vitality.png|25px]] [[Attributes#Vitality_(VIT)|VIT]] || style="padding:6px; text-align:left;" | The backbone of Wizard survivability.<br />Increases HP and physical defense, offsetting the class’s naturally low health pool.
| style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | The backbone of Wizard survivability.<br />Increases HP and physical defense, offsetting the class’s naturally low health pool.
|-
|-
| style="background:#e6e3f0; font-weight:bold; padding:6px;" | [[File:Agility.png|25px]] [[Attributes#Agility_(AGI)|AGI]]
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Agility.png|25px]] [[Attributes#Agility_(AGI)|AGI]] || style="padding:6px; text-align:left;" | Key to faster spell chaining.<br />Reduces post-cast delay so multiple spells can be linked more quickly; ASPD/FLEE gains are incidental for casters.
| style="background:#ffffff; padding:6px; text-align:left;" | Key to faster spell chaining.<br />Reduces post-cast delay so multiple spells can be linked more quickly; ASPD/FLEE gains are incidental for casters.
|- class="middle-header"
! colspan="2" | '''Secondary Attributes'''
|-
|-
! colspan="2" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; text-align:center; padding:6px; font-size:110%;" |
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Strength.png|25px]] [[Attributes#Strength_(STR)|STR]] || style="padding:6px; text-align:left;" | Increases melee ATK for physical hits.<br />Not relevant to Wizard damage, which is spell-based.
'''Secondary Attributes'''
|-
|-
| style="background:#e6e3f0; font-weight:bold; padding:6px; border-bottom:1px solid #ccc;" | [[File:Strength.png|25px]] [[Attributes#Strength_(STR)|STR]]
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Luck.png|25px]] [[Attributes#Luck_(LUK)|LUK]] || style="padding:6px; text-align:left;" | Raises critical chance and critical damage in general.<br />Wizard spells cannot crit, so LUK doesn’t boost spell damage.
| style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | Increases melee ATK for physical hits.<br />Not relevant to Wizard damage, which is spell-based.
|-
| style="background:#e6e3f0; font-weight:bold; padding:6px;" | [[File:Luck.png|25px]] [[Attributes#Luck_(LUK)|LUK]]
| style="background:#ffffff; padding:6px; text-align:left;" | Raises critical chance and critical damage in general.<br />Wizard spells cannot crit, so LUK doesn’t boost spell damage.
|}
|}


== Additional Guides ==
== Additional Guides ==
 
{{:Guides:Wizard Builds}}
<!-- Hey, are you wanting to add more guides? Head here to learn about creating guides, and start your own! https://spiritvale.info/wiki/Guides:Wizard_Builds -->
 
{{:Guides:Wizard Builds}}


== See Also ==
== See Also ==
{{Template:Navbox}}
{{Template:Navbox}}
<noinclude>
<noinclude>
[[Category:Classes]]
[[Category:Classes]]
</noinclude>
</noinclude>

Latest revision as of 21:46, 21 December 2025


{{#if:class-wizard.webp|
|}} Wizard



<templatestyles src="Template:ClassInfoBox/styles.css" />

Class Overview
Role Elemental Magic
Weapons Staff
Attributes
STR 1
AGI 9
VIT 1
INT 12
DEX 9
LUK 1


A master of elemental devastation, specializing in large AoE bursts and precise ranged spellcasting.

Mages who reach the pinnacle of their studies may advance to the Wizard, the master of powerful and wide reaching Elemental Magic.

How to Job Change

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Wizard Master

To advance into the Wizard class, you must first meet the following requirements:

  • Job Level 50 as a Mage

Once these requirements are met, speak to the Wizard Master to permanently upgrade your character to Wizard.

Where to find the Wizard Master

Active

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{{#invoke:GameSkills|infobox | 1= | name= | id= }}

Attributes

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Wizard is the advanced upgrade of Mage; stat priorities remain the same.

Primary Attributes
INT The core damage stat for Wizards.
Raises MATK, MP, and MDEF, cleanly scaling the power and efficiency of nearly all spells.
DEX Essential for casting responsiveness.
Reduces cast time (CTR) for smoother rotations; also contributes to Block when using shields.
VIT The backbone of Wizard survivability.
Increases HP and physical defense, offsetting the class’s naturally low health pool.
AGI Key to faster spell chaining.
Reduces post-cast delay so multiple spells can be linked more quickly; ASPD/FLEE gains are incidental for casters.
Secondary Attributes
STR Increases melee ATK for physical hits.
Not relevant to Wizard damage, which is spell-based.
LUK Raises critical chance and critical damage in general.
Wizard spells cannot crit, so LUK doesn’t boost spell damage.

Additional Guides

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Here is a full list of all build guides currently for the Wizard Class:


See Also

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Navigation
Classes
Base
KnightWarriorMageSummonerRogueAcolyteScout
Advanced I
Special