Priest: Difference between revisions
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Created page with "{{Template:PageHeader | PageImage = PriestIcon.webp | PageHeader = Priest }} {{ClassInfoBox | Role = Healing<br />Support<br />Melee Holy | Weapons = Staff<br/>Mace | STR = 1 | AGI = 9 | VIT = 12 | INT = 12 | DEX = 9 | LUK = 1 }} <div style="margin:1em 0; padding:1em; border-left:4px solid #7a6fb0; font-style:italic; font-size:105%; line-height:1.6; border-radius:8px; box-shadow:0 1px 3px rgba(0,0,0,0.15);">“''Anointed guardians who mend wounds, shield allies..." Tag: wikieditor |
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| Role = Healing<br />Support<br />Melee Holy | | Role = Healing<br />Support<br />Melee Holy | ||
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<div style="margin:1em 0; padding:1em; border-left:4px solid #7a6fb0; font-style:italic; font-size:105%; line-height:1.6; border-radius:8px; box-shadow:0 1px 3px rgba(0,0,0,0.15);">“''Anointed guardians who mend wounds, shield allies, and smite darkness with sacred light.''”</div> | <div style="margin:1em 0; padding:1em; border-left:4px solid #7a6fb0; font-style:italic; font-size:105%; line-height:1.6; border-radius:8px; box-shadow:0 1px 3px rgba(0,0,0,0.15);">“''Anointed guardians who mend wounds, shield allies, and smite darkness with sacred light.''”</div> | ||
Acolytes who devote themselves to the sacred arts may advance to the '''Priest''', masters of restorative and protective magic who wield divine power to heal allies and banish darkness. Priests excel at supporting their party through blessings, healing, and Holy damage that devastates Undead and Shadow foes. They may also fight in close range using maces imbued with divine energy. | [[Acolyte|Acolytes]] who devote themselves to the sacred arts may advance to the '''Priest''', masters of restorative and protective magic who wield divine power to heal allies and banish darkness. Priests excel at supporting their party through blessings, healing, and Holy damage that devastates Undead and Shadow foes. They may also fight in close range using maces imbued with divine energy. | ||
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[[File:Priest-Master.png|100px|link=Non-Player_Character#Priest Master]] | [[File:Priest-Master.png|100px|link=Non-Player_Character#Priest Master]] | ||
<div style="font-size:90%; color:#333; margin-top:6px;">'''[[Maps#Sanctum_of_Light| | <div style="font-size:90%; color:#333; margin-top:6px;"><span style="color:#372b54;">'''[[Maps#Sanctum_of_Light|Port Town]]''' </span></div> | ||
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'''Where to find the [[Non-Player_Character#Priest Master|Priest Master]]''' | '''Where to find the [[Non-Player_Character#Priest Master|Priest Master]]''' | ||
* | * Wayfarer's Landing, southeast of the map, in front of the church. | ||
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== | == Active == | ||
{{Skill}} | |||
=== | == Passive == | ||
{{Passive}} | |||
== Attributes == | == Attributes == | ||
''Priest is the advanced upgrade of Acolyte; healing scales | ''Priest is the advanced upgrade of Acolyte; healing scales equally with INT and VIT.'' | ||
{| class="infobox custom-table" style="float:none; width:100%; max-width:500px; font-size:90%; margin:1em auto; text-align:left;" | {| class="infobox custom-table" style="float:none; width:100%; max-width:500px; font-size:90%; margin:1em auto; text-align:left;" | ||
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! colspan="2" | '''Primary Attributes''' | ! colspan="2" | '''Primary Attributes''' | ||
|- | |- | ||
| style="font-weight:bold; width:20%; padding:6px; text-align:center;" | [[File:Intelligence.png|25px]] [[Attributes#Intelligence_(INT)|INT]] || style="padding:6px; text-align:left;" | Core stat for spell power and mana pool.<br />Increases MATK and MDEF; | | style="font-weight:bold; width:20%; padding:6px; text-align:center;" | [[File:Intelligence.png|25px]] [[Attributes#Intelligence_(INT)|INT]] || style="padding:6px; text-align:left;" | Core stat for spell power and mana pool.<br />Increases MATK and MDEF; significantly improves healing potency. | ||
|- | |- | ||
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Vitality.png|25px]] [[Attributes#Vitality_(VIT)|VIT]] || style="padding:6px; text-align:left;" | | | style="font-weight:bold; padding:6px; text-align:center;" | [[File:Vitality.png|25px]] [[Attributes#Vitality_(VIT)|VIT]] || style="padding:6px; text-align:left;" | Just as important as INT for healing output.<br />Raises HP, defenses, and contributes directly to Priest healing power. | ||
|- | |- | ||
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Dexterity.png|25px]] [[Attributes#Dexterity_(DEX)|DEX]] || style="padding:6px; text-align:left;" | | | style="font-weight:bold; padding:6px; text-align:center;" | [[File:Dexterity.png|25px]] [[Attributes#Dexterity_(DEX)|DEX]] || style="padding:6px; text-align:left;" | Improves casting responsiveness.<br />Reduces cast time (CTR) and slightly increases attack speed (ASPD) for smoother spell or melee rotations. | ||
|- class="middle-header" | |- class="middle-header" | ||
! colspan="2" | '''Secondary Attributes''' | ! colspan="2" | '''Secondary Attributes''' | ||
|- | |- | ||
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Agility.png|25px]] [[Attributes#Agility_(AGI)|AGI]] || style="padding:6px; text-align:left;" | | | style="font-weight:bold; padding:6px; text-align:center;" | [[File:Agility.png|25px]] [[Attributes#Agility_(AGI)|AGI]] || style="padding:6px; text-align:left;" | Excellent for melee-oriented Priests.<br />Boosts ASPD, FLEE, and post-cast recovery speed for close-range combat builds. | ||
|- | |- | ||
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Strength.png|25px]] [[Attributes#Strength_(STR)|STR]] || style="padding:6px; text-align:left;" | Increases melee ATK; enhances Priest’s mace combat effectiveness when fighting up close. | | style="font-weight:bold; padding:6px; text-align:center;" | [[File:Strength.png|25px]] [[Attributes#Strength_(STR)|STR]] || style="padding:6px; text-align:left;" | Increases melee ATK; enhances Priest’s mace combat effectiveness when fighting up close. | ||
Latest revision as of 18:38, 3 January 2026
<templatestyles src="Template:ClassInfoBox/styles.css" />
| Class Overview | |
|---|---|
| Role | Healing Support Melee Holy |
| Weapons | Staff Mace Book |
| Attributes | |
| 1 | |
| 9 | |
| 12 | |
| 12 | |
| 9 | |
| 1 | |
Acolytes who devote themselves to the sacred arts may advance to the Priest, masters of restorative and protective magic who wield divine power to heal allies and banish darkness. Priests excel at supporting their party through blessings, healing, and Holy damage that devastates Undead and Shadow foes. They may also fight in close range using maces imbued with divine energy.
How to Job Change
editTo advance into the Priest class, you must first meet the following requirements:
- Job Level 50 as an Acolyte
Once these requirements are met, speak to the Priest Master to permanently upgrade your character to Priest.
Where to find the Priest Master
- Wayfarer's Landing, southeast of the map, in front of the church.
Active
edit{{#invoke:GameSkills|infobox | 1= | name= | id= }}
Passive
edit{{#invoke:GamePassives|infobox | 1= | name= | id= }}
Attributes
editPriest is the advanced upgrade of Acolyte; healing scales equally with INT and VIT.
| Primary Attributes | |
|---|---|
| Core stat for spell power and mana pool. Increases MATK and MDEF; significantly improves healing potency. | |
| Just as important as INT for healing output. Raises HP, defenses, and contributes directly to Priest healing power. | |
| Improves casting responsiveness. Reduces cast time (CTR) and slightly increases attack speed (ASPD) for smoother spell or melee rotations. | |
| Secondary Attributes | |
| Excellent for melee-oriented Priests. Boosts ASPD, FLEE, and post-cast recovery speed for close-range combat builds. | |
| Increases melee ATK; enhances Priest’s mace combat effectiveness when fighting up close. | |
| General crit chance/damage. May influence Turn Undead success chance and secondary melee builds. | |
Additional Guides
editHere is a full list of all build guides currently for the Priest Class: