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Scout: Difference between revisions

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{{Template:PageHeader
{{Template:PageHeader
| PageImage = ScoutIcon.webp
| PageImage = class-scout.webp
| PageHeader = Scout
| PageHeader = Scout
}}
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  | LUK = 1
  | LUK = 1
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<div style="margin:1em 0; padding:1em; background:#f7f7fa; border-left:4px solid #7a6fb0; font-style:italic; font-size:105%; line-height:1.6; border-radius:8px; box-shadow:0 1px 3px rgba(0,0,0,0.15);">“''A swift ranged fighter who excels at mobility and precision. Perfect for players who prefer kiting, volleys, and striking from afar.''”</div>
<div style="margin:1em 0; padding:1em; border-left:4px solid #7a6fb0; font-style:italic; font-size:105%; line-height:1.6; border-radius:8px; box-shadow:0 1px 3px rgba(0,0,0,0.15);">“''A swift ranged fighter who excels at mobility and precision. Perfect for players who prefer kiting, volleys, and striking from afar.''”</div>


Scouts excel in mobility and precision, wielding ranged weapons to strike enemies from afar. Designed for players who prefer agility and kiting tactics, Scouts thrive on hit-and-run strategies and sustained ranged damage.   
Scouts excel in mobility and precision, wielding ranged weapons to strike enemies from afar. Designed for players who prefer agility and kiting tactics, Scouts thrive on hit-and-run strategies and sustained ranged damage.   
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As a Base Class, the Scout embodies the agile ranged archetype, rewarding players who master movement and positioning in order to outmaneuver enemies.   
As a Base Class, the Scout embodies the agile ranged archetype, rewarding players who master movement and positioning in order to outmaneuver enemies.   
== General Skills ==
{{GeneralSkillInfoBox}}


== Scout Skills ==
== Scout Skills ==
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=== Active ===
=== Active ===
<span id="Arrow-Shower"></span> [[File:Skill-arrow-shower.webp|75px|link=]] '''Arrow Shower''' — Fires a flurry of arrows high into the air, raining down over a wide area. Enemies caught within suffer repeated strikes, forcing them to scatter.
{{Skill}}
* '''Max Level: 10'''
* '''Requires:''' Ranged
* '''Damage:''' 30% ATK per level
* [[File:Dexterity.png|15px]] [[Attributes#Dexterity_(DEX)|DEX]] Scaling: +1% ATK per level
* '''Hits:''' 2
* '''Duration:''' 2.5 + 0.5 seconds per level
* '''Area:''' Medium
* '''Cast Time:''' 1.5 seconds
* '''Cooldown:''' 4 seconds
* '''Cost:''' 10 + 5 mana per level
* '''Combo Finisher:''' +50% damage 
 
<span id="Force-Shot"></span> [[File:Skill-force-shot.webp|75px|link=]] '''Force Shot''' — A powerful shot that knocks the target back on impact.
* '''Max Level: 10'''
* '''Requires:''' Ranged
* '''Damage:''' 100% + 40% ATK per level
* [[File:Dexterity.png|15px]] [[Attributes#Dexterity_(DEX)|DEX]] Scaling: +2% ATK per level
* '''Cast Time:''' 0.5 seconds
* '''Cooldown:''' 1 second
* '''Cost:''' 3 + 1 mana per level
* '''Combo Finisher:''' +50% damage
* '''Debuff Applied:''' Knockback 
 
<span id="Mark-Target"></span> [[File:Skill-mark-target.webp|75px|link=]] '''Mark Target''' — Focus your aim on a single enemy, exposing their weak points. The target becomes Marked, reducing its ability to evade and resist critical strikes.
* '''Max Level: 5'''
* '''Cost:''' 10 mana
* '''Debuff Applied:''' Marked
** '''Crit Def:''' −10% −2% per level
** '''Total Flee:''' −10% −2% per level
** '''Duration:''' 10 + 2 seconds per level 
 
<span id="Slow-Trap"></span> [[File:Skill-slow-trap.webp|75px|link=]] '''Slow Trap''' — Unleashes a seeping pool of violet energy that spreads across the ground. Enemies who enter its grasp find their movements dragged and dulled, as though wading through shadowed mire.
* '''Max Level: 5'''
* '''Cast Time:''' 1 second
* '''Cooldown:''' 10 seconds
* '''Cost:''' 10 + 5 mana per level
* '''Combo Ready:''' 4 seconds
* '''Debuff Applied:''' Slow
** '''Move Speed:''' −50%
** '''Cast Speed:''' −25%
** '''Attack Speed:''' −25%
** '''Duration:''' 1 second 
 
<span id="Snipers-Nest"></span> [[File:Skill-sniper's-nest.webp|75px|link=]] '''Sniper’s Nest''' — Take a steady stance and ready your bow. While Sniper’s Nest is active, your attack speed and critical power rise, but your movement is hindered. Casting requires brief preparation.
* '''Max Level: 5'''
* '''Cooldown:''' 5 seconds
* '''Cost:''' 20 mana
* '''Buff Applied:''' Sniper’s Nest
** '''Attack Speed:''' +4% per level
** '''Ranged Damage:''' +4% per level
** '''Cannot Move'''
** '''Duration:''' 5 seconds 
 
<span id="Strafing-Volley"></span> [[File:Skill-strafing-volley.webp|75px|link=]] '''Strafing Volley''' — Fires a rapid sequence of arrows at a single target.
* '''Max Level: 10'''
* '''Requires:''' Ranged
* '''Damage:''' 100% + 20% ATK per level
* [[File:Agility.png|15px]] [[Attributes#Agility_(AGI)|AGI]] Scaling: +2% ATK per level
* '''Hits:''' 1 + 0.35 per level
* '''Cost:''' 3 + 1 mana per level
* '''Combo Ready:''' 4 seconds 
 
<span id="Volatile-Bolt"></span> [[File:Skill-volatile-bolt.webp|75px|link=]] '''Volatile Bolt''' — An arrow that explodes on impact, dealing area damage around the target.
* '''Max Level: 10'''
* '''Requires:''' Ranged
* '''Damage:''' 75% ATK per level
* [[File:Dexterity.png|15px]] [[Attributes#Dexterity_(DEX)|DEX]] Scaling: +4% ATK per level
* '''Area:''' Medium
* '''Cast Time:''' 1 second
* '''Cooldown:''' 4 seconds
* '''Cost:''' 10 + 5 mana per level
* '''Combo Finisher:''' +50% damage 


=== Passive ===
=== Passive ===
<span id="Auto-Strafe"></span> [[File:Skill-auto-strafe.webp|75px|link=]] '''Auto Strafe''' — Chance to autocast '''Strafing Volley''' when attacking.
{{Passive}}
* '''Max Level: 10'''
* '''Chance:''' +5% per level 
 
<span id="Precise-Aim"></span> [[File:Skill-precise-aim.webp|75px|link=]] '''Precise Aim''' — Increases range and hit rate.
* '''Max Level: 5'''
* '''Range:''' +1 per level
* '''Hit:''' +2 per level 
 
<span id="Steady-Hands"></span> [[File:Skill-steady-hands.webp|75px|link=]] '''Steady Hands''' — Improves control and precision, enhancing dexterity-based actions.
* '''Max Level: 10'''
* '''Bow ATK:''' +2 per level
* [[File:Dexterity.png|15px]] [[Attributes#Dexterity_(DEX)|DEX]]: +1 per level


== Attributes ==
== Attributes ==


{| class="infobox" style="float:none; width:100%; max-width:500px; font-size:90%; border:2px solid #372b54; background:#f7f7fa; border-radius:12px; box-shadow:0 2px 6px rgba(0,0,0,0.25); margin:1em auto; text-align:left;"
{| class="infobox custom-table" style="float:none; width:100%; max-width:500px; font-size:90%; margin:1em auto; text-align:left;"
|-
! colspan="2" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; text-align:center; padding:6px; font-size:110%; border-top-left-radius:10px; border-top-right-radius:10px;" |
'''Primary Attributes'''
|-
|-
| style="background:#e6e3f0; font-weight:bold; width:20%; padding:6px; border-bottom:1px solid #ccc;" | [[File:Dexterity.png|25px]] [[Attributes#Dexterity_(DEX)|DEX]]
! colspan="2" | '''Primary Attributes'''
| style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | The core stat for Scouts.<br />Increases ranged ATK and directly scales skills such as Force Shot and Volatile Bolt, making it the foundation of Scout damage.
|-
|-
| style="background:#e6e3f0; font-weight:bold; padding:6px; border-bottom:1px solid #ccc;" | [[File:Agility.png|25px]] [[Attributes#Agility_(AGI)|AGI]]
| style="font-weight:bold; width:20%; padding:6px; text-align:center;" | [[File:Dexterity.png|25px]] [[Attributes#Dexterity_(DEX)|DEX]] || style="padding:6px; text-align:left;" | The core stat for Scouts.<br />Increases ranged ATK and directly scales skills such as Force Shot and Volatile Bolt, making it the foundation of Scout damage.
| style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | The speed engine for Scouts.<br />Improves ASPD and attack fluidity, enabling more Auto Strafe procs and smoother Strafing Volley chains.
 
|-
|-
! colspan="2" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; text-align:center; padding:6px; font-size:110%;" |
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Agility.png|25px]] [[Attributes#Agility_(AGI)|AGI]] || style="padding:6px; text-align:left;" | The speed engine for Scouts.<br />Improves ASPD and attack fluidity, enabling more Auto Strafe procs and smoother Strafing Volley chains.
'''Secondary Attributes'''
|- class="middle-header"
! colspan="2" | '''Secondary Attributes'''
|-
|-
| style="background:#e6e3f0; font-weight:bold; padding:6px; border-bottom:1px solid #ccc;" | [[File:Luck.png|25px]] [[Attributes#Luck_(LUK)|LUK]]
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Luck.png|25px]] [[Attributes#Luck_(LUK)|LUK]] || style="padding:6px; text-align:left;" | This stat increases critical rate and critical damage.<br />Some builds experiment with LUK for burst potential, but it is generally taken after DEX and AGI requirements are met.
| style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | This stat increases critical rate and critical damage.<br />Some builds experiment with LUK for burst potential, but it is generally taken after DEX and AGI requirements are met.
|-
|-
| style="background:#e6e3f0; font-weight:bold; padding:6px; border-bottom:1px solid #ccc;" | [[File:Vitality.png|25px]] [[Attributes#Vitality_(VIT)|VIT]]
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Vitality.png|25px]] [[Attributes#Vitality_(VIT)|VIT]] || style="padding:6px; text-align:left;" | This stat increases maximum HP and DEF.<br />Scouts may take a small amount for survivability when using Sniper’s Nest, but it is not a primary focus.
| style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | This stat increases maximum HP and DEF.<br />Scouts may take a small amount for survivability when playing in Sniper’s Nest, but it is not a primary focus.
|-
|-
| style="background:#e6e3f0; font-weight:bold; padding:6px; border-bottom:1px solid #ccc;" | [[File:Intelligence.png|25px]] [[Attributes#Intelligence_(INT)|INT]]
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Intelligence.png|25px]] [[Attributes#Intelligence_(INT)|INT]] || style="padding:6px; text-align:left;" | This stat increases magic power and MP pool.<br />INT has no use for Scouts, as all of their skills are physical and ranged-based.
| style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | This stat increases magic power and MP pool.<br />INT has no use for Scouts, as all of their skills are physical and ranged-based.
|-
|-
| style="background:#e6e3f0; font-weight:bold; padding:6px; border-bottom:1px solid #ccc;" | [[File:Strength.png|25px]] [[Attributes#Strength_(STR)|STR]]
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Strength.png|25px]] [[Attributes#Strength_(STR)|STR]] || style="padding:6px; text-align:left;" | This stat increases melee ATK.<br />STR is not relevant for Scouts since their kit relies entirely on ranged weapons rather than melee.
| style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | This stat increases melee ATK.<br />STR is not relevant for Scouts since their kit relies entirely on ranged weapons rather than melee.
|}
|}


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