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<div style="margin:1em 0; padding:1em; background:#f7f7fa; border-left:4px solid #7a6fb0; font-style:italic; font-size:105%; line-height:1.6; border-radius:8px; box-shadow:0 1px 3px rgba(0,0,0,0.15);">“''A master of elemental devastation, specializing in large AoE bursts and precise ranged spellcasting.''”</div>
<div style="margin:1em 0; padding:1em; border-left:4px solid #7a6fb0; font-style:italic; font-size:105%; line-height:1.6; border-radius:8px; box-shadow:0 1px 3px rgba(0,0,0,0.15);">“''A master of elemental devastation, specializing in large AoE bursts and precise ranged spellcasting.''”</div>


Mages who reach the pinnacle of their studies may advance to the '''Wizard''', the master of powerful and wide reaching Elemental Magic.  
[[Mage|Mages]] who reach the pinnacle of their studies may advance to the '''Wizard''', the master of powerful and wide reaching Elemental Magic.  
<div style="clear:both;"></div>


== How to Job Change ==
== How to Job Change ==
<div style="float:right; border:2px solid #372b54; background:#f0f2f8; border-radius:10px; box-shadow:0 2px 6px rgba(0,0,0,0.25); overflow:hidden; max-width:260px; margin:0 auto 1em auto;">
<div style="float:right; border:2px solid #372b54; border-radius:10px; box-shadow:0 2px 6px rgba(0,0,0,0.25); overflow:hidden; max-width:260px; margin:0 auto 1em auto;">
<div style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:#fff; text-align:center; padding:6px; font-weight:bold;">Wizard Master</div>
<div style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:#fff; text-align:center; padding:6px; font-weight:bold;">Wizard Master</div>
<div style="text-align:center; padding:8px;">
<div style="text-align:center; padding:8px;">
[[File:Wizard-Master.png|100px|link=Non-Player_Character#Wizard Master]]
[[File:Wizard-Master.png|101px|link=Non-Player_Character#Wizard Master]]
<div style="font-size:90%; color:#333; margin-top:6px;">'''[[Maps#Mystic Lake|Mystic Lake]]'''</div>
<div style="font-size:90%; color:#333; margin-top:6px;">'''[[Maps#Mystic Lake|Mystic Lake]]'''</div>
</div>
</div>
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* <span style="color:#372b54;">[[Maps#Mystic Lake|Mystic Lake]]</span>, North of the Waypoint.
* <span style="color:#372b54;">[[Maps#Mystic Lake|Mystic Lake]]</span>, North of the Waypoint.
<div style="clear:both;"></div>
<div style="clear:both;"></div>
== General Skills ==
{{GeneralSkillInfoBox}}


== Wizard Skills ==
== Wizard Skills ==
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=== Active ===
=== Active ===
<span id="Fire-Pillar"></span> [[File:Fire Pillar.png|75px|link=]] '''Fire Pillar''' —
{{Skill}}
* '''Element:''' [[File:FireIcon.png|15px]] [[Elements#Fire|Fire]]
* '''Max Level:''' 10
* '''Damage:''' 20% MATK per level
* +3% MATK per [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
* '''Hits:''' 2
* '''Duration:''' 5 seconds
* '''Area:''' Small
* '''Cast Time:''' 0.75 seconds
* '''Cost:''' 20 + 10 mana per level
 
<span id="Meteor"></span> [[File:Meteor.png|75px|link=]] '''Meteor''' — Calls down a burning mass from the heavens that erupts on impact, leaving only ash and ruin.
* '''Element:''' [[File:FireIcon.png|15px]] [[Elements#Fire|Fire]]
* '''Max Level:''' 10
* '''Damage:''' 200% MATK per level
* +10% MATK per [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
* '''Hits:''' 1 per level
* '''Area:''' Large
* '''Cast Time:''' 2 + 1 seconds per level
* '''Cooldown:''' 6 seconds
* '''Cost:''' 40 + 20 mana per level
* '''Debuff Applied:''' Stun
** Cannot Attack or Move
** Flee Disabled
** '''Duration:''' 3 seconds
** '''Chance:''' 15% per level
 
<span id="Chain-Lightning"></span> [[File:Chain Lightning.png|75px|link=]] '''Chain Lightning''' —
* '''Element:''' [[File:WindIcon.png|15px]] [[Elements#Wind|Wind]]
* '''Max Level:''' 10
* '''Damage:''' 120% MATK per level
* +6% MATK per [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
* '''Chains:''' 1 + 0.5 per level
* '''Hits:''' 1 per level
* '''Effect:''' Knockback
* '''Cast Time:''' 0.7 seconds per level
* '''Cooldown:''' 1 second
* '''Cost:''' 30 + 15 mana per level
 
<span id="Tempest"></span> [[File:Tempest.png|75px|link=]] '''Tempest''' — A furious windstorm erupts across the battlefield, striking and scattering all caught within.
* '''Element:''' [[File:WindIcon.png|15px]] [[Elements#Wind|Wind]]
* '''Max Level:''' 10
* '''Damage:''' 50% MATK per level
* +3% MATK per [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
* '''Hits:''' 1 per level
* '''Effect:''' Knockback
* '''Duration:''' 5 seconds
* '''Area:''' Large
* '''Cast Time:''' 2 + 1 seconds per level
* '''Cooldown:''' 6 seconds
* '''Cost:''' 40 + 20 mana per level
 
<span id="Arcane-Sigil"></span> [[File:Arcane Sigil.png|75px|link=]] '''Arcane Sigil''' — Creates a magical zone that amplifies spell power. Each second spent inside increases MATK, but also raises all mana costs.
* '''Max Level:''' 10
* '''Cast Time:''' 0.75 seconds
* '''Cooldown:''' 10 seconds
* '''Cost:''' 20 mana
* '''Buff Applied:''' Mana Overload
** MATK: +3% per level
** MP Cost: +15% per level
** '''Duration:''' 1 second
 
<span id="Hydro-Vortex"></span> [[File:Hydro Vortex.png|75px|link=]] '''Hydro Vortex''' — Summons a violent spiral of freezing wind and water, pulling enemies inward as the torrent rages.
* '''Element:''' [[File:WaterIcon.png|15px]] [[Elements#Water|Water]]
* '''Max Level:''' 10
* '''Damage:''' 30% MATK per level
* +2% MATK per [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
* '''Hits:''' 1
* '''Effect:''' Pull
* '''Duration:''' 2 + 0.3 seconds per level
* '''Area:''' Large
* '''Cast Time:''' 2 + 1 seconds per level
* '''Cooldown:''' 6 seconds
* '''Cost:''' 30 + 15 mana per level
 
<span id="Freezing-Field"></span> [[File:Freezing Field.png|75px|link=]] '''Freezing Field''' — Unleashes a flurry of jagged ice and wind, battering enemies in a sweeping storm.
* '''Element:''' [[File:WaterIcon.png|15px]] [[Elements#Water|Water]]
* '''Max Level:''' 10
* '''Damage:''' 50% MATK per level
* +3% MATK per [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
* '''Hits:''' 1
* '''Duration:''' 5 seconds
* '''Area:''' Large
* '''Cast Time:''' 2 + 1 seconds per level
* '''Cooldown:''' 6 seconds
* '''Cost:''' 40 + 20 mana per level
* '''Debuff Applied:''' Soak
** Wind Resistance: −25%
** '''Duration:''' 2 + 1 seconds per level
* '''Debuff Applied:''' Frozen
** Cannot Attack or Move
** Flee Disabled
** '''Duration:''' 2 + 1 seconds per level
** '''Chance:''' 15% per level
 
<span id="Earth-Wall"></span> [[File:Earth Wall.png|75px|link=]] '''Earth Wall''' — Creates an impassable area.
* '''Element:''' [[File:EarthIcon.png|15px]] [[Elements#Earth|Earth]]
* '''Max Level:''' 10
* '''Cast Time:''' 0.75 seconds
* '''Cost:''' 20 + 10 mana per level
 
<span id="Earthquake"></span> [[File:Earthquake.png|75px|link=]] '''Earthquake''' —
* '''Element:''' [[File:EarthIcon.png|15px]] [[Elements#Earth|Earth]]
* '''Max Level:''' 10
* '''Damage:''' 50% MATK per level
* +3% MATK per [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
* '''Waves:''' 1 + 0.5 per level
* '''Hits:''' 1 per level
* '''Area:''' Medium
* '''Cast Time:''' 2 + 1 seconds per level
* '''Cooldown:''' 6 seconds
* '''Cost:''' 40 + 20 mana per level
* '''Debuff Applied:''' Stone
** Fire Resistance: −25%
** '''Duration:''' 2 + 0.5 seconds per level
* '''Debuff Applied:''' Stun
** Cannot Attack or Move
** Flee Disabled
** '''Duration:''' 3 seconds
** '''Chance:''' 15% per level


== Attributes ==
== Attributes ==
''Wizard is the advanced upgrade of Mage; stat priorities remain the same.''
''Wizard is the advanced upgrade of Mage; stat priorities remain the same.''


{| class="infobox" style="float:none; width:100%; max-width:500px; font-size:90%; border:2px solid #372b54; background:#f7f7fa; border-radius:12px; box-shadow:0 2px 6px rgba(0,0,0,0.25); margin:1em auto; text-align:left;"
{| class="infobox custom-table" style="float:none; width:100%; max-width:500px; font-size:90%; margin:1em auto; text-align:left;"
|-
! colspan="2" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; text-align:center; padding:6px; font-size:110%; border-top-left-radius:10px; border-top-right-radius:10px;" | '''Primary Attributes'''
|-
|-
| style="background:#e6e3f0; font-weight:bold; width:20%; padding:6px; border-bottom:1px solid #ccc;" | [[File:Intelligence.png|25px]] [[Attributes#Intelligence_(INT)|INT]]
! colspan="2" | '''Primary Attributes'''
| style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | The core damage stat for Wizards.<br />Raises MATK, MP, and MDEF, cleanly scaling the power and efficiency of nearly all spells.
|-
|-
| style="background:#e6e3f0; font-weight:bold; padding:6px; border-bottom:1px solid #ccc;" | [[File:Dexterity.png|25px]] [[Attributes#Dexterity_(DEX)|DEX]]
| style="font-weight:bold; width:20%; padding:6px; text-align:center;" | [[File:Intelligence.png|25px]] [[Attributes#Intelligence_(INT)|INT]] || style="padding:6px; text-align:left;" | The core damage stat for Wizards.<br />Raises MATK, MP, and MDEF, cleanly scaling the power and efficiency of nearly all spells.
| style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | Essential for casting responsiveness.<br />Reduces cast time (CTR) for smoother rotations; also contributes to Block when using shields.
|-
|-
| style="background:#e6e3f0; font-weight:bold; padding:6px; border-bottom:1px solid #ccc;" | [[File:Vitality.png|25px]] [[Attributes#Vitality_(VIT)|VIT]]
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Dexterity.png|25px]] [[Attributes#Dexterity_(DEX)|DEX]] || style="padding:6px; text-align:left;" | Essential for casting responsiveness.<br />Reduces cast time (CTR) for smoother rotations; also contributes to Block when using shields.
| style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | The backbone of Wizard survivability.<br />Increases HP and physical defense, offsetting the class’s naturally low health pool.
|-
|-
| style="background:#e6e3f0; font-weight:bold; padding:6px;" | [[File:Agility.png|25px]] [[Attributes#Agility_(AGI)|AGI]]
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Vitality.png|25px]] [[Attributes#Vitality_(VIT)|VIT]] || style="padding:6px; text-align:left;" | The backbone of Wizard survivability.<br />Increases HP and physical defense, offsetting the class’s naturally low health pool.
| style="background:#ffffff; padding:6px; text-align:left;" | Key to faster spell chaining.<br />Reduces post-cast delay so multiple spells can be linked more quickly; ASPD/FLEE gains are incidental for casters.
|-
|-
! colspan="2" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; text-align:center; padding:6px; font-size:110%;" | '''Secondary Attributes'''
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Agility.png|25px]] [[Attributes#Agility_(AGI)|AGI]] || style="padding:6px; text-align:left;" | Key to faster spell chaining.<br />Reduces post-cast delay so multiple spells can be linked more quickly; ASPD/FLEE gains are incidental for casters.
|- class="middle-header"
! colspan="2" | '''Secondary Attributes'''
|-
|-
| style="background:#e6e3f0; font-weight:bold; padding:6px; border-bottom:1px solid #ccc;" | [[File:Strength.png|25px]] [[Attributes#Strength_(STR)|STR]]
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Strength.png|25px]] [[Attributes#Strength_(STR)|STR]] || style="padding:6px; text-align:left;" | Increases melee ATK for physical hits.<br />Not relevant to Wizard damage, which is spell-based.
| style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | Increases melee ATK for physical hits.<br />Not relevant to Wizard damage, which is spell-based.
|-
|-
| style="background:#e6e3f0; font-weight:bold; padding:6px;" | [[File:Luck.png|25px]] [[Attributes#Luck_(LUK)|LUK]]
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Luck.png|25px]] [[Attributes#Luck_(LUK)|LUK]] || style="padding:6px; text-align:left;" | Raises critical chance and critical damage in general.<br />Wizard spells cannot crit, so LUK doesn’t boost spell damage.
| style="background:#ffffff; padding:6px; text-align:left;" | Raises critical chance and critical damage in general.<br />Wizard spells cannot crit, so LUK doesn’t boost spell damage.
|}
|}



Latest revision as of 21:59, 12 December 2025

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Wizard



Class Overview
Role Elemental Magic
Weapons Staff
Attributes
STR 1
AGI 9
VIT 1
INT 12
DEX 9
LUK 1




A master of elemental devastation, specializing in large AoE bursts and precise ranged spellcasting.

Mages who reach the pinnacle of their studies may advance to the Wizard, the master of powerful and wide reaching Elemental Magic.

How to Job Change

edit edit source
Wizard Master

To advance into the Wizard class, you must first meet the following requirements:

  • Job Level 50 as a Mage

Once these requirements are met, speak to the Wizard Master to permanently upgrade your character to Wizard.

Where to find the Wizard Master

These skills are unique to the Wizard class.

Arcane Sigil
Creates a Magic zone that amplifies spell power. Each second spent inside increases MATK, but also raises all mana costs.
General
Max level10
ClassesWizard
Type
Damage typeNone
ElementNeutral
TargetAlly
Cast typeNone
Mechanics
AreaSize: Medium
Distance: Base 4
Effective: 4
Autocast multiplier1
TimingCooldown: Base 6
Duration: Base 2, 1 / Lv
Resource costMP: Base 20
Special mechanicsMax Instances – Base 1
Status effects
AppliesTarget – Mana Overload (Duration Base 4, Chance Base 1)
Chain Lightning
Unleashes a bolt of lightning that arcs between enemies, chaining to additional targets.
General
Max level10
ClassesWizard
MonstersCat Bolt, Storm Turtle, Stormcoil
Type
Damage typeMagic
ElementWind
TargetEnemy
Cast typeTarget
Mechanics
Range12
Autocast multiplier0.5
TimingCast Time: 0.5 / Lv
Cooldown: Base 1
Duration: Base 5
Resource costMP: Base 30, 15 / Lv
Special mechanicsChains – Base 1, 0.5 / Lv
Velocity – Base 60
Knockback – 1 / Lv
Hits – 1 / Lv
Damage and scaling
Main damageDamage – 1.2% / Lv, MATK-based
ScalingIntelligence – 6%, MATK-based
Earth Wall
Raises a wall of solid stone from the ground, obstructing foes and shaping the battlefield.
General
Max level10
ClassesWizard
MonstersTurtle Champion
Type
Damage typeNone
ElementEarth
TargetEnemy
Cast typeGround
Mechanics
Range12
AreaSize: Medium
Distance: Base 5
Effective: 5
Autocast multiplier1
TimingDuration: Base 2, 1 / Lv
Resource costMP: Base 20, 10 / Lv
Special mechanicsWall – Base 1
Max Instances – Base 3
Status effects
AppliesTarget – Fire Exposure (Duration Base 10, Chance Base 1)
Earthquake
Shakes the ground with devastating tremors, toppling and stunning all enemies caught in the upheaval.
General
Max level10
ClassesWizard
MonstersCactus King, Goblin King, Goblin Warchief, Mega Ice Golem, Turtle Champion
Type
Damage typeMagic
ElementEarth
TargetEnemy
Cast typeGround
Mechanics
Range12
AreaSize: Medium
Distance: Base 3
Effective: 3
Autocast multiplier1
TimingCast Time: 0.8 / Lv
Cooldown: Base 6
Duration: Base 3
Resource costMP: Base 40, 20 / Lv
Special mechanicsVelocity – Base 10
Instances – Base 1, 0.5 / Lv
Hits – 1 / Lv
Damage and scaling
Main damageDamage – 0.5% / Lv, MATK-based
ScalingIntelligence – 3%, MATK-based
Modifiers
FlagsCombat: Pierce
Status effects
AppliesTarget – Stun (Duration Base 3, Chance 0.15 / Lv)
Target – Fire Exposure (Duration Base 10, Chance Base 1)
Fire Pillar
Summons a pillar of flame that erupts from the ground, searing enemies caught within its blaze.
General
Max level10
ClassesWizard
MonstersFire Mage, Goblin Warchief, Imp Devil, Nose Robot, Nozzle Robot, Snout Robot, Solar Turtle
Type
Damage typeMagic
ElementFire
TargetEnemy
Cast typeGround
Mechanics
Range12
AreaSize: Medium
Distance: Base 3
Effective: 3
Autocast multiplier1
TimingCast Time: Base 0.25
Duration: Base 5
Resource costMP: Base 20, 10 / Lv
Special mechanicsMax Instances – Base 3
Hits – Base 2
Damage and scaling
Main damageDamage – 0.2% / Lv, MATK-based
ScalingIntelligence – 3%, MATK-based
Status effects
AppliesTarget – Water Exposure (Duration Base 10, Chance Base 1)
Freezing Field
Unleashes a flurry of jagged ice, freezing and battering enemies in its wake.
General
Max level10
ClassesWizard
MonstersHydro Turtle, Ice Mage, Mega Ice Golem
Type
Damage typeMagic
ElementWater
TargetEnemy
Cast typeGround
Mechanics
Range12
AreaSize: Large
Distance: Base 7
Effective: 7
Autocast multiplier1
TimingCast Time: 0.8 / Lv
Cooldown: Base 6
Duration: Base 5
Resource costMP: Base 40, 20 / Lv
Special mechanicsHits – Base 1
Damage and scaling
Main damageDamage – 0.8% / Lv, MATK-based
ScalingIntelligence – 4%, MATK-based
Status effects
AppliesTarget – Frozen (Duration Base 2, 1 / Lv, Chance Base 0.5, 0.05 / Lv)
Target – Wind Exposure (Duration Base 10, Chance Base 1)
Hydro Vortex
Unleashes a violent spiral of water, dragging enemies into its raging current.
General
Max level10
ClassesWizard
MonstersElder Wisp Blue, Hermit King, Hydro Turtle, Ice Mage, Mega Ice Golem, Octopus
Type
Damage typeMagic
ElementWater
TargetEnemy
Cast typeGround
Mechanics
Range12
AreaSize: Large
Distance: Base 7
Effective: 7
Autocast multiplier1
TimingCast Time: 0.6 / Lv
Cooldown: Base 6
Duration: Base 2, 0.3 / Lv
Effect Cast Time: 0.4
Resource costMP: Base 30, 15 / Lv
Special mechanicsPull – Base 3
Hits – Base 1
Damage and scaling
Main damageDamage – 0.6% / Lv, MATK-based
ScalingIntelligence – 3%, MATK-based
Status effects
AppliesTarget – Wind Exposure (Duration Base 10, Chance Base 1)
Meteor
Calls down a burning mass from the heavens that explodes on impact, reducing the battlefield to ash.
General
Max level10
ClassesWizard
MonstersElder Wisp Yellow, Imp Devil, Solar Turtle
Type
Damage typeMagic
ElementFire
TargetEnemy
Cast typeGround
Mechanics
Range12
AreaSize: Large
Distance: Base 7
Effective: 7
Autocast multiplier1
TimingCast Time: 0.8 / Lv
Cooldown: Base 6
Effect Cast Time: 0.4
Damage Delay: 0.3
Resource costMP: Base 40, 20 / Lv
Special mechanicsHits – 1 / Lv
Damage and scaling
Main damageDamage – 3% / Lv, MATK-based
ScalingIntelligence – 15%, MATK-based
Status effects
AppliesTarget – Stun (Duration Base 3, Chance 0.15 / Lv)
Target – Water Exposure (Duration Base 10, Chance Base 1)
Tempest
A furious gale tears across the battlefield, scattering and striking all caught in its path.
General
Max level10
ClassesWizard
MonstersCat Bolt, Goblin Warchief, Storm Turtle, Stormcoil
Type
Damage typeMagic
ElementWind
TargetEnemy
Cast typeGround
Mechanics
Range12
AreaSize: Large
Distance: Base 7
Effective: 7
Autocast multiplier1
TimingCast Time: 0.6 / Lv
Cooldown: Base 6
Duration: Base 5
Resource costMP: Base 40, 20 / Lv
Special mechanicsKnockback – Base 6
Hits – 1 / Lv
Damage and scaling
Main damageDamage – 0.8% / Lv, MATK-based
ScalingIntelligence – 4%, MATK-based
Status effects
AppliesTarget – Earth Exposure (Duration Base 10, Chance Base 1)

Wizard is the advanced upgrade of Mage; stat priorities remain the same.

Primary Attributes
INT The core damage stat for Wizards.
Raises MATK, MP, and MDEF, cleanly scaling the power and efficiency of nearly all spells.
DEX Essential for casting responsiveness.
Reduces cast time (CTR) for smoother rotations; also contributes to Block when using shields.
VIT The backbone of Wizard survivability.
Increases HP and physical defense, offsetting the class’s naturally low health pool.
AGI Key to faster spell chaining.
Reduces post-cast delay so multiple spells can be linked more quickly; ASPD/FLEE gains are incidental for casters.
Secondary Attributes
STR Increases melee ATK for physical hits.
Not relevant to Wizard damage, which is spell-based.
LUK Raises critical chance and critical damage in general.
Wizard spells cannot crit, so LUK doesn’t boost spell damage.

Additional Guides

edit edit source

Here is a full list of all build guides currently for the Wizard Class:


Classes
Base KnightWarriorMageSummonerRogueAcolyteScout
Advanced I WizardShinobiPriestPaladin
Game Systems
Character ClassesAttributesSkillsStorageCoin
Items ConsumablesEquipmentCardsArtifactsMaterials
Combat Dodge RollElementsMonstersArena
World WaypointsMapsNon-Player CharactersRefinementCrafting