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| {{Template:PageHeader | | {{Template:PageHeader |
| | PageImage = RogueIcon.webp | | | PageImage = class-rogue.webp |
| | PageHeader = Rogue | | | PageHeader = Rogue |
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| As a Base Class, the Rogue introduces players to cunning melee gameplay, where creativity and timing turn agility into a deadly weapon. | | As a Base Class, the Rogue introduces players to cunning melee gameplay, where creativity and timing turn agility into a deadly weapon. |
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| == General Skills == | | == Active == |
| {{GeneralSkillInfoBox}} | | {{Skill}} |
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| == Rogue Skills == | | == Passive == |
| These skills are unique to the Rogue class.
| | {{Passive}} |
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| === Active ===
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| <span id="Blade-Dance"></span> [[File:Skill-blade-dance.webp|75px|link=]] '''Blade Dance''' — Unleashes a flurry of strikes around you.
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| * '''Max Level:''' 10
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| * '''Requires:''' Dagger, Sword
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| * '''Damage:''' 75% ATK per level
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| * +4% ATK per [[File:Agility.png|15px]] [[Attributes#Agility_(AGI)|AGI]] per level
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| * '''Hits:''' 4
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| * '''Area:''' Large
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| * '''Cooldown:''' 3 seconds
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| * '''Cost:''' 10 + 5 mana per level
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| * '''Combo Finisher:''' +50% damage
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| <span id="Cloaking"></span> [[File:Skill-cloaking.webp|75px|link=]] '''Cloaking''' — Wraps the body in shifting shadows, blending seamlessly with the surroundings. While cloaked, movement is hidden from sight until the veil is broken by attack or skill use.
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| * '''Max Level:''' 5
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| * '''Cooldown:''' 3 seconds
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| * '''Cost:''' 20 mana
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| * '''Combo Ready:''' 4 seconds
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| * '''Buff Applied:''' Cloaking
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| ** Grants invisibility (detectable by bosses and shadow monsters)
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| ** '''Move Speed:''' −25% + 5% per level
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| ** '''Crit:''' +10 per level
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| ** '''Duration:''' 10 + 4 seconds per level
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| <span id="Enchant-Poison"></span> [[File:Skill-enchant-poison.webp|75px|link=]] '''Enchant Poison''' — A venomous sheen coats the blade, each strike delivering a silent death.
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| * '''Max Level:''' 5
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| * '''Element:''' [[File:PoisonIcon.png|15px]] [[Elements#Poison|Poison]]
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| * '''Cost:''' 20 mana
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| * '''Buff Applied:''' Enchant Poison
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| ** Applies [[File:PoisonIcon.png|15px]] [[Elements#Poison|Poison]] on basic attacks; critical hits apply 2 stacks
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| ** '''Duration:''' 60 seconds per level
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| * '''Debuff Applied:''' [[File:PoisonIcon.png|15px]] [[Elements#Poison|Poison]]
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| ** Deals stacking damage over time
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| ** '''Duration:''' 5 seconds
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| <span id="Lightning-Reflexes"></span> [[File:Skill-lightning-reflexes.webp|75px|link=]] '''Lightning Reflexes''' — Movement becomes instinct, action becomes lightning.
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| * '''Max Level:''' 5
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| * '''Cost:''' 20 mana
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| * '''Buff Applied:''' Lightning Reflexes
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| ** '''Attack Speed:''' +6% per level
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| ** '''Flee:''' +1 per level
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| ** '''Duration:''' 60 seconds per level
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| <span id="Shadow-Step"></span> [[File:Skill-shadow-step.webp|75px|link=]] '''Shadow Step''' — Teleports behind a target and strikes.
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| * '''Max Level:''' 10
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| * '''Damage:''' 50% ATK per level
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| * +3% ATK per [[File:Agility.png|15px]] [[Attributes#Agility_(AGI)|AGI]] per level
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| * '''Hits:''' 2
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| * '''Cooldown:''' 2 seconds
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| * '''Cost:''' 5 + 2 mana per level
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| * '''Combo Finisher:''' +50% damage
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| <span id="Smoke-Screen"></span> [[File:Skill-smoke-screen.webp|75px|link=]] '''Smoke Screen''' — Creates a blinding mist.
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| * '''Max Level:''' 5
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| * '''Cooldown:''' 10 seconds
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| * '''Cost:''' 20 mana
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| * '''Combo Ready:''' 4 seconds
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| * '''Buff Applied:''' Elusive
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| ** '''Chance to dodge attacks & targeted skills:''' +25%
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| ** '''Duration:''' 2 seconds
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| <span id="Venom-Strike"></span> [[File:Skill-venom-strike.webp|75px|link=]] '''Venom Strike''' — Strikes a target with a chance to inflict poison.
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| * '''Max Level:''' 10
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| * '''Element:''' [[File:PoisonIcon.png|15px]] [[Elements#Poison|Poison]]
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| * '''Damage:''' 100% + 20% ATK per level
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| * +2% ATK per [[File:Agility.png|15px]] [[Attributes#Agility_(AGI)|AGI]] per level
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| * '''Combo Ready:''' 4 seconds
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| * '''Cost:''' 3 + 1 mana per level
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| * '''Debuff Applied:''' [[File:PoisonIcon.png|15px]] [[Elements#Poison|Poison]]
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| ** Deals stacking damage over time
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| ** '''Duration:''' 5 seconds
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| ** '''Chance:''' 50% + 5% per level
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| === Passive ===
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| <span id="Dagger-Mastery"></span> [[File:Skill-dagger-mastery.webp|75px|link=]] '''Dagger Mastery''' — Enhances attack power of daggers and swords. Increases attack speed.
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| * '''Max Level:''' 10
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| * '''Dagger ATK:''' +2 per level
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| * '''Sword ATK:''' +2 per level
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| * '''Double Attack:''' +3% per level
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| <span id="Dual-Wield-Mastery"></span> [[File:Skill-dual-wield-mastery.webp|75px|link=]] '''Dual Wield Mastery''' — Unlocks the ability to wield a weapon in each hand.
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| * '''Max Level:''' 5
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| * '''Dual Wield ATK/MATK:''' 50% + 10% per level
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| == Attributes == | | == Attributes == |
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| {| class="infobox" style="float:none; width:100%; max-width:500px; font-size:90%; border:2px solid #372b54; border-radius:12px; box-shadow:0 2px 6px rgba(0,0,0,0.25); margin:1em auto; text-align:left;" | | {| class="infobox custom-table" style="float:none; width:100%; max-width:500px; font-size:90%; margin:1em auto; text-align:left;" |
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| ! colspan="2" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; text-align:center; padding:6px; font-size:110%; border-top-left-radius:10px; border-top-right-radius:10px;" | | | ! colspan="2" | '''Primary Attributes''' |
| '''Primary Attributes''' | |
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| | style="font-weight:bold; width:20%; padding:6px; border-bottom:1px solid #555; text-align:center;" | [[File:Agility.png|25px]] [[Attributes#Agility_(AGI)|AGI]] | | | style="font-weight:bold; width:20%; padding:6px; text-align:center;" | [[File:Agility.png|25px]] [[Attributes#Agility_(AGI)|AGI]] || style="padding:6px; text-align:left;" | The defining stat for Rogues.<br />Directly increases attack speed, enhances fluidity of combos, and scales the majority of Rogue skills for higher sustained DPS. |
| | style="padding:6px; border-bottom:1px solid #555; text-align:left;" | The core stat for Rogues.<br />Raises ASPD and FLEE and scales many Rogue skills, enabling faster hit cadence, more frequent poison applications, and stronger overall DPS. | |
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| | style="font-weight:bold; padding:6px; border-bottom:1px solid #555; text-align:center;" | [[File:Strength.png|25px]] [[Attributes#Strength_(STR)|STR]] | | | style="font-weight:bold; padding:6px; text-align:center;" | [[File:Dexterity.png|25px]] [[Attributes#Dexterity_(DEX)|DEX]] || style="padding:6px; text-align:left;" | Provides accuracy to reliably hit agile enemies with FLEE.<br />Also grants a small amount of extra ASPD to support smoother rotations. |
| | style="padding:6px; border-bottom:1px solid #555; text-align:left;" | The primary damage amplifier after AGI.<br />Increases base melee ATK and weapon damage; most Rogue abilities scale with AGI rather than STR, so invest here second to push raw hit/skill numbers higher. | |
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| | style="font-weight:bold; padding:6px; border-bottom:1px solid #555; text-align:center;" | [[File:Vitality.png|25px]] [[Attributes#Vitality_(VIT)|VIT]] | | | style="font-weight:bold; padding:6px; text-align:center;" | [[File:Luck.png|25px]] [[Attributes#Luck_(LUK)|LUK]] || style="padding:6px; text-align:left;" | Increases both crit chance and crit damage.<br />Helps amplify overall DPS, especially for crit-focused Rogue builds. |
| | style="padding:6px; border-bottom:1px solid #555; text-align:left;" | The survival backbone for Rogues.<br />Adds HP and DEF, improving durability during farming and boss fights where close-range combat and lighter AoE increase risk. | |
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| | style="font-weight:bold; padding:6px; text-align:center;" | [[File:Luck.png|25px]] [[Attributes#Luck_(LUK)|LUK]] | | | style="font-weight:bold; padding:6px; text-align:center;" | [[File:Strength.png|25px]] [[Attributes#Strength_(STR)|STR]] || style="padding:6px; text-align:left;" | Contributes to auto-attack power and physical scaling.<br />Works alongside AGI to improve poison damage and basic attack pressure. |
| | style="padding:6px; text-align:left;" | The crit tuner for Rogues.<br />Boosts critical chance and critical damage, sharpening endgame burst and making dagger and poison damage more consistently lethal. | | |- class="middle-header" |
| | ! colspan="2" | '''Secondary Attributes''' |
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| ! colspan="2" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; text-align:center; padding:6px; font-size:110%;" |
| | | style="font-weight:bold; padding:6px; text-align:center;" | [[File:Vitality.png|25px]] [[Attributes#Vitality_(VIT)|VIT]] || style="padding:6px; text-align:left;" | Enhances survivability by increasing HP and physical defense.<br />Useful for Rogues who play aggressively or engage frequently in melee range. |
| '''Secondary Attributes'''
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| | style="font-weight:bold; padding:6px; border-bottom:1px solid #555; text-align:center;" | [[File:Dexterity.png|25px]] [[Attributes#Dexterity_(DEX)|DEX]]
| | | style="font-weight:bold; padding:6px; text-align:center;" | [[File:Intelligence.png|25px]] [[Attributes#Intelligence_(INT)|INT]] || style="padding:6px; text-align:left;" | Expands MP for more frequent skill usage.<br />A minor stat overall, but can improve comfort during longer encounters. |
| | style="padding:6px; border-bottom:1px solid #555; text-align:left;" | Provides HIT, ranged ATK, block, and CTR bonuses.<br />Situational for Rogues—useful only for specific accuracy or block thresholds; not a primary investment for dagger/poison builds.
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| | style="font-weight:bold; padding:6px; text-align:center;" | [[File:Intelligence.png|25px]] [[Attributes#Intelligence_(INT)|INT]] | |
| | style="padding:6px; text-align:left;" | Increases MATK, MP, and MDEF in general.<br />Usually low value for standard dagger/poison Rogues; however, it becomes relevant for '''autocast-focused builds''' that benefit from higher MATK/MP to support spell procs. | |
| |} | | |} |
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| <!--
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| == Job Advancement == | | == Job Advancement == |
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| {{JobAdvancementBox | | {{JobAdvancementBox |
| | FirstClass = Assassin | | | FirstClass = Shinobi |
| | SecondClass = Shinobi | | | SecondClass = ??? |
| | ThirdClass = Plague Doctor | | | ThirdClass = ??? |
| }} | | }} |
| -->
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| == Additional Guides == | | == Additional Guides == |