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Join the Playtest on Steam Now: SpiritVale

Equipment: Difference between revisions

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Bonus stats are random rolls on equipment. Both the type of the stat and the value are random based on a group of possible stats.
Bonus stats are random rolls on equipment. Both the type of the stat and the value are random based on a group of possible stats.


{| class="infobox" style="width:600px; font-size:90%; border:2px solid #372b54; border-radius:12px; padding:2px; box-shadow:0 2px 6px rgba(0,0,0,0.25); margin:1em auto; text-align:center; border-collapse:separate; border-spacing:0; -webkit-user-select:text; user-select:text;"
{| class="infobox custom-table" style="width:100%; max-width:600px; font-size:90%; margin:1em auto; text-align:center;"
|-
|-
| colspan="3" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; text-align:center; padding:6px; font-size:105%; border-top-left-radius:8px; border-top-right-radius:8px;" |
! colspan="3" | '''Equipment Modifier Rolls'''
'''Equipment Modifier Rolls'''
|-
|-
! style="padding:6px; border-right:1px solid #555; border-bottom:1px solid #555;" | Stat
! style="padding:6px; border-right:1px solid #555;" | Stat
! style="padding:6px; border-right:1px solid #555; border-bottom:1px solid #555;" | Type
! style="padding:6px; border-right:1px solid #555;" | Type
! style="padding:6px; border-bottom:1px solid #555;" | Maximum Roll
! style="padding:6px;" | Maximum Roll
 
|- class="middle-header"
! colspan="3" | Weapons
|-
|-
| colspan="3" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; padding:4px; font-weight:bold; text-align:center;" | Weapons
| style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Hit || style="padding:4px; border-right:1px solid #555;" | Flat (+) || style="padding:4px;" | +15
|-
|-
| style="padding:4px; font-weight:bold; border-top:1px solid #555; border-right:1px solid #555;" | Hit
| style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Attack || style="padding:4px; border-right:1px solid #555;" | Flat (+) / Percentage (%) || style="padding:4px;" | +5 / +5%
| style="padding:4px; border-top:1px solid #555; border-right:1px solid #555;" | Flat (+)
| style="padding:4px; border-top:1px solid #555;" | +15
|-
|-
| style="padding:4px; font-weight:bold; border-top:1px solid #555; border-right:1px solid #555;" | Attack
| style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Magic Attack || style="padding:4px; border-right:1px solid #555;" | Flat (+) / Percentage (%) || style="padding:4px;" | +5 / +5%
| style="padding:4px; border-top:1px solid #555; border-right:1px solid #555;" | Flat (+) / Percentage (%)
| style="padding:4px; border-top:1px solid #555;" | +5 / +5%
|-
|-
| style="padding:4px; font-weight:bold; border-top:1px solid #555; border-right:1px solid #555;" | Magic Attack
| style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Health on Hit || style="padding:4px; border-right:1px solid #555;" | Flat (+) || style="padding:4px;" | +10
| style="padding:4px; border-top:1px solid #555; border-right:1px solid #555;" | Flat (+) / Percentage (%)
| style="padding:4px; border-top:1px solid #555;" | +5 / +5%
|-
|-
| style="padding:4px; font-weight:bold; border-top:1px solid #555; border-right:1px solid #555;" | Health on Hit
| style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Critical Chance || style="padding:4px; border-right:1px solid #555;" | Percentage (%) || style="padding:4px;" | +10%
| style="padding:4px; border-top:1px solid #555; border-right:1px solid #555;" | Flat (+)
| style="padding:4px; border-top:1px solid #555;" | +10
|-
|-
| style="padding:4px; font-weight:bold; border-top:1px solid #555; border-right:1px solid #555;" | Critical Chance
| style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Critical Damage || style="padding:4px; border-right:1px solid #555;" | Percentage (%) || style="padding:4px;" | +10%
| style="padding:4px; border-top:1px solid #555; border-right:1px solid #555;" | Percentage (%)
| style="padding:4px; border-top:1px solid #555;" | +10%
|-
|-
| style="padding:4px; font-weight:bold; border-top:1px solid #555; border-right:1px solid #555;" | Critical Damage
| style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Damage (Magic / Melee / Ranged) || style="padding:4px; border-right:1px solid #555;" | Percentage (%) || style="padding:4px;" | +10%
| style="padding:4px; border-top:1px solid #555; border-right:1px solid #555;" | Percentage (%)
|- class="middle-header"
| style="padding:4px; border-top:1px solid #555;" | +10%
! colspan="3" | Chest
|-
|-
| style="padding:4px; font-weight:bold; border-top:1px solid #555; border-right:1px solid #555;" | Damage (Magic / Melee / Ranged)
| style="padding:4px; font-weight:bold; border-right:1px solid #555;" | HP || style="padding:4px; border-right:1px solid #555;" | Percentage (%) || style="padding:4px;" | +10%
| style="padding:4px; border-top:1px solid #555; border-right:1px solid #555;" | Percentage (%)
| style="padding:4px; border-top:1px solid #555;" | +10%
 
|-
|-
| colspan="3" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; padding:4px; font-weight:bold; text-align:center;" | Chest
| style="padding:4px; font-weight:bold; border-right:1px solid #555;" | MP || style="padding:4px; border-right:1px solid #555;" | Percentage (%) || style="padding:4px;" | +10%
|-
|-
| style="padding:4px; font-weight:bold; border-top:1px solid #555; border-right:1px solid #555;" | HP
| style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Defense (DEF) || style="padding:4px; border-right:1px solid #555;" | Flat (+) || style="padding:4px;" | +5
| style="padding:4px; border-top:1px solid #555; border-right:1px solid #555;" | Percentage (%)
| style="padding:4px; border-top:1px solid #555;" | +10%
|-
|-
| style="padding:4px; font-weight:bold; border-top:1px solid #555; border-right:1px solid #555;" | MP
| style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Healing Received || style="padding:4px; border-right:1px solid #555;" | Percentage (%) || style="padding:4px;" | +10%
| style="padding:4px; border-top:1px solid #555; border-right:1px solid #555;" | Percentage (%)
| style="padding:4px; border-top:1px solid #555;" | +10%
|-
|-
| style="padding:4px; font-weight:bold; border-top:1px solid #555; border-right:1px solid #555;" | Defense (DEF)
| style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Magic Defense (MDEF) || style="padding:4px; border-right:1px solid #555;" | Flat (+) || style="padding:4px;" | +5
| style="padding:4px; border-top:1px solid #555; border-right:1px solid #555;" | Flat (+)
| style="padding:4px; border-top:1px solid #555;" | +5
|-
|-
| style="padding:4px; font-weight:bold; border-top:1px solid #555; border-right:1px solid #555;" | Healing Received
| style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Damage Taken (Magic / Melee / Ranged) || style="padding:4px; border-right:1px solid #555;" | Percentage (%) || style="padding:4px;" | –5%
| style="padding:4px; border-top:1px solid #555; border-right:1px solid #555;" | Percentage (%)
|- class="middle-header"
| style="padding:4px; border-top:1px solid #555;" | +10%
! colspan="3" | Shield
|-
|-
| style="padding:4px; font-weight:bold; border-top:1px solid #555; border-right:1px solid #555;" | Magic Defense (MDEF)
| style="padding:4px; font-weight:bold; border-right:1px solid #555;" | HP || style="padding:4px; border-right:1px solid #555;" | Percentage (%) || style="padding:4px;" | +10%
| style="padding:4px; border-top:1px solid #555; border-right:1px solid #555;" | Flat (+)
| style="padding:4px; border-top:1px solid #555;" | +5
|-
|-
| style="padding:4px; font-weight:bold; border-top:1px solid #555; border-right:1px solid #555;" | Damage Taken (Magic / Melee / Ranged)
| style="padding:4px; font-weight:bold; border-right:1px solid #555;" | MP || style="padding:4px; border-right:1px solid #555;" | Percentage (%) || style="padding:4px;" | +10%
| style="padding:4px; border-top:1px solid #555; border-right:1px solid #555;" | Percentage (%)
| style="padding:4px; border-top:1px solid #555;" | –5%
 
|-
|-
| colspan="3" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; padding:4px; font-weight:bold; text-align:center;" | Shield
| style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Defense (DEF) || style="padding:4px; border-right:1px solid #555;" | Flat (+) || style="padding:4px;" | +5
|-
|-
| style="padding:4px; font-weight:bold; border-top:1px solid #555; border-right:1px solid #555;" | HP
| style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Healing Received || style="padding:4px; border-right:1px solid #555;" | Percentage (%) || style="padding:4px;" | +10%
| style="padding:4px; border-top:1px solid #555; border-right:1px solid #555;" | Percentage (%)
| style="padding:4px; border-top:1px solid #555;" | +10%
|-
|-
| style="padding:4px; font-weight:bold; border-top:1px solid #555; border-right:1px solid #555;" | MP
| style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Magic Defense (MDEF) || style="padding:4px; border-right:1px solid #555;" | Flat (+) || style="padding:4px;" | +5
| style="padding:4px; border-top:1px solid #555; border-right:1px solid #555;" | Percentage (%)
| style="padding:4px; border-top:1px solid #555;" | +10%
|-
|-
| style="padding:4px; font-weight:bold; border-top:1px solid #555; border-right:1px solid #555;" | Defense (DEF)
| style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Damage Taken (Magic / Melee / Ranged) || style="padding:4px; border-right:1px solid #555;" | Percentage (%) || style="padding:4px;" | –5%
| style="padding:4px; border-top:1px solid #555; border-right:1px solid #555;" | Flat (+)
|- class="middle-header"
| style="padding:4px; border-top:1px solid #555;" | +5
! colspan="3" | Legwear
|-
|-
| style="padding:4px; font-weight:bold; border-top:1px solid #555; border-right:1px solid #555;" | Healing Received
| style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Hit || style="padding:4px; border-right:1px solid #555;" | Flat (+) || style="padding:4px;" | +15
| style="padding:4px; border-top:1px solid #555; border-right:1px solid #555;" | Percentage (%)
| style="padding:4px; border-top:1px solid #555;" | +10%
|-
|-
| style="padding:4px; font-weight:bold; border-top:1px solid #555; border-right:1px solid #555;" | Magic Defense (MDEF)
| style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Flee || style="padding:4px; border-right:1px solid #555;" | Flat (+) || style="padding:4px;" | +15
| style="padding:4px; border-top:1px solid #555; border-right:1px solid #555;" | Flat (+)
| style="padding:4px; border-top:1px solid #555;" | +5
|-
|-
| style="padding:4px; font-weight:bold; border-top:1px solid #555; border-right:1px solid #555;" | Damage Taken (Magic / Melee / Ranged)
| style="padding:4px; font-weight:bold; border-right:1px solid #555;" | HP Regeneration || style="padding:4px; border-right:1px solid #555;" | Percentage (%) || style="padding:4px;" | +25%
| style="padding:4px; border-top:1px solid #555; border-right:1px solid #555;" | Percentage (%)
| style="padding:4px; border-top:1px solid #555;" | –5%
 
|-
|-
| colspan="3" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; padding:4px; font-weight:bold; text-align:center;" | Legwear
| style="padding:4px; font-weight:bold; border-right:1px solid #555;" | MP Regeneration || style="padding:4px; border-right:1px solid #555;" | Percentage (%) || style="padding:4px;" | +25%
|-
|-
| style="padding:4px; font-weight:bold; border-top:1px solid #555; border-right:1px solid #555;" | Hit
| style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Healing Received || style="padding:4px; border-right:1px solid #555;" | Percentage (%) || style="padding:4px;" | +10%
| style="padding:4px; border-top:1px solid #555; border-right:1px solid #555;" | Flat (+)
| style="padding:4px; border-top:1px solid #555;" | +15
|-
|-
| style="padding:4px; font-weight:bold; border-top:1px solid #555; border-right:1px solid #555;" | Flee
| style="padding:4px; font-weight:bold; border-right:1px solid #555;" | MP Cost Reduction || style="padding:4px; border-right:1px solid #555;" | Percentage (%) || style="padding:4px;" | –10%
| style="padding:4px; border-top:1px solid #555; border-right:1px solid #555;" | Flat (+)
| style="padding:4px; border-top:1px solid #555;" | +15
|-
|-
| style="padding:4px; font-weight:bold; border-top:1px solid #555; border-right:1px solid #555;" | HP Regeneration
| style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Health Leech Power || style="padding:4px; border-right:1px solid #555;" | Percentage (%) || style="padding:4px;" | +10%
| style="padding:4px; border-top:1px solid #555; border-right:1px solid #555;" | Percentage (%)
|- class="middle-header"
| style="padding:4px; border-top:1px solid #555;" | +25%
! colspan="3" | Shoes
|-
|-
| style="padding:4px; font-weight:bold; border-top:1px solid #555; border-right:1px solid #555;" | MP Regeneration
| style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Cast Speed || style="padding:4px; border-right:1px solid #555;" | Percentage (%) || style="padding:4px;" | +15%
| style="padding:4px; border-top:1px solid #555; border-right:1px solid #555;" | Percentage (%)
| style="padding:4px; border-top:1px solid #555;" | +25%
|-
|-
| style="padding:4px; font-weight:bold; border-top:1px solid #555; border-right:1px solid #555;" | Healing Received
| style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Attack Speed || style="padding:4px; border-right:1px solid #555;" | Percentage (%) || style="padding:4px;" | +10%
| style="padding:4px; border-top:1px solid #555; border-right:1px solid #555;" | Percentage (%)
| style="padding:4px; border-top:1px solid #555;" | +10%
|-
|-
| style="padding:4px; font-weight:bold; border-top:1px solid #555; border-right:1px solid #555;" | MP Cost Reduction
| style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Movement Speed || style="padding:4px; border-right:1px solid #555;" | Percentage (%) || style="padding:4px;" | +10%
| style="padding:4px; border-top:1px solid #555; border-right:1px solid #555;" | Percentage (%)
| style="padding:4px; border-top:1px solid #555;" | –10%
|-
|-
| style="padding:4px; font-weight:bold; border-top:1px solid #555; border-right:1px solid #555;" | Health Leech Power
| colspan="3" style="padding:6px; text-align:left; border-bottom-left-radius:8px; border-bottom-right-radius:8px;" | Each row represents a possible random modifier. '''Flat (+)''' adds a fixed amount; '''Percentage (%)''' scales with your current value. Where both exist (e.g., '''Attack''', '''Magic Attack'''), the maximums are shown as '''Flat / %'''. Negative values (–) represent reductions, such as damage taken or MP cost.
| style="padding:4px; border-top:1px solid #555; border-right:1px solid #555;" | Percentage (%)
| style="padding:4px; border-top:1px solid #555;" | +10%
 
|-
| colspan="3" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; padding:4px; font-weight:bold; text-align:center;" | Shoes
|-
| style="padding:4px; font-weight:bold; border-top:1px solid #555; border-right:1px solid #555;" | Cast Speed
| style="padding:4px; border-top:1px solid #555; border-right:1px solid #555;" | Percentage (%)
| style="padding:4px; border-top:1px solid #555;" | +15%
|-
| style="padding:4px; font-weight:bold; border-top:1px solid #555; border-right:1px solid #555;" | Attack Speed
| style="padding:4px; border-top:1px solid #555; border-right:1px solid #555;" | Percentage (%)
| style="padding:4px; border-top:1px solid #555;" | +10%
|-
| style="padding:4px; font-weight:bold; border-top:1px solid #555; border-right:1px solid #555;" | Movement Speed
| style="padding:4px; border-top:1px solid #555; border-right:1px solid #555;" | Percentage (%)
| style="padding:4px; border-top:1px solid #555;" | +10%
 
|-
| colspan="3" style="padding:6px; border-top:1px solid #555; border-bottom-left-radius:8px; border-bottom-right-radius:8px; text-align:left;" |
Each row represents a possible random modifier. '''Flat (+)''' adds a fixed amount; '''Percentage (%)''' scales with your current value. Where both exist (e.g., '''Attack''', '''Magic Attack'''), the maximums are shown as '''Flat / %'''. Negative values (–) represent reductions, such as damage taken or MP cost.
|}
|}