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Scout: Difference between revisions

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| PageImage = class-scout.webp
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As a Base Class, the Scout embodies the agile ranged archetype, rewarding players who master movement and positioning in order to outmaneuver enemies.   
As a Base Class, the Scout embodies the agile ranged archetype, rewarding players who master movement and positioning in order to outmaneuver enemies.   
== General Skills ==
{{GeneralSkillInfoBox}}


== Scout Skills ==
== Scout Skills ==
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=== Active ===
=== Active ===
<span id="Arrow-Shower"></span> [[File:Skill-arrow-shower.webp|75px|link=]] '''Arrow Shower''' — Fires a flurry of arrows high into the air, raining down over a wide area. Enemies caught within suffer repeated strikes, forcing them to scatter.
{{Skill}}
* '''Max Level: 10'''
* '''Requires:''' Ranged
* '''Damage:''' 30% ATK per level
* [[File:Dexterity.png|15px]] [[Attributes#Dexterity_(DEX)|DEX]] Scaling: +1% ATK per level
* '''Hits:''' 2
* '''Duration:''' 2.5 + 0.5 seconds per level
* '''Area:''' Medium
* '''Cast Time:''' 1.5 seconds
* '''Cooldown:''' 4 seconds
* '''Cost:''' 10 + 5 mana per level
* '''Combo Finisher:''' +50% damage 
 
<span id="Force-Shot"></span> [[File:Skill-force-shot.webp|75px|link=]] '''Force Shot''' — A powerful shot that knocks the target back on impact.
* '''Max Level: 10'''
* '''Requires:''' Ranged
* '''Damage:''' 100% + 40% ATK per level
* [[File:Dexterity.png|15px]] [[Attributes#Dexterity_(DEX)|DEX]] Scaling: +2% ATK per level
* '''Cast Time:''' 0.5 seconds
* '''Cooldown:''' 1 second
* '''Cost:''' 3 + 1 mana per level
* '''Combo Finisher:''' +50% damage
* '''Debuff Applied:''' Knockback 
 
<span id="Mark-Target"></span> [[File:Skill-mark-target.webp|75px|link=]] '''Mark Target''' — Focus your aim on a single enemy, exposing their weak points. The target becomes Marked, reducing its ability to evade and resist critical strikes.
* '''Max Level: 5'''
* '''Cost:''' 10 mana
* '''Debuff Applied:''' Marked
** '''Crit Def:''' −10% −2% per level
** '''Total Flee:''' −10% −2% per level
** '''Duration:''' 10 + 2 seconds per level 
 
<span id="Slow-Trap"></span> [[File:Skill-slow-trap.webp|75px|link=]] '''Slow Trap''' — Unleashes a seeping pool of violet energy that spreads across the ground. Enemies who enter its grasp find their movements dragged and dulled, as though wading through shadowed mire.
* '''Max Level: 5'''
* '''Cast Time:''' 1 second
* '''Cooldown:''' 10 seconds
* '''Cost:''' 10 + 5 mana per level
* '''Combo Ready:''' 4 seconds
* '''Debuff Applied:''' Slow
** '''Move Speed:''' −50%
** '''Cast Speed:''' −25%
** '''Attack Speed:''' −25%
** '''Duration:''' 1 second 
 
<span id="Snipers-Nest"></span> [[File:Skill-sniper's-nest.webp|75px|link=]] '''Sniper’s Nest''' — Take a steady stance and ready your bow. While Sniper’s Nest is active, your attack speed and critical power rise, but your movement is hindered. Casting requires brief preparation.
* '''Max Level: 5'''
* '''Cooldown:''' 5 seconds
* '''Cost:''' 20 mana
* '''Buff Applied:''' Sniper’s Nest
** '''Attack Speed:''' +4% per level
** '''Ranged Damage:''' +4% per level
** '''Cannot Move'''
** '''Duration:''' 5 seconds 
 
<span id="Strafing-Volley"></span> [[File:Skill-strafing-volley.webp|75px|link=]] '''Strafing Volley''' — Fires a rapid sequence of arrows at a single target.
* '''Max Level: 10'''
* '''Requires:''' Ranged
* '''Damage:''' 100% + 20% ATK per level
* [[File:Agility.png|15px]] [[Attributes#Agility_(AGI)|AGI]] Scaling: +2% ATK per level
* '''Hits:''' 1 + 0.35 per level
* '''Cost:''' 3 + 1 mana per level
* '''Combo Ready:''' 4 seconds 
 
<span id="Volatile-Bolt"></span> [[File:Skill-volatile-bolt.webp|75px|link=]] '''Volatile Bolt''' — An arrow that explodes on impact, dealing area damage around the target.
* '''Max Level: 10'''
* '''Requires:''' Ranged
* '''Damage:''' 75% ATK per level
* [[File:Dexterity.png|15px]] [[Attributes#Dexterity_(DEX)|DEX]] Scaling: +4% ATK per level
* '''Area:''' Medium
* '''Cast Time:''' 1 second
* '''Cooldown:''' 4 seconds
* '''Cost:''' 10 + 5 mana per level
* '''Combo Finisher:''' +50% damage 


=== Passive ===
=== Passive ===
<span id="Auto-Strafe"></span> [[File:Skill-auto-strafe.webp|75px|link=]] '''Auto Strafe''' — Chance to autocast '''Strafing Volley''' when attacking.
{{Passive}}
* '''Max Level: 10'''
* '''Chance:''' +5% per level 
 
<span id="Precise-Aim"></span> [[File:Skill-precise-aim.webp|75px|link=]] '''Precise Aim''' — Increases range and hit rate.
* '''Max Level: 5'''
* '''Range:''' +1 per level
* '''Hit:''' +2 per level 
 
<span id="Steady-Hands"></span> [[File:Skill-steady-hands.webp|75px|link=]] '''Steady Hands''' — Improves control and precision, enhancing dexterity-based actions.
* '''Max Level: 10'''
* '''Bow ATK:''' +2 per level
* [[File:Dexterity.png|15px]] [[Attributes#Dexterity_(DEX)|DEX]]: +1 per level


== Attributes ==
== Attributes ==
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{| class="infobox custom-table" style="float:none; width:100%; max-width:500px; font-size:90%; margin:1em auto; text-align:left;"
{| class="infobox custom-table" style="float:none; width:100%; max-width:500px; font-size:90%; margin:1em auto; text-align:left;"
|-
|-
! colspan="2" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; text-align:center; padding:6px; font-size:110%; border-top-left-radius:10px; border-top-right-radius:10px;" | '''Primary Attributes'''
! colspan="2" | '''Primary Attributes'''
|-
|-
| style="font-weight:bold; width:20%; padding:6px; text-align:center;" | [[File:Dexterity.png|25px]] [[Attributes#Dexterity_(DEX)|DEX]] || style="padding:6px; text-align:left;" | The core stat for Scouts.<br />Increases ranged ATK and directly scales skills such as Force Shot and Volatile Bolt, making it the foundation of Scout damage.
| style="font-weight:bold; width:20%; padding:6px; text-align:center;" | [[File:Dexterity.png|25px]] [[Attributes#Dexterity_(DEX)|DEX]] || style="padding:6px; text-align:left;" | The core stat for Scouts.<br />Increases ranged ATK and directly scales skills such as Force Shot and Volatile Bolt, making it the foundation of Scout damage.
|-
|-
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Agility.png|25px]] [[Attributes#Agility_(AGI)|AGI]] || style="padding:6px; text-align:left;" | The speed engine for Scouts.<br />Improves ASPD and attack fluidity, enabling more Auto Strafe procs and smoother Strafing Volley chains.
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Agility.png|25px]] [[Attributes#Agility_(AGI)|AGI]] || style="padding:6px; text-align:left;" | The speed engine for Scouts.<br />Improves ASPD and attack fluidity, enabling more Auto Strafe procs and smoother Strafing Volley chains.
|-
|- class="middle-header"
! colspan="2" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; text-align:center; padding:6px; font-size:110%;" | '''Secondary Attributes'''
! colspan="2" | '''Secondary Attributes'''
|-
|-
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Luck.png|25px]] [[Attributes#Luck_(LUK)|LUK]] || style="padding:6px; text-align:left;" | This stat increases critical rate and critical damage.<br />Some builds experiment with LUK for burst potential, but it is generally taken after DEX and AGI requirements are met.
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Luck.png|25px]] [[Attributes#Luck_(LUK)|LUK]] || style="padding:6px; text-align:left;" | This stat increases critical rate and critical damage.<br />Some builds experiment with LUK for burst potential, but it is generally taken after DEX and AGI requirements are met.