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Wizard: Difference between revisions

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<div style="margin:1em 0; padding:1em; border-left:4px solid #7a6fb0; font-style:italic; font-size:105%; line-height:1.6; border-radius:8px; box-shadow:0 1px 3px rgba(0,0,0,0.15);">“''A master of elemental devastation, specializing in large AoE bursts and precise ranged spellcasting.''”</div>
<div style="margin:1em 0; padding:1em; border-left:4px solid #7a6fb0; font-style:italic; font-size:105%; line-height:1.6; border-radius:8px; box-shadow:0 1px 3px rgba(0,0,0,0.15);">“''A master of elemental devastation, specializing in large AoE bursts and precise ranged spellcasting.''”</div>


Mages who reach the pinnacle of their studies may advance to the '''Wizard''', the master of powerful and wide reaching Elemental Magic.  
[[Mage|Mages]] who reach the pinnacle of their studies may advance to the '''Wizard''', the master of powerful and wide reaching Elemental Magic.  
 
<div style="clear:both;"></div>


== How to Job Change ==
== How to Job Change ==
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<div style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:#fff; text-align:center; padding:6px; font-weight:bold;">Wizard Master</div>
<div style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:#fff; text-align:center; padding:6px; font-weight:bold;">Wizard Master</div>
<div style="text-align:center; padding:8px;">
<div style="text-align:center; padding:8px;">
[[File:Wizard-Master.png|100px|link=Non-Player_Character#Wizard Master]]
[[File:Wizard-Master.png|101px|link=Non-Player_Character#Wizard Master]]
<div style="font-size:90%; color:#333; margin-top:6px;">'''[[Maps#Mystic Lake|Mystic Lake]]'''</div>
<div style="font-size:90%; color:#333; margin-top:6px;">'''[[Maps#Mystic Lake|Mystic Lake]]'''</div>
</div>
</div>
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=== Active ===
=== Active ===
<span id="Fire-Pillar"></span> [[File:Fire Pillar.png|75px|link=]] '''Fire Pillar''' — Summons a pillar of flame that erupts from the ground, searing enemies caught within its blaze.
{{Skill}}
* '''Element:''' [[File:FireIcon.png|15px]] [[Elements#Fire|Fire]]
* '''Max Level:''' 10
* '''Damage:''' 20% MATK per level
* +3% MATK per [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
* '''Hits:''' 2
* '''Duration:''' 5 seconds
* '''Area:''' Small
* '''Cast Time:''' 0.75 seconds
* '''Cost:''' 20 + 10 mana per level
 
<span id="Meteor"></span> [[File:Meteor.png|75px|link=]] '''Meteor''' — Calls down a burning mass from the heavens that erupts on impact, leaving only ash and ruin.
* '''Element:''' [[File:FireIcon.png|15px]] [[Elements#Fire|Fire]]
* '''Max Level:''' 10
* '''Damage:''' 200% MATK per level
* +10% MATK per [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
* '''Hits:''' 1 per level
* '''Area:''' Large
* '''Cast Time:''' 2 + 1 seconds per level
* '''Cooldown:''' 6 seconds
* '''Cost:''' 40 + 20 mana per level
* '''Debuff Applied:''' Stun
** Cannot Attack or Move
** Flee Disabled
** '''Duration:''' 3 seconds
** '''Chance:''' 15% per level
 
<span id="Chain-Lightning"></span> [[File:Chain Lightning.png|75px|link=]] '''Chain Lightning''' — Unleashes a bolt of lightning that arcs between enemies, chaining to additional targets.
* '''Element:''' [[File:WindIcon.png|15px]] [[Elements#Wind|Wind]]
* '''Max Level:''' 10
* '''Damage:''' 120% MATK per level
* +6% MATK per [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
* '''Chains:''' 1 + 0.5 per level
* '''Hits:''' 1 per level
* '''Effect:''' Knockback
* '''Cast Time:''' 0.7 seconds per level
* '''Cooldown:''' 1 second
* '''Cost:''' 30 + 15 mana per level
 
<span id="Tempest"></span> [[File:Tempest.png|75px|link=]] '''Tempest''' — A furious windstorm erupts across the battlefield, striking and scattering all caught within.
* '''Element:''' [[File:WindIcon.png|15px]] [[Elements#Wind|Wind]]
* '''Max Level:''' 10
* '''Damage:''' 50% MATK per level
* +3% MATK per [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
* '''Hits:''' 1 per level
* '''Effect:''' Knockback
* '''Duration:''' 5 seconds
* '''Area:''' Large
* '''Cast Time:''' 2 + 1 seconds per level
* '''Cooldown:''' 6 seconds
* '''Cost:''' 40 + 20 mana per level
 
<span id="Arcane-Sigil"></span> [[File:Arcane Sigil.png|75px|link=]] '''Arcane Sigil''' — Creates a magical zone that amplifies spell power. Each second spent inside increases MATK, but also raises all mana costs.
* '''Max Level:''' 10
* '''Cast Time:''' 0.75 seconds
* '''Cooldown:''' 10 seconds
* '''Cost:''' 20 mana
* '''Buff Applied:''' Mana Overload
** MATK: +3% per level
** MP Cost: +15% per level
** '''Duration:''' 1 second
 
<span id="Hydro-Vortex"></span> [[File:Hydro Vortex.png|75px|link=]] '''Hydro Vortex''' — Summons a violent spiral of freezing wind and water, pulling enemies inward as the torrent rages.
* '''Element:''' [[File:WaterIcon.png|15px]] [[Elements#Water|Water]]
* '''Max Level:''' 10
* '''Damage:''' 30% MATK per level
* +2% MATK per [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
* '''Hits:''' 1
* '''Effect:''' Pull
* '''Duration:''' 2 + 0.3 seconds per level
* '''Area:''' Large
* '''Cast Time:''' 2 + 1 seconds per level
* '''Cooldown:''' 6 seconds
* '''Cost:''' 30 + 15 mana per level
 
<span id="Freezing-Field"></span> [[File:Freezing Field.png|75px|link=]] '''Freezing Field''' — Unleashes a flurry of jagged ice and wind, battering enemies in a sweeping storm.
* '''Element:''' [[File:WaterIcon.png|15px]] [[Elements#Water|Water]]
* '''Max Level:''' 10
* '''Damage:''' 50% MATK per level
* +3% MATK per [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
* '''Hits:''' 1
* '''Duration:''' 5 seconds
* '''Area:''' Large
* '''Cast Time:''' 2 + 1 seconds per level
* '''Cooldown:''' 6 seconds
* '''Cost:''' 40 + 20 mana per level
* '''Debuff Applied:''' Soak
** Wind Resistance: −25%
** '''Duration:''' 2 + 1 seconds per level
* '''Debuff Applied:''' Frozen
** Cannot Attack or Move
** Flee Disabled
** '''Duration:''' 2 + 1 seconds per level
** '''Chance:''' 15% per level
 
<span id="Earth-Wall"></span> [[File:Earth Wall.png|75px|link=]] '''Earth Wall''' — Creates an impassable area.
* '''Element:''' [[File:EarthIcon.png|15px]] [[Elements#Earth|Earth]]
* '''Max Level:''' 10
* '''Cast Time:''' 0.75 seconds
* '''Cost:''' 20 + 10 mana per level
 
<span id="Earthquake"></span> [[File:Earthquake.png|75px|link=]] '''Earthquake''' — Shakes the ground with devastating tremors, toppling and stunning all enemies caught in the upheaval.
* '''Element:''' [[File:EarthIcon.png|15px]] [[Elements#Earth|Earth]]
* '''Max Level:''' 10
* '''Damage:''' 50% MATK per level
* +3% MATK per [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
* '''Waves:''' 1 + 0.5 per level
* '''Hits:''' 1 per level
* '''Area:''' Medium
* '''Cast Time:''' 2 + 1 seconds per level
* '''Cooldown:''' 6 seconds
* '''Cost:''' 40 + 20 mana per level
* '''Debuff Applied:''' Stone
** Fire Resistance: −25%
** '''Duration:''' 2 + 0.5 seconds per level
* '''Debuff Applied:''' Stun
** Cannot Attack or Move
** Flee Disabled
** '''Duration:''' 3 seconds
** '''Chance:''' 15% per level


== Attributes ==
== Attributes ==
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{| class="infobox custom-table" style="float:none; width:100%; max-width:500px; font-size:90%; margin:1em auto; text-align:left;"
{| class="infobox custom-table" style="float:none; width:100%; max-width:500px; font-size:90%; margin:1em auto; text-align:left;"
|-
|-
! colspan="2" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; text-align:center; padding:6px; font-size:110%; border-top-left-radius:10px; border-top-right-radius:10px;" | '''Primary Attributes'''
! colspan="2" | '''Primary Attributes'''
|-
|-
| style="font-weight:bold; width:20%; padding:6px; text-align:center;" | [[File:Intelligence.png|25px]] [[Attributes#Intelligence_(INT)|INT]] || style="padding:6px; text-align:left;" | The core damage stat for Wizards.<br />Raises MATK, MP, and MDEF, cleanly scaling the power and efficiency of nearly all spells.
| style="font-weight:bold; width:20%; padding:6px; text-align:center;" | [[File:Intelligence.png|25px]] [[Attributes#Intelligence_(INT)|INT]] || style="padding:6px; text-align:left;" | The core damage stat for Wizards.<br />Raises MATK, MP, and MDEF, cleanly scaling the power and efficiency of nearly all spells.
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|-
|-
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Agility.png|25px]] [[Attributes#Agility_(AGI)|AGI]] || style="padding:6px; text-align:left;" | Key to faster spell chaining.<br />Reduces post-cast delay so multiple spells can be linked more quickly; ASPD/FLEE gains are incidental for casters.
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Agility.png|25px]] [[Attributes#Agility_(AGI)|AGI]] || style="padding:6px; text-align:left;" | Key to faster spell chaining.<br />Reduces post-cast delay so multiple spells can be linked more quickly; ASPD/FLEE gains are incidental for casters.
|-
|- class="middle-header"
! colspan="2" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; text-align:center; padding:6px; font-size:110%;" | '''Secondary Attributes'''
! colspan="2" | '''Secondary Attributes'''
|-
|-
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Strength.png|25px]] [[Attributes#Strength_(STR)|STR]] || style="padding:6px; text-align:left;" | Increases melee ATK for physical hits.<br />Not relevant to Wizard damage, which is spell-based.
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Strength.png|25px]] [[Attributes#Strength_(STR)|STR]] || style="padding:6px; text-align:left;" | Increases melee ATK for physical hits.<br />Not relevant to Wizard damage, which is spell-based.

Latest revision as of 21:59, 12 December 2025

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Wizard



Class Overview
Role Elemental Magic
Weapons Staff
Attributes
STR 1
AGI 9
VIT 1
INT 12
DEX 9
LUK 1




A master of elemental devastation, specializing in large AoE bursts and precise ranged spellcasting.

Mages who reach the pinnacle of their studies may advance to the Wizard, the master of powerful and wide reaching Elemental Magic.

How to Job Change

edit edit source
Wizard Master

To advance into the Wizard class, you must first meet the following requirements:

  • Job Level 50 as a Mage

Once these requirements are met, speak to the Wizard Master to permanently upgrade your character to Wizard.

Where to find the Wizard Master

These skills are unique to the Wizard class.

Arcane Sigil
Creates a Magic zone that amplifies spell power. Each second spent inside increases MATK, but also raises all mana costs.
Level Select
Level 10 / 10
TypeNone
ElementNeutral
TargetAlly
Cast TypeNone
Mechanics
AreaDistance: 4
Size: Medium
TimingCooldown: 6s
Duration: 12s
Resource CostMP: 20
Special MechanicsMax Instances: 1
Status Effects
AppliesTarget – Mana Overload (Duration: 4s, Chance: 100%)
Chain Lightning
Unleashes a bolt of lightning that arcs between enemies, chaining to additional targets.
Level Select
Level 10 / 10
TypeMagic
ElementWind
TargetEnemy
Cast TypeTarget
Mechanics
Range12
TimingCast Time: 5s
Cooldown: 1s
Duration: 5s
Resource CostMP: 180
Special MechanicsChains: 6
Hits: 10
Knockback: 10
Damage and Scaling
Main Damage1200% Magic Attack
Scaling6% Magic Attack Per Intelligence
Earth Wall
Raises a wall of solid stone from the ground, obstructing foes and shaping the battlefield.
Level Select
Level 10 / 10
TypeNone
ElementEarth
TargetEnemy
Cast TypeGround
Mechanics
Range12
AreaDistance: 5
Size: Medium
TimingDuration: 12s
Resource CostMP: 120
Special MechanicsMax Instances: 3
Wall: 1
Status Effects
AppliesTarget – Fire Exposure (Duration: 10s, Chance: 100%)
Earthquake
Shakes the ground with devastating tremors, toppling and stunning all enemies caught in the upheaval.
Level Select
Level 10 / 10
TypeMagic
ElementEarth
TargetEnemy
Cast TypeGround
Mechanics
Range12
AreaDistance: 3
Size: Medium
TimingCast Time: 8s
Cooldown: 6s
Duration: 3s
Resource CostMP: 240
Special MechanicsHits: 10
Instances: 6
Damage and Scaling
Main Damage500% Magic Attack
Scaling3% Magic Attack Per Intelligence
Modifiers
FlagsCombat: Pierce
Status Effects
AppliesTarget – Stun (Duration: 3s, Chance: 150%)
Target – Fire Exposure (Duration: 10s, Chance: 100%)
Fire Pillar
Summons a pillar of flame that erupts from the ground, searing enemies caught within its blaze.
Level Select
Level 10 / 10
TypeMagic
ElementFire
TargetEnemy
Cast TypeGround
Mechanics
Range12
AreaDistance: 3
Size: Medium
TimingCast Time: 0.25s
Duration: 5s
Resource CostMP: 120
Special MechanicsHits: 2
Max Instances: 3
Damage and Scaling
Main Damage200% Magic Attack
Scaling3% Magic Attack Per Intelligence
Status Effects
AppliesTarget – Water Exposure (Duration: 10s, Chance: 100%)
Freezing Field
Unleashes a flurry of jagged ice, freezing and battering enemies in its wake.
Level Select
Level 10 / 10
TypeMagic
ElementWater
TargetEnemy
Cast TypeGround
Mechanics
Range12
AreaDistance: 7
Size: Large
TimingCast Time: 8s
Cooldown: 6s
Duration: 5s
Resource CostMP: 240
Special MechanicsHits: 1
Damage and Scaling
Main Damage800% Magic Attack
Scaling4% Magic Attack Per Intelligence
Status Effects
AppliesTarget – Frozen (Duration: 12s, Chance: 100%)
Target – Wind Exposure (Duration: 10s, Chance: 100%)
Hydro Vortex
Unleashes a violent spiral of water, dragging enemies into its raging current.
Level Select
Level 10 / 10
TypeMagic
ElementWater
TargetEnemy
Cast TypeGround
Mechanics
Range12
AreaDistance: 7
Size: Large
TimingCast Time: 6s
Cooldown: 6s
Duration: 5s
Resource CostMP: 180
Special MechanicsHits: 1
Pull: 3
Damage and Scaling
Main Damage600% Magic Attack
Scaling3% Magic Attack Per Intelligence
Status Effects
AppliesTarget – Wind Exposure (Duration: 10s, Chance: 100%)
Meteor
Calls down a burning mass from the heavens that explodes on impact, reducing the battlefield to ash.
Level Select
Level 10 / 10
TypeMagic
ElementFire
TargetEnemy
Cast TypeGround
Mechanics
Range12
AreaDistance: 7
Size: Large
TimingCast Time: 8s
Cooldown: 6s
Resource CostMP: 240
Special MechanicsHits: 10
Damage and Scaling
Main Damage3000% Magic Attack
Scaling15% Magic Attack Per Intelligence
Status Effects
AppliesTarget – Stun (Duration: 3s, Chance: 150%)
Target – Water Exposure (Duration: 10s, Chance: 100%)
Tempest
A furious gale tears across the battlefield, scattering and striking all caught in its path.
Level Select
Level 10 / 10
TypeMagic
ElementWind
TargetEnemy
Cast TypeGround
Mechanics
Range12
AreaDistance: 7
Size: Large
TimingCast Time: 6s
Cooldown: 6s
Duration: 5s
Resource CostMP: 240
Special MechanicsHits: 10
Knockback: 6
Damage and Scaling
Main Damage800% Magic Attack
Scaling4% Magic Attack Per Intelligence
Status Effects
AppliesTarget – Earth Exposure (Duration: 10s, Chance: 100%)

Wizard is the advanced upgrade of Mage; stat priorities remain the same.

Primary Attributes
INT The core damage stat for Wizards.
Raises MATK, MP, and MDEF, cleanly scaling the power and efficiency of nearly all spells.
DEX Essential for casting responsiveness.
Reduces cast time (CTR) for smoother rotations; also contributes to Block when using shields.
VIT The backbone of Wizard survivability.
Increases HP and physical defense, offsetting the class’s naturally low health pool.
AGI Key to faster spell chaining.
Reduces post-cast delay so multiple spells can be linked more quickly; ASPD/FLEE gains are incidental for casters.
Secondary Attributes
STR Increases melee ATK for physical hits.
Not relevant to Wizard damage, which is spell-based.
LUK Raises critical chance and critical damage in general.
Wizard spells cannot crit, so LUK doesn’t boost spell damage.

Additional Guides

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Here is a full list of all build guides currently for the Wizard Class:


Classes
Base KnightWarriorMageSummonerRogueAcolyteScout
Advanced I WizardShinobiPriestPaladin
Game Systems
Character ClassesAttributesSkillsStorageCoin
Items ConsumablesEquipmentCardsArtifactsMaterials
Combat Dodge RollElementsMonstersArena
World WaypointsMapsNon-Player CharactersRefinementCrafting