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Shinobi: Difference between revisions

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<div style="margin:1em 0; padding:1em; border-left:4px solid #7a6fb0; font-style:italic; font-size:105%; line-height:1.6; border-radius:8px; box-shadow:0 1px 3px rgba(0,0,0,0.15);">“''<insert flavor text here>''”</div>
<div style="margin:1em 0; padding:1em; border-left:4px solid #7a6fb0; font-style:italic; font-size:105%; line-height:1.6; border-radius:8px; box-shadow:0 1px 3px rgba(0,0,0,0.15);">“''Masters of deception and elemental trickery, Shinobi weave shadows, clones, and deadly ninjutsu into a style that overwhelms foes before they can strike back.''”</div>


Rogues who achieve mastery in their art may advance to the '''Shinobi''', <insert short class description here>.
Rogues who achieve mastery in their art may advance to the '''Shinobi''', specialists in weaving ninjutsu with swift strikes. Through clones, seals, and elemental releases, they overwhelm enemies with relentless autocasts and deceptive maneuvers.
<div style="clear:both;"></div>


== How to Job Change ==
== How to Job Change ==
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== Attributes ==
== Attributes ==
''Shinobi is the advanced upgrade of Rogue; stat priorities remain the same.''
''Shinobi prioritize agility, intelligence, and dexterity to maximize scaling and casting efficiency, while strength and vitality serve as supportive stats. Luck is of little value since spells cannot critically strike.''


{| class="infobox custom-table" style="float:none; width:100%; max-width:500px; font-size:90%; margin:1em auto; text-align:left;"
{| class="infobox custom-table" style="float:none; width:100%; max-width:500px; font-size:90%; margin:1em auto; text-align:left;"
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! colspan="2" | '''Primary Attributes'''
! colspan="2" | '''Primary Attributes'''
|-
|-
| style="font-weight:bold; width:20%; padding:6px; text-align:center;" | [[File:???Attribute.png|25px]] [[Attributes#???|???]] || style="padding:6px; text-align:left;" | <insert description here>
| style="font-weight:bold; width:20%; padding:6px; text-align:center;" | [[File:Agility.png|25px]] [[Attributes#Agility_(AGI)|AGI]] || style="padding:6px; text-align:left;" | Core offensive stat. Directly boosts most elemental Releases, Shadow Release, and Shuriken Fan, while also improving attack speed and evasion.
|-
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Intelligence.png|25px]] [[Attributes#Intelligence_(INT)|INT]] || style="padding:6px; text-align:left;" | Increases ninjutsu power through Ninjutsu Mastery, granting higher MATK and improved elemental scaling.
|-
|-
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:???Attribute.png|25px]] [[Attributes#???|???]] || style="padding:6px; text-align:left;" | <insert description here>
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Dexterity.png|25px]] [[Attributes#Dexterity_(DEX)|DEX]] || style="padding:6px; text-align:left;" | Speeds up casting and improves hit rate, ensuring smoother autocast chains and reliable elemental skill delivery.
|- class="middle-header"
|- class="middle-header"
! colspan="2" | '''Secondary Attributes'''
! colspan="2" | '''Secondary Attributes'''
|-
|-
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:???Attribute.png|25px]] [[Attributes#???|???]] || style="padding:6px; text-align:left;" | <insert description here>
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Strength.png|25px]] [[Attributes#Strength_(STR)|STR]] || style="padding:6px; text-align:left;" | Provides additional scaling for Shadow Release and increases physical damage contribution.
|-
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Vitality.png|25px]] [[Attributes#Vitality_(VIT)|VIT]] || style="padding:6px; text-align:left;" | Adds survivability by increasing HP and defenses, helping maintain uptime in fights.
|-
|-
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:???Attribute.png|25px]] [[Attributes#???|???]] || style="padding:6px; text-align:left;" | <insert description here>
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Luck.png|25px]] [[Attributes#Luck_(LUK)|LUK]] || style="padding:6px; text-align:left;" | Offers little benefit, as spells cannot critically strike. Generally the lowest priority for Shinobi.
|}
|}


== Additional Guides ==
== Additional Guides ==

Latest revision as of 22:03, 25 September 2025

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Shinobi



Class Overview
Role Autocast
Clones
Weapons Daggers
Swords
Attributes
STR 9
AGI 12
VIT 1
INT 1
DEX 9
LUK 1




Masters of deception and elemental trickery, Shinobi weave shadows, clones, and deadly ninjutsu into a style that overwhelms foes before they can strike back.

Rogues who achieve mastery in their art may advance to the Shinobi, specialists in weaving ninjutsu with swift strikes. Through clones, seals, and elemental releases, they overwhelm enemies with relentless autocasts and deceptive maneuvers.

How to Job Change

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Shinobi Master

To advance into the Shinobi class, you must first meet the following requirements:

  • Job Level 50 as a Rogue

Once these requirements are met, speak to the Shinobi Master to permanently upgrade your character to Shinobi.

Where to find the Shinobi Master

  • Underground Cavern, directly north of the Waypoint and past the entrance. He is hiding behind the crystals at the top of the map.

Shinobi Skills

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These skills are unique to the Shinobi class.

Elusive Feint — Granting a brief moment of perfect evasion against all attacks, leaving behind a shadowy double as you slide backward out of danger.
  • Max Level: 5
  • Effect: Creates 1 clone (1 HP, 20% of ATK/MATK)
  • Penalty: Clones reduce your max mana by 50% (you cannot have lower than 100 mana)
  • Cooldown: 8 − 1 seconds per level
  • Cost: 10 + 5 mana per level
  • Combo Ready: 4 seconds
  • Effect: Backslide
  • Buff Applied: Elusive Feint
    • Perfect Dodge: +100%
    • Spell Dodge: +100%
    • Duration: 1 second
Fire Release — Summons a blazing whale of flame that leaps skyward before crashing down, engulfing enemies in fire.
  • Element: Fire
  • Max Level: 10
  • Damage: 75% MATK per level
  • +4% MATK per AGI
  • Hits: 1 per level
  • Area: Medium
  • Cast Time: 1 second
  • Cooldown: 3 seconds
  • Cost: 10 + 5 mana per level
  • Buff Applied: Fire Release
    • Effect: Chance to autocast Firebolt when attacking (+3% per level)
    • Duration: 10 seconds
Ice Release — Calls forth a spectral pufferfish that spits shards of ice, piercing foes and leaving them slowed.
  • Element: Water
  • Max Level: 10
  • Damage: 25% MATK per level
  • +1% MATK per AGI
  • Hits: 2
  • Duration: 3 seconds
  • Area: Medium
  • Cast Time: 1 second
  • Cooldown: 3 seconds
  • Cost: 10 + 5 mana per level
  • Buff Applied: Ice Release
    • Effect: Chance to autocast Icebolt when attacking (+3% per level)
    • Duration: 10 seconds
Lightning Release — Unleashes a phoenix of lightning that streaks straight ahead, striking through all in its path.
  • Element: Wind
  • Max Level: 10
  • Damage: 75% MATK per level
  • +4% MATK per AGI
  • Hits: 1 per level
  • Cast Time: 1 second
  • Cooldown: 3 seconds
  • Cost: 10 + 5 mana per level
  • Buff Applied: Lightning Release
    • Effect: Chance to autocast Thunderbolt when attacking (+3% per level)
    • Duration: 10 seconds
Mimic Seal — Copies the essence of a target's magic, allowing you to cast their spell as your own.
  • Max Level: 5
  • Effect: Permanently copy the last skill casted by a target player
  • Level of Copied Skill: 1 per level
  • Cost: 20 mana
Shadow Release — Launches a whirling blade of darkness that carves toward a target, cutting through with shadow force.
  • Requires: Dagger, Sword
  • Max Level: 10
  • Damage: 100% ATK + MATK per level
  • +5% ATK + MATK per AGI
  • +3% ATK + MATK per STR
  • Hits: 1
  • Effect: Triggers Autocasts
  • Area: Medium
  • Cast Time: 1 second
  • Cooldown: 3 seconds
  • Cost: 10 + 5 mana per level
  • Combo Finisher: +50% damage
Shadow Seal — Forms a seal of shadows that splits your presence, summoning multiple clones to fight alongside you.
  • Max Level: 5
  • Effect: Creates 1 clone per level (1 HP, 20% of ATK/MATK)
  • Penalty: Clones reduce your max mana by 50% (you cannot have lower than 100 mana)
  • Cooldown: 10 seconds
  • Cost: 10 + 5 mana per level
  • Combo Ready: 4 seconds
Shuriken Fan — Hurls a massive enchanted shuriken that spins in place, striking nearby enemies in rapid succession before fading.
  • Requires: Dagger, Sword
  • Max Level: 10
  • Damage: 25% ATK + MATK per level
  • +1% ATK + MATK per AGI
  • Hits: 3
  • Effect: Triggers Autocast
  • Duration: 3 seconds
  • Area: Medium
  • Cast Time: 1 second
  • Cooldown: 3 seconds
  • Cost: 10 + 5 mana per level
Ninjutsu Mastery — Deepens control of hidden arts, sharpening spellcraft and weaving mana into deadlier techniques.
  • Max Level: 10
  • MATK: +1% per level
  • Max MP: +2% per level
  • Skill Bonus: Skills gain INT scaling (+0.2% per level)
Shadow Mastery — Hones one's instincts in darkness, granting bursts of speed, uncanny evasions, and the ability to slip even past spells.
  • Max Level: 10
  • Perfect Dodge: +1% per level
  • Move Speed: +2% per level
  • Spell Dodge: +3% per level

Shinobi prioritize agility, intelligence, and dexterity to maximize scaling and casting efficiency, while strength and vitality serve as supportive stats. Luck is of little value since spells cannot critically strike.

Primary Attributes
AGI Core offensive stat. Directly boosts most elemental Releases, Shadow Release, and Shuriken Fan, while also improving attack speed and evasion.
INT Increases ninjutsu power through Ninjutsu Mastery, granting higher MATK and improved elemental scaling.
DEX Speeds up casting and improves hit rate, ensuring smoother autocast chains and reliable elemental skill delivery.
Secondary Attributes
STR Provides additional scaling for Shadow Release and increases physical damage contribution.
VIT Adds survivability by increasing HP and defenses, helping maintain uptime in fights.
LUK Offers little benefit, as spells cannot critically strike. Generally the lowest priority for Shinobi.


Additional Guides

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Here is a full list of all build guides currently for the Shinobi Class:


Classes
Base KnightWarriorMageSummonerRogueAcolyteScout
Advanced I WizardShinobi
Game Systems
Character ClassesAttributesSkillsStorageCoin
Items ConsumablesEquipmentCardsArtifactsMaterials
Combat Dodge RollElementsMonstersArena
World WaypointsMapsNon-Player CharactersRefinementCrafting