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<div style="margin:1em 0; padding:1em; border-left:4px solid #7a6fb0; font-style:italic; font-size:105%; line-height:1.6; border-radius:8px; box-shadow:0 1px 3px rgba(0,0,0,0.15);">“'' | <div style="margin:1em 0; padding:1em; border-left:4px solid #7a6fb0; font-style:italic; font-size:105%; line-height:1.6; border-radius:8px; box-shadow:0 1px 3px rgba(0,0,0,0.15);">“''Masters of deception and elemental trickery, Shinobi weave shadows, clones, and deadly ninjutsu into a style that overwhelms foes before they can strike back.''”</div> | ||
Rogues who achieve mastery in their art may advance to the '''Shinobi''', | [[Rogue|Rogues]] who achieve mastery in their art may advance to the '''Shinobi''', specialists in weaving ninjutsu with swift strikes. Through clones, seals, and elemental releases, they overwhelm enemies with relentless autocasts and deceptive maneuvers. | ||
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<div style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:#fff; text-align:center; padding:6px; font-weight:bold;">Shinobi Master</div> | <div style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:#fff; text-align:center; padding:6px; font-weight:bold;">Shinobi Master</div> | ||
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[[File:Shinobi-Master.png| | [[File:Shinobi-Master.png|101px|link=Non-Player_Character#Shinobi Master]] | ||
<div style="font-size:90%; color:#333; margin-top:6px;">'''[[Maps#Underground Cavern|Underground Cavern]]'''</div> | <div style="font-size:90%; color:#333; margin-top:6px;">'''[[Maps#Underground Cavern|Underground Cavern]]'''</div> | ||
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== Active == | |||
{{Skill}} | |||
== Passive == | |||
{{Passive}} | |||
== Attributes == | == Attributes == | ||
''Shinobi is | ''Shinobi prioritize agility, intelligence, and dexterity to maximize scaling and casting efficiency, while strength and vitality serve as supportive stats. Luck is of little value since spells cannot critically strike.'' | ||
{| class="infobox custom-table" style="float:none; width:100%; max-width:500px; font-size:90%; margin:1em auto; text-align:left;" | {| class="infobox custom-table" style="float:none; width:100%; max-width:500px; font-size:90%; margin:1em auto; text-align:left;" | ||
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! colspan="2" | '''Primary Attributes''' | ! colspan="2" | '''Primary Attributes''' | ||
|- | |- | ||
| style="font-weight:bold; width:20%; padding:6px; text-align:center;" | [[File: | | style="font-weight:bold; width:20%; padding:6px; text-align:center;" | [[File:Agility.png|25px]] [[Attributes#Agility_(AGI)|AGI]] || style="padding:6px; text-align:left;" | Core offensive stat. Directly boosts most elemental Releases, Shadow Release, and Shuriken Fan, while also improving attack speed and evasion. | ||
|- | |- | ||
| style="font-weight:bold; padding:6px; text-align:center;" | [[File: | | style="font-weight:bold; padding:6px; text-align:center;" | [[File:Intelligence.png|25px]] [[Attributes#Intelligence_(INT)|INT]] || style="padding:6px; text-align:left;" | Increases ninjutsu power through Ninjutsu Mastery, granting higher MATK and improved elemental scaling. | ||
|- | |||
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Dexterity.png|25px]] [[Attributes#Dexterity_(DEX)|DEX]] || style="padding:6px; text-align:left;" | Speeds up casting and improves hit rate, ensuring smoother autocast chains and reliable elemental skill delivery. | |||
|- class="middle-header" | |- class="middle-header" | ||
! colspan="2" | '''Secondary Attributes''' | ! colspan="2" | '''Secondary Attributes''' | ||
|- | |- | ||
| style="font-weight:bold; padding:6px; text-align:center;" | [[File: | | style="font-weight:bold; padding:6px; text-align:center;" | [[File:Strength.png|25px]] [[Attributes#Strength_(STR)|STR]] || style="padding:6px; text-align:left;" | Provides additional scaling for Shadow Release and increases physical damage contribution. | ||
|- | |- | ||
| style="font-weight:bold; padding:6px; text-align:center;" | [[File: | | style="font-weight:bold; padding:6px; text-align:center;" | [[File:Vitality.png|25px]] [[Attributes#Vitality_(VIT)|VIT]] || style="padding:6px; text-align:left;" | Adds survivability by increasing HP and defenses, helping maintain uptime in fights. | ||
|- | |||
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Luck.png|25px]] [[Attributes#Luck_(LUK)|LUK]] || style="padding:6px; text-align:left;" | Offers little benefit, as spells cannot critically strike. Generally the lowest priority for Shinobi. | |||
|} | |} | ||
== Additional Guides == | == Additional Guides == | ||
Latest revision as of 21:46, 21 December 2025
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| Class Overview | |
|---|---|
| Role | Autocast Clones |
| Weapons | Daggers Swords |
| Attributes | |
| 9 | |
| 12 | |
| 1 | |
| 1 | |
| 9 | |
| 1 | |
Rogues who achieve mastery in their art may advance to the Shinobi, specialists in weaving ninjutsu with swift strikes. Through clones, seals, and elemental releases, they overwhelm enemies with relentless autocasts and deceptive maneuvers.
How to Job Change
editTo advance into the Shinobi class, you must first meet the following requirements:
- Job Level 50 as a Rogue
Once these requirements are met, speak to the Shinobi Master to permanently upgrade your character to Shinobi.
Where to find the Shinobi Master
- Underground Cavern, directly north of the Waypoint and past the entrance. He is hiding behind the crystals at the top of the map.
Active
edit{{#invoke:GameSkills|infobox | 1= | name= | id= }}
Passive
edit{{#invoke:GamePassives|infobox | 1= | name= | id= }}
Attributes
editShinobi prioritize agility, intelligence, and dexterity to maximize scaling and casting efficiency, while strength and vitality serve as supportive stats. Luck is of little value since spells cannot critically strike.
| Primary Attributes | |
|---|---|
| Core offensive stat. Directly boosts most elemental Releases, Shadow Release, and Shuriken Fan, while also improving attack speed and evasion. | |
| Increases ninjutsu power through Ninjutsu Mastery, granting higher MATK and improved elemental scaling. | |
| Speeds up casting and improves hit rate, ensuring smoother autocast chains and reliable elemental skill delivery. | |
| Secondary Attributes | |
| Provides additional scaling for Shadow Release and increases physical damage contribution. | |
| Adds survivability by increasing HP and defenses, helping maintain uptime in fights. | |
| Offers little benefit, as spells cannot critically strike. Generally the lowest priority for Shinobi. | |
Additional Guides
editHere is a full list of all build guides currently for the Shinobi Class: