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{{ClassInfoBox
{{ClassInfoBox
  | Role = Healing<br />Support<br />Melee Holy
  | Role = Healing<br />Support<br />Melee Holy
  | Weapons = Staff<br/>Mace
  | Weapons = Staff<br/>Mace<br/>Book
  | STR = 1
  | STR = 1
  | AGI = 9
  | AGI = 9
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<div style="margin:1em 0; padding:1em; border-left:4px solid #7a6fb0; font-style:italic; font-size:105%; line-height:1.6; border-radius:8px; box-shadow:0 1px 3px rgba(0,0,0,0.15);">“''Anointed guardians who mend wounds, shield allies, and smite darkness with sacred light.''”</div>
<div style="margin:1em 0; padding:1em; border-left:4px solid #7a6fb0; font-style:italic; font-size:105%; line-height:1.6; border-radius:8px; box-shadow:0 1px 3px rgba(0,0,0,0.15);">“''Anointed guardians who mend wounds, shield allies, and smite darkness with sacred light.''”</div>


Acolytes who devote themselves to the sacred arts may advance to the '''Priest''', masters of restorative and protective magic who wield divine power to heal allies and banish darkness. Priests excel at supporting their party through blessings, healing, and Holy damage that devastates Undead and Shadow foes. They may also fight in close range using maces imbued with divine energy.
[[Acolyte|Acolytes]] who devote themselves to the sacred arts may advance to the '''Priest''', masters of restorative and protective magic who wield divine power to heal allies and banish darkness. Priests excel at supporting their party through blessings, healing, and Holy damage that devastates Undead and Shadow foes. They may also fight in close range using maces imbued with divine energy.
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<div style="text-align:center; padding:8px;">
<div style="text-align:center; padding:8px;">
[[File:Priest-Master.png|100px|link=Non-Player_Character#Priest Master]]
[[File:Priest-Master.png|100px|link=Non-Player_Character#Priest Master]]
<div style="font-size:90%; color:#333; margin-top:6px;">'''[[Maps#Sanctum_of_Light|Sanctum of Light – Floor 1]]'''</div>
<div style="font-size:90%; color:#333; margin-top:6px;"><span style="color:#372b54;">'''[[Maps#Sanctum_of_Light|Port Town]]''' </span></div>
</div>
</div>
</div>
</div>
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'''Where to find the [[Non-Player_Character#Priest Master|Priest Master]]'''
'''Where to find the [[Non-Player_Character#Priest Master|Priest Master]]'''
* <span style="color:#372b54;">[[Maps#Sanctum_of_Light|Sanctum of Light – Floor 1]]</span>, near the Waypoint and Craftsman.
* <span style="color:#372b54;">[[Maps#Sanctum_of_Light|Port Town ]]</span>, southeast of the map, in front of the church.
<div style="clear:both;"></div>
<div style="clear:both;"></div>


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=== Active ===
=== Active ===
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
{{Skill}}
  <div>[[File:Skill-high-heal.webp|75px|link=]]</div>
  <div><b>High Heal</b> — "Restores a large amount of HP to a single ally, scaling with INT and VIT."</div>
</div>
* '''Max Level:''' 10
* '''Cast Time:''' 1.0 seconds
* '''Cooldown:''' 1.5 seconds
* '''Cost:''' 30 + 10 mana per level
* +6% Healing per [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
* +4% Healing per [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]]
* '''Effect:''' Single-target heal
 
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Skill-divinity.webp|75px|link=]]</div>
  <div><b>Divinity</b> — "Enters a transcendent state of grace, amplifying healing and protection."</div>
</div>
* '''Max Level:''' 5
* '''Requires:''' High Heal Lv1, Status Recovery Lv1
* '''Cast Time:''' 3 seconds
* '''Cost:''' 60 + 30 mana per level
* '''Buff Applied:''' Divine Protection
** '''Healing Power:''' +5% per level
** '''Mana Cost:''' +20% per level
** '''Duration:''' 60 seconds
 
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Skill-sanctuary.webp|75px|link=]]</div>
  <div><b>Sanctuary</b> — "Creates a blessed field that heals allies and damages undead over time."</div>
</div>
* '''Max Level:''' 10
* '''Cast Time:''' 2.5 seconds
* '''Cooldown:''' 5 seconds
* '''Cost:''' 45 + 15 mana per level
* '''Area:''' Large
* '''Effect:''' Regenerates HP for allies and damages Undead within area
* '''Duration:''' 10 seconds
 
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Skill-sacred-ground.webp|75px|link=]]</div>
  <div><b>Sacred Ground</b> — "Reduces ground damage for allies standing within its blessing."</div>
</div>
* '''Max Level:''' 5
* '''Buff Applied:''' Sacred Ground
** '''Effect:''' −50% Ground Damage
** '''Duration:''' 60 seconds
 
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Skill-status-recovery.webp|75px|link=]]</div>
  <div><b>Status Recovery</b> — "Removes all harmful status effects from a single ally."</div>
</div>
* '''Max Level:''' 5
* '''Cast Time:''' 1.0 seconds
* '''Cooldown:''' 3 seconds
* '''Cost:''' 20 + 10 mana per level
* '''Effect:''' Cures all debuffs on target
 
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Skill-salvation.webp|75px|link=]]</div>
  <div><b>Salvation</b> — "Revives a fallen ally with a portion of HP restored."</div>
</div>
* '''Max Level:''' 5
* '''Cast Time:''' 3.5 seconds
* '''Cooldown:''' 60 seconds
* '''Cost:''' 80 + 40 mana per level
* '''Effect:''' Revives one ally
* '''Restored HP:''' 20% + 10% per level
 
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Skill-damnation.webp|75px|link=]]</div>
  <div><b>Damnation</b> — "Inflicts holy retribution on shadow-aligned foes, reducing their resistances."</div>
</div>
* '''Max Level:''' 5
* '''Cast Time:''' 1.0 seconds
* '''Cooldown:''' 2 seconds
* '''Cost:''' 30 mana
* '''Debuff Applied:''' Damnation
** '''Effect:''' −15% Holy Resistance, −10% Healing Received
** '''Duration:''' 6 seconds
 
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Skill-turn-undead.webp|75px|link=]]</div>
  <div><b>Turn Undead</b> — "Chance to instantly smite undead and shadow foes with divine judgment."</div>
</div>
* '''Max Level:''' 10
* '''Requires:''' Damnation Lv1
* '''Cast Time:''' 0.4 seconds per level
* '''Cooldown:''' 1 second
* '''Cost:''' 5 + 5 mana per level
* '''Damage:''' 777% to Undead or Shadow enemies
* '''Chance:''' 2% × Lv + (INT ÷ 5) + (LUK ÷ 5) + Missing HP% × 20
 
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Skill-radiance.webp|75px|link=]]</div>
  <div><b>Radiance</b> — "Blesses a weapon with holy light, converting attacks to Holy element."</div>
</div>
* '''Max Level:''' 5
* '''Requires:''' Zeal Lv1, Mace Mastery Lv1
* '''Cost:''' 40 + 20 mana per level
* '''Buff Applied:''' Holy Enchant
** '''Effect:''' Changes weapon element to Holy
** '''Duration:''' 60 seconds
 
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Skill-smite.webp|75px|link=]]</div>
  <div><b>Smite</b> — "Strikes an enemy with divine energy, dealing holy damage."</div>
</div>
* '''Element:''' [[File:HolyIcon.png|15px]] [[Elements#Holy|Holy]]
* '''Max Level:''' 10
* '''Cast Time:''' 0.75 seconds
* '''Cooldown:''' 1.5 seconds
* '''Cost:''' 10 + 5 mana per level
* '''Damage:''' 120% + 40% per level


=== Passive ===
=== Passive ===
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
{{Passive}}
  <div>[[File:Skill-zeal.webp|75px|link=]]</div>
  <div><b>Zeal</b> — "Increases attack speed and critical rate through unwavering faith."</div>
</div>
* '''Max Level:''' 5
* '''Effect:''' +5% Attack Speed, +5 Crit per level
 
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Skill-mace-mastery.webp|75px|link=]]</div>
  <div><b>Mace Mastery</b> — "Increases ATK and MATK when wielding a mace."</div>
</div>
* '''Max Level:''' 10
* '''Effect:''' +3 ATK, +2 MATK per level
 
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Skill-fanaticism.webp|75px|link=]]</div>
  <div><b>Fanaticism</b> — "Greatly enhances speed and fervor, automatically casting Smite while attacking."</div>
</div>
* '''Max Level:''' 5
* '''Buff Applied:''' Fanaticism
** '''Attack Speed:''' +5% per level
** '''Crit:''' +5 per level
** '''Effect:''' Autocasts Smite on attack
** '''Duration:''' 60 seconds


== Attributes ==
== Attributes ==
''Priest is the advanced upgrade of Acolyte; healing scales primarily with INT and VIT.''
''Priest is the advanced upgrade of Acolyte; healing scales equally with INT and VIT.''


{| class="infobox custom-table" style="float:none; width:100%; max-width:500px; font-size:90%; margin:1em auto; text-align:left;"
{| class="infobox custom-table" style="float:none; width:100%; max-width:500px; font-size:90%; margin:1em auto; text-align:left;"
Line 189: Line 55:
! colspan="2" | '''Primary Attributes'''
! colspan="2" | '''Primary Attributes'''
|-
|-
| style="font-weight:bold; width:20%; padding:6px; text-align:center;" | [[File:Intelligence.png|25px]] [[Attributes#Intelligence_(INT)|INT]] || style="padding:6px; text-align:left;" | Core stat for spell power and mana pool.<br />Increases MATK and MDEF; greatly improves healing potency.
| style="font-weight:bold; width:20%; padding:6px; text-align:center;" | [[File:Intelligence.png|25px]] [[Attributes#Intelligence_(INT)|INT]] || style="padding:6px; text-align:left;" | Core stat for spell power and mana pool.<br />Increases MATK and MDEF; significantly improves healing potency.
|-
|-
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Vitality.png|25px]] [[Attributes#Vitality_(VIT)|VIT]] || style="padding:6px; text-align:left;" | Main survivability and healing co-scaler.<br />Raises HP and defenses; many Priest heals scale with VIT.
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Vitality.png|25px]] [[Attributes#Vitality_(VIT)|VIT]] || style="padding:6px; text-align:left;" | Just as important as INT for healing output.<br />Raises HP, defenses, and contributes directly to Priest healing power.
|-
|-
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Dexterity.png|25px]] [[Attributes#Dexterity_(DEX)|DEX]] || style="padding:6px; text-align:left;" | Casting responsiveness and reliability.<br />Reduces cast time (CTR); helps with Block when using shields.
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Dexterity.png|25px]] [[Attributes#Dexterity_(DEX)|DEX]] || style="padding:6px; text-align:left;" | Improves casting responsiveness.<br />Reduces cast time (CTR) and slightly increases attack speed (ASPD) for smoother spell or melee rotations.
|- class="middle-header"
|- class="middle-header"
! colspan="2" | '''Secondary Attributes'''
! colspan="2" | '''Secondary Attributes'''
|-
|-
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Agility.png|25px]] [[Attributes#Agility_(AGI)|AGI]] || style="padding:6px; text-align:left;" | Shortens post-cast delay for smoother rotations; ASPD/FLEE are minor for casters.
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Agility.png|25px]] [[Attributes#Agility_(AGI)|AGI]] || style="padding:6px; text-align:left;" | Excellent for melee-oriented Priests.<br />Boosts ASPD, FLEE, and post-cast recovery speed for close-range combat builds.
|-
|-
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Strength.png|25px]] [[Attributes#Strength_(STR)|STR]] || style="padding:6px; text-align:left;" | Increases melee ATK; enhances Priest’s mace combat effectiveness when fighting up close.
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Strength.png|25px]] [[Attributes#Strength_(STR)|STR]] || style="padding:6px; text-align:left;" | Increases melee ATK; enhances Priest’s mace combat effectiveness when fighting up close.

Latest revision as of 22:00, 12 December 2025

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Priest



Class Overview
Role Healing
Support
Melee Holy
Weapons Staff
Mace
Book
Attributes
STR 1
AGI 9
VIT 12
INT 12
DEX 9
LUK 1




Anointed guardians who mend wounds, shield allies, and smite darkness with sacred light.

Acolytes who devote themselves to the sacred arts may advance to the Priest, masters of restorative and protective magic who wield divine power to heal allies and banish darkness. Priests excel at supporting their party through blessings, healing, and Holy damage that devastates Undead and Shadow foes. They may also fight in close range using maces imbued with divine energy.

How to Job Change

edit edit source
Priest Master

To advance into the Priest class, you must first meet the following requirements:

  • Job Level 50 as an Acolyte

Once these requirements are met, speak to the Priest Master to permanently upgrade your character to Priest.

Where to find the Priest Master

  • Port Town , southeast of the map, in front of the church.

These skills are unique to the Priest class.

Damnation
Calls down divine judgment upon the wicked, stripping away their defenses and leaving them vulnerable.
General
Max level5
ClassesPriest
MonstersAngel Mage, Cosmic Entity, Zombie Goblin Lord
Requirements
Required skillsSalvation (Lv.1)
Required weaponsMace, Staff, Book
Type
Damage typeMagic
ElementHoly
TargetEnemy
Cast typeTarget
Mechanics
Range10
AreaSize: Medium
Distance: Base 3
Effective: 3
Autocast multiplier1
TimingCooldown: Base 3
Effect Cast Time: 1
Damage Delay: 0.5
Resource costMP: Base 10, 5 / Lv
Damage and scaling
Main damageDamage – 1% / Lv, ATK-based, MATK-based
ScalingIntelligence – 3%, ATK-based, MATK-based
Vitality – 1%, ATK-based, MATK-based
Modifiers
FlagsCombat: Critical Hits, Trigger Hit
Special: Hybrid, No Copy
Status effects
AppliesTarget – Damnation (Duration Base 5, Chance Base 1)
Divinity
Enters a transcendent state of grace, amplifying the priest’s healing and protective power for a short duration.
General
Max level5
ClassesPriest
Requirements
Required skillsStatus Recovery (Lv.1), High Heal (Lv.1)
Type
Damage typeNone
ElementNeutral
TargetSelf
Cast typeNone
Mechanics
Autocast multiplier1
TimingCast Time: Base 3
Effect Cast Time: 1.04
Resource costMP: Base 60, 30 / Lv
Status effects
AppliesTarget – Divinity (Duration 60 / Lv, Chance Base 1)
Events
TriggersOn Completion → Divine Protection
Enchant Holy
Blesses a weapon with holy light, converting its attacks to Holy element.
General
Max level5
ClassesPriest
Requirements
Required skillsMace Mastery (Lv.1), Zeal (Lv.1)
Type
Damage typeNone
ElementNeutral
TargetSelf
Cast typeNone
Mechanics
Range10
Autocast multiplier1
Resource costMP: Base 20
Status effects
AppliesTarget – Enchant Holy (Duration 60 / Lv, Chance Base 1)
Exorcism
Calls down sacred radiance upon an area, banishing cursed beings and striking foes with holy wrath.
General
Max level10
ClassesPriest
MonstersAngel Mage
Requirements
Required skillsTurn Undead (Lv.3)
Type
Damage typeMagic
ElementHoly
TargetEnemy
Cast typeGround
Mechanics
Range10
AreaSize: Large
Distance: Base 7
Effective: 7
Autocast multiplier1
TimingCast Time: 0.5 / Lv
Cooldown: Base 6
Duration: 1 / Lv
Resource costMP: Base 40, 20 / Lv
Special mechanicsPull – Base 1.5
Hits – Base 2
Damage and scaling
Main damageDamage – 0.6% / Lv, MATK-based
ScalingIntelligence – 3%, MATK-based
Vitality – 1%, MATK-based
Fanaticism
Fills the priest with unshakable zeal, each strike grows swifter and more relentless, guided by divine wrath.
General
Max level5
ClassesPriest
Requirements
Required skillsSmite (Lv.3)
Required weaponsMace, Staff, Book
Type
Damage typeNone
ElementNeutral
TargetSelf
Cast typeNone
Mechanics
Range10
Autocast multiplier1
Resource costMP: Base 20
Status effects
AppliesTarget – Fanaticism (Duration 60 / Lv, Chance Base 1)
High Heal
Channels an intense surge of divine power to fully restore an ally’s vitality, at great mana cost.
General
Max level10
ClassesPriest
Type
Damage typeHealing
ElementHoly
TargetAlly
Cast typeTarget
Mechanics
Range10
Autocast multiplier1
TimingCast Time: Base 2
Cooldown: Base 10
Effect Cast Time: 0.6
Resource costMP: Base 60, 30 / Lv
Damage and scaling
HealingYes
Main damageHealing – 1% / Lv
ScalingIntelligence – 5%
Vitality – 1%
Sacred Ground
Hallow the earth itself, purging corruption and shielding those who stand within the sanctified circle.
General
Max level5
ClassesPriest
Requirements
Required skillsSanctuary (Lv.1)
Type
Damage typeNone
ElementHoly
TargetAlly
Cast typeGround
Mechanics
Range10
AreaSize: Large
Distance: Base 7
Effective: 7
Autocast multiplier1
TimingCast Time: 1 / Lv
Cooldown: Base 6
Duration: Base 2, 1 / Lv
Resource costMP: Base 40, 20 / Lv
Status effects
AppliesTarget – Sacred Ground (Duration Base 1, Chance Base 1)
Salvation
Calls forth celestial light to return all fallen allies to life, restoring a small portion of their strength and spirit.
General
Max level1
ClassesPriest
Type
Damage typeNone
ElementNeutral
TargetAlly
Cast typeNone
Mechanics
AreaSize: Large
Distance: Base 10
Effective: 10
Autocast multiplier1
TimingCast Time: Base 5
Cooldown: Base 60
Effect Cast Time: 2
Resource costMP: Base 400
Special mechanicsRevive – Base 0.2
Sanctuary
Raises a sacred tree that blesses the ground around it. Allies within its light steadily recover health, while undead that enter the sanctuary are repelled and harmed by its radiance.
General
Max level10
ClassesPriest
MonstersAngel Mage, Cosmic Entity
Requirements
Required skillsDivinity (Lv.3)
Type
Damage typeHealing
ElementHoly
TargetAlly
Cast typeGround
Mechanics
Range10
AreaSize: Large
Distance: Base 7
Effective: 7
Autocast multiplier1
TimingCast Time: 0.5 / Lv
Cooldown: Base 6
Duration: 1 / Lv
Effect Cast Time: 2
Resource costMP: Base 40, 20 / Lv
Special mechanicsSkill Area – Base 7
Knockback – Base 6
Damage and scaling
HealingYes
Main damageHealing – 0.15% / Lv
ScalingIntelligence – 1%
Vitality – 1%
Status effects
AppliesTarget – Sanctuary (Duration Base 1, Chance Base 1)
Notes
NotesWhile Sanctuary's status is active on a Paladin, Sanctify will hit all nearby allied units.
Smite
Strikes the target with a blessed blow, dealing holy physical damage and a chance to stun enemies with divine force.
General
Max level10
ClassesPriest
MonstersAngel Mage
Requirements
Required skillsEnchant Holy (Lv.1)
Required weaponsMace, Staff, Book
Type
Damage typeMagic
ElementHoly
TargetEnemy
Cast typeTarget
Mechanics
Range10
AreaSize: Medium
Distance: Base 3
Effective: 3
Autocast multiplier1
TimingCooldown: Base 3
Effect Cast Time: 0.4
Resource costMP: Base 7, 3 / Lv
Damage and scaling
Main damageDamage – 0.5% / Lv, ATK-based, MATK-based
ScalingIntelligence – 3%, ATK-based, MATK-based
Vitality – 1%, ATK-based, MATK-based
Modifiers
FlagsCombat: Critical Hits, Trigger Hit
Special: Hybrid
Status effects
AppliesTarget – Stun (Duration Base 1.5, Chance 0.03 / Lv)
Status Recovery
Channels divine clarity to free an ally from paralysis or frozen bindings, restoring movement and control.
General
Max level1
ClassesPriest
Requirements
Required skillsDamnation (Lv.1)
Type
Damage typeNone
ElementNeutral
TargetAlly
Cast typeTarget
Mechanics
Range10
Autocast multiplier1
TimingCooldown: Base 3
Effect Cast Time: 1
Resource costMP: Base 10, 5 / Lv
Status effects
RemovesStun, Frozen – Base 1
Turn Undead
Chance to deal 777% damage to Undead and Shadow. Chance = 2% per Lv + INT/5 + LUK/5 + MonsterMissingHealth% * 20
General
Max level10
ClassesPriest
MonstersDeath Mage
Requirements
Required skillsDamnation (Lv.1)
Type
Damage typeMagic
ElementHoly
TargetEnemy
Cast typeTarget
Mechanics
Range10
Autocast multiplier1
TimingCast Time: Base 1
Cooldown: Base 3
Resource costMP: Base 40, 20 / Lv
Damage and scaling
Main damageDamage – 0.5% / Lv, MATK-based
ScalingIntelligence – 3%, MATK-based
Vitality – 1%, MATK-based
Notes
NotesThis skill's chance to deal 777% damage to Undead and Shadow is based upon:
* The skill's level (2% per level, up to 20% max)
* The player's Intelligence (1% per 5 Int)
* The player's Luck (1% per 5 Luk)
* The percentage of health the target has lost (up to 20%)
Zeal
Inspires an ally with fervent conviction, boosting all damage for a duration.
General
Max level5
ClassesPriest
Requirements
Required skillsDamnation (Lv.1)
Type
Damage typeNone
ElementNeutral
TargetAlly
Cast typeTarget
Mechanics
Range10
Autocast multiplier1
Resource costMP: Base 60, 30 / Lv
Status effects
AppliesTarget – Zeal (Duration 60 / Lv, Chance Base 1)
Mace Mastery
Enhances attack power when using maces and books.
General
Max Level10
Passive Effects
Weapon Attack2 / Lv, Mace
Weapon Attack2 / Lv, Book
Weapon Attack2 / Lv, Wand
Attack Speed1 / Lv

Priest is the advanced upgrade of Acolyte; healing scales equally with INT and VIT.

Primary Attributes
INT Core stat for spell power and mana pool.
Increases MATK and MDEF; significantly improves healing potency.
VIT Just as important as INT for healing output.
Raises HP, defenses, and contributes directly to Priest healing power.
DEX Improves casting responsiveness.
Reduces cast time (CTR) and slightly increases attack speed (ASPD) for smoother spell or melee rotations.
Secondary Attributes
AGI Excellent for melee-oriented Priests.
Boosts ASPD, FLEE, and post-cast recovery speed for close-range combat builds.
STR Increases melee ATK; enhances Priest’s mace combat effectiveness when fighting up close.
LUK General crit chance/damage.
May influence Turn Undead success chance and secondary melee builds.

Additional Guides

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Here is a full list of all build guides currently for the Priest Class:


Classes
Base KnightWarriorMageSummonerRogueAcolyteScout
Advanced I WizardShinobiPriestPaladin
Game Systems
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Items ConsumablesEquipmentCardsArtifactsMaterials
Combat Dodge RollElementsMonstersArena
World WaypointsMapsNon-Player CharactersRefinementCrafting