Priest: Difference between revisions
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[[File:Priest-Master.png|100px|link=Non-Player_Character#Priest Master]] | [[File:Priest-Master.png|100px|link=Non-Player_Character#Priest Master]] | ||
<div style="font-size:90%; color:#333; margin-top:6px;">'''[[Maps#Sanctum_of_Light| | <div style="font-size:90%; color:#333; margin-top:6px;"><span style="color:#372b54;">'''[[Maps#Sanctum_of_Light|Port Town]]''' </span></div> | ||
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'''Where to find the [[Non-Player_Character#Priest Master|Priest Master]]''' | '''Where to find the [[Non-Player_Character#Priest Master|Priest Master]]''' | ||
* <span style="color:#372b54;">[[Maps#Sanctum_of_Light| | * <span style="color:#372b54;">[[Maps#Sanctum_of_Light|Port Town ]]</span>, southeast of the map, in front of the church. | ||
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=== Active === | === Active === | ||
{{Skill}} | |||
=== Passive === | === Passive === | ||
{{Passive}} | |||
== Attributes == | == Attributes == | ||
Latest revision as of 22:00, 12 December 2025
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| Class Overview | |
|---|---|
| Role | Healing Support Melee Holy |
| Weapons | Staff Mace Book |
| Attributes | |
| 1 | |
| 9 | |
| 12 | |
| 12 | |
| 9 | |
| 1 | |
Acolytes who devote themselves to the sacred arts may advance to the Priest, masters of restorative and protective magic who wield divine power to heal allies and banish darkness. Priests excel at supporting their party through blessings, healing, and Holy damage that devastates Undead and Shadow foes. They may also fight in close range using maces imbued with divine energy.
How to Job Change
edit edit sourceTo advance into the Priest class, you must first meet the following requirements:
- Job Level 50 as an Acolyte
Once these requirements are met, speak to the Priest Master to permanently upgrade your character to Priest.
Where to find the Priest Master
- Port Town , southeast of the map, in front of the church.
Priest Skills
edit edit sourceThese skills are unique to the Priest class.
Active
edit edit sourceDamnation | Calls down divine judgment upon the wicked, stripping away their defenses and leaving them vulnerable. |
|---|---|
| General | |
| Max level | 5 |
| Classes | Priest |
| Monsters | Angel Mage, Cosmic Entity, Zombie Goblin Lord |
| Requirements | |
| Required skills | Salvation (Lv.1) |
| Required weapons | Mace, Staff, Book |
| Type | |
| Damage type | Magic |
| Element | Holy |
| Target | Enemy |
| Cast type | Target |
| Mechanics | |
| Range | 10 |
| Area | Size: Medium Distance: Base 3 Effective: 3 |
| Autocast multiplier | 1 |
| Timing | Cooldown: Base 3 Effect Cast Time: 1 Damage Delay: 0.5 |
| Resource cost | MP: Base 10, 5 / Lv |
| Damage and scaling | |
| Main damage | Damage – 1% / Lv, ATK-based, MATK-based |
| Scaling | Intelligence – 3%, ATK-based, MATK-based Vitality – 1%, ATK-based, MATK-based |
| Modifiers | |
| Flags | Combat: Critical Hits, Trigger Hit Special: Hybrid, No Copy |
| Status effects | |
| Applies | Target – Damnation (Duration Base 5, Chance Base 1) |
Divinity | Enters a transcendent state of grace, amplifying the priest’s healing and protective power for a short duration. |
|---|---|
| General | |
| Max level | 5 |
| Classes | Priest |
| Requirements | |
| Required skills | Status Recovery (Lv.1), High Heal (Lv.1) |
| Type | |
| Damage type | None |
| Element | Neutral |
| Target | Self |
| Cast type | None |
| Mechanics | |
| Autocast multiplier | 1 |
| Timing | Cast Time: Base 3 Effect Cast Time: 1.04 |
| Resource cost | MP: Base 60, 30 / Lv |
| Status effects | |
| Applies | Target – Divinity (Duration 60 / Lv, Chance Base 1) |
| Events | |
| Triggers | On Completion → Divine Protection |
Enchant Holy | Blesses a weapon with holy light, converting its attacks to Holy element. |
|---|---|
| General | |
| Max level | 5 |
| Classes | Priest |
| Requirements | |
| Required skills | Mace Mastery (Lv.1), Zeal (Lv.1) |
| Type | |
| Damage type | None |
| Element | Neutral |
| Target | Self |
| Cast type | None |
| Mechanics | |
| Range | 10 |
| Autocast multiplier | 1 |
| Resource cost | MP: Base 20 |
| Status effects | |
| Applies | Target – Enchant Holy (Duration 60 / Lv, Chance Base 1) |
Exorcism | Calls down sacred radiance upon an area, banishing cursed beings and striking foes with holy wrath. |
|---|---|
| General | |
| Max level | 10 |
| Classes | Priest |
| Monsters | Angel Mage |
| Requirements | |
| Required skills | Turn Undead (Lv.3) |
| Type | |
| Damage type | Magic |
| Element | Holy |
| Target | Enemy |
| Cast type | Ground |
| Mechanics | |
| Range | 10 |
| Area | Size: Large Distance: Base 7 Effective: 7 |
| Autocast multiplier | 1 |
| Timing | Cast Time: 0.5 / Lv Cooldown: Base 6 Duration: 1 / Lv |
| Resource cost | MP: Base 40, 20 / Lv |
| Special mechanics | Pull – Base 1.5 Hits – Base 2 |
| Damage and scaling | |
| Main damage | Damage – 0.6% / Lv, MATK-based |
| Scaling | Intelligence – 3%, MATK-based Vitality – 1%, MATK-based |
Fanaticism | Fills the priest with unshakable zeal, each strike grows swifter and more relentless, guided by divine wrath. |
|---|---|
| General | |
| Max level | 5 |
| Classes | Priest |
| Requirements | |
| Required skills | Smite (Lv.3) |
| Required weapons | Mace, Staff, Book |
| Type | |
| Damage type | None |
| Element | Neutral |
| Target | Self |
| Cast type | None |
| Mechanics | |
| Range | 10 |
| Autocast multiplier | 1 |
| Resource cost | MP: Base 20 |
| Status effects | |
| Applies | Target – Fanaticism (Duration 60 / Lv, Chance Base 1) |
High Heal | Channels an intense surge of divine power to fully restore an ally’s vitality, at great mana cost. |
|---|---|
| General | |
| Max level | 10 |
| Classes | Priest |
| Type | |
| Damage type | Healing |
| Element | Holy |
| Target | Ally |
| Cast type | Target |
| Mechanics | |
| Range | 10 |
| Autocast multiplier | 1 |
| Timing | Cast Time: Base 2 Cooldown: Base 10 Effect Cast Time: 0.6 |
| Resource cost | MP: Base 60, 30 / Lv |
| Damage and scaling | |
| Healing | Yes |
| Main damage | Healing – 1% / Lv |
| Scaling | Intelligence – 5% Vitality – 1% |
Sacred Ground | Hallow the earth itself, purging corruption and shielding those who stand within the sanctified circle. |
|---|---|
| General | |
| Max level | 5 |
| Classes | Priest |
| Requirements | |
| Required skills | Sanctuary (Lv.1) |
| Type | |
| Damage type | None |
| Element | Holy |
| Target | Ally |
| Cast type | Ground |
| Mechanics | |
| Range | 10 |
| Area | Size: Large Distance: Base 7 Effective: 7 |
| Autocast multiplier | 1 |
| Timing | Cast Time: 1 / Lv Cooldown: Base 6 Duration: Base 2, 1 / Lv |
| Resource cost | MP: Base 40, 20 / Lv |
| Status effects | |
| Applies | Target – Sacred Ground (Duration Base 1, Chance Base 1) |
Salvation | Calls forth celestial light to return all fallen allies to life, restoring a small portion of their strength and spirit. |
|---|---|
| General | |
| Max level | 1 |
| Classes | Priest |
| Type | |
| Damage type | None |
| Element | Neutral |
| Target | Ally |
| Cast type | None |
| Mechanics | |
| Area | Size: Large Distance: Base 10 Effective: 10 |
| Autocast multiplier | 1 |
| Timing | Cast Time: Base 5 Cooldown: Base 60 Effect Cast Time: 2 |
| Resource cost | MP: Base 400 |
| Special mechanics | Revive – Base 0.2 |
Sanctuary | Raises a sacred tree that blesses the ground around it. Allies within its light steadily recover health, while undead that enter the sanctuary are repelled and harmed by its radiance. |
|---|---|
| General | |
| Max level | 10 |
| Classes | Priest |
| Monsters | Angel Mage, Cosmic Entity |
| Requirements | |
| Required skills | Divinity (Lv.3) |
| Type | |
| Damage type | Healing |
| Element | Holy |
| Target | Ally |
| Cast type | Ground |
| Mechanics | |
| Range | 10 |
| Area | Size: Large Distance: Base 7 Effective: 7 |
| Autocast multiplier | 1 |
| Timing | Cast Time: 0.5 / Lv Cooldown: Base 6 Duration: 1 / Lv Effect Cast Time: 2 |
| Resource cost | MP: Base 40, 20 / Lv |
| Special mechanics | Skill Area – Base 7 Knockback – Base 6 |
| Damage and scaling | |
| Healing | Yes |
| Main damage | Healing – 0.15% / Lv |
| Scaling | Intelligence – 1% Vitality – 1% |
| Status effects | |
| Applies | Target – Sanctuary (Duration Base 1, Chance Base 1) |
| Notes | |
| Notes | While Sanctuary's status is active on a Paladin, Sanctify will hit all nearby allied units. |
Smite | Strikes the target with a blessed blow, dealing holy physical damage and a chance to stun enemies with divine force. |
|---|---|
| General | |
| Max level | 10 |
| Classes | Priest |
| Monsters | Angel Mage |
| Requirements | |
| Required skills | Enchant Holy (Lv.1) |
| Required weapons | Mace, Staff, Book |
| Type | |
| Damage type | Magic |
| Element | Holy |
| Target | Enemy |
| Cast type | Target |
| Mechanics | |
| Range | 10 |
| Area | Size: Medium Distance: Base 3 Effective: 3 |
| Autocast multiplier | 1 |
| Timing | Cooldown: Base 3 Effect Cast Time: 0.4 |
| Resource cost | MP: Base 7, 3 / Lv |
| Damage and scaling | |
| Main damage | Damage – 0.5% / Lv, ATK-based, MATK-based |
| Scaling | Intelligence – 3%, ATK-based, MATK-based Vitality – 1%, ATK-based, MATK-based |
| Modifiers | |
| Flags | Combat: Critical Hits, Trigger Hit Special: Hybrid |
| Status effects | |
| Applies | Target – Stun (Duration Base 1.5, Chance 0.03 / Lv) |
Status Recovery | Channels divine clarity to free an ally from paralysis or frozen bindings, restoring movement and control. |
|---|---|
| General | |
| Max level | 1 |
| Classes | Priest |
| Requirements | |
| Required skills | Damnation (Lv.1) |
| Type | |
| Damage type | None |
| Element | Neutral |
| Target | Ally |
| Cast type | Target |
| Mechanics | |
| Range | 10 |
| Autocast multiplier | 1 |
| Timing | Cooldown: Base 3 Effect Cast Time: 1 |
| Resource cost | MP: Base 10, 5 / Lv |
| Status effects | |
| Removes | Stun, Frozen – Base 1 |
Turn Undead | Chance to deal 777% damage to Undead and Shadow. Chance = 2% per Lv + INT/5 + LUK/5 + MonsterMissingHealth% * 20 |
|---|---|
| General | |
| Max level | 10 |
| Classes | Priest |
| Monsters | Death Mage |
| Requirements | |
| Required skills | Damnation (Lv.1) |
| Type | |
| Damage type | Magic |
| Element | Holy |
| Target | Enemy |
| Cast type | Target |
| Mechanics | |
| Range | 10 |
| Autocast multiplier | 1 |
| Timing | Cast Time: Base 1 Cooldown: Base 3 |
| Resource cost | MP: Base 40, 20 / Lv |
| Damage and scaling | |
| Main damage | Damage – 0.5% / Lv, MATK-based |
| Scaling | Intelligence – 3%, MATK-based Vitality – 1%, MATK-based |
| Notes | |
| Notes | This skill's chance to deal 777% damage to Undead and Shadow is based upon: * The skill's level (2% per level, up to 20% max) * The player's Intelligence (1% per 5 Int) * The player's Luck (1% per 5 Luk) * The percentage of health the target has lost (up to 20%) |
Zeal | Inspires an ally with fervent conviction, boosting all damage for a duration. |
|---|---|
| General | |
| Max level | 5 |
| Classes | Priest |
| Requirements | |
| Required skills | Damnation (Lv.1) |
| Type | |
| Damage type | None |
| Element | Neutral |
| Target | Ally |
| Cast type | Target |
| Mechanics | |
| Range | 10 |
| Autocast multiplier | 1 |
| Resource cost | MP: Base 60, 30 / Lv |
| Status effects | |
| Applies | Target – Zeal (Duration 60 / Lv, Chance Base 1) |
Passive
edit edit sourceMace Mastery | Enhances attack power when using maces and books. |
|---|---|
| General | |
| Max Level | 10 |
| Passive Effects | |
| Weapon Attack | 2 / Lv, Mace |
| Weapon Attack | 2 / Lv, Book |
| Weapon Attack | 2 / Lv, Wand |
| Attack Speed | 1 / Lv |
Attributes
edit edit sourcePriest is the advanced upgrade of Acolyte; healing scales equally with INT and VIT.
| Primary Attributes | |
|---|---|
| Core stat for spell power and mana pool. Increases MATK and MDEF; significantly improves healing potency. | |
| Just as important as INT for healing output. Raises HP, defenses, and contributes directly to Priest healing power. | |
| Improves casting responsiveness. Reduces cast time (CTR) and slightly increases attack speed (ASPD) for smoother spell or melee rotations. | |
| Secondary Attributes | |
| Excellent for melee-oriented Priests. Boosts ASPD, FLEE, and post-cast recovery speed for close-range combat builds. | |
| Increases melee ATK; enhances Priest’s mace combat effectiveness when fighting up close. | |
| General crit chance/damage. May influence Turn Undead success chance and secondary melee builds. | |
Additional Guides
edit edit sourceHere is a full list of all build guides currently for the Priest Class: