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| As a Base Class, the Rogue introduces players to cunning melee gameplay, where creativity and timing turn agility into a deadly weapon. | | As a Base Class, the Rogue introduces players to cunning melee gameplay, where creativity and timing turn agility into a deadly weapon. |
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| == General Skills == | | == Active == |
| {{GeneralSkillInfoBox}} | | {{Skill}} |
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| == Rogue Skills == | | == Passive == |
| These skills are unique to the Rogue class.
| | {{Passive}} |
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| === Active ===
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| <div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
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| <div>[[File:Skill-blade-dance.webp|75px|link=]]</div>
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| <div><b>Blade Dance</b> — "Unleashes a flurry of strikes around you."</div>
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| </div>
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| * '''Max Level:''' 10
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| * '''Requires:''' Dagger, Sword, Twinblade
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| * '''Damage:''' 75% ATK per level
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| * +4% ATK per [[File:Agility.png|15px]] [[Attributes#Agility_(AGI)|AGI]]
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| * '''Hits:''' 4
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| * '''Area:''' Large
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| * '''Cooldown:''' 3 seconds
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| * '''Cost:''' 10 + 5 mana per level
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| * '''Combo Effect:''' Finisher
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| ** '''Effect:''' +50% damage (only while Combo Ready is active)
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| <div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
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| <div>[[File:Skill-cloaking.webp|75px|link=]]</div>
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| <div><b>Cloaking</b> — "Wraps the body in shifting shadows, blending seamlessly with the surroundings. While cloaked, movement is hidden from sight until the veil is broken by attack or skill use."</div>
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| </div>
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| * '''Max Level:''' 5
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| * '''Cooldown:''' 3 seconds
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| * '''Cost:''' 20 mana
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| * '''Buff Applied:''' Combo Ready
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| ** '''Effect:''' Enables next Combo Finisher
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| ** '''Duration:''' 4 seconds
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| * '''Buff Applied:''' Cloaking
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| ** '''Effect:''' Grants invisibility, undetectable except by bosses and shadow monsters
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| ** '''Movement Speed:''' −25% + 5% per level
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| ** '''Crit:''' +10 per level
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| ** '''Duration:''' 10 + 4 seconds per level
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| <div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
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| <div>[[File:Skill-enchant-poison.webp|75px|link=]]</div>
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| <div><b>Enchant Poison</b> — "A venomous sheen coats the blade, each strike delivering a silent death."</div>
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| </div>
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| * '''Max Level:''' 5
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| * '''Element:''' [[File:PoisonIcon.png|15px]] [[Elements#Poison|Poison]]
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| * '''Cost:''' 20 mana
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| * '''Buff Applied:''' Enchant Poison
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| ** '''Effect:''' Applies [[File:PoisonIcon.png|15px]] [[Elements#Poison|Poison]] with basic attacks; critical hits apply 2 stacks
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| ** '''Duration:''' 60 seconds per level
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| * '''Debuff Applied:''' [[File:PoisonIcon.png|15px]] [[Elements#Poison|Poison]]
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| ** '''Effect:''' Deals stacking damage over time
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| ** '''Duration:''' 5 seconds
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| <div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
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| <div>[[File:Skill-lightning-reflexes.webp|75px|link=]]</div>
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| <div><b>Lightning Reflexes</b> — "Movement becomes instinct, action becomes lightning."</div>
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| </div>
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| * '''Max Level:''' 5
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| * '''Cost:''' 20 mana
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| * '''Buff Applied:''' Lightning Reflexes
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| ** '''Atk Spd:''' +6% per level
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| ** '''Flee:''' +6 per level
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| ** '''Duration:''' 60 seconds per level
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| <div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
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| <div>[[File:Skill-shadow-step.webp|75px|link=]]</div>
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| <div><b>Shadow Step</b> — "Teleports behind a target and strikes."</div>
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| </div>
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| * '''Max Level:''' 10
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| * '''Damage:''' 50% ATK per level
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| * +3% ATK per [[File:Agility.png|15px]] [[Attributes#Agility_(AGI)|AGI]]
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| * '''Hits:''' 2
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| * '''Cooldown:''' 2 seconds
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| * '''Cost:''' 5 + 2 mana per level
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| * '''Combo Effect:''' Finisher
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| ** '''Effect:''' +50% damage (only while Combo Ready is active)
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| * '''Special Attack:''' Teleport
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| <div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
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| <div>[[File:Skill-smoke-screen.webp|75px|link=]]</div>
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| <div><b>Smoke Screen</b> — "Creates a blinding mist."</div>
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| </div>
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| * '''Max Level:''' 5
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| * '''Duration:''' 5 + 1 seconds per level
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| * '''Area:''' Large
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| * '''Cooldown:''' 10 − 1 seconds per level
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| * '''Cost:''' 20 mana
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| * '''Buff Applied:''' Combo Ready
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| ** '''Effect:''' Enables next Combo Finisher
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| ** '''Duration:''' 4 seconds
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| * '''Debuff Applied:''' Blind
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| ** '''Hit:''' −25
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| ** '''Flee:''' −25
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| ** '''Crit:''' −25
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| ** '''Duration:''' 2 seconds
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| <div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
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| <div>[[File:Skill-venom-strike.webp|75px|link=]]</div>
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| <div><b>Venom Strike</b> — "Strikes a target with a chance to inflict poison."</div>
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| </div>
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| * '''Max Level:''' 10
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| * '''Element:''' [[File:PoisonIcon.png|15px]] [[Elements#Poison|Poison]]
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| * '''Damage:''' 100% + 20% ATK per level
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| * +2% ATK per [[File:Agility.png|15px]] [[Attributes#Agility_(AGI)|AGI]]
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| * '''Cost:''' 3 + 1 mana per level
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| * '''Buff Applied:''' Combo Ready
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| ** '''Effect:''' Enables next Combo Finisher
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| ** '''Duration:''' 4 seconds
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| * '''Debuff Applied:''' [[File:PoisonIcon.png|15px]] [[Elements#Poison|Poison]]
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| ** '''Effect:''' Deals stacking damage over time
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| ** '''Duration:''' 5 seconds
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| ** '''Chance:''' 50% + 5% per level
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| === Passive ===
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| <div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
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| <div>[[File:Skill-dagger-mastery.webp|75px|link=]]</div>
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| <div><b>Dagger Mastery</b> — "Enhances attack power of daggers and swords."</div>
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| </div>
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| * '''Max Level:''' 10
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| * Dagger Atk: +2 per level
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| * Sword Atk: +2 per level
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| * Twinblade Atk: +2 per level
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| * Double Attack: +5% per level
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| <div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
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| <div>[[File:Skill-dual-wield-mastery.webp|75px|link=]]</div>
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| <div><b>Dual Wield Mastery</b> — "Unlocks the ability to wield a weapon in each hand."</div>
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| </div>
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| * '''Max Level:''' 5
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| * Dual wield Atk/Matk: 50% + 10% per level
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| == Attributes == | | == Attributes == |
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| ! colspan="2" | '''Primary Attributes''' | | ! colspan="2" | '''Primary Attributes''' |
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| | style="font-weight:bold; width:20%; padding:6px; text-align:center;" | [[File:Intelligence.png|25px]] [[Attributes#Intelligence_(INT)|INT]] || style="padding:6px; text-align:left;" | Please change it into Rouge Attributes | | | style="font-weight:bold; width:20%; padding:6px; text-align:center;" | [[File:Agility.png|25px]] [[Attributes#Agility_(AGI)|AGI]] || style="padding:6px; text-align:left;" | The defining stat for Rogues.<br />Directly increases attack speed, enhances fluidity of combos, and scales the majority of Rogue skills for higher sustained DPS. |
| The core offensive stat for Summoners.<br />Boosts magic attack, increases MP pool, and enhances scaling for many summons, making it the most reliable damage source in caster-focused builds. | |
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| | style="font-weight:bold; padding:6px; text-align:center;" | [[File:Strength.png|25px]] [[Attributes#Strength_(STR)|STR]] || style="padding:6px; text-align:left;" | A key damage stat that fuels Summoner skill power.<br />Scales strongly with abilities such as '''Soul Strike''', which increases both Summoner and pet damage output, making STR essential in hybrid builds. | | | style="font-weight:bold; padding:6px; text-align:center;" | [[File:Dexterity.png|25px]] [[Attributes#Dexterity_(DEX)|DEX]] || style="padding:6px; text-align:left;" | Provides accuracy to reliably hit agile enemies with FLEE.<br />Also grants a small amount of extra ASPD to support smoother rotations. |
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| | style="font-weight:bold; padding:6px; text-align:center;" | [[File:Agility.png|25px]] [[Attributes#Agility_(AGI)|AGI]] || style="padding:6px; text-align:left;" | Vital for enhancing pet performance.<br />Raises ASPD, allowing pets to attack faster and trigger effects more frequently, which directly increases sustained DPS. | | | style="font-weight:bold; padding:6px; text-align:center;" | [[File:Luck.png|25px]] [[Attributes#Luck_(LUK)|LUK]] || style="padding:6px; text-align:left;" | Increases both crit chance and crit damage.<br />Helps amplify overall DPS, especially for crit-focused Rogue builds. |
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| | style="font-weight:bold; padding:6px; text-align:center;" | [[File:Vitality.png|25px]] [[Attributes#Vitality_(VIT)|VIT]] || style="padding:6px; text-align:left;" | The foundation of Summoner durability.<br />Increases HP and physical defense, helping Summoners survive while keeping their pets active in extended battles. | | | style="font-weight:bold; padding:6px; text-align:center;" | [[File:Strength.png|25px]] [[Attributes#Strength_(STR)|STR]] || style="padding:6px; text-align:left;" | Contributes to auto-attack power and physical scaling.<br />Works alongside AGI to improve poison damage and basic attack pressure. |
| |- class="middle-header" | | |- class="middle-header" |
| ! colspan="2" | '''Secondary Attributes''' | | ! colspan="2" | '''Secondary Attributes''' |
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| | style="font-weight:bold; padding:6px; text-align:center;" | [[File:Dexterity.png|25px]] [[Attributes#Dexterity_(DEX)|DEX]] || style="padding:6px; text-align:left;" | Provides accuracy and contributes slightly to block chance through synergy with pets.<br />Usually a dump stat, but sometimes raised to reach block thresholds when using '''Guardian Bond'''. | | | style="font-weight:bold; padding:6px; text-align:center;" | [[File:Vitality.png|25px]] [[Attributes#Vitality_(VIT)|VIT]] || style="padding:6px; text-align:left;" | Enhances survivability by increasing HP and physical defense.<br />Useful for Rogues who play aggressively or engage frequently in melee range. |
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| | style="font-weight:bold; padding:6px; text-align:center;" | [[File:Luck.png|25px]] [[Attributes#Luck_(LUK)|LUK]] || style="padding:6px; text-align:left;" | Increases critical chance and critical damage, which pets can also benefit from in theory.<br />Not commonly built for Summoners, but can appear in experimental crit-based pet setups. | | | style="font-weight:bold; padding:6px; text-align:center;" | [[File:Intelligence.png|25px]] [[Attributes#Intelligence_(INT)|INT]] || style="padding:6px; text-align:left;" | Expands MP for more frequent skill usage.<br />A minor stat overall, but can improve comfort during longer encounters. |
| |} | | |} |
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