Rogue: Difference between revisions
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As a Base Class, the Rogue introduces players to cunning melee gameplay, where creativity and timing turn agility into a deadly weapon. | As a Base Class, the Rogue introduces players to cunning melee gameplay, where creativity and timing turn agility into a deadly weapon. | ||
== Rogue Skills == | == Rogue Skills == | ||
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=== Active === | === Active === | ||
{{Skill}} | |||
=== Passive === | === Passive === | ||
{{Passive}} | |||
== Attributes == | == Attributes == | ||
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! colspan="2" | '''Primary Attributes''' | ! colspan="2" | '''Primary Attributes''' | ||
|- | |- | ||
| style="font-weight:bold; width:20%; padding:6px; text-align:center;" | [[File: | | style="font-weight:bold; width:20%; padding:6px; text-align:center;" | [[File:Agility.png|25px]] [[Attributes#Agility_(AGI)|AGI]] || style="padding:6px; text-align:left;" | The defining stat for Rogues.<br />Directly increases attack speed, enhances fluidity of combos, and scales the majority of Rogue skills for higher sustained DPS. | ||
|- | |- | ||
| style="font-weight:bold; padding:6px; text-align:center;" | [[File: | | style="font-weight:bold; padding:6px; text-align:center;" | [[File:Dexterity.png|25px]] [[Attributes#Dexterity_(DEX)|DEX]] || style="padding:6px; text-align:left;" | Provides accuracy to reliably hit agile enemies with FLEE.<br />Also grants a small amount of extra ASPD to support smoother rotations. | ||
|- | |- | ||
| style="font-weight:bold; padding:6px; text-align:center;" | [[File: | | style="font-weight:bold; padding:6px; text-align:center;" | [[File:Luck.png|25px]] [[Attributes#Luck_(LUK)|LUK]] || style="padding:6px; text-align:left;" | Increases both crit chance and crit damage.<br />Helps amplify overall DPS, especially for crit-focused Rogue builds. | ||
|- | |- | ||
| style="font-weight:bold; padding:6px; text-align:center;" | [[File: | | style="font-weight:bold; padding:6px; text-align:center;" | [[File:Strength.png|25px]] [[Attributes#Strength_(STR)|STR]] || style="padding:6px; text-align:left;" | Contributes to auto-attack power and physical scaling.<br />Works alongside AGI to improve poison damage and basic attack pressure. | ||
|- class="middle-header" | |- class="middle-header" | ||
! colspan="2" | '''Secondary Attributes''' | ! colspan="2" | '''Secondary Attributes''' | ||
|- | |- | ||
| style="font-weight:bold; padding:6px; text-align:center;" | [[File: | | style="font-weight:bold; padding:6px; text-align:center;" | [[File:Vitality.png|25px]] [[Attributes#Vitality_(VIT)|VIT]] || style="padding:6px; text-align:left;" | Enhances survivability by increasing HP and physical defense.<br />Useful for Rogues who play aggressively or engage frequently in melee range. | ||
|- | |- | ||
| style="font-weight:bold; padding:6px; text-align:center;" | [[File: | | style="font-weight:bold; padding:6px; text-align:center;" | [[File:Intelligence.png|25px]] [[Attributes#Intelligence_(INT)|INT]] || style="padding:6px; text-align:left;" | Expands MP for more frequent skill usage.<br />A minor stat overall, but can improve comfort during longer encounters. | ||
|} | |} | ||
Latest revision as of 21:57, 12 December 2025
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| Class Overview | |
|---|---|
| Role | Melee Poison |
| Weapons | Dagger |
| Attributes | |
| 9 | |
| 12 | |
| 1 | |
| 1 | |
| 9 | |
| 1 | |
Rogues are masters of agility and deception, striking quickly and unpredictably with deadly daggers. Players who enjoy fast-paced combat and outsmarting opponents will find the Rogue’s hit-and-run style both rewarding and dangerous.
Their arsenal includes poison, stealth, and evasive maneuvers, allowing them to control the pace of battle. While not as durable as heavier melee classes, their speed and precision make them a constant threat on the battlefield.
As a Base Class, the Rogue introduces players to cunning melee gameplay, where creativity and timing turn agility into a deadly weapon.
Rogue Skills
edit edit sourceThese skills are unique to the Rogue class.
Active
edit edit sourceBlade Dance | Unleashes a flurry of strikes around you. |
|---|---|
| General | |
| Max level | 10 |
| Classes | Rogue |
| Monsters | Goblin Warblade, Spider Queen |
| Requirements | |
| Required skills | Cloaking (Lv.1) |
| Required weapons | Dagger, Sword, Twinblade |
| Type | |
| Damage type | Melee |
| Element | Neutral |
| Target | Enemy |
| Cast type | None |
| Mechanics | |
| Area | Size: Large Distance: Base 7 Effective: 7 |
| Autocast multiplier | 1 |
| Timing | Cooldown: Base 3 Effect Cast Time: 0.4 |
| Resource cost | MP: Base 10, 5 / Lv |
| Combo | Type: Finisher, Bonus: 50% |
| Special mechanics | Hits – Base 4 |
| Damage and scaling | |
| Main damage | Damage – 0.75% / Lv, ATK-based |
| Scaling | Agility – 4%, ATK-based |
| Modifiers | |
| Flags | Special: Self Centered |
Cloaking | Wraps the body in shifting shadows, blending seamlessly with the surroundings. While cloaked, movement is hidden from sight until the veil is broken by attack or skill use. |
|---|---|
| General | |
| Max level | 5 |
| Classes | Rogue, Weaver |
| Monsters | Death, Death Mage, Ghost, Nightmare, Phantom, Spook |
| Requirements | |
| Required skills | Shadow Step (Lv.1) |
| Type | |
| Damage type | None |
| Element | Neutral |
| Target | Self |
| Cast type | None |
| Mechanics | |
| Autocast multiplier | 1 |
| Timing | Cooldown: Base 3 Effect Cast Time: 2 |
| Resource cost | MP: Base 20 |
| Combo | Type: Ready, Duration: 4 |
| Status effects | |
| Applies | Target – Cloaking (Duration Base 10, 4 / Lv, Chance Base 1) |
Cure | Channels purifying energy to dispel harmful afflictions, restoring clarity where corruption once lingered. |
|---|---|
| General | |
| Max level | 1 |
| Classes | Acolyte, Knight, Mage, Rogue, Scout, Summoner, Warrior, Weaver |
| Type | |
| Damage type | None |
| Element | Neutral |
| Target | Ally |
| Cast type | Target |
| Mechanics | |
| Range | 10 |
| Autocast multiplier | 1 |
| Timing | Effect Cast Time: 0.9 |
| Resource cost | MP: Base 10 |
| Status effects | |
| Removes | Poison, Blind, Silence – Base 1 |
Enchant Poison | Imbue your weapon with the Poison element, converting your physical damage to Poison for the duration. |
|---|---|
| General | |
| Max level | 5 |
| Classes | Rogue |
| Monsters | Bat Lord, Bloom, Blossom, Bud, Earthworm, Horror, Housefly Junk, Poison Bomb, Queen Worm, Snake, Snake Naga, Spider King, Vampire Bat, Worm, Worm Creep, Worm Rot, Worm Stink |
| Requirements | |
| Required skills | Venom Strike (Lv.1) |
| Type | |
| Damage type | None |
| Element | Neutral |
| Target | Self |
| Cast type | None |
| Mechanics | |
| Autocast multiplier | 1 |
| Resource cost | MP: Base 20 |
| Modifiers | |
| Flags | Combat: Requires Weapon |
| Status effects | |
| Applies | Target – Enchant Poison (Duration 60 / Lv, Chance Base 1) |
Haste | A surge of energy rushes through the limbs, quickening reflexes and footwork. |
|---|---|
| General | |
| Max level | 1 |
| Classes | Acolyte, Knight, Mage, Rogue, Scout, Summoner, Warrior, Weaver |
| Type | |
| Damage type | None |
| Element | Neutral |
| Target | Self |
| Cast type | None |
| Mechanics | |
| Autocast multiplier | 1 |
| Resource cost | MP: Base 20 |
| Status effects | |
| Applies | Target – Haste (Duration 60 / Lv, Chance Base 1) |
| Removes | Slow – Base 1 |
Heal | Channels holy energy to restore health to a target ally. |
|---|---|
| General | |
| Max level | 1 |
| Classes | Acolyte, Knight, Mage, Rogue, Scout, Summoner, Warrior, Weaver |
| Summons | Angel Mage |
| Monsters | Angel, Archangel, Bogbloom, Butterfly Hue, Fangroot, Sporeling, Sun Blossom |
| Type | |
| Damage type | Healing |
| Element | Holy |
| Target | Ally |
| Cast type | Target |
| Mechanics | |
| Range | 10 |
| Autocast multiplier | 1 |
| Timing | Cooldown: Base 3 Effect Cast Time: 0.6 |
| Resource cost | MP: Base 10, 5 / Lv |
| Damage and scaling | |
| Healing | Yes |
| Main damage | Healing – 0.5% / Lv |
| Scaling | Intelligence – 1% Vitality – 1% |
Lightning Reflexes | Movement becomes instinct, action becomes lightning. |
|---|---|
| General | |
| Max level | 5 |
| Classes | Rogue, Weaver |
| Summons | Cat Bolt |
| Requirements | |
| Required skills | Smoke Screen (Lv.1) |
| Type | |
| Damage type | None |
| Element | Neutral |
| Target | Self |
| Cast type | None |
| Mechanics | |
| Autocast multiplier | 1 |
| Resource cost | MP: Base 20 |
| Status effects | |
| Applies | Target – Lightning Reflexes (Duration 60 / Lv, Chance Base 1) |
Shadow Step | Teleports behind a target and strikes. |
|---|---|
| General | |
| Max level | 10 |
| Classes | Rogue, Weaver |
| Summons | Werewolf |
| Monsters | Bat Lord, Death Mage, Direwolf, Eyeball Creep Green, Goblin Trooper Assassin, Goblin Warblade, Hare, Hydro Turtle, Mosquito Stinger, Spider Queen, Werewolf |
| Requirements | |
| Required skills | Dagger Mastery (Lv.1) |
| Type | |
| Damage type | Melee |
| Element | Neutral |
| Target | Enemy |
| Cast type | Target |
| Mechanics | |
| Range | 10 |
| Autocast multiplier | 1 |
| Timing | Cooldown: Base 2 |
| Resource cost | MP: Base 5, 2 / Lv |
| Combo | Type: Finisher, Bonus: 50% |
| Special mechanics | Hits – Base 2 |
| Damage and scaling | |
| Main damage | Damage – 0.5% / Lv, ATK-based |
| Scaling | Agility – 3%, ATK-based |
| Modifiers | |
| Flags | Movement: Teleport |
Smoke Screen | Creates a blinding mist. |
|---|---|
| General | |
| Max level | 5 |
| Classes | Rogue |
| Monsters | Bat Lord, Butterfly Pixie, Housefly Junk, Queen Worm, Sting, Sunflora Pixie, Worm Creep |
| Requirements | |
| Required skills | Dagger Mastery (Lv.1) |
| Type | |
| Damage type | None |
| Element | Neutral |
| Target | Enemy |
| Cast type | Ground |
| Mechanics | |
| Area | Size: Large Distance: Base 7 Effective: 7 |
| Autocast multiplier | 1 |
| Timing | Cooldown: Base 10, -1 / Lv Duration: Base 5, 1 / Lv Effect Cast Time: 0.4 |
| Resource cost | MP: Base 20 |
| Combo | Type: Ready, Duration: 4 |
| Status effects | |
| Applies | Target – Blind (Duration Base 1, Chance Base 1) |
Venom Coating | A venomous sheen coats the blade, each strike delivering a silent death. |
|---|---|
| General | |
| Max level | 5 |
| Classes | Rogue, Weaver |
| Requirements | |
| Required skills | Enchant Poison (Lv.1) |
| Type | |
| Damage type | None |
| Element | Neutral |
| Target | Self |
| Cast type | None |
| Mechanics | |
| Autocast multiplier | 1 |
| Resource cost | MP: Base 20 |
| Modifiers | |
| Flags | Combat: Requires Weapon |
| Status effects | |
| Applies | Target – Venom Coating (Duration 60 / Lv, Chance Base 1) |
Venom Strike | Strikes a target with a chance to inflict poison |
|---|---|
| General | |
| Max level | 10 |
| Classes | Rogue, Weaver |
| Monsters | Housefly Junk, Housefly Nom, Queen Worm, Worm Creep |
| Requirements | |
| Required skills | Dagger Mastery (Lv.1) |
| Type | |
| Damage type | Melee |
| Element | Neutral |
| Target | Enemy |
| Cast type | Target |
| Mechanics | |
| Autocast multiplier | 1 |
| Timing | Effect Cast Time: 1 |
| Resource cost | MP: Base 3, 1 / Lv |
| Combo | Type: Ready, Duration: 4 |
| Special mechanics | Hits – Base 1, 0.35 / Lv |
| Damage and scaling | |
| Main damage | Damage – Base 1%, 0.2% / Lv, ATK-based |
| Scaling | Agility – 2%, ATK-based |
| Status effects | |
| Applies | Target – Poison (Duration Base 5, Chance Base 0.5, 0.05 / Lv) |
Passive
edit edit sourceDagger Mastery | Enhances attack power of daggers and swords. |
|---|---|
| General | |
| Max Level | 10 |
| Passive Effects | |
| Weapon Attack | 2 / Lv, Dagger |
| Weapon Attack | 2 / Lv, Sword |
| Weapon Attack | 2 / Lv, Twinblade |
| Multistrike | 5 / Lv |
Dual Wield Mastery | Unlocks the ability to wield a weapon in each hand. |
|---|---|
| General | |
| Max Level | 5 |
| Passive Effects | |
| Dual Wield | Base 50, 10 / Lv |
| Notes | |
| Notes |
|
Free Cast | Allows the caster to move and attack while casting, at the cost of reduced movement and attack speed. |
|---|---|
| General | |
| Max Level | 1 |
| Passive Effects | |
| Free Cast While Moving | Base 15, 10 / Lv |
| Free Cast While Attacking | Base 50, 10 / Lv |
| Notes | |
| Notes |
|
Increased Flee | Improves evasion against physical attacks. |
|---|---|
| General | |
| Max Level | 5 |
| Passive Effects | |
| Flee | 8 / Lv |
Increased Health | Increases maximum health. |
|---|---|
| General | |
| Max Level | 5 |
| Passive Effects | |
| Health Points | 100 / Lv |
Increased Mana | Expands total mana capacity. |
|---|---|
| General | |
| Max Level | 5 |
| Passive Effects | |
| Mana Points | 40 / Lv |
Increased Recovery | Accelerates mana regeneration. |
|---|---|
| General | |
| Max Level | 5 |
| Passive Effects | |
| Mana Regeneration | 2 / Lv |
| Max Mana Regeneration | 0.2 / Lv |
Attributes
edit edit source| Primary Attributes | |
|---|---|
| The defining stat for Rogues. Directly increases attack speed, enhances fluidity of combos, and scales the majority of Rogue skills for higher sustained DPS. | |
| Provides accuracy to reliably hit agile enemies with FLEE. Also grants a small amount of extra ASPD to support smoother rotations. | |
| Increases both crit chance and crit damage. Helps amplify overall DPS, especially for crit-focused Rogue builds. | |
| Contributes to auto-attack power and physical scaling. Works alongside AGI to improve poison damage and basic attack pressure. | |
| Secondary Attributes | |
| Enhances survivability by increasing HP and physical defense. Useful for Rogues who play aggressively or engage frequently in melee range. | |
| Expands MP for more frequent skill usage. A minor stat overall, but can improve comfort during longer encounters. | |
Job Advancement
edit edit sourceUpon reaching Job Level 50, players may advance to a specialized class. To change jobs, find your class representative in the world, speak with them, and follow their instructions to complete the change. You can advance as soon as you reach JL50 on the base class.
| Advanced Classes | ||
|---|---|---|
| Shinobi | ??? | ??? |
Additional Guides
edit edit sourceHere is a full list of all build guides currently for the Rogue Class: