Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Join the Playtest on Steam Now: SpiritVale

Priest: Difference between revisions

From SpiritVale Wiki
 
(3 intermediate revisions by 2 users not shown)
Line 25: Line 25:
<div style="text-align:center; padding:8px;">
<div style="text-align:center; padding:8px;">
[[File:Priest-Master.png|100px|link=Non-Player_Character#Priest Master]]
[[File:Priest-Master.png|100px|link=Non-Player_Character#Priest Master]]
<div style="font-size:90%; color:#333; margin-top:6px;">'''[[Maps#Sanctum_of_Light|Sanctum of Light – Floor 1]]'''</div>
<div style="font-size:90%; color:#333; margin-top:6px;"><span style="color:#372b54;">'''[[Maps#Sanctum_of_Light|Port Town]]''' </span></div>
</div>
</div>
</div>
</div>
Line 36: Line 36:


'''Where to find the [[Non-Player_Character#Priest Master|Priest Master]]'''
'''Where to find the [[Non-Player_Character#Priest Master|Priest Master]]'''
* <span style="color:#372b54;">[[Maps#Sanctum_of_Light|Port Town ]]</span>, near the Waypoint and Craftsman.
* <span style="color:#372b54;">[[Maps#Sanctum_of_Light|Port Town ]]</span>, southeast of the map, in front of the church.
<div style="clear:both;"></div>
<div style="clear:both;"></div>


Line 43: Line 43:


=== Active ===
=== Active ===
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
{{Skill}}
  <div>[[File:Skill-damnation.webp|75px|link=]]</div>
  <div><b>Damnation</b> — "Calls down divine judgment upon the wicked, stripping away their defenses and leaving them vulnerable."</div>
</div>
* '''Element:''' [[File:HolyIcon.png|15px]] [[Elements#Holy|Holy]]
* '''Damage:''' 100% MATK per level
* '''Scaling:''' +3% MATK per Int; +1% MATK per Vit
* '''Area:''' Medium
* '''Cooldown:''' 3 seconds
* '''Cost:''' 20 + 10 mana per level
* '''Debuff Applied:''' Damnation
** '''Damage From Melee:''' +5% + 2% per level
** '''Damage From Ranged:''' +5% + 2% per level
** '''Damage From Magic:''' +5% + 2% per level
** '''Duration:''' 5 seconds
 
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Skill-divinity.webp|75px|link=]]</div>
  <div><b>Divinity</b> — "Enters a transcendent state of grace, amplifying the priest’s healing and protective power for a short duration."</div>
</div>
* '''Cast Time:''' 3 seconds
* '''Cost:''' 60 + 30 mana per level
* '''Buff Applied:''' Divinity
** '''Healing:''' +5% per level
** '''MP Cost:''' +20% per level
** '''Duration:''' 60 seconds per level
* '''Buff Applied:''' Divine Protection — "Blesses nearby allies with a radiant shield of faith, fortifying body and spirit against harm."
** '''Area:''' Large
** '''VIT:''' +2 per level
** '''Duration:''' 60 seconds per level
 
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Skill-exorcism.webp|75px|link=]]</div>
  <div><b>Exorcism</b> — "Calls down sacred radiance upon an area, banishing cursed beings and striking foes with holy wrath."</div>
</div>
* '''Element:''' [[File:HolyIcon.png|15px]] [[Elements#Holy|Holy]]
* '''Damage:''' 37.5% MATK per level
* '''Scaling:''' +2% MATK per Int; +1% MATK per Vit
* '''Hits:''' 2
* '''Duration:''' 2 + 1 seconds per level
* '''Area:''' Large
* '''Cast Time:''' 0.5 seconds per level
* '''Cooldown:''' 8 seconds
* '''Cost:''' 40 + 20 mana per level
 
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Skill-fanaticism.webp|75px|link=]]</div>
  <div><b>Fanaticism</b> — "Fills the priest with unshakable zeal, each strike grows swifter and more relentless, guided by divine wrath."</div>
</div>
* '''Requires:''' Mace, Book, Sword
* '''Cost:''' 20 + 10 mana per level
* '''Buff Applied:''' Fanaticism
** '''Attack Speed:''' +5% per level
** '''Crit:''' +5 per level
** '''Chance to autocast Smite when attacking:''' +5% per level
** '''Duration:''' 60 seconds per level
 
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Skill-high-heal.webp|75px|link=]]</div>
  <div><b>High Heal</b> — "Channels an intense surge of divine power to fully restore an ally’s vitality, at great mana cost."</div>
</div>
* '''Element:''' [[File:HolyIcon.png|15px]] [[Elements#Holy|Holy]]
* '''Healing:''' 100% per level
* '''Scaling:''' +5% per Int [+610%]; +1% per Vit [+135%]
* '''Cast Time:''' 2 seconds
* '''Cooldown:''' 10 seconds
* '''Cost:''' 60 + 30 mana per level
 
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Skill-radiance.webp|75px|link=]]</div>
  <div><b>Radiance</b> — "Blesses a weapon with holy light, converting its attacks to Holy element."</div>
</div>
* '''Cost:''' 40 + 20 mana per level
* '''Buff Applied:''' Radiance
** '''Effect:''' Enchant weapon with Holy element
** '''Duration:''' 60 seconds per level
 
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Skill-sacred-ground.webp|75px|link=]]</div>
  <div><b>Sacred Ground</b> — "Hallow the earth itself, purging corruption and shielding those who stand within the sanctified circle."</div>
</div>
* '''Element:''' [[File:HolyIcon.png|15px]] [[Elements#Holy|Holy]]
* '''Duration:''' 2 + 1 seconds per level
* '''Area:''' Large
* '''Cast Time:''' 1 seconds per level
* '''Cooldown:''' 8 seconds
* '''Cost:''' 40 + 20 mana per level
* '''Buff Applied:''' Sacred Ground
** '''Damage From Ground:''' −50%
** '''Duration:''' 1 seconds
 
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Skill-salvation.webp|75px|link=]]</div>
  <div><b>Salvation</b> — "Calls forth celestial light to return all fallen allies to life, restoring a small portion of their strength and spirit."</div>
</div>
* '''Revive with health/mana:''' 20%
* '''Area:''' Large
* '''Cast Time:''' 5 seconds
* '''Cooldown:''' 60 seconds
* '''Cost:''' 400 mana
 
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Skill-sanctuary.webp|75px|link=]]</div>
  <div><b>Sanctuary</b> — "Raises a sacred tree that blesses the ground around it. Allies within its light steadily recover health, while undead that enter the sanctuary are repelled and harmed by its radiance."</div>
</div>
* '''Element:''' [[File:HolyIcon.png|15px]] [[Elements#Holy|Holy]]
* '''Healing:''' 12.5% per level
* '''Scaling:''' +1% per Int; +1% per Vit
* '''Effect:''' Knockback
* '''Duration:''' 2 + 1 seconds per level
* '''Area:''' Large
* '''Cast Time:''' 0.5 seconds per level
* '''Cooldown:''' 8 seconds
* '''Cost:''' 40 + 20 mana per level
 
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Skill-smite.webp|75px|link=]]</div>
  <div><b>Smite</b> — "Strikes the target with a blessed blow, dealing holy physical damage and a chance to stun enemies with divine force."</div>
</div>
* '''Requires:''' Mace, Book, Sword
* '''Element:''' [[File:HolyIcon.png|15px]] [[Elements#Holy|Holy]]
* '''Damage:''' 50% per level ATK + MATK
* '''Scaling:''' +2% ATK + MATK per Int; +2% ATK + MATK per Str
* '''Area:''' Medium
* '''Cooldown:''' 3 seconds
* '''Cost:''' 20 + 10 mana per level
* '''Status:''' Stun
** '''Cannot Attack or Move'''
** '''Flee Disabled'''
** '''Block Disabled'''
** '''Duration:''' 1.5 seconds
** '''Chance:''' 3% per level
* '''Debuff Applied:''' Smite
** '''Holy Resistance:''' −5% − 2% per level
** '''Duration:''' 10 seconds
 
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Skill-status-recovery.webp|75px|link=]]</div>
  <div><b>Status Recovery</b> — "Channels divine clarity to free an ally from paralysis or frozen bindings, restoring movement and control."</div>
</div>
* '''Cooldown:''' 3 seconds
* '''Cost:''' 40 + 20 mana per level
* '''Effect:''' Cures Stun; Cures Frozen
 
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Skill-turn-undead.webp|75px|link=]]</div>
  <div><b>Turn Undead</b> — "Chance to deal 777% damage to Undead and Shadow. Chance = 2% per Lv + INT/5 + LUK/5 + MonsterMissingHealth% * 20"</div>
</div>
* '''Element:''' [[File:HolyIcon.png|15px]] [[Elements#Holy|Holy]]
* '''Damage:''' 50% MATK per level
* '''Scaling:''' +3% MATK per Int; +1% MATK per Vit
* '''Cast Time:''' 1 seconds
* '''Cooldown:''' 3 seconds
* '''Cost:''' 40 + 20 mana per level
 
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Skill-zeal.webp|75px|link=]]</div>
  <div><b>Zeal</b> — "Inspires an ally with fervent conviction, boosting all damage for a duration."</div>
</div>
* '''Cost:''' 60 + 30 mana per level
* '''Buff Applied:''' Zeal
** '''ATK:''' +3 per level
** '''MATK:''' +3 per level
** '''Duration:''' 60 seconds per level


=== Passive ===
=== Passive ===
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
{{Passive}}
  <div>[[File:Skill-mace-mastery.webp|75px|link=]]</div>
  <div><b>Mace Mastery</b> — "Enhances attack power when using maces and books."</div>
</div>
* '''Mace ATK:''' +2 per level
* '''Book ATK:''' +2 per level
* '''Attack Speed:''' +1% per level


== Attributes ==
== Attributes ==

Latest revision as of 22:00, 12 December 2025

Join the Playtest on Steam Now: SpiritVale


Priest



Class Overview
Role Healing
Support
Melee Holy
Weapons Staff
Mace
Book
Attributes
STR 1
AGI 9
VIT 12
INT 12
DEX 9
LUK 1




Anointed guardians who mend wounds, shield allies, and smite darkness with sacred light.

Acolytes who devote themselves to the sacred arts may advance to the Priest, masters of restorative and protective magic who wield divine power to heal allies and banish darkness. Priests excel at supporting their party through blessings, healing, and Holy damage that devastates Undead and Shadow foes. They may also fight in close range using maces imbued with divine energy.

How to Job Change

edit edit source
Priest Master

To advance into the Priest class, you must first meet the following requirements:

  • Job Level 50 as an Acolyte

Once these requirements are met, speak to the Priest Master to permanently upgrade your character to Priest.

Where to find the Priest Master

  • Port Town , southeast of the map, in front of the church.

These skills are unique to the Priest class.

Damnation
Calls down divine judgment upon the wicked, stripping away their defenses and leaving them vulnerable.
General
Max level5
ClassesPriest
MonstersAngel Mage, Cosmic Entity, Zombie Goblin Lord
Requirements
Required skillsSalvation (Lv.1)
Required weaponsMace, Staff, Book
Type
Damage typeMagic
ElementHoly
TargetEnemy
Cast typeTarget
Mechanics
Range10
AreaSize: Medium
Distance: Base 3
Effective: 3
Autocast multiplier1
TimingCooldown: Base 3
Effect Cast Time: 1
Damage Delay: 0.5
Resource costMP: Base 10, 5 / Lv
Damage and scaling
Main damageDamage – 1% / Lv, ATK-based, MATK-based
ScalingIntelligence – 3%, ATK-based, MATK-based
Vitality – 1%, ATK-based, MATK-based
Modifiers
FlagsCombat: Critical Hits, Trigger Hit
Special: Hybrid, No Copy
Status effects
AppliesTarget – Damnation (Duration Base 5, Chance Base 1)
Divinity
Enters a transcendent state of grace, amplifying the priest’s healing and protective power for a short duration.
General
Max level5
ClassesPriest
Requirements
Required skillsStatus Recovery (Lv.1), High Heal (Lv.1)
Type
Damage typeNone
ElementNeutral
TargetSelf
Cast typeNone
Mechanics
Autocast multiplier1
TimingCast Time: Base 3
Effect Cast Time: 1.04
Resource costMP: Base 60, 30 / Lv
Status effects
AppliesTarget – Divinity (Duration 60 / Lv, Chance Base 1)
Events
TriggersOn Completion → Divine Protection
Enchant Holy
Blesses a weapon with holy light, converting its attacks to Holy element.
General
Max level5
ClassesPriest
Requirements
Required skillsMace Mastery (Lv.1), Zeal (Lv.1)
Type
Damage typeNone
ElementNeutral
TargetSelf
Cast typeNone
Mechanics
Range10
Autocast multiplier1
Resource costMP: Base 20
Status effects
AppliesTarget – Enchant Holy (Duration 60 / Lv, Chance Base 1)
Exorcism
Calls down sacred radiance upon an area, banishing cursed beings and striking foes with holy wrath.
General
Max level10
ClassesPriest
MonstersAngel Mage
Requirements
Required skillsTurn Undead (Lv.3)
Type
Damage typeMagic
ElementHoly
TargetEnemy
Cast typeGround
Mechanics
Range10
AreaSize: Large
Distance: Base 7
Effective: 7
Autocast multiplier1
TimingCast Time: 0.5 / Lv
Cooldown: Base 6
Duration: 1 / Lv
Resource costMP: Base 40, 20 / Lv
Special mechanicsPull – Base 1.5
Hits – Base 2
Damage and scaling
Main damageDamage – 0.6% / Lv, MATK-based
ScalingIntelligence – 3%, MATK-based
Vitality – 1%, MATK-based
Fanaticism
Fills the priest with unshakable zeal, each strike grows swifter and more relentless, guided by divine wrath.
General
Max level5
ClassesPriest
Requirements
Required skillsSmite (Lv.3)
Required weaponsMace, Staff, Book
Type
Damage typeNone
ElementNeutral
TargetSelf
Cast typeNone
Mechanics
Range10
Autocast multiplier1
Resource costMP: Base 20
Status effects
AppliesTarget – Fanaticism (Duration 60 / Lv, Chance Base 1)
High Heal
Channels an intense surge of divine power to fully restore an ally’s vitality, at great mana cost.
General
Max level10
ClassesPriest
Type
Damage typeHealing
ElementHoly
TargetAlly
Cast typeTarget
Mechanics
Range10
Autocast multiplier1
TimingCast Time: Base 2
Cooldown: Base 10
Effect Cast Time: 0.6
Resource costMP: Base 60, 30 / Lv
Damage and scaling
HealingYes
Main damageHealing – 1% / Lv
ScalingIntelligence – 5%
Vitality – 1%
Sacred Ground
Hallow the earth itself, purging corruption and shielding those who stand within the sanctified circle.
General
Max level5
ClassesPriest
Requirements
Required skillsSanctuary (Lv.1)
Type
Damage typeNone
ElementHoly
TargetAlly
Cast typeGround
Mechanics
Range10
AreaSize: Large
Distance: Base 7
Effective: 7
Autocast multiplier1
TimingCast Time: 1 / Lv
Cooldown: Base 6
Duration: Base 2, 1 / Lv
Resource costMP: Base 40, 20 / Lv
Status effects
AppliesTarget – Sacred Ground (Duration Base 1, Chance Base 1)
Salvation
Calls forth celestial light to return all fallen allies to life, restoring a small portion of their strength and spirit.
General
Max level1
ClassesPriest
Type
Damage typeNone
ElementNeutral
TargetAlly
Cast typeNone
Mechanics
AreaSize: Large
Distance: Base 10
Effective: 10
Autocast multiplier1
TimingCast Time: Base 5
Cooldown: Base 60
Effect Cast Time: 2
Resource costMP: Base 400
Special mechanicsRevive – Base 0.2
Sanctuary
Raises a sacred tree that blesses the ground around it. Allies within its light steadily recover health, while undead that enter the sanctuary are repelled and harmed by its radiance.
General
Max level10
ClassesPriest
MonstersAngel Mage, Cosmic Entity
Requirements
Required skillsDivinity (Lv.3)
Type
Damage typeHealing
ElementHoly
TargetAlly
Cast typeGround
Mechanics
Range10
AreaSize: Large
Distance: Base 7
Effective: 7
Autocast multiplier1
TimingCast Time: 0.5 / Lv
Cooldown: Base 6
Duration: 1 / Lv
Effect Cast Time: 2
Resource costMP: Base 40, 20 / Lv
Special mechanicsSkill Area – Base 7
Knockback – Base 6
Damage and scaling
HealingYes
Main damageHealing – 0.15% / Lv
ScalingIntelligence – 1%
Vitality – 1%
Status effects
AppliesTarget – Sanctuary (Duration Base 1, Chance Base 1)
Notes
NotesWhile Sanctuary's status is active on a Paladin, Sanctify will hit all nearby allied units.
Smite
Strikes the target with a blessed blow, dealing holy physical damage and a chance to stun enemies with divine force.
General
Max level10
ClassesPriest
MonstersAngel Mage
Requirements
Required skillsEnchant Holy (Lv.1)
Required weaponsMace, Staff, Book
Type
Damage typeMagic
ElementHoly
TargetEnemy
Cast typeTarget
Mechanics
Range10
AreaSize: Medium
Distance: Base 3
Effective: 3
Autocast multiplier1
TimingCooldown: Base 3
Effect Cast Time: 0.4
Resource costMP: Base 7, 3 / Lv
Damage and scaling
Main damageDamage – 0.5% / Lv, ATK-based, MATK-based
ScalingIntelligence – 3%, ATK-based, MATK-based
Vitality – 1%, ATK-based, MATK-based
Modifiers
FlagsCombat: Critical Hits, Trigger Hit
Special: Hybrid
Status effects
AppliesTarget – Stun (Duration Base 1.5, Chance 0.03 / Lv)
Status Recovery
Channels divine clarity to free an ally from paralysis or frozen bindings, restoring movement and control.
General
Max level1
ClassesPriest
Requirements
Required skillsDamnation (Lv.1)
Type
Damage typeNone
ElementNeutral
TargetAlly
Cast typeTarget
Mechanics
Range10
Autocast multiplier1
TimingCooldown: Base 3
Effect Cast Time: 1
Resource costMP: Base 10, 5 / Lv
Status effects
RemovesStun, Frozen – Base 1
Turn Undead
Chance to deal 777% damage to Undead and Shadow. Chance = 2% per Lv + INT/5 + LUK/5 + MonsterMissingHealth% * 20
General
Max level10
ClassesPriest
MonstersDeath Mage
Requirements
Required skillsDamnation (Lv.1)
Type
Damage typeMagic
ElementHoly
TargetEnemy
Cast typeTarget
Mechanics
Range10
Autocast multiplier1
TimingCast Time: Base 1
Cooldown: Base 3
Resource costMP: Base 40, 20 / Lv
Damage and scaling
Main damageDamage – 0.5% / Lv, MATK-based
ScalingIntelligence – 3%, MATK-based
Vitality – 1%, MATK-based
Notes
NotesThis skill's chance to deal 777% damage to Undead and Shadow is based upon:
* The skill's level (2% per level, up to 20% max)
* The player's Intelligence (1% per 5 Int)
* The player's Luck (1% per 5 Luk)
* The percentage of health the target has lost (up to 20%)
Zeal
Inspires an ally with fervent conviction, boosting all damage for a duration.
General
Max level5
ClassesPriest
Requirements
Required skillsDamnation (Lv.1)
Type
Damage typeNone
ElementNeutral
TargetAlly
Cast typeTarget
Mechanics
Range10
Autocast multiplier1
Resource costMP: Base 60, 30 / Lv
Status effects
AppliesTarget – Zeal (Duration 60 / Lv, Chance Base 1)
Mace Mastery
Enhances attack power when using maces and books.
General
Max Level10
Passive Effects
Weapon Attack2 / Lv, Mace
Weapon Attack2 / Lv, Book
Weapon Attack2 / Lv, Wand
Attack Speed1 / Lv

Priest is the advanced upgrade of Acolyte; healing scales equally with INT and VIT.

Primary Attributes
INT Core stat for spell power and mana pool.
Increases MATK and MDEF; significantly improves healing potency.
VIT Just as important as INT for healing output.
Raises HP, defenses, and contributes directly to Priest healing power.
DEX Improves casting responsiveness.
Reduces cast time (CTR) and slightly increases attack speed (ASPD) for smoother spell or melee rotations.
Secondary Attributes
AGI Excellent for melee-oriented Priests.
Boosts ASPD, FLEE, and post-cast recovery speed for close-range combat builds.
STR Increases melee ATK; enhances Priest’s mace combat effectiveness when fighting up close.
LUK General crit chance/damage.
May influence Turn Undead success chance and secondary melee builds.

Additional Guides

edit edit source

Here is a full list of all build guides currently for the Priest Class:


Classes
Base KnightWarriorMageSummonerRogueAcolyteScout
Advanced I WizardShinobiPriestPaladin
Game Systems
Character ClassesAttributesSkillsStorageCoin
Items ConsumablesEquipmentCardsArtifactsMaterials
Combat Dodge RollElementsMonstersArena
World WaypointsMapsNon-Player CharactersRefinementCrafting