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Paladin: Difference between revisions

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{{Template:PageHeader
| PageImage = class-paladin.webp
| PageHeader = Paladin
}}
 
{{ClassInfoBox
| Role = Tank<br />Support<br />Melee Holy
| Weapons = Sword<br/>Mace<br/>Shield
| STR = 9
| AGI = 1
| VIT = 12
| INT = 1
| DEX = 9
| LUK = 1
}}
 
<div style="margin:1em 0; padding:1em; border-left:4px solid #7a6fb0; font-style:italic; font-size:105%; line-height:1.6; border-radius:8px; box-shadow:0 1px 3px rgba(0,0,0,0.15);">“''Shieldbearers of the sacred path who stand at the front lines, guarding allies with holy steel and punishing foes with radiant justice.''”</div>
 
[[Knight|Knights]] who swear themselves to the light may advance to the '''Paladin''', a holy warrior who fuses heavy armor, defensive prowess, and sacred magic. Paladins excel at protecting their party with shields, barriers, and auras while dealing Holy damage to punish enemies who threaten their allies. They fight in close range with swords, maces, and shields, using divine power to endure and retaliate.
<div style="clear:both;"></div>
 
== How to Job Change ==
<div style="float:right; border:2px solid #372b54; border-radius:10px; box-shadow:0 2px 6px rgba(0,0,0,0.25); overflow:hidden; max-width:260px; margin:0 auto 1em auto;">
<div style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:#fff; text-align:center; padding:6px; font-weight:bold;">Paladin Master</div>
<div style="text-align:center; padding:8px;">
[[File:Paladin-Master.png|100px|link=Non-Player_Character#Paladin Master]]
<div style="font-size:90%; color:#333; margin-top:6px;"><span style="color:#372b54;">'''[[Maps#Sanctum_of_Light|Sanctum of Light, 1F]]''' </span></div>
</div>
</div>
 
To advance into the '''Paladin''' class, you must first meet the following requirements:
 
* '''Job Level 50''' as a Knight
 
Once these requirements are met, speak to the Paladin Master to permanently upgrade your character to Paladin.
 
'''Where to find the [[Non-Player_Character#Paladin Master|Paladin Master]]'''
* <span style="color:#372b54;">[[Maps#Sanctum_of_Light|Sanctum of Light]]</span>, Floor 1.
<div style="clear:both;"></div>
 
== Paladin Skills ==
These skills are unique to the Paladin class.
 
=== Active ===
{{Skill}}
 
=== Passive ===
{{Passive}}
 
== Attributes ==
''Paladin is the advanced upgrade of Knight; a hybrid frontline class that uses INT and VIT for holy damage, and STR for physical skills.''
 
{| class="infobox custom-table" style="float:none; width:100%; max-width:500px; font-size:90%; margin:1em auto; text-align:left;"
|-
! colspan="2" | '''Primary Attributes'''
|-
| style="font-weight:bold; width:20%; padding:6px; text-align:center;" | [[File:Vitality.png|25px]] [[Attributes#Vitality_(VIT)|VIT]] || style="padding:6px; text-align:left;" | Core stat for survivability and frontline presence.<br />Raises HP and defenses, and is a key damage stat for many Paladin skills that scale with VIT.
|-
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Intelligence.png|25px]] [[Attributes#Intelligence_(INT)|INT]] || style="padding:6px; text-align:left;" | Core magical damage stat for Paladin’s holy abilities.<br />Together with VIT, it increases the power of hybrid spells and support skills.
|-
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Strength.png|25px]] [[Attributes#Strength_(STR)|STR]] || style="padding:6px; text-align:left;" | Core physical stat for weapon skills.<br />Boosts melee ATK and strengthens Paladin abilities that scale with STR.
|- class="middle-header"
! colspan="2" | '''Secondary Attributes'''
|-
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Dexterity.png|25px]] [[Attributes#Dexterity_(DEX)|DEX]] || style="padding:6px; text-align:left;" | Important for landing hits reliably.<br />Improves accuracy and provides a small boost to ASPD for smoother attack strings.
|-
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Agility.png|25px]] [[Attributes#Agility_(AGI)|AGI]] || style="padding:6px; text-align:left;" | Allows the Paladin to attack faster.<br />Raises ASPD and helps with more aggressive or evasive frontline builds.
|-
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Luck.png|25px]] [[Attributes#Luck_(LUK)|LUK]] || style="padding:6px; text-align:left;" | Supports physical-oriented builds.<br />Improves crit-related effects and can enhance certain offensive Paladin setups.
|}
 
== Additional Guides ==
{{:Guides:Paladin Builds}}
 
== See Also ==
{{Template:Navbox}}
<noinclude>
[[Category:Classes]]
</noinclude>

Latest revision as of 22:00, 12 December 2025

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Paladin



Class Overview
Role Tank
Support
Melee Holy
Weapons Sword
Mace
Shield
Attributes
STR 9
AGI 1
VIT 12
INT 1
DEX 9
LUK 1




Shieldbearers of the sacred path who stand at the front lines, guarding allies with holy steel and punishing foes with radiant justice.

Knights who swear themselves to the light may advance to the Paladin, a holy warrior who fuses heavy armor, defensive prowess, and sacred magic. Paladins excel at protecting their party with shields, barriers, and auras while dealing Holy damage to punish enemies who threaten their allies. They fight in close range with swords, maces, and shields, using divine power to endure and retaliate.

How to Job Change

edit edit source
Paladin Master

To advance into the Paladin class, you must first meet the following requirements:

  • Job Level 50 as a Knight

Once these requirements are met, speak to the Paladin Master to permanently upgrade your character to Paladin.

Where to find the Paladin Master

Paladin Skills

edit edit source

These skills are unique to the Paladin class.

Aegis of Light
Invoke a radiant barrier of faith, blocking all incoming attacks for a short time, for you and nearby allies.
General
Max level4
ClassesPaladin
Requirements
Required skillsHoly Shield (Lv.1)
Type
Damage typeNone
ElementNeutral
TargetAlly
Cast typeNone
Mechanics
AreaSize: Large
Distance: Base 10
Effective: 10
Autocast multiplier1
TimingCooldown: Base 70, -10 / Lv
Effect Cast Time: 0.0002
Resource costMP: Base 20, 10 / Lv
Status effects
AppliesTarget – Aegis (Duration Base 3, Chance Base 1)
Consecration
Sanctify the ground in divine light, healing allies and burning foes who stand within its glow.
General
Max level10
ClassesPaladin
Requirements
Required skillsSacrifice (Lv.1)
Type
Damage typeHealing
ElementHoly
TargetAlly
Cast typeNone
Mechanics
AreaSize: Large
Distance: Base 6
Effective: 6
Autocast multiplier1
TimingCooldown: Base 8
Duration: Base 8
Resource costMP: Base 10, 5 / Lv
ComboType: Ready, Duration: 4
Special mechanicsSkill Area – Base 3
Damage and scaling
HealingYes
Main damageHealing – 0.1% / Lv
ScalingVitality – 1%
Status effects
AppliesTarget – Consecration (Duration Base 1, Chance Base 1)
Events
TriggersOn Completion → Consecrated Ground
Notes
NotesWhile Consecration's status is active on an Acolyte or Priest, Holy Light will hit all nearby enemy units.
Conviction Aura
Inspire allies with unwavering resolve, increasing their physical and magical strength.
General
Max level5
ClassesPaladin
Requirements
Required skillsFaith (Lv.1)
Type
Damage typeNone
ElementNeutral
TargetAlly
Cast typeAura
Mechanics
AreaSize: Large
Distance: Base 7
Effective: 7
Autocast multiplier1
Resource costMP: Base 20
Modifiers
FlagsSpecial: Exclusive
Status effects
AppliesTarget – Conviction (Duration Base 1, Chance Base 1)
Defiance Aura
Radiate unyielding faith that lessens the force of ranged and magical attacks for allies nearby.
General
Max level5
ClassesPaladin
Requirements
Required skillsFaith (Lv.1)
Type
Damage typeNone
ElementNeutral
TargetAlly
Cast typeAura
Mechanics
AreaSize: Large
Distance: Base 7
Effective: 7
Autocast multiplier1
Resource costMP: Base 20
Modifiers
FlagsSpecial: Exclusive
Status effects
AppliesTarget – Defiance (Duration Base 1, Chance Base 1)
Divine Punishment
Call down a rain of radiant swords from above, piercing the unworthy with sustained holy fury.
General
Max level10
ClassesPaladin
MonstersAngel Mage
Requirements
Required skillsSacrifice (Lv.1)
Required weaponsSpear, Sword, Mace
Type
Damage typeMagic
ElementHoly
TargetEnemy
Cast typeGround
Mechanics
Range10
AreaSize: Large
Distance: Base 6
Effective: 6
Autocast multiplier1
TimingCast Time: Base 1
Cooldown: Base 3
Duration: Base 1.5
Effect Cast Time: 0.0002
Resource costMP: Base 20, 10 / Lv
ComboType: Finisher, Bonus: 50%
Special mechanicsHits – Base 1
Damage and scaling
Main damageDamage – 1% / Lv, ATK-based, MATK-based
ScalingIntelligence – 3%, ATK-based, MATK-based
Strength – 3%, ATK-based, MATK-based
Modifiers
FlagsCombat: Trigger Hit
Special: Hybrid
Status effects
AppliesTarget – Blind (Duration Base 4, Chance Base 1)
Grand Cross
Unleash a radiant cross of holy light that expands outward, purging the battlefield in waves of divine power.
General
Max level10
ClassesPaladin
MonstersTurtle Champion
Requirements
Required skillsJudgement Blade (Lv.3)
Required weaponsSpear, Sword, Mace
Type
Damage typeMagic
ElementHoly
TargetEnemy
Cast typeNone
Mechanics
AreaSize: Large
Distance: Base 7
Effective: 7
Autocast multiplier1
TimingCast Time: Base 0.75
Cooldown: Base 3
Duration: Base 3
Effect Cast Time: 2
Resource costMP: Base 20, 10 / Lv
ComboType: Finisher, Bonus: 50%
Special mechanicsHits – Base 3
Damage and scaling
Main damageDamage – 0.7% / Lv, ATK-based, MATK-based
ScalingIntelligence – 2%, ATK-based, MATK-based
Strength – 2%, ATK-based, MATK-based
Modifiers
FlagsCombat: Trigger Hit
Special: Hybrid
Gryphon Riding
Through divine bond and discipline, the Paladin earns the right to ride a holy gryphon. Together, they soar as beacon and blade of the heavens. +25% movement speed while mounted.
General
Max level1
ClassesPaladin
Type
Damage typeNone
ElementNeutral
TargetSelf
Cast typeNone
Mechanics
Autocast multiplier1
Resource costMP: Base 20
Special mechanicsMount
Notes
NotesThe player's movement speed is increased by 25%
The player is not dismounted during combat
High Guard
Enter a steadfast stance, raising your shield high to protect nearby allies from incoming harm.
General
Max level5
ClassesPaladin
Requirements
Required skillsHoly Shield (Lv.1)
Required weaponsShield
Type
Damage typeNone
ElementNeutral
TargetAlly
Cast typeAura
Mechanics
AreaSize: Large
Distance: Base 7
Effective: 7
Autocast multiplier1
TimingEffect Cast Time: 1.1666667
Resource costMP: Base 20
Status effects
AppliesTarget – High Guard (Duration Base 1, Chance Base 1)
Self – Raise Shield (Duration Base 1, Chance Base 1)
Holy Shield
Bless your shield with divine protection, hardening your defenses against both steel and sorcery.
General
Max level5
ClassesPaladin
Requirements
Required skillsFaith (Lv.1)
Required weaponsShield
Type
Damage typeNone
ElementNeutral
TargetSelf
Cast typeNone
Mechanics
Autocast multiplier1
Resource costMP: Base 20
Status effects
AppliesTarget – Holy Shield (Duration 60 / Lv, Chance Base 1)
Judgement Blade
Summon a radiant blade that cleaves through foes, dealing holy damage and leaving them slowed and exposed to further strikes.
General
Max level10
ClassesPaladin
MonstersTurtle Champion
Requirements
Required skillsSacrifice (Lv.1)
Required weaponsSpear, Sword, Mace
Type
Damage typeMagic
ElementHoly
TargetEnemy
Cast typeGround
Mechanics
Range10
AreaSize: Small
Distance: Base 2
Effective: 2
Autocast multiplier1
TimingCooldown: Base 3
Duration: Base 0.1
Effect Cast Time: 0.4
Damage Delay: 0.5
Resource costMP: Base 10, 5 / Lv
ComboType: Ready, Duration: 4
Special mechanicsVelocity – Base 200
Hits – Base 3
Damage and scaling
Main damageDamage – 0.5% / Lv, ATK-based, MATK-based
ScalingIntelligence – 2%, ATK-based, MATK-based
Strength – 2%, ATK-based, MATK-based
Modifiers
FlagsCombat: Pierce, Trigger Hit
Special: Hybrid, Self Centered
Status effects
AppliesTarget – Slow (Duration Base 4, Chance Base 1)
Life Bond
Link your life to an ally’s, taking their wounds upon yourself.
General
Max level5
ClassesPaladin
Requirements
Required skillsSanctify (Lv.1)
Type
Damage typeNone
ElementNeutral
TargetBond
Cast typeTarget
Mechanics
Range10
Autocast multiplier1
TimingCast Time: Base 1
Cooldown: Base 10
Effect Cast Time: 0.34
Resource costMP: Base 20
Modifiers
FlagsSpecial: Bond
Status effects
AppliesTarget – Life Bond (Duration 60 / Lv, Chance Base 1)
Sacrifice
Offer a portion of your own vitality to channel divine power, converting pain into radiant strength.
General
Max level5
ClassesPaladin
Requirements
Required skillsFaith (Lv.1)
Type
Damage typeNone
ElementNeutral
TargetSelf
Cast typeAura
Mechanics
Autocast multiplier1
TimingEffect Cast Time: 0.0002
Resource costMP: Base 20
Status effects
AppliesTarget – Sacrifice (Duration Base 1, Chance Base 1)
Sanctify
Bless your armor with divine light, transforming your element to Holy.
General
Max level5
ClassesPaladin
Requirements
Required skillsFaith (Lv.1)
Type
Damage typeNone
ElementNeutral
TargetAlly
Cast typeNone
Mechanics
Autocast multiplier1
TimingCast Time: Base 1
Resource costMP: Base 40, 20 / Lv
Status effects
AppliesTarget – Sanctify (Duration 60 / Lv, Chance Base 1)
Notes
NotesWhile Sanctuary's status is active on a Paladin, Sanctify will hit all nearby allied units.
Shield Bash
Charge forward with your shield, sending out a shockwave that staggers and stuns nearby enemies.
General
Max level5
ClassesPaladin
MonstersCactus King, Festive Bear, Goblin Trooper Soldier, Goblin Warchief, Goblin Warcrusher, Ice Bear, Mega Ice Golem, Turtle
Requirements
Required skillsHoly Shield (Lv.1)
Required weaponsShield
Type
Damage typeMelee
ElementNeutral
TargetEnemy
Cast typeGround
Mechanics
Range10
AreaSize: Medium
Distance: Base 4
Effective: 4
Autocast multiplier1
TimingCooldown: Base 3
Effect Cast Time: 1.6
Resource costMP: Base 7, 3 / Lv
ComboType: Ready, Duration: 4
Special mechanicsKnockback – Base 4
Damage and scaling
Reflect damageReflect – 1% / Lv
ScalingVitality – 3%, ATK-based
Modifiers
FlagsMovement: Charge
Status effects
AppliesTarget – Stagger (Duration Base 4, Chance Base 1)
Target – Slow (Duration Base 4, Chance Base 1)
Shield Throw
Hurl your shield forward, striking multiple enemies as divine light arcs between them before returning to your hand.
General
Max level10
ClassesPaladin
MonstersCactus King, Goblin Warblade
Requirements
Required skillsShield Bash (Lv.3)
Required weaponsShield
Type
Damage typeRanged
ElementNeutral
TargetEnemy
Cast typeTarget
Mechanics
Range10
Autocast multiplier1
TimingDuration: Base 5
Effect Remove Delay: 0.25
Resource costMP: Base 5, 2 / Lv
ComboType: Finisher, Bonus: 50%
Special mechanicsChains – Base 1, 0.2 / Lv
Velocity – Base 30
Damage and scaling
Reflect damageReflect – Base 0.5%, 0.1% / Lv
ScalingVitality – 1%, ATK-based
Vitality Aura
Emit a gentle divine presence that strengthens the body, increasing vitality and restoring health over time.
General
Max level5
ClassesPaladin
Requirements
Required skillsFaith (Lv.1)
Type
Damage typeNone
ElementNeutral
TargetAlly
Cast typeAura
Mechanics
AreaSize: Large
Distance: Base 7
Effective: 7
Autocast multiplier1
TimingEffect Cast Time: 0.4
Resource costMP: Base 20
Modifiers
FlagsSpecial: Exclusive
Status effects
AppliesTarget – Vitality (Duration Base 1, Chance Base 1)
Faith
Strengthens divine conviction, increasing damage against Undead and Shadow foes while reducing harm taken from them.
General
Max Level5
Passive Effects
Damage to Element5 / Lv, Undead
Damage to Element5 / Lv, Shadow
Damage Taken from Element5 / Lv, Undead
Damage Taken from Element5 / Lv, Shadow

Paladin is the advanced upgrade of Knight; a hybrid frontline class that uses INT and VIT for holy damage, and STR for physical skills.

Primary Attributes
VIT Core stat for survivability and frontline presence.
Raises HP and defenses, and is a key damage stat for many Paladin skills that scale with VIT.
INT Core magical damage stat for Paladin’s holy abilities.
Together with VIT, it increases the power of hybrid spells and support skills.
STR Core physical stat for weapon skills.
Boosts melee ATK and strengthens Paladin abilities that scale with STR.
Secondary Attributes
DEX Important for landing hits reliably.
Improves accuracy and provides a small boost to ASPD for smoother attack strings.
AGI Allows the Paladin to attack faster.
Raises ASPD and helps with more aggressive or evasive frontline builds.
LUK Supports physical-oriented builds.
Improves crit-related effects and can enhance certain offensive Paladin setups.

Additional Guides

edit edit source

Guides:Paladin Builds

Classes
Base KnightWarriorMageSummonerRogueAcolyteScout
Advanced I WizardShinobiPriestPaladin
Game Systems
Character ClassesAttributesSkillsStorageCoin
Items ConsumablesEquipmentCardsArtifactsMaterials
Combat Dodge RollElementsMonstersArena
World WaypointsMapsNon-Player CharactersRefinementCrafting