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| PageImage = | | PageImage = Refinement.png | ||
| PageHeader = Refinement System | | PageHeader = Refinement System | ||
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The | The Refinement System upgrades [[Artifact|artifacts]], [[Equipment|armor]], and [[Equipment|weapons]] through the use of special materials. Refinement serves as the primary method of pushing gear beyond base stats, providing higher attack, defense, and artifact-specific bonuses. | ||
==How To Refine Items== | == How To Refine Items == | ||
Refinement is performed at the [[NPC|Blacksmith]] in Nevaris. | |||
Each type | Each item type requires a specific refinement material: | ||
* Weapons | * <b>Weapons</b> → [[Item|Vulkanite]] | ||
* Armor | * <b>Armor</b> → [[Item|Gravion]] | ||
* Artifacts | * <b>Artifacts</b> → [[Item|Lunaris]] | ||
All refinement attempts also consume [[Gold]], with the cost scaling upward at each refinement level. | |||
==Benefits== | ==Benefits== | ||
Refinement increases an item’s level, granting additional stats or bonuses depending on item type: | |||
* All items with | * All items with X per Refine gain the listed benefit at each refinement level. | ||
* [[Equipment|Armor]] | * [[Equipment|Armor]] receives additional [[Attributes#Defence_(DEF)_/_Flat_Defence|Defence]] and [[Attributes#Magic_Defence_(MDEF)_/_Flat_Magic_Defence|Magic Defence]]. | ||
* [[Equipment|Weapons]] | * [[Equipment|Weapons]] receive additional [[Attributes#Attack_(ATK)_/_Offhand_Attack|Attack]] and [[Attributes#Magic_Attack_(MATK)|Magic Attack]]. | ||
* [[Artifact|Artifacts]] | * [[Artifact|Artifacts]] unlock their innate Refine Bonus each level. | ||
* Certain [[Card|Cards]] also | * Certain [[Card|Cards]] also scale with refinement. | ||
Note | <b>Note</b>: Refinement does not improve randomly rolled stats, primary attributes, or most [[Card System|Card]] bonuses. [[Equipment|Utility gear]] also receives no benefit from refinement. | ||
==Refinement Progression== | |||
Items receive a numerical update to their name as they are refined, indicating the current refinement level. | |||
* +1 Novice Boots | |||
* +10 Stormpiercer | |||
All items start at refinement level +0 and can be improved up to +10. | |||
==Costs and Failure Risks== | |||
Refinement consumes both materials and [[Gold]], with requirements increasing at higher levels. Each refinement attempt after the first also carries a risk of failure, which may downgrade the item's refinement level by one. | |||
* Material costs vary depending on item type and refinement rank. Higher-quality materials remove the risk of downgrade but do not affect success rates. | |||
* Gold costs increase progressively with each refinement level. | |||
* All items start at +0. Except at +0, refinement attempts can fail, lowering the refinement level by one if unsuccessful. | |||
Safe upgrades consume higher-quality materials to prevent downgrades: | |||
* <b>Weapons</b> → [[Item|Vulkanite Chunk]] or [[Item|Vulkanite Crystal]] | |||
* <b>Armor</b> → [[Item|Gravion Chunk]] or [[Item|Gravion Crystal]] | |||
* <b>Artifacts</b> → [[Item|Lunaris Chunk]] or [[Item|Lunaris Crystal]] | |||
However, the upgrade to +10 requires a Crystal as the base material, and with no safety material to protect the upgrade. | |||
==Early Refinement Levels== | |||
The first levels of refinement are intended to be completed once the necessary materials are obtained. Three types of materials are required at this stage: | |||
* Weapon refinement requires [[Item|Vulkanite Shard]]. | |||
* Armor refinement requires [[Item|Gravion Shard]]. | |||
* Artifact refinement requires [[Item|Lunaris Shard]]. | |||
These materials can be purchased from the [[NPC|Materials Vendor]] for 1,000 [[Gold]] per item. Gold costs for early refinement levels are lower than higher levels, and the consequences of failed attempts are minimal. | |||
Safe upgrades consume higher-quality materials to prevent downgrades: | |||
* <b>Weapons</b> → [[Item|Vulkanite Chunk]] | |||
* <b>Armor</b> → [[Item|Gravion Chunk]] | |||
* <b>Artifacts</b> → [[Item|Lunaris Chunk]] | |||
Using a higher-level material consumes only that material and not the lower-level version. | |||
{| class="infobox custom-table" | |||
|- | |- | ||
! | ! colspan="3" | | ||
''' | '''Refinement +1 to +6''' | ||
|- | |- | ||
! Refinement | |||
! Gold | |||
! Success % | |||
|- | |- | ||
| | | +1 | ||
| 0 | |||
| 100% | |||
|- | |||
| +2 | |||
| 500 | |||
| 90% | |||
|- | |||
| +3 | |||
| 1,000 | |||
| 80% | |||
|- | |||
| +4 | |||
| 2,000 | |||
| 70% | |||
|- | |||
| +5 | |||
| 5,000 | |||
| 60% | |||
|- | |||
| +6 | |||
| 10,000 | |||
| 50% | |||
|} | |} | ||
==Advanced Refinement Levels== | |||
==Refinement | The final stages of refinement are more costly and carry higher failure risks. Three types of materials are used for standard refinement at this level: | ||
* Weapon refinement requires [[Item|Vulkanite Chunk]]. | |||
* Armor refinement requires [[Item|Gravion Chunk]]. | |||
* Artifact refinement requires [[Item|Lunaris Chunk]]. | |||
These materials can be purchased from the [[NPC|Materials Vendor]] for 15,000 [[Gold]] per item. | |||
Safe refinement requires the highest-quality materials, known as Crystals, which are rare drops from high-level monsters. The Boss Monster [[Boss Monsters|Death Mage]] guarantees a Crystal drop. | |||
* Safe weapon refinement requires [[Item|Vulkanite Crystal]]. | |||
* Safe armor refinement requires [[Item|Gravion Crystal]]. | |||
* Safe artifact refinement requires [[Item|Lunaris Crystal]]. | |||
Attempting refinement without Crystals carries a higher chance of failure and potential downgrade. | |||
For the jump from +9 to +10, it requires a crystal as the base material, and with no safety material and the lowest chance of success it may require multiple Crystals to ensure the upgrade. | |||
{| class="infobox custom-table" | |||
|- | |||
! colspan="3" | | |||
'''Refinement +7 to +9''' | |||
|- | |||
! Refinement | |||
! Gold | |||
! Success % | |||
|- | |||
| +7 | |||
| 20,000 | |||
| 40% | |||
|- | |||
| +8 | |||
| 50,000 | |||
| 30% | |||
|- | |||
| +9 | |||
| 70,000 | |||
| 20% | |||
|- | |||
| +10 | |||
| 100,000 | |||
| 10% | |||
|} | |||
==Refinement Tips and Strategies== | |||
Refinement enhances the power and survivability of characters by improving weapons, armor, and artifacts. Proper prioritization can maximize efficiency and performance. | |||
* <b>Weapons</b> – It is recommended to refine weapons as early as possible. Each refinement level increases [[Attributes#Attack_(ATK)_/_Offhand_Attack|Attack]] and [[Attributes#Magic_Attack_(MATK)|Magic Attack]], providing immediate improvements in combat effectiveness. | |||
* <b>Armor</b> – Refining armor improves [[Attributes#Defence_(DEF)_/_Flat_Defence|Defence]] and [[Attributes#Magic_Defence_(MDEF)_/_Flat_Magic_Defence|Magic Defence]], increasing survivability against enemies. | |||
* <b>Artifacts</b> – Artifacts provide unique refinement bonuses at each level. For example, the Pioneer Artifact Set grants an additional +0.25% experience gain per refinement level, up to 2.25% per piece. With four pieces in a set, these bonuses stack, further enhancing their effect. | |||
Weapons should be the highest priority for refinement, then artifacts, and finally armor. This ensures characters maintain both offensive and defensive advantages throughout progression. | |||
==Refinement Progression Table== | |||
{| class="infobox custom-table" | |||
|- | |||
! colspan="5" | | |||
'''Refinement +1 to +10''' | |||
|- | |||
! style="border-right:1px solid #555;" | Level | |||
! style="border-right:1px solid #555;" | Base Material | |||
! style="border-right:1px solid #555;" | Gold | |||
! style="border-right:1px solid #555;" | Success % | |||
! Safe Material | |||
|- class="middle-header" | |||
! colspan="5" | '''+1 to +6''' | |||
|- | |||
| style="border-right:1px solid #555;" | +1 | |||
| style="border-right:1px solid #555;" | Shard | |||
| style="border-right:1px solid #555;" | 0 | |||
| style="border-right:1px solid #555;" | 100% | |||
| Chunk | |||
|- | |||
| style="border-right:1px solid #555;" | +2 | |||
| style="border-right:1px solid #555;" | Shard | |||
| style="border-right:1px solid #555;" | 500 | |||
| style="border-right:1px solid #555;" | 90% | |||
| Chunk | |||
|- | |||
| style="border-right:1px solid #555;" | +3 | |||
| style="border-right:1px solid #555;" | Shard | |||
| style="border-right:1px solid #555;" | 1,000 | |||
| style="border-right:1px solid #555;" | 80% | |||
| Chunk | |||
|- | |||
| style="border-right:1px solid #555;" | +4 | |||
| style="border-right:1px solid #555;" | Shard | |||
| style="border-right:1px solid #555;" | 2,000 | |||
| style="border-right:1px solid #555;" | 70% | |||
| Chunk | |||
|- | |||
| style="border-right:1px solid #555;" | +5 | |||
| style="border-right:1px solid #555;" | Shard | |||
| style="border-right:1px solid #555;" | 5,000 | |||
| style="border-right:1px solid #555;" | 60% | |||
| Chunk | |||
|- | |||
| style="border-right:1px solid #555;" | +6 | |||
| style="border-right:1px solid #555;" | Shard | |||
| style="border-right:1px solid #555;" | 10,000 | |||
| style="border-right:1px solid #555;" | 50% | |||
| Chunk | |||
|- class="middle-header" | |||
! colspan="5" | '''+7 to +9''' | |||
|- | |||
| style="border-right:1px solid #555;" | +7 | |||
| style="border-right:1px solid #555;" | Chunk | |||
| style="border-right:1px solid #555;" | 20,000 | |||
| style="border-right:1px solid #555;" | 40% | |||
| Crystal | |||
|- | |||
| style="border-right:1px solid #555;" | +8 | |||
| style="border-right:1px solid #555;" | Chunk | |||
| style="border-right:1px solid #555;" | 50,000 | |||
| style="border-right:1px solid #555;" | 30% | |||
| Crystal | |||
|- | |||
| style="border-right:1px solid #555;" | +9 | |||
| style="border-right:1px solid #555;" | Chunk | |||
| style="border-right:1px solid #555;" | 70,000 | |||
| style="border-right:1px solid #555;" | 20% | |||
| Crystal | |||
|- class="middle-header" | |||
! colspan="5" | '''+10''' | |||
|- | |||
| style="border-right:1px solid #555;" | +10 | |||
| style="border-right:1px solid #555;" | Crystal | |||
| style="border-right:1px solid #555;" | 100,000 | |||
| style="border-right:1px solid #555;" | 10% | |||
| None | |||
|} | |||
== See Also == | |||
{{Template:Navbox}} | |||
<noinclude>[[Category:Game Systems]]</noinclude> |