Refinement System: Difference between revisions
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| PageImage = | | PageImage = Refinement.png | ||
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The Refinement System upgrades [[Artifact|artifacts]], [[Equipment|armor]], and [[Equipment|weapons]] through the use of special materials. Refinement serves as the primary method of pushing gear beyond base stats, providing higher attack, defense, and artifact-specific bonuses. | The Refinement System upgrades [[Artifact|artifacts]], [[Equipment|armor]], and [[Equipment|weapons]] through the use of special materials. Refinement serves as the primary method of pushing gear beyond base stats, providing higher attack, defense, and artifact-specific bonuses. | ||
==How To Refine Items== | == How To Refine Items == | ||
Refinement is performed at the [[NPC|Blacksmith]] in Nevaris. | Refinement is performed at the [[NPC|Blacksmith]] in Nevaris. | ||
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* All items with X per Refine gain the listed benefit at each refinement level. | * All items with X per Refine gain the listed benefit at each refinement level. | ||
* [[Equipment|Armor]] receives additional [[ | * [[Equipment|Armor]] receives additional [[Attributes#Defence_(DEF)_/_Flat_Defence|Defence]] and [[Attributes#Magic_Defence_(MDEF)_/_Flat_Magic_Defence|Magic Defence]]. | ||
* [[Equipment|Weapons]] receive additional [[ | * [[Equipment|Weapons]] receive additional [[Attributes#Attack_(ATK)_/_Offhand_Attack|Attack]] and [[Attributes#Magic_Attack_(MATK)|Magic Attack]]. | ||
* [[Artifact|Artifacts]] unlock their innate Refine Bonus each level. | * [[Artifact|Artifacts]] unlock their innate Refine Bonus each level. | ||
* Certain [[Card|Cards]] also scale with refinement. | * Certain [[Card|Cards]] also scale with refinement. | ||
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Items receive a numerical update to their name as they are refined, indicating the current refinement level. | Items receive a numerical update to their name as they are refined, indicating the current refinement level. | ||
* +1 Novice Boots | |||
* +10 Stormpiercer | |||
All items start at refinement level +0 and can be improved up to + | All items start at refinement level +0 and can be improved up to +10. | ||
==Costs and Failure Risks== | ==Costs and Failure Risks== | ||
Refinement consumes both materials and [[Gold]], with requirements increasing at higher levels. Each refinement attempt also carries a risk of failure, which may downgrade the item's refinement level by one. | Refinement consumes both materials and [[Gold]], with requirements increasing at higher levels. Each refinement attempt after the first also carries a risk of failure, which may downgrade the item's refinement level by one. | ||
* Material costs vary depending on item type and refinement rank. Higher-quality materials remove the risk of downgrade but do not affect success rates. | * Material costs vary depending on item type and refinement rank. Higher-quality materials remove the risk of downgrade but do not affect success rates. | ||
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* <b>Armor</b> → [[Item|Gravion Chunk]] or [[Item|Gravion Crystal]] | * <b>Armor</b> → [[Item|Gravion Chunk]] or [[Item|Gravion Crystal]] | ||
* <b>Artifacts</b> → [[Item|Lunaris Chunk]] or [[Item|Lunaris Crystal]] | * <b>Artifacts</b> → [[Item|Lunaris Chunk]] or [[Item|Lunaris Crystal]] | ||
However, the upgrade to +10 requires a Crystal as the base material, and with no safety material to protect the upgrade. | |||
==Early Refinement Levels== | ==Early Refinement Levels== | ||
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Using a higher-level material consumes only that material and not the lower-level version. | Using a higher-level material consumes only that material and not the lower-level version. | ||
{| class="infobox | {| class="infobox custom-table" | ||
|- | |- | ||
! | ! colspan="3" | | ||
'''Refinement +1 to +6''' | '''Refinement +1 to +6''' | ||
|- | |- | ||
! | ! Refinement | ||
! | ! Gold | ||
! | ! Success % | ||
|- | |- | ||
| +1 | |||
| 0 | |||
| 100% | |||
|- | |- | ||
| +2 | |||
| 500 | |||
| 90% | |||
|- | |- | ||
| +3 | |||
| | | 1,000 | ||
| 80% | |||
|- | |- | ||
| +4 | |||
| | | 2,000 | ||
| 70% | |||
|- | |- | ||
| +5 | |||
| | | 5,000 | ||
| 60% | |||
|- | |- | ||
| +6 | |||
| | | 10,000 | ||
| 50% | |||
|} | |} | ||
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Attempting refinement without Crystals carries a higher chance of failure and potential downgrade. | Attempting refinement without Crystals carries a higher chance of failure and potential downgrade. | ||
{| class="infobox | For the jump from +9 to +10, it requires a crystal as the base material, and with no safety material and the lowest chance of success it may require multiple Crystals to ensure the upgrade. | ||
{| class="infobox custom-table" | |||
|- | |- | ||
! | ! colspan="3" | | ||
'''Refinement +7 to +9''' | '''Refinement +7 to +9''' | ||
|- | |- | ||
! | ! Refinement | ||
! | ! Gold | ||
! | ! Success % | ||
|- | |||
| +7 | |||
| 20,000 | |||
| 40% | |||
|- | |- | ||
| +8 | |||
| | | 50,000 | ||
| | | 30% | ||
|- | |- | ||
| +9 | |||
| | | 70,000 | ||
| | | 20% | ||
|- | |- | ||
| +10 | |||
| | | 100,000 | ||
| | | 10% | ||
|} | |} | ||
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Refinement enhances the power and survivability of characters by improving weapons, armor, and artifacts. Proper prioritization can maximize efficiency and performance. | Refinement enhances the power and survivability of characters by improving weapons, armor, and artifacts. Proper prioritization can maximize efficiency and performance. | ||
* <b>Weapons</b> – It is recommended to refine weapons as early as possible. Each refinement level increases [[ | * <b>Weapons</b> – It is recommended to refine weapons as early as possible. Each refinement level increases [[Attributes#Attack_(ATK)_/_Offhand_Attack|Attack]] and [[Attributes#Magic_Attack_(MATK)|Magic Attack]], providing immediate improvements in combat effectiveness. | ||
* <b>Armor</b> – Refining armor improves [[ | * <b>Armor</b> – Refining armor improves [[Attributes#Defence_(DEF)_/_Flat_Defence|Defence]] and [[Attributes#Magic_Defence_(MDEF)_/_Flat_Magic_Defence|Magic Defence]], increasing survivability against enemies. | ||
* <b>Artifacts</b> – Artifacts provide unique refinement bonuses at each level. For example, the Pioneer Artifact Set grants an additional +0.25% experience gain per refinement level, up to 2.25% per piece. With four pieces in a set, these bonuses stack, further enhancing their effect. | * <b>Artifacts</b> – Artifacts provide unique refinement bonuses at each level. For example, the Pioneer Artifact Set grants an additional +0.25% experience gain per refinement level, up to 2.25% per piece. With four pieces in a set, these bonuses stack, further enhancing their effect. | ||
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==Refinement Progression Table== | ==Refinement Progression Table== | ||
{| class="infobox custom-table" | |||
|- | |||
! colspan="5" | | |||
'''Refinement +1 to +10''' | |||
|- | |||
! style="border-right:1px solid #555;" | Level | |||
! style="border-right:1px solid #555;" | Base Material | |||
! style="border-right:1px solid #555;" | Gold | |||
! style="border-right:1px solid #555;" | Success % | |||
! Safe Material | |||
|- class="middle-header" | |||
! colspan="5" | '''+1 to +6''' | |||
|- | |- | ||
| style="border-right:1px solid #555;" | +1 | |||
| style="border-right:1px solid #555;" | Shard | |||
| style="border-right:1px solid #555;" | 0 | |||
| style="border-right:1px solid #555;" | 100% | |||
| Chunk | |||
|- | |- | ||
| style="border-right:1px solid #555;" | +2 | |||
| style="border-right:1px solid #555;" | Shard | |||
| style="border-right:1px solid #555;" | 500 | |||
| style="border-right:1px solid #555;" | 90% | |||
| Chunk | |||
|- | |- | ||
| style=" | | style="border-right:1px solid #555;" | +3 | ||
| style=" | | style="border-right:1px solid #555;" | Shard | ||
| style=" | | style="border-right:1px solid #555;" | 1,000 | ||
| style=" | | style="border-right:1px solid #555;" | 80% | ||
| Chunk | |||
|- | |- | ||
| style=" | | style="border-right:1px solid #555;" | +4 | ||
| style=" | | style="border-right:1px solid #555;" | Shard | ||
| style=" | | style="border-right:1px solid #555;" | 2,000 | ||
| style=" | | style="border-right:1px solid #555;" | 70% | ||
| Chunk | |||
|- | |- | ||
| style=" | | style="border-right:1px solid #555;" | +5 | ||
| style=" | | style="border-right:1px solid #555;" | Shard | ||
| style=" | | style="border-right:1px solid #555;" | 5,000 | ||
| style=" | | style="border-right:1px solid #555;" | 60% | ||
| Chunk | |||
|- | |- | ||
| style=" | | style="border-right:1px solid #555;" | +6 | ||
| style=" | | style="border-right:1px solid #555;" | Shard | ||
| style=" | | style="border-right:1px solid #555;" | 10,000 | ||
| style=" | | style="border-right:1px solid #555;" | 50% | ||
| | | Chunk | ||
|- class="middle-header" | |||
! colspan="5" | '''+7 to +9''' | |||
|- | |- | ||
| style=" | | style="border-right:1px solid #555;" | +7 | ||
| style=" | | style="border-right:1px solid #555;" | Chunk | ||
| style=" | | style="border-right:1px solid #555;" | 20,000 | ||
| style=" | | style="border-right:1px solid #555;" | 40% | ||
| | | Crystal | ||
|- | |- | ||
| style=" | | style="border-right:1px solid #555;" | +8 | ||
| style=" | | style="border-right:1px solid #555;" | Chunk | ||
| style=" | | style="border-right:1px solid #555;" | 50,000 | ||
| style=" | | style="border-right:1px solid #555;" | 30% | ||
| | | Crystal | ||
|- | |- | ||
| style=" | | style="border-right:1px solid #555;" | +9 | ||
| style=" | | style="border-right:1px solid #555;" | Chunk | ||
| style=" | | style="border-right:1px solid #555;" | 70,000 | ||
| style=" | | style="border-right:1px solid #555;" | 20% | ||
| | | Crystal | ||
|- class="middle-header" | |||
! colspan="5" | '''+10''' | |||
|- | |- | ||
| style=" | | style="border-right:1px solid #555;" | +10 | ||
| style="border-right:1px solid #555;" | Crystal | |||
| style="border-right:1px solid #555;" | 100,000 | |||
| style=" | | style="border-right:1px solid #555;" | 10% | ||
| None | |||
| style=" | |||
| style=" | |||
| | |||
|} | |} | ||
== See Also == | |||
{{Template:Navbox}} | |||
<noinclude>[[Category:Game Systems]]</noinclude> |
Latest revision as of 02:09, 23 September 2025
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The Refinement System upgrades artifacts, armor, and weapons through the use of special materials. Refinement serves as the primary method of pushing gear beyond base stats, providing higher attack, defense, and artifact-specific bonuses.
How To Refine Items
edit edit sourceRefinement is performed at the Blacksmith in Nevaris.
Each item type requires a specific refinement material:
All refinement attempts also consume Gold, with the cost scaling upward at each refinement level.
Benefits
edit edit sourceRefinement increases an item’s level, granting additional stats or bonuses depending on item type:
- All items with X per Refine gain the listed benefit at each refinement level.
- Armor receives additional Defence and Magic Defence.
- Weapons receive additional Attack and Magic Attack.
- Artifacts unlock their innate Refine Bonus each level.
- Certain Cards also scale with refinement.
Note: Refinement does not improve randomly rolled stats, primary attributes, or most Card bonuses. Utility gear also receives no benefit from refinement.
Refinement Progression
edit edit sourceItems receive a numerical update to their name as they are refined, indicating the current refinement level.
- +1 Novice Boots
- +10 Stormpiercer
All items start at refinement level +0 and can be improved up to +10.
Costs and Failure Risks
edit edit sourceRefinement consumes both materials and Gold, with requirements increasing at higher levels. Each refinement attempt after the first also carries a risk of failure, which may downgrade the item's refinement level by one.
- Material costs vary depending on item type and refinement rank. Higher-quality materials remove the risk of downgrade but do not affect success rates.
- Gold costs increase progressively with each refinement level.
- All items start at +0. Except at +0, refinement attempts can fail, lowering the refinement level by one if unsuccessful.
Safe upgrades consume higher-quality materials to prevent downgrades:
- Weapons → Vulkanite Chunk or Vulkanite Crystal
- Armor → Gravion Chunk or Gravion Crystal
- Artifacts → Lunaris Chunk or Lunaris Crystal
However, the upgrade to +10 requires a Crystal as the base material, and with no safety material to protect the upgrade.
Early Refinement Levels
edit edit sourceThe first levels of refinement are intended to be completed once the necessary materials are obtained. Three types of materials are required at this stage:
- Weapon refinement requires Vulkanite Shard.
- Armor refinement requires Gravion Shard.
- Artifact refinement requires Lunaris Shard.
These materials can be purchased from the Materials Vendor for 1,000 Gold per item. Gold costs for early refinement levels are lower than higher levels, and the consequences of failed attempts are minimal.
Safe upgrades consume higher-quality materials to prevent downgrades:
- Weapons → Vulkanite Chunk
- Armor → Gravion Chunk
- Artifacts → Lunaris Chunk
Using a higher-level material consumes only that material and not the lower-level version.
Refinement +1 to +6 | ||
---|---|---|
Refinement | Gold | Success % |
+1 | 0 | 100% |
+2 | 500 | 90% |
+3 | 1,000 | 80% |
+4 | 2,000 | 70% |
+5 | 5,000 | 60% |
+6 | 10,000 | 50% |
Advanced Refinement Levels
edit edit sourceThe final stages of refinement are more costly and carry higher failure risks. Three types of materials are used for standard refinement at this level:
- Weapon refinement requires Vulkanite Chunk.
- Armor refinement requires Gravion Chunk.
- Artifact refinement requires Lunaris Chunk.
These materials can be purchased from the Materials Vendor for 15,000 Gold per item.
Safe refinement requires the highest-quality materials, known as Crystals, which are rare drops from high-level monsters. The Boss Monster Death Mage guarantees a Crystal drop.
- Safe weapon refinement requires Vulkanite Crystal.
- Safe armor refinement requires Gravion Crystal.
- Safe artifact refinement requires Lunaris Crystal.
Attempting refinement without Crystals carries a higher chance of failure and potential downgrade.
For the jump from +9 to +10, it requires a crystal as the base material, and with no safety material and the lowest chance of success it may require multiple Crystals to ensure the upgrade.
Refinement +7 to +9 | ||
---|---|---|
Refinement | Gold | Success % |
+7 | 20,000 | 40% |
+8 | 50,000 | 30% |
+9 | 70,000 | 20% |
+10 | 100,000 | 10% |
Refinement Tips and Strategies
edit edit sourceRefinement enhances the power and survivability of characters by improving weapons, armor, and artifacts. Proper prioritization can maximize efficiency and performance.
- Weapons – It is recommended to refine weapons as early as possible. Each refinement level increases Attack and Magic Attack, providing immediate improvements in combat effectiveness.
- Armor – Refining armor improves Defence and Magic Defence, increasing survivability against enemies.
- Artifacts – Artifacts provide unique refinement bonuses at each level. For example, the Pioneer Artifact Set grants an additional +0.25% experience gain per refinement level, up to 2.25% per piece. With four pieces in a set, these bonuses stack, further enhancing their effect.
Weapons should be the highest priority for refinement, then artifacts, and finally armor. This ensures characters maintain both offensive and defensive advantages throughout progression.
Refinement Progression Table
edit edit source
Refinement +1 to +10 | ||||
---|---|---|---|---|
Level | Base Material | Gold | Success % | Safe Material |
+1 to +6 | ||||
+1 | Shard | 0 | 100% | Chunk |
+2 | Shard | 500 | 90% | Chunk |
+3 | Shard | 1,000 | 80% | Chunk |
+4 | Shard | 2,000 | 70% | Chunk |
+5 | Shard | 5,000 | 60% | Chunk |
+6 | Shard | 10,000 | 50% | Chunk |
+7 to +9 | ||||
+7 | Chunk | 20,000 | 40% | Crystal |
+8 | Chunk | 50,000 | 30% | Crystal |
+9 | Chunk | 70,000 | 20% | Crystal |
+10 | ||||
+10 | Crystal | 100,000 | 10% | None |