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<noinclude>[[Category:Classes]]</noinclude>
{{Template:PageHeader
{{Template:PageHeader
| PageImage = MageIcon.webp
| PageImage = class-mage.webp
| PageHeader = Mage
| PageHeader = Mage
}}
}}
{{Template:ClassInfoBox
{{ClassInfoBox
| Role = Magic
| Role = Elemental Magic
| Stats = [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]] <br> [[File:Dexterity.png|15px]] [[Attributes#Dexterity_(DEX)|DEX]] <br> [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]]
| Weapons = Staff
| Weapons = Staff
| STR = 1
| AGI = 9
| VIT = 1
| INT = 12
| DEX = 9
| LUK = 1
}}
}}
<div style="margin:1em 0; padding:1em; border-left:4px solid #7a6fb0; font-style:italic; font-size:105%; line-height:1.6; border-radius:8px; box-shadow:0 1px 3px rgba(0,0,0,0.15);">“''A student of elemental magic, capable of casting destructive spells from a distance. Ideal for players who enjoy powerful ranged damage and skilled timing.''”</div>


<div style="width:100%; margin:0; padding:1em; box-sizing:border-box;">
Mages channel elemental forces, specializing in destructive spells cast from a distance. Ideal for players who prefer ranged combat, the Mage excels at overwhelming enemies with powerful area-of-effect attacks and precise elemental strikes. 
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The class emphasizes timing and positioning, as spellcasting requires careful management of cast times and mana. Though physically fragile, Mages make up for it with high burst damage and battlefield control, shaping the flow of combat with fire, ice, lightning, and earth magic.


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As a Base Class, the Mage offers players a foundation in ranged magical combat, rewarding those who value strategic play and the thrill of unleashing devastating spells.


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== Mage Skills ==
These skills are unique to the Mage class.


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=== Active ===
{{Skill}}


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=== Passive ===
{{Passive}}


== Attributes ==


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{| class="infobox custom-table" style="float:none; width:100%; max-width:500px; font-size:90%; margin:1em auto; text-align:left;"
</div>
|-
! colspan="2" | '''Primary Attributes'''
|-
| style="font-weight:bold; width:20%; padding:6px; text-align:center;" | [[File:Intelligence.png|25px]] [[Attributes#Intelligence_(INT)|INT]] || style="padding:6px; text-align:left;" | The core damage stat for Mages.<br />Raises MATK, MP, and MDEF, cleanly scaling the power and efficiency of nearly all spells.
|-
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Dexterity.png|25px]] [[Attributes#Dexterity_(DEX)|DEX]] || style="padding:6px; text-align:left;" | Essential for casting responsiveness.<br />Reduces cast time (CTR) for smoother rotations; also contributes to Block when using shields.
|-
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Vitality.png|25px]] [[Attributes#Vitality_(VIT)|VIT]] || style="padding:6px; text-align:left;" | The backbone of Mage survivability.<br />Increases HP and physical defense, offsetting the class’s naturally low health pool.
|-
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Agility.png|25px]] [[Attributes#Agility_(AGI)|AGI]] || style="padding:6px; text-align:left;" | Key to faster spell chaining.<br />Reduces post-cast delay so multiple spells can be linked more quickly; ASPD/FLEE gains are incidental for casters.
|- class="middle-header"
! colspan="2" | '''Secondary Attributes'''
|-
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Strength.png|25px]] [[Attributes#Strength_(STR)|STR]] || style="padding:6px; text-align:left;" | Increases melee ATK for physical hits.<br />Not relevant to Mage damage, which is spell-based.
|-
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Luck.png|25px]] [[Attributes#Luck_(LUK)|LUK]] || style="padding:6px; text-align:left;" | Raises critical chance and critical damage in general.<br />Mage spells cannot crit, so LUK doesn’t boost spell damage.
|}
 
== Job Advancement ==
 
{{JobAdvancementBox
| FirstClass = Wizard
| SecondClass = ???
| ThirdClass = ???
}}
 
== Additional Guides ==
 
<!-- Hey, are you wanting to add more guides? Head here to learn about creating guides, and start your own! https://spiritvale.info/wiki/Guides:Mage_Builds -->
 
{{:Guides:Mage Builds}} 
 
== See Also ==
 
{{Template:Navbox}}
<noinclude>
[[Category:Classes]]
</noinclude>

Latest revision as of 21:55, 12 December 2025

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Mage


Class Overview
Role Elemental Magic
Weapons Staff
Attributes
STR 1
AGI 9
VIT 1
INT 12
DEX 9
LUK 1




A student of elemental magic, capable of casting destructive spells from a distance. Ideal for players who enjoy powerful ranged damage and skilled timing.

Mages channel elemental forces, specializing in destructive spells cast from a distance. Ideal for players who prefer ranged combat, the Mage excels at overwhelming enemies with powerful area-of-effect attacks and precise elemental strikes.

The class emphasizes timing and positioning, as spellcasting requires careful management of cast times and mana. Though physically fragile, Mages make up for it with high burst damage and battlefield control, shaping the flow of combat with fire, ice, lightning, and earth magic.

As a Base Class, the Mage offers players a foundation in ranged magical combat, rewarding those who value strategic play and the thrill of unleashing devastating spells.

These skills are unique to the Mage class.

Cure
Channels purifying energy to dispel harmful afflictions, restoring clarity where corruption once lingered.
Level Select
Level 1 / 1
TypeNone
ElementNeutral
TargetAlly
Cast TypeTarget
Mechanics
Range10
Resource CostMP: 10
Status Effects
RemovesPoison, Blind, Silence – 100%
Earth Spikes
The ground erupts in a sudden burst of jagged stone, impaling enemies from below.
Level Select
Level 10 / 10
TypeMagic
ElementEarth
TargetEnemy
Cast TypeGround
Requirements
Required SkillsEarthbolt (Lv.3)
Mechanics
Range12
AreaDistance: 3
Size: Medium
TimingCast Time: 0.75s
Cooldown: 1s
Duration: 1.5s
Resource CostMP: 120
Special MechanicsHits: 2
Damage and Scaling
Main Damage400% Magic Attack
Scaling2% Magic Attack Per Intelligence
Status Effects
AppliesTarget – Slow (Duration: 12s, Chance: 100%)
Target – Fire Exposure (Duration: 10s, Chance: 100%)
Earthbolt
Harnesses the pulse of the earth to strike a single foe with crushing, earthen might.
Level Select
Level 10 / 10
TypeMagic
ElementEarth
TargetEnemy
Cast TypeTarget
Mechanics
Range12
TimingCast Time: 4s
Cooldown: 1s
Resource CostMP: 55
Special MechanicsHits: 10
Damage and Scaling
Main Damage1000% Magic Attack
Scaling5% Magic Attack Per Intelligence
Status Effects
AppliesSelf – Earth Attunement (Duration: 10s, Chance: 100%)
Energy Shield
A shimmering barrier hums with arcane force, absorbing harm until its energy fades. Redirects a portion of incoming damage to MP instead of HP.
Level Select
Level 5 / 5
TypeNone
ElementNeutral
TargetSelf
Cast TypeNone
Requirements
Required SkillsWand Mastery (Lv.1)
Mechanics
Resource CostMP: 20
Status Effects
AppliesTarget – Energy Shield (Duration: 300s, Chance: 100%)
Fireball
Casts a fiery orb that explodes on impact, dealing fire damage in an area. Leaves behind a Firewall at the impact zone.
Level Select
Level 10 / 10
TypeMagic
ElementFire
TargetEnemy
Cast TypeTarget
Requirements
Required SkillsFirebolt (Lv.3)
Mechanics
Range12
AreaDistance: 3
Size: Medium
TimingCast Time: 0.75s
Cooldown: 1s
Duration: 1s
Resource CostMP: 120
Special MechanicsKnockback: 6
Damage and Scaling
Main Damage500% Magic Attack
Scaling3% Magic Attack Per Intelligence
Status Effects
AppliesTarget – Water Exposure (Duration: 10s, Chance: 100%)
Events
TriggersOn Completion → Firewall
Firebolt
Launches a concentrated flame that scorches a single enemy with fire-element Magic damage.
Level Select
Level 10 / 10
TypeMagic
ElementFire
TargetEnemy
Cast TypeTarget
Mechanics
Range12
TimingCast Time: 4s
Cooldown: 1s
Resource CostMP: 55
Special MechanicsHits: 10
Damage and Scaling
Main Damage1000% Magic Attack
Scaling5% Magic Attack Per Intelligence
Status Effects
AppliesSelf – Fire Attunement (Duration: 10s, Chance: 100%)
Haste
A surge of energy rushes through the limbs, quickening reflexes and footwork.
Level Select
Level 1 / 1
TypeNone
ElementNeutral
TargetSelf
Cast TypeNone
Mechanics
Resource CostMP: 20
Status Effects
AppliesTarget – Haste (Duration: 0s, Chance: 100%)
RemovesSlow – 100%
Heal
Channels holy energy to restore health to a target ally.
Level Select
Level 1 / 1
TypeHealing
ElementHoly
TargetAlly
Cast TypeTarget
Mechanics
Range10
TimingCooldown: 3s
Resource CostMP: 10
Damage and Scaling
Healing50% Healing
Scaling1% Healing Per Intelligence
1% Healing Per Vitality
Ice Shard
Fires a fast-moving ice projectile that shatters on impact, damaging and potentially freezing enemies.
Level Select
Level 10 / 10
TypeMagic
ElementWater
TargetEnemy
Cast TypeTarget
Requirements
Required SkillsIcebolt (Lv.3)
Mechanics
Range12
AreaDistance: 3
Size: Medium
TimingCast Time: 0.75s
Cooldown: 1s
Duration: 1.5s
Resource CostMP: 120
Damage and Scaling
Main Damage500% Magic Attack
Scaling3% Magic Attack Per Intelligence
Status Effects
AppliesTarget – Frozen (Duration: 12s, Chance: 100%)
Target – Wind Exposure (Duration: 10s, Chance: 100%)
Icebolt
Hurls a shard of ice to deal water-element Magic damage to a single enemy.
Level Select
Level 10 / 10
TypeMagic
ElementWater
TargetEnemy
Cast TypeTarget
Mechanics
Range12
TimingCast Time: 4s
Cooldown: 1s
Resource CostMP: 55
Special MechanicsHits: 10
Damage and Scaling
Main Damage1000% Magic Attack
Scaling5% Magic Attack Per Intelligence
Status Effects
AppliesSelf – Water Attunement (Duration: 10s, Chance: 100%)
Thunder Storm
Calls down a storm of lightning over a target area, striking all enemies within.
Level Select
Level 10 / 10
TypeMagic
ElementWind
TargetEnemy
Cast TypeGround
Requirements
Required SkillsThunderbolt (Lv.3)
Mechanics
Range12
AreaDistance: 5
Size: Medium
TimingCast Time: 5s
Cooldown: 2s
Resource CostMP: 180
Special MechanicsHits: 10
Damage and Scaling
Main Damage1000% Magic Attack
Scaling5% Magic Attack Per Intelligence
Status Effects
AppliesTarget – Earth Exposure (Duration: 10s, Chance: 100%)
Thunderbolt
Calls down a high-voltage bolt that strikes a single enemy, dealing wind-element Magic damage.
Level Select
Level 10 / 10
TypeMagic
ElementWind
TargetEnemy
Cast TypeTarget
Mechanics
Range12
TimingCast Time: 4s
Cooldown: 1s
Resource CostMP: 55
Special MechanicsHits: 10
Damage and Scaling
Main Damage1000% Magic Attack
Scaling5% Magic Attack Per Intelligence
Status Effects
AppliesSelf – Wind Attunement (Duration: 10s, Chance: 100%)
Free Cast
Allows the caster to move and attack while casting, at the cost of reduced movement and attack speed.
General
Max Level1
Passive Effects
Free Cast While MovingBase 15, 10 / Lv
Free Cast While AttackingBase 50, 10 / Lv
Notes
Notes
  • At higher skill levels this passive will reduce the amount of attack speed and movement speed the player loses while Free Cast is active.
Increased Flee
Improves evasion against physical attacks.
General
Max Level5
Passive Effects
Flee8 / Lv
Increased Health
Increases maximum health.
General
Max Level5
Passive Effects
Health Points100 / Lv
Increased Mana
Expands total mana capacity.
General
Max Level5
Passive Effects
Mana Points40 / Lv
Increased Recovery
Accelerates mana regeneration.
General
Max Level5
Passive Effects
Mana Regeneration2 / Lv
Max Mana Regeneration0.2 / Lv
Wand Mastery
Boosts magical attack when wielding a wand or book.
General
Max Level10
Passive Effects
Weapon Magic Attack2 / Lv, Wand
Weapon Magic Attack2 / Lv, Book
Weapon Magic Attack2 / Lv, Sword
Cast Speed1 / Lv
Primary Attributes
INT The core damage stat for Mages.
Raises MATK, MP, and MDEF, cleanly scaling the power and efficiency of nearly all spells.
DEX Essential for casting responsiveness.
Reduces cast time (CTR) for smoother rotations; also contributes to Block when using shields.
VIT The backbone of Mage survivability.
Increases HP and physical defense, offsetting the class’s naturally low health pool.
AGI Key to faster spell chaining.
Reduces post-cast delay so multiple spells can be linked more quickly; ASPD/FLEE gains are incidental for casters.
Secondary Attributes
STR Increases melee ATK for physical hits.
Not relevant to Mage damage, which is spell-based.
LUK Raises critical chance and critical damage in general.
Mage spells cannot crit, so LUK doesn’t boost spell damage.

Job Advancement

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Upon reaching Job Level 50, players may advance to a specialized class. To change jobs, find your class representative in the world, speak with them, and follow their instructions to complete the change. You can advance as soon as you reach JL50 on the base class.

Advanced Classes
Wizard ??? ???



Additional Guides

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Here is a full list of all build guides currently for the Mage Class:


Classes
Base KnightWarriorMageSummonerRogueAcolyteScout
Advanced I WizardShinobiPriestPaladin
Game Systems
Character ClassesAttributesSkillsStorageCoin
Items ConsumablesEquipmentCardsArtifactsMaterials
Combat Dodge RollElementsMonstersArena
World WaypointsMapsNon-Player CharactersRefinementCrafting