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Attributes: Difference between revisions

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<noinclude>[[Category:Game Systems]]</noinclude>
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The '''Attribute System''' defines the core growth of every character. Attributes determine how a character develops in combat and exploration, while directly influencing derived stats such as Attack, Defence, and Hit Rate.   
The '''Attribute System''' defines the core growth of every character. Attributes determine how a character develops in combat and exploration, while directly influencing derived stats such as Attack, Defence, and Hit Rate.   


There are two types of character levels:   
There are two types of character levels:   
* '''Base Level''' – Determines a character’s overall level and provides attribute points.   
* '''Base Level''' – Determines a character’s overall level and provides attribute points.   
* '''[[Classes|Job Level]]''' – Determines a character’s job progression and provides skill points.   
* '''[[Classes#Job Levels|Job Level]]''' – Determines a character’s job progression and provides skill points.   


This page covers the '''Base Level''' system and how it grants attribute points that can be allocated to improve attributes. Attributes form the foundation of all character progression.   
This page covers the '''Base Level''' system and how it grants attribute points that can be allocated to improve attributes. Attributes form the foundation of all character progression.   
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[[File:Luck.png|75px]]   
[[File:Luck.png|75px]]   
* Increases CRIT   
* Increases CRIT   
* Increases CRIT DMG
* Increases CRIT DMG  


== Stats ==
== Stats ==
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* Reduces skill cast times.   
* Reduces skill cast times.   
* Increased by Dexterity and Intelligence.   
* Increased by Dexterity and Intelligence.   
* '''Cast Time Reduction:''' X% (capped at 90%).
* '''Cast Time Reduction:''' X% (capped at 90%).  


== Attributes Summary ==
== See Also ==


{| class="infobox" style="float:none; width:100%; max-width:600px; font-size:90%; border:2px solid #372b54; background:#f7f7fa; border-radius:12px; box-shadow:0 2px 6px rgba(0,0,0,0.25); margin:1em auto; text-align:left;"
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|-
<noinclude>[[Category:Game Systems]]</noinclude>
! style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; text-align:center; font-size:105%; border-top-left-radius:10px; border-top-right-radius:10px;" colspan="6" |
'''Attribute Summary'''
|-
! style="background:#e6e3f0; text-align:center; border-bottom:1px solid #ccc;" | [[File:Strength.png|25px]]<br/>[[#Strength_(STR)|Strength (STR)]]
! style="background:#e6e3f0; text-align:center; border-bottom:1px solid #ccc;" | [[File:Vitality.png|25px]]<br/>[[#Vitality_(VIT)|Vitality (VIT)]]
! style="background:#e6e3f0; text-align:center; border-bottom:1px solid #ccc;" | [[File:Dexterity.png|25px]]<br/>[[#Dexterity_(DEX)|Dexterity (DEX)]]
! style="background:#e6e3f0; text-align:center; border-bottom:1px solid #ccc;" | [[File:Agility.png|25px]]<br/>[[#Agility_(AGI)|Agility (AGI)]]
! style="background:#e6e3f0; text-align:center; border-bottom:1px solid #ccc;" | [[File:Intelligence.png|25px]]<br/>[[#Intelligence_(INT)|Intelligence (INT)]]
! style="background:#e6e3f0; text-align:center; border-bottom:1px solid #ccc;" | [[File:Luck.png|25px]]<br/>[[#Luck_(LUK)|Luck (LUK)]]
|-
| style="background:#ffffff; border-bottom:1px solid #ccc; text-align:left;" | Melee ATK
| style="background:#ffffff; border-bottom:1px solid #ccc; text-align:left;" | HP<br/>DEF
| style="background:#ffffff; border-bottom:1px solid #ccc; text-align:left;" | Ranged ATK<br/>HIT<br/>BLOCK<br/>CTR
| style="background:#ffffff; border-bottom:1px solid #ccc; text-align:left;" | FLEE<br/>ASPD
| style="background:#ffffff; border-bottom:1px solid #ccc; text-align:left;" | MATK<br/>MP<br/>MDEF
| style="background:#ffffff; text-align:left;" | CRIT<br/>CRIT DMG
|}