Attributes: Difference between revisions
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| PageImage = CharacterIcon.png | | PageImage = CharacterIcon.png | ||
| PageHeader = Attributes | | PageHeader = Attributes | ||
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The '''Attribute System''' defines the core growth of every character. Attributes determine how a character develops in combat and exploration, while directly influencing derived stats such as Attack, Defence, and Hit Rate. | The '''Attribute System''' defines the core growth of every character. Attributes determine how a character develops in combat and exploration, while directly influencing derived stats such as Attack, Defence, and Hit Rate. | ||
There are two types of character levels: | There are two types of character levels: | ||
* '''Base Level''' – Determines a character’s overall level and provides attribute points. | * '''Base Level''' – Determines a character’s overall level and provides attribute points. | ||
* '''[[Classes|Job Level]]''' – Determines a character’s job progression and provides skill points. | * '''[[Classes#Job Levels|Job Level]]''' – Determines a character’s job progression and provides skill points. | ||
This page covers the '''Base Level''' system and how it grants attribute points that can be allocated to improve attributes. Attributes form the foundation of all character progression. | This page covers the '''Base Level''' system and how it grants attribute points that can be allocated to improve attributes. Attributes form the foundation of all character progression. | ||
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[[File:Luck.png|75px]] | [[File:Luck.png|75px]] | ||
* Increases CRIT | * Increases CRIT | ||
* Increases CRIT DMG | * Increases CRIT DMG | ||
== Stats == | == Stats == | ||
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* Reduces skill cast times. | * Reduces skill cast times. | ||
* Increased by Dexterity and Intelligence. | * Increased by Dexterity and Intelligence. | ||
* '''Cast Time Reduction:''' X% (capped at 90%). | * '''Cast Time Reduction:''' X% (capped at 90%). | ||
== | == See Also == | ||
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<noinclude>[[Category:Game Systems]]</noinclude> | |||