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<div style="margin:1em 0; padding:1em; border-left:4px solid #7a6fb0; font-style:italic; font-size:105%; line-height:1.6; border-radius:8px; box-shadow:0 1px 3px rgba(0,0,0,0.15);">“''A nimble and unpredictable fighter who blends agility, poison, and precision. Ideal for players who enjoy fast-paced, hit-and-run tactics, and outsmarting their foes.''”</div> | |||
Rogues are masters of agility and deception, striking quickly and unpredictably with deadly daggers. Players who enjoy fast-paced combat and outsmarting opponents will find the Rogue’s hit-and-run style both rewarding and dangerous. | |||
Their arsenal includes poison, stealth, and evasive maneuvers, allowing them to control the pace of battle. While not as durable as heavier melee classes, their speed and precision make them a constant threat on the battlefield. | |||
As a Base Class, the Rogue introduces players to cunning melee gameplay, where creativity and timing turn agility into a deadly weapon. | |||
== General Skills == | |||
{{GeneralSkillInfoBox}} | |||
== Rogue Skills == | |||
These skills are unique to the Rogue class. | |||
=== Active === | |||
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;"> | |||
<div>[[File:Skill-blade-dance.webp|75px|link=]]</div> | |||
<div><b>Blade Dance</b> — Unleashes a flurry of strikes around you.</div> | |||
</div> | |||
* '''Max Level:''' 10 | |||
* '''Requires:''' Dagger, Sword | |||
* '''Damage:''' 75% ATK per level | |||
* +4% ATK per [[File:Agility.png|15px]] [[Attributes#Agility_(AGI)|AGI]] per level | |||
* '''Hits:''' 4 | |||
* '''Area:''' Large | |||
* '''Cooldown:''' 3 seconds | |||
* '''Cost:''' 10 + 5 mana per level | |||
* '''Combo Finisher:''' +50% damage | |||
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;"> | |||
<div>[[File:Skill-cloaking.webp|75px|link=]]</div> | |||
<div><b>Cloaking</b> — Wraps the body in shifting shadows, blending seamlessly with the surroundings. While cloaked, movement is hidden from sight until the veil is broken by attack or skill use.</div> | |||
</div> | |||
* '''Max Level:''' 5 | |||
* '''Cooldown:''' 3 seconds | |||
* '''Cost:''' 20 mana | |||
* '''Combo Ready:''' 4 seconds | |||
* '''Buff Applied:''' Cloaking | |||
** ''Effect:'' Grants invisibility (detectable by bosses and shadow monsters) | |||
** ''Move Speed:'' −25% + 5% per level | |||
** ''Crit:'' +10 per level | |||
** ''Duration:'' 10 + 4 seconds per level | |||
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;"> | |||
<div>[[File:Skill-enchant-poison.webp|75px|link=]]</div> | |||
<div><b>Enchant Poison</b> — A venomous sheen coats the blade, each strike delivering a silent death.</div> | |||
</div> | |||
* '''Max Level:''' 5 | |||
* '''Element:''' [[File:PoisonIcon.png|15px]] [[Elements#Poison|Poison]] | |||
* '''Cost:''' 20 mana | |||
* '''Buff Applied:''' Enchant Poison | |||
** ''Effect:'' Applies [[File:PoisonIcon.png|15px]] [[Elements#Poison|Poison]] on basic attacks; critical hits apply 2 stacks | |||
** ''Duration:'' 60 seconds per level | |||
* '''Debuff Applied:''' [[File:PoisonIcon.png|15px]] [[Elements#Poison|Poison]] | |||
** ''Effect:'' Deals stacking damage over time | |||
** ''Duration:'' 5 seconds | |||
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;"> | |||
<div>[[File:Skill-lightning-reflexes.webp|75px|link=]]</div> | |||
<div><b>Lightning Reflexes</b> — Movement becomes instinct, action becomes lightning.</div> | |||
</div> | |||
* '''Max Level:''' 5 | |||
* '''Cost:''' 20 mana | |||
* '''Buff Applied:''' Lightning Reflexes | |||
** ''Attack Speed:'' +6% per level | |||
** ''Flee:'' +1 per level | |||
** ''Duration:'' 60 seconds per level | |||
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;"> | |||
<div>[[File:Skill-shadow-step.webp|75px|link=]]</div> | |||
<div><b>Shadow Step</b> — Teleports behind a target and strikes.</div> | |||
</div> | |||
* '''Max Level:''' 10 | |||
* '''Damage:''' 50% ATK per level | |||
* +3% ATK per [[File:Agility.png|15px]] [[Attributes#Agility_(AGI)|AGI]] per level | |||
* '''Hits:''' 2 | |||
* '''Cooldown:''' 2 seconds | |||
* '''Cost:''' 5 + 2 mana per level | |||
* '''Combo Finisher:''' +50% damage | |||
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;"> | |||
<div>[[File:Skill-smoke-screen.webp|75px|link=]]</div> | |||
<div><b>Smoke Screen</b> — Creates a blinding mist.</div> | |||
</div> | |||
* '''Max Level:''' 5 | |||
* '''Cooldown:''' 10 seconds | |||
* '''Cost:''' 20 mana | |||
* '''Combo Ready:''' 4 seconds | |||
* '''Buff Applied:''' Elusive | |||
** ''Chance to Dodge Attacks & Targeted Skills:'' +25% | |||
** ''Duration:'' 2 seconds | |||
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;"> | |||
<div>[[File:Skill-venom-strike.webp|75px|link=]]</div> | |||
<div><b>Venom Strike</b> — Strikes a target with a chance to inflict poison.</div> | |||
</div> | |||
* '''Max Level:''' 10 | |||
* '''Element:''' [[File:PoisonIcon.png|15px]] [[Elements#Poison|Poison]] | |||
* '''Damage:''' 100% + 20% ATK per level | |||
* +2% ATK per [[File:Agility.png|15px]] [[Attributes#Agility_(AGI)|AGI]] per level | |||
* '''Combo Ready:''' 4 seconds | |||
* '''Cost:''' 3 + 1 mana per level | |||
* '''Debuff Applied:''' [[File:PoisonIcon.png|15px]] [[Elements#Poison|Poison]] | |||
** ''Effect:'' Deals stacking damage over time | |||
** ''Duration:'' 5 seconds | |||
** ''Chance:'' 50% + 5% per level | |||
=== Passive === | |||
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;"> | |||
<div>[[File:Skill-dagger-mastery.webp|75px|link=]]</div> | |||
<div><b>Dagger Mastery</b> — Enhances attack power of daggers and swords. Increases attack speed.</div> | |||
</div> | |||
* '''Max Level:''' 10 | |||
* '''Dagger ATK:''' +2 per level | |||
* '''Sword ATK:''' +2 per level | |||
* '''Double Attack:''' +3% per level | |||
< | <div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;"> | ||
<div>[[File:Skill-dual-wield-mastery.webp|75px|link=]]</div> | |||
<div><b>Dual Wield Mastery</b> — Unlocks the ability to wield a weapon in each hand.</div> | |||
</div> | </div> | ||
* '''Max Level:''' 5 | |||
* '''Dual Wield ATK/MATK:''' 50% + 10% per level | |||
== Attributes == | |||
{| class="infobox custom-table" style="float:none; width:100%; max-width:500px; font-size:90%; margin:1em auto; text-align:left;" | |||
|- | |||
! colspan="2" | '''Primary Attributes''' | |||
|- | |||
| style="font-weight:bold; width:20%; padding:6px; text-align:center;" | [[File:Intelligence.png|25px]] [[Attributes#Intelligence_(INT)|INT]] || style="padding:6px; text-align:left;" | The core offensive stat for Summoners.<br />Boosts magic attack, increases MP pool, and enhances scaling for many summons, making it the most reliable damage source in caster-focused builds. | |||
|- | |||
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Strength.png|25px]] [[Attributes#Strength_(STR)|STR]] || style="padding:6px; text-align:left;" | A key damage stat that fuels Summoner skill power.<br />Scales strongly with abilities such as '''Soul Strike''', which increases both Summoner and pet damage output, making STR essential in hybrid builds. | |||
|- | |||
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Agility.png|25px]] [[Attributes#Agility_(AGI)|AGI]] || style="padding:6px; text-align:left;" | Vital for enhancing pet performance.<br />Raises ASPD, allowing pets to attack faster and trigger effects more frequently, which directly increases sustained DPS. | |||
|- | |||
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Vitality.png|25px]] [[Attributes#Vitality_(VIT)|VIT]] || style="padding:6px; text-align:left;" | The foundation of Summoner durability.<br />Increases HP and physical defense, helping Summoners survive while keeping their pets active in extended battles. | |||
|- class="middle-header" | |||
! colspan="2" | '''Secondary Attributes''' | |||
|- | |||
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Dexterity.png|25px]] [[Attributes#Dexterity_(DEX)|DEX]] || style="padding:6px; text-align:left;" | Provides accuracy and contributes slightly to block chance through synergy with pets.<br />Usually a dump stat, but sometimes raised to reach block thresholds when using '''Guardian Bond'''. | |||
|- | |||
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Luck.png|25px]] [[Attributes#Luck_(LUK)|LUK]] || style="padding:6px; text-align:left;" | Increases critical chance and critical damage, which pets can also benefit from in theory.<br />Not commonly built for Summoners, but can appear in experimental crit-based pet setups. | |||
|} | |||
== Job Advancement == | |||
{{JobAdvancementBox | |||
| FirstClass = Shinobi | |||
| SecondClass = ??? | |||
| ThirdClass = ??? | |||
}} | |||
== Additional Guides == | |||
<!-- Hey, are you wanting to add more guides? Head here to learn about creating guides, and start your own! https://spiritvale.info/wiki/Guides:Rogue_Builds --> | |||
{{:Guides:Rogue Builds}} | |||
== See Also == | |||
{{Template:Navbox}} | |||
<noinclude> | |||
[[Category:Classes]] | |||
</noinclude> |