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Elements: Difference between revisions

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Switching out chart for image. Permission was granted to use image.
 
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  | PageHeader = Elements
  | PageHeader = Elements
  }}
  }}
{| class="infobox" style="float:right; width:100%; max-width:450px; font-size:90%; border:2px solid #372b54; background:#f7f7fa; border-radius:12px; box-shadow:0 2px 6px rgba(0,0,0,0.25); margin:1em 0 1em 1em; border-collapse:separate; overflow:hidden;"
[[File:ElementsChart.png|right|400px]]
|-
! colspan="10" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; text-align:center; padding:6px; font-size:110%; border-top-left-radius:10px; border-top-right-radius:10px;" | '''Elemental Damage Multipliers'''
|-
! style="background:#e6e3f0; width:30px; height:30px; padding:0; font-size:10px; line-height:1.1;" | Atk \ Def
! style="background:#e6e3f0; width:30px; height:30px; padding:0;" | [[File:NeutralIcon.png|30px|link=Elements#Neutral]]
! style="background:#e6e3f0; width:30px; height:30px; padding:0;" | [[File:PoisonIcon.png|30px|link=Elements#Poison]]
! style="background:#e6e3f0; width:30px; height:30px; padding:0;" | [[File:ShadowIcon.png|30px|link=Elements#Shadow]]
! style="background:#e6e3f0; width:30px; height:30px; padding:0;" | [[File:HolyIcon.png|30px|link=Elements#Holy]]
! style="background:#e6e3f0; width:30px; height:30px; padding:0;" | [[File:UndeadIcon.png|30px|link=Elements#Undead]]
! style="background:#e6e3f0; width:30px; height:30px; padding:0;" | [[File:EarthIcon.png|30px|link=Elements#Earth]]
! style="background:#e6e3f0; width:30px; height:30px; padding:0;" | [[File:FireIcon.png|30px|link=Elements#Fire]]
! style="background:#e6e3f0; width:30px; height:30px; padding:0;" | [[File:WaterIcon.png|30px|link=Elements#Water]]
! style="background:#e6e3f0; width:30px; height:30px; padding:0;" | [[File:WindIcon.png|30px|link=Elements#Wind]]
|-
! style="background:#f0eef6;" | [[File:NeutralIcon.png|30px|link=Elements#Neutral]]
| style="background:#ffffff;" |
| style="background:#e6a400;" | 75%
| style="background:#e6a400;" | 75%
| style="background:#ffffff;" |
| style="background:#ffffff;" |
| style="background:#ffffff;" |
| style="background:#ffffff;" |
| style="background:#ffffff;" |
| style="background:#ffffff;" |
|-
! style="background:#f0eef6;" | [[File:PoisonIcon.png|30px|link=Elements#Poison]]
| style="background:#38b24a;" | 125%
| style="background:#e23b3b;" | 50%
| style="background:#ffffff;" |
| style="background:#e6a400;" | 75%
| style="background:#e6a400;" | 75%
| style="background:#ffffff;" |
| style="background:#ffffff;" |
| style="background:#ffffff;" |
| style="background:#ffffff;" |
|-
! style="background:#f0eef6;" | [[File:ShadowIcon.png|30px|link=Elements#Shadow]]
| style="background:#38b24a;" | 125%
| style="background:#ffffff;" |
| style="background:#e23b3b;" | 50%
| style="background:#38b24a;" | 125%
| style="background:#38b24a;" | 125%
| style="background:#ffffff;" |
| style="background:#ffffff;" |
| style="background:#ffffff;" |
| style="background:#ffffff;" |
|-
! style="background:#f0eef6;" | [[File:HolyIcon.png|30px|link=Elements#Holy]]
| style="background:#ffffff;" |
| style="background:#38b24a;" | 125%
| style="background:#38b24a;" | 125%
| style="background:#e23b3b;" | 50%
| style="background:#38b24a;" | 125%
| style="background:#ffffff;" |
| style="background:#ffffff;" |
| style="background:#ffffff;" |
| style="background:#ffffff;" |
|-
! style="background:#f0eef6;" | [[File:UndeadIcon.png|30px|link=Elements#Undead]]
| style="background:#ffffff;" |
| style="background:#38b24a;" | 125%
| style="background:#38b24a;" | 125%
| style="background:#38b24a;" | 125%
| style="background:#e23b3b;" | 50%
| style="background:#ffffff;" |
| style="background:#ffffff;" |
| style="background:#ffffff;" |
| style="background:#ffffff;" |
|-
! style="background:#f0eef6;" | [[File:EarthIcon.png|30px|link=Elements#Earth]]
| style="background:#ffffff;" |
| style="background:#ffffff;" |
| style="background:#ffffff;" |
| style="background:#ffffff;" |
| style="background:#ffffff;" |
| style="background:#e23b3b;" | 50%
| style="background:#e6a400;" | 75%
| style="background:#ffffff;" |
| style="background:#38b24a;" | 125%
|-
! style="background:#f0eef6;" | [[File:FireIcon.png|30px|link=Elements#Fire]]
| style="background:#ffffff;" |
| style="background:#ffffff;" |
| style="background:#ffffff;" |
| style="background:#ffffff;" |
| style="background:#ffffff;" |
| style="background:#38b24a;" | 125%
| style="background:#e23b3b;" | 50%
| style="background:#e6a400;" | 75%
| style="background:#ffffff;" |
|-
! style="background:#f0eef6;" | [[File:WaterIcon.png|30px|link=Elements#Water]]
| style="background:#ffffff;" |
| style="background:#ffffff;" |
| style="background:#ffffff;" |
| style="background:#ffffff;" |
| style="background:#ffffff;" |
| style="background:#ffffff;" |
| style="background:#38b24a;" | 125%
| style="background:#e23b3b;" | 50%
| style="background:#e6a400;" | 75%
|-
! style="background:#f0eef6;" | [[File:WindIcon.png|30px|link=Elements#Wind]]
| style="background:#ffffff;" |
| style="background:#ffffff;" |
| style="background:#ffffff;" |
| style="background:#ffffff;" |
| style="background:#ffffff;" |
| style="background:#e6a400;" | 75%
| style="background:#ffffff;" |
| style="background:#38b24a;" | 125%
| style="background:#e23b3b;" | 50%
|-
| colspan="10" style="padding:8px; text-align:left; background:#ffffff; border-top:1px solid #ddd; border-bottom-left-radius:10px; border-bottom-right-radius:10px;" |
;How to read this
* Rows are the '''attacking''' element; columns are the '''defending''' element. 
* Blank cells mean normal damage.
;Legend
{| style="margin:6px 0 0 0; border-collapse:collapse;"
| style="padding:4px 8px; border:0;" | <span style="display:inline-block; width:16px; height:16px; background:#38b24a; border:1px solid #999;"></span> Strong (125%)
| style="padding:4px 8px; border:0;" | <span style="display:inline-block; width:16px; height:16px; background:#e6a400; border:1px solid #999;"></span> Partial (75%)
| style="padding:4px 8px; border:0;" | <span style="display:inline-block; width:16px; height:16px; background:#e23b3b; border:1px solid #999;"></span> Weak (50%)
|}
|}


''Elements'' are a core combat system in ''SpiritVale''. Every monster, attack, and the player themselves; has an elemental type. Each element has it's own strengths and weaknesses.
''Elements'' are a core combat system in ''SpiritVale''. Every monster, attack, and the player themselves; has an elemental type. Each element has it's own strengths and weaknesses.
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* '''Description:''' Non-living essence; rare element.   
* '''Description:''' Non-living essence; rare element.   
* '''Creatures:''' Zombies, skeletons, abominations.   
* '''Creatures:''' Zombies, skeletons, abominations.   
* '''Special:''' Especially threatened by Holy damage.
* '''Special:''' Especially threatened by Holy damage, and takes damage from healing instead of recovering health.
* '''Strong against (125%):''' [[File:PoisonIcon.png|20px|link=Elements#Poison]] Poison, [[File:ShadowIcon.png|20px|link=Elements#Shadow]] Shadow, [[File:HolyIcon.png|20px|link=Elements#Holy]] Holy
* '''Strong against (125%):''' [[File:PoisonIcon.png|20px|link=Elements#Poison]] Poison
* '''Weak against (75%):''' — 
* '''Weak against (75%):''' [[File:ShadowIcon.png|20px|link=Elements#Shadow]] Shadow, [[File:HolyIcon.png|20px|link=Elements#Holy]] Holy  
* '''Weapon Convert Card:''' [https://spiritvale.info/cards?search={{urlencode: Zombie Goblin Giant Card |QUERY}} Zombie Goblin Giant Card]   
* '''Weapon Convert Card:''' [https://spiritvale.info/cards?search={{urlencode: Zombie Goblin Giant Card |QUERY}} Zombie Goblin Giant Card]   
* '''Chest Convert Card:''' [https://spiritvale.info/cards?search={{urlencode: Zombie Goblin King Card |QUERY}} Zombie Goblin King Card]
* '''Chest Convert Card:''' [https://spiritvale.info/cards?search={{urlencode: Zombie Goblin King Card |QUERY}} Zombie Goblin King Card]
Line 261: Line 137:




== See Also ==
{{Template:Navbox}}
<noinclude>[[Category:Game Systems]]</noinclude>
<noinclude>[[Category:Game Systems]]</noinclude>

Latest revision as of 11:47, 17 September 2025

Join the Playtest on Steam Now: SpiritVale

Elements


Elements are a core combat system in SpiritVale. Every monster, attack, and the player themselves; has an elemental type. Each element has it's own strengths and weaknesses.

There are nine elements:

  • Neutral
  • Poison
  • Shadow
  • Holy
  • Undead
  • Earth
  • Fire
  • Water
  • Wind

The default element is Neutral, which represents non-elemental damage.

Gameplay Effects

edit edit source

Elements have a component in that when attacking with an element it may be weaker or stronger against an opponent with a different element.

Outcome Description
Strong Attacking element deals 125% damage to a defending element it is strong against.
Neutral Attacking element deals 100% damage when there is no strength or weakness.
Weak Attacking element deals only 75% damage when it is weak against the defending element.
Same Element Attacking element deals only 50% damage when used against the same element.
Exception: Neutral vs Neutral still deals 100% damage.

At the start of the game all players and their physical attacks are Neutral. However, players can change from the Neutral element with **Convert Cards**:

  • Weapon Convert Card – Converts physical attacks from Neutral to that element.
  • Chest Convert Card – Converts defensive typing from Neutral to that element.

  • Description: The default element when none is specified.
  • Creatures: Common early-game enemies.
  • Special: Neutral vs Neutral always deals 100%.
  • Strong against (125%):
  • Weak against (75%): Poison, Shadow
  • Weapon Convert Card: N/A (default)
  • Chest Convert Card: N/A (default)

  • Description: Venomous damage; can inflict a stacking poison DoT.
  • Creatures: Snakes, spiders, bats, insects.
  • Special: Poison debuff deals damage over time until cleansed or expired.
  • Strong against (125%): Neutral
  • Weak against (75%): Holy, Undead
  • Weapon Convert Card: Spider King Card
  • Chest Convert Card: Worm Creep Card

  • Description: Dark magic; often applies ailments.
  • Creatures: Demons, ghosts, horrors.
  • Special: Can inflict status effects (e.g., Silence, Blindness).
  • Strong against (125%): Neutral, Holy, Undead
  • Weak against (75%):
  • Weapon Convert Card: Dragon Darkness Card
  • Chest Convert Card: Werewolf Card

  • Description: Light and purity; counters darkness and undeath.
  • Creatures: Angels, fairies, spiritual beings.
  • Special: Healing effects deal damage to Undead.
  • Strong against (125%): Poison, Shadow, Undead
  • Weak against (75%):
  • Weapon Convert Card: Archangel Card
  • Chest Convert Card: Angel Mage Card

  • Description: Non-living essence; rare element.
  • Creatures: Zombies, skeletons, abominations.
  • Special: Especially threatened by Holy damage, and takes damage from healing instead of recovering health.
  • Strong against (125%): Poison
  • Weak against (75%): Shadow, Holy
  • Weapon Convert Card: Zombie Goblin Giant Card
  • Chest Convert Card: Zombie Goblin King Card

  • Description: Stone, soil, and flora; sturdy and grounding.
  • Creatures: Goblins, plants, burrowers.
  • Special: Excels against Wind.
  • Strong against (125%): Wind
  • Weak against (75%): Fire
  • Weapon Convert Card: Goblin Giant Mage Card
  • Chest Convert Card: Goblin Giant Gold Card

  • Description: Heat, lava, and flame.
  • Creatures: Fire elementals, desert beasts, devils.
  • Special: Burns through Earth-type foes.
  • Strong against (125%): Earth
  • Weak against (75%): Water
  • Weapon Convert Card: Dog Bowwow Card
  • Chest Convert Card: Scorpion King Card

  • Description: Rivers, lakes, and ice.
  • Creatures: Ocean dwellers, ice creatures, cyclopes.
  • Special: Douses Fire-type foes.
  • Strong against (125%): Fire
  • Weak against (75%): Wind
  • Weapon Convert Card: Petal Card
  • Chest Convert Card: Ice Mage Card

  • Description: Air and sky; swift and agile.
  • Creatures: Flying beasts, airborne insects, forest spirits.
  • Special: Overwhelms Water-type foes.
  • Strong against (125%): Water
  • Weak against (75%): Earth
  • Weapon Convert Card: Wind Mage Card
  • Chest Convert Card: Cat Bolt Card


Classes
Base KnightWarriorMageSummonerRogueAcolyteScout
Advanced I WizardShinobi
Game Systems
Character ClassesAttributesSkillsStorageCoin
Items ConsumablesEquipmentCardsArtifactsMaterials
Combat Dodge RollElementsMonstersArena
World WaypointsMapsNon-Player CharactersRefinementCrafting