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| The Refinement System upgrades [[Artifact|artifacts]], [[Equipment|armor]], and [[Equipment|weapons]] through the use of special materials. Refinement serves as the primary method of pushing gear beyond base stats, providing higher attack, defense, and artifact-specific bonuses. | | The Refinement System upgrades [[Artifact|artifacts]], [[Equipment|armor]], and [[Equipment|weapons]] through the use of special materials. Refinement serves as the primary method of pushing gear beyond base stats, providing higher attack, defense, and artifact-specific bonuses. |
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| ==How To Refine Items== | | == How To Refine Items == |
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| Refinement is performed at the [[NPC|Blacksmith]] in Nevaris. | | Refinement is performed at the [[NPC|Blacksmith]] in Nevaris. |
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| * +1 Novice Boots | | * +1 Novice Boots |
| * +9 Stormpiercer | | * +10 Stormpiercer |
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| All items start at refinement level +0 and can be improved up to +9. | | All items start at refinement level +0 and can be improved up to +10. |
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| ==Costs and Failure Risks== | | ==Costs and Failure Risks== |
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| Refinement consumes both materials and [[Gold]], with requirements increasing at higher levels. Each refinement attempt also carries a risk of failure, which may downgrade the item's refinement level by one. | | Refinement consumes both materials and [[Gold]], with requirements increasing at higher levels. Each refinement attempt after the first also carries a risk of failure, which may downgrade the item's refinement level by one. |
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| * Material costs vary depending on item type and refinement rank. Higher-quality materials remove the risk of downgrade but do not affect success rates. | | * Material costs vary depending on item type and refinement rank. Higher-quality materials remove the risk of downgrade but do not affect success rates. |
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| * <b>Armor</b> → [[Item|Gravion Chunk]] or [[Item|Gravion Crystal]] | | * <b>Armor</b> → [[Item|Gravion Chunk]] or [[Item|Gravion Crystal]] |
| * <b>Artifacts</b> → [[Item|Lunaris Chunk]] or [[Item|Lunaris Crystal]] | | * <b>Artifacts</b> → [[Item|Lunaris Chunk]] or [[Item|Lunaris Crystal]] |
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| | However, the upgrade to +10 requires a Crystal as the base material, and with no safety material to protect the upgrade. |
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| ==Early Refinement Levels== | | ==Early Refinement Levels== |
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| Using a higher-level material consumes only that material and not the lower-level version. | | Using a higher-level material consumes only that material and not the lower-level version. |
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| {| class="infobox" style="float:none; width:100%; max-width:250px; border:2px solid #372b54; background:#f0f2f8; border-radius:10px; box-shadow:0 2px 6px rgba(0,0,0,0.25); margin:0 2em 2em 0; text-align:center;" | | {| class="infobox custom-table" |
| |- | | |- |
| ! colspan="3" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; text-align:center; padding:1px 1px; font-size:120%; border-top-left-radius:8px; border-top-right-radius:8px; word-wrap:break-word; overflow-wrap:break-word;" | '''Refinement +1 to +6''' | | ! colspan="3" | |
| | '''Refinement +1 to +6''' |
| |- | | |- |
| ! style="background:#e6e3f0; text-align:center; padding:4px; border-bottom:1px solid #eee;" | Refinement | | ! Refinement |
| ! style="background:#e6e3f0; text-align:center; padding:4px; border-bottom:1px solid #eee;" | Gold | | ! Gold |
| ! style="background:#e6e3f0; text-align:center; padding:4px; border-bottom:1px solid #eee;" | Failure % | | ! Success % |
| |- | | |- |
| | style="background:#ffffff; text-align:center; padding:4px; border-bottom:1px solid #eee;" | +1
| | | +1 |
| | style="background:#ffffff; text-align:center; padding:4px; border-bottom:1px solid #eee;" | 0
| | | 0 |
| | style="background:#ffffff; text-align:center; padding:4px; border-bottom:1px solid #eee;" | 100%
| | | 100% |
| |- | | |- |
| | style="background:#ffffff; text-align:center; padding:4px; border-bottom:1px solid #eee;" | +2
| | | +2 |
| | style="background:#ffffff; text-align:center; padding:4px; border-bottom:1px solid #eee;" | 500
| | | 500 |
| | style="background:#ffffff; text-align:center; padding:4px; border-bottom:1px solid #eee;" | 90%
| | | 90% |
| |- | | |- |
| | style="background:#ffffff; text-align:center; padding:4px; border-bottom:1px solid #eee;" | +3
| | | +3 |
| | style="background:#ffffff; text-align:center; padding:4px; border-bottom:1px solid #eee;" | 1,000
| | | 1,000 |
| | style="background:#ffffff; text-align:center; padding:4px; border-bottom:1px solid #eee;" | 80%
| | | 80% |
| |- | | |- |
| | style="background:#ffffff; text-align:center; padding:4px; border-bottom:1px solid #eee;" | +4
| | | +4 |
| | style="background:#ffffff; text-align:center; padding:4px; border-bottom:1px solid #eee;" | 2,000
| | | 2,000 |
| | style="background:#ffffff; text-align:center; padding:4px; border-bottom:1px solid #eee;" | 70%
| | | 70% |
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| | style="background:#ffffff; text-align:center; padding:4px; border-bottom:1px solid #eee;" | +5
| | | +5 |
| | style="background:#ffffff; text-align:center; padding:4px; border-bottom:1px solid #eee;" | 5,000
| | | 5,000 |
| | style="background:#ffffff; text-align:center; padding:4px; border-bottom:1px solid #eee;" | 60%
| | | 60% |
| |- | | |- |
| | style="background:#ffffff; text-align:center; padding:4px;" | +6
| | | +6 |
| | style="background:#ffffff; text-align:center; padding:4px;" | 10,000
| | | 10,000 |
| | style="background:#ffffff; text-align:center; padding:4px;" | 50%
| | | 50% |
| |} | | |} |
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| Attempting refinement without Crystals carries a higher chance of failure and potential downgrade. | | Attempting refinement without Crystals carries a higher chance of failure and potential downgrade. |
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| {| class="infobox" style="float:none; width:100%; max-width:250px; border:2px solid #372b54; background:#f0f2f8; border-radius:10px; box-shadow:0 2px 6px rgba(0,0,0,0.25); margin:0 2em 2em 0; text-align:center;" | | For the jump from +9 to +10, it requires a crystal as the base material, and with no safety material and the lowest chance of success it may require multiple Crystals to ensure the upgrade. |
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| | {| class="infobox custom-table" |
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| ! style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; text-align:center; padding:1px 1px; font-size:120%; border-top-left-radius:8px; border-top-right-radius:8px; word-wrap:break-word; overflow-wrap:break-word;" colspan="3" | | | ! colspan="3" | |
| '''Refinement +7 to +9''' | | '''Refinement +7 to +9''' |
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| ! style="background:#e6e3f0; text-align:center; padding:4px; border-bottom:1px solid #eee;" | Refinement | | ! Refinement |
| ! style="background:#e6e3f0; text-align:center; padding:4px; border-bottom:1px solid #eee;" | Gold | | ! Gold |
| ! style="background:#e6e3f0; text-align:center; padding:4px; border-bottom:1px solid #eee;" | Failure % | | ! Success % |
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| | | +7 |
| | | 20,000 |
| | | 40% |
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| | style="background:#ffffff; text-align:center; padding:4px; border-bottom:1px solid #eee;" | +7
| | | +8 |
| | style="background:#ffffff; text-align:center; padding:4px; border-bottom:1px solid #eee;" | 20,000 | | | 50,000 |
| | style="background:#ffffff; text-align:center; padding:4px; border-bottom:1px solid #eee;" | 40% | | | 30% |
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| | style="background:#ffffff; text-align:center; padding:4px; border-bottom:1px solid #eee;" | +8
| | | +9 |
| | style="background:#ffffff; text-align:center; padding:4px; border-bottom:1px solid #eee;" | 50,000 | | | 70,000 |
| | style="background:#ffffff; text-align:center; padding:4px; border-bottom:1px solid #eee;" | 30% | | | 20% |
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| | style="background:#ffffff; text-align:center; padding:4px;" | +9
| | | +10 |
| | style="background:#ffffff; text-align:center; padding:4px;" | 70,000 | | | 100,000 |
| | style="background:#ffffff; text-align:center; padding:4px;" | 20% | | | 10% |
| |} | | |} |
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| ==Refinement Progression Table== | | ==Refinement Progression Table== |
| | | {| class="infobox custom-table" |
| {| class="infobox" style="float:none; width:100%; max-width:500px; border:2px solid #372b54; background:#f0f2f8; border-radius:10px; box-shadow:0 2px 6px rgba(0,0,0,0.25); margin:0 2em 2em 0; text-align:center;" | |
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| ! colspan="5" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; text-align:center; padding:1px 1px; font-size:120%; border-top-left-radius:8px; border-top-right-radius:8px; word-wrap:break-word; overflow-wrap:break-word;" | '''Refinement +1 to +10''' | | ! colspan="5" | |
| | '''Refinement +1 to +10''' |
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| ! style="background:#e6e3f0; text-align:center; border-bottom:1px solid #eee;" | Level | | ! style="border-right:1px solid #555;" | Level |
| ! style="background:#e6e3f0; text-align:center; border-bottom:1px solid #eee;" | Base Material | | ! style="border-right:1px solid #555;" | Base Material |
| ! style="background:#e6e3f0; text-align:center; border-bottom:1px solid #eee;" | Gold | | ! style="border-right:1px solid #555;" | Gold |
| ! style="background:#e6e3f0; text-align:center; border-bottom:1px solid #eee;" | Failure % | | ! style="border-right:1px solid #555;" | Success % |
| ! style="background:#e6e3f0; text-align:center; border-bottom:1px solid #eee;" | Safe Material | | ! Safe Material |
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| | |- class="middle-header" |
| | ! colspan="5" | '''+1 to +6''' |
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| | style="background:#cfe2f3; text-align:center; border-bottom:1px solid #eee;" | +1 | | | style="border-right:1px solid #555;" | +1 |
| | style="background:#cfe2f3; text-align:center; border-bottom:1px solid #eee;" | Shard | | | style="border-right:1px solid #555;" | Shard |
| | style="background:#cfe2f3; text-align:center; border-bottom:1px solid #eee;" | 0 | | | style="border-right:1px solid #555;" | 0 |
| | style="background:#cfe2f3; text-align:center; border-bottom:1px solid #eee;" | 100% | | | style="border-right:1px solid #555;" | 100% |
| | style="background:#cfe2f3; text-align:center; border-bottom:1px solid #eee;" | Chunk
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| | style="background:#cfe2f3; text-align:center; border-bottom:1px solid #eee;" | +2 | | | style="border-right:1px solid #555;" | +2 |
| | style="background:#cfe2f3; text-align:center; border-bottom:1px solid #eee;" | Shard | | | style="border-right:1px solid #555;" | Shard |
| | style="background:#cfe2f3; text-align:center; border-bottom:1px solid #eee;" | 500 | | | style="border-right:1px solid #555;" | 500 |
| | style="background:#cfe2f3; text-align:center; border-bottom:1px solid #eee;" | 90% | | | style="border-right:1px solid #555;" | 90% |
| | style="background:#cfe2f3; text-align:center; border-bottom:1px solid #eee;" | Chunk
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| | style="background:#cfe2f3; text-align:center; border-bottom:1px solid #eee;" | +3 | | | style="border-right:1px solid #555;" | +3 |
| | style="background:#cfe2f3; text-align:center; border-bottom:1px solid #eee;" | Shard | | | style="border-right:1px solid #555;" | Shard |
| | style="background:#cfe2f3; text-align:center; border-bottom:1px solid #eee;" | 1,000 | | | style="border-right:1px solid #555;" | 1,000 |
| | style="background:#cfe2f3; text-align:center; border-bottom:1px solid #eee;" | 80% | | | style="border-right:1px solid #555;" | 80% |
| | style="background:#cfe2f3; text-align:center; border-bottom:1px solid #eee;" | Chunk
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| | style="background:#cfe2f3; text-align:center; border-bottom:1px solid #eee;" | +4 | | | style="border-right:1px solid #555;" | +4 |
| | style="background:#cfe2f3; text-align:center; border-bottom:1px solid #eee;" | Shard | | | style="border-right:1px solid #555;" | Shard |
| | style="background:#cfe2f3; text-align:center; border-bottom:1px solid #eee;" | 2,000 | | | style="border-right:1px solid #555;" | 2,000 |
| | style="background:#cfe2f3; text-align:center; border-bottom:1px solid #eee;" | 70% | | | style="border-right:1px solid #555;" | 70% |
| | style="background:#cfe2f3; text-align:center; border-bottom:1px solid #eee;" | Chunk
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| | style="background:#cfe2f3; text-align:center; border-bottom:1px solid #eee;" | +5 | | | style="border-right:1px solid #555;" | +5 |
| | style="background:#cfe2f3; text-align:center; border-bottom:1px solid #eee;" | Shard | | | style="border-right:1px solid #555;" | Shard |
| | style="background:#cfe2f3; text-align:center; border-bottom:1px solid #eee;" | 5,000 | | | style="border-right:1px solid #555;" | 5,000 |
| | style="background:#cfe2f3; text-align:center; border-bottom:1px solid #eee;" | 60% | | | style="border-right:1px solid #555;" | 60% |
| | style="background:#cfe2f3; text-align:center; border-bottom:1px solid #eee;" | Chunk
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| | style="background:#cfe2f3; text-align:center; border-bottom:1px solid #eee;" | +6 | | | style="border-right:1px solid #555;" | +6 |
| | style="background:#cfe2f3; text-align:center; border-bottom:1px solid #eee;" | Shard | | | style="border-right:1px solid #555;" | Shard |
| | style="background:#cfe2f3; text-align:center; border-bottom:1px solid #eee;" | 10,000 | | | style="border-right:1px solid #555;" | 10,000 |
| | style="background:#cfe2f3; text-align:center; border-bottom:1px solid #eee;" | 50% | | | style="border-right:1px solid #555;" | 50% |
| | style="background:#cfe2f3; text-align:center; border-bottom:1px solid #eee;" | Chunk | | | Chunk |
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| | ! colspan="5" | '''+7 to +9''' |
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| | style="background:#fcd5b5; text-align:center; border-bottom:1px solid #eee;" | +7 | | | style="border-right:1px solid #555;" | +7 |
| | style="background:#fcd5b5; text-align:center; border-bottom:1px solid #eee;" | Chunk | | | style="border-right:1px solid #555;" | Chunk |
| | style="background:#fcd5b5; text-align:center; border-bottom:1px solid #eee;" | 20,000 | | | style="border-right:1px solid #555;" | 20,000 |
| | style="background:#fcd5b5; text-align:center; border-bottom:1px solid #eee;" | 40% | | | style="border-right:1px solid #555;" | 40% |
| | style="background:#fcd5b5; text-align:center; border-bottom:1px solid #eee;" | Crystal
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| | style="background:#fcd5b5; text-align:center; border-bottom:1px solid #eee;" | +8 | | | style="border-right:1px solid #555;" | +8 |
| | style="background:#fcd5b5; text-align:center; border-bottom:1px solid #eee;" | Chunk | | | style="border-right:1px solid #555;" | Chunk |
| | style="background:#fcd5b5; text-align:center; border-bottom:1px solid #eee;" | 50,000 | | | style="border-right:1px solid #555;" | 50,000 |
| | style="background:#fcd5b5; text-align:center; border-bottom:1px solid #eee;" | 30% | | | style="border-right:1px solid #555;" | 30% |
| | style="background:#fcd5b5; text-align:center; border-bottom:1px solid #eee;" | Crystal
| | | Crystal |
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| | style="background:#fcd5b5; text-align:center; border-bottom:1px solid #eee;" | +9 | | | style="border-right:1px solid #555;" | +9 |
| | style="background:#fcd5b5; text-align:center; border-bottom:1px solid #eee;" | Chunk | | | style="border-right:1px solid #555;" | Chunk |
| | style="background:#fcd5b5; text-align:center; border-bottom:1px solid #eee;" | 70,000 | | | style="border-right:1px solid #555;" | 70,000 |
| | style="background:#fcd5b5; text-align:center; border-bottom:1px solid #eee;" | 20% | | | style="border-right:1px solid #555;" | 20% |
| | style="background:#fcd5b5; text-align:center; border-bottom:1px solid #eee;" | Crystal | | | Crystal |
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| | ! colspan="5" | '''+10''' |
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| | style="background:#caaa91; text-align:center; border-bottom-left-radius:8px;" | +10 | | | style="border-right:1px solid #555;" | +10 |
| | style="background:#caaa91; text-align:center;" | Crystal | | | style="border-right:1px solid #555;" | Crystal |
| | style="background:#caaa91; text-align:center;" | 100,000 | | | style="border-right:1px solid #555;" | 100,000 |
| | style="background:#caaa91; text-align:center;" | 10% | | | style="border-right:1px solid #555;" | 10% |
| | style="background:#caaa91; text-align:center; border-bottom-right-radius:8px;" | None
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| |} | | |} |
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| == See Also == | | == See Also == |
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| * [[Attributes]] – Core character stats that define growth and interact with refined equipment.
| | {{Template:Navbox}} |
| * [[Classes]] – Base Classes and Job Levels that determine which gear can be equipped.
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| * [[Equipment]] – Weapons and armor refined for increased stats.
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| * [[Card]] – System for adding bonuses that stack with refined gear.
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| <noinclude>[[Category:Game Systems]]</noinclude> | | <noinclude>[[Category:Game Systems]]</noinclude> |