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Classes: Difference between revisions

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Classes define a character’s role in combat and progression. They determine which skills can be learned, what weapons are most effective, and how a character interacts with the world.   
Classes define a character’s role in combat and progression. They determine which skills can be learned, what weapons are most effective, and how a character interacts with the world.   
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In addition to [[Attributes#Leveling_and_Attribute_Points|Base Level]], which provides attribute points, every character also has a '''Job Level'''.   
In addition to [[Attributes#Leveling_and_Attribute_Points|Base Level]], which provides attribute points, every character also has a '''Job Level'''.   


* All classes begin at '''Job Level 1'''.   
* All classes begin at '''Job Level 1''' as their base class.   
* When enough experience is gained, the character earns a Job Level and receives a single skill point.   
* When enough experience is gained, the character earns a Job Level and receives a single skill point.   
* Skill points are spent in the '''Skills''' tab to unlock or improve abilities.   
* Skill points are spent in the '''Skills''' tab to unlock or improve abilities.   
* Each class has more skills than available job points, so it is not possible to unlock every skill.   
* Each class has more skills than available job points, so it is not possible to unlock every skill.   
* There are a total of '''70 Job Levels''' per class, providing 70 skill points in total (including the point from Level 1).   
 
There are currently two different job progression paths depending on the class chosen: 
 
* Classes without access to an advanced job can gain a total of '''70 Job Levels''', providing 70 skill points in total (including the point from Level 1)
* Classes with access to an advanced job instead gain '''50 Job Levels''' as their base form. At '''Job Level 50''' they may advance to their improved class, unlocking a further '''70 Job Levels'''. These points can be spent freely on skills from either the base or advanced job.   


== Base Classes ==
== Base Classes ==
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[[File:WarriorIcon.webp|75px|link=Warrior]]   
[[File:WarriorIcon.webp|75px|link=Warrior]]   
* A raw melee combatant focused on overwhelming damage and brutal offense.   
* A raw melee combatant focused on overwhelming damage and brutal offense.   
* Excels at high physical damage and wide attack patterns. 
* Ideal for players who want straightforward, powerful combat. 
* '''Weapon:''' Axe   
* '''Weapon:''' Axe   
* '''Role:''' Melee, Crit   
* '''Role:''' Melee, Crit   
* '''Main Stat:''' Strength (STR)   
* '''Main Stat:''' Strength (STR)   
* '''Example Skills:''' Bash, Vortex Slash, Whirlwind, Axe Quicken 


'''See Also:''' [[Warrior]]   
'''See Also:''' [[Warrior]]   
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[[File:KnightIcon.webp|75px|link=Knight]]   
[[File:KnightIcon.webp|75px|link=Knight]]   
* A balanced melee fighter trained in spear and shield combat.   
* A balanced melee fighter trained in spear and shield combat.   
* Durable and dependable, ideal for frontline roles. 
* Specializes in absorbing damage and protecting allies. 
* '''Weapon:''' Spear (with Shield)   
* '''Weapon:''' Spear (with Shield)   
* '''Role:''' Melee, Tank   
* '''Role:''' Melee, Tank   
* '''Main Stat:''' Vitality (VIT)   
* '''Main Stat:''' Vitality (VIT)   
* '''Example Skills:''' Piercing Flurry, Taunt, Endure, Fortify 


'''See Also:''' [[Knight]]   
'''See Also:''' [[Knight]]   
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[[File:RogueIcon.webp|75px|link=Rogue]]   
[[File:RogueIcon.webp|75px|link=Rogue]]   
* A nimble melee fighter blending agility, poison, and precision.   
* A nimble melee fighter blending agility, poison, and precision.   
* Specializes in fast-paced hit-and-run tactics. 
* Ideal for players who like trickery and adaptability. 
* '''Weapon:''' Dagger   
* '''Weapon:''' Dagger   
* '''Role:''' Melee, Poison   
* '''Role:''' Melee, Poison   
* '''Main Stat:''' Agility (AGI)   
* '''Main Stat:''' Agility (AGI)   
* '''Example Skills:''' Shadow Step, Smoke Screen, Enchant Poison, Lightning Reflexes 


'''See Also:''' [[Rogue]]   
'''See Also:''' [[Rogue]]   
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[[File:ScoutIcon.webp|75px|link=Scout]]   
[[File:ScoutIcon.webp|75px|link=Scout]]   
* A mobile ranged fighter specializing in precision and kiting.   
* A mobile ranged fighter specializing in precision and kiting.   
* Excels at sustained ranged DPS and mobility. 
* Perfect for players who prefer striking from a distance. 
* '''Weapon:''' Bow   
* '''Weapon:''' Bow   
* '''Role:''' Ranged Physical Damage   
* '''Role:''' Ranged Physical Damage   
* '''Main Stat:''' Dexterity (DEX)   
* '''Main Stat:''' Dexterity (DEX)   
* '''Example Skills:''' Strafing Volley, Force Shot, Arrow Shower, Volatile Bolt 


'''See Also:''' [[Scout]]   
'''See Also:''' [[Scout]]   
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[[File:MageIcon.webp|75px|link=Mage]]   
[[File:MageIcon.webp|75px|link=Mage]]   
* A student of elemental magic, casting destructive spells from range.   
* A student of elemental magic, casting destructive spells from range.   
* Excels at powerful area attacks and burst damage. 
* Requires skilled timing and positioning. 
* '''Weapon:''' Staff   
* '''Weapon:''' Staff   
* '''Role:''' Elemental Magic   
* '''Role:''' Elemental Magic   
* '''Main Stat:''' Intelligence (INT)   
* '''Main Stat:''' Intelligence (INT)   
* '''Example Skills:''' Fireball, Ice Shard, Thunder Storm, Earth Spikes 


'''See Also:''' [[Mage]]   
'''See Also:''' [[Mage]]   
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[[File:AcolyteIcon.webp|75px|link=Acolyte]]   
[[File:AcolyteIcon.webp|75px|link=Acolyte]]   
* A faithful healer who channels holy light to protect allies.   
* A faithful healer who channels holy light to protect allies.   
* Excels in healing, support, and anti-undead abilities. 
* Provides strong team utility and sustain. 
* '''Weapon:''' Book   
* '''Weapon:''' Book   
* '''Role:''' Healing, Support, Holy Magic   
* '''Role:''' Healing, Support, Holy Magic   
* '''Main Stat:''' Intelligence (INT)   
* '''Main Stat:''' Intelligence (INT)   
* '''Example Skills:''' Sanctuary, Benediction, Sacred Aegis, Exorcism 


'''See Also:''' [[Acolyte]]   
'''See Also:''' [[Acolyte]]   
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[[File:SummonerIcon.webp|75px|link=Summoner]]   
[[File:SummonerIcon.webp|75px|link=Summoner]]   
* A mystical conjurer who fights alongside summoned companions.   
* A mystical conjurer who fights alongside summoned companions.   
* Excels at battlefield control and magical bonds. 
* Provides flexible support and hybrid damage. 
* '''Weapon:''' Mace   
* '''Weapon:''' Mace   
* '''Role:''' Summoning, Dark Magic   
* '''Role:''' Summoning, Dark Magic   
* '''Main Stat:''' Intelligence (INT)   
* '''Main Stat:''' Intelligence (INT)   
* '''Example Skills:''' Summon Cat, Soul Strike, Fury Bond, Dissonance Well 


'''See Also:''' [[Summoner]]   
'''See Also:''' [[Summoner]]
 
== Advanced Classes ==
 
Advanced classes cannot be chosen at the start of the game. Instead, they become available as progression paths at '''Job Level 50''' by speaking to a class representative. 
 
=== [[Wizard]] ===
[[File:WizardIcon.webp|75px|link=Wizard]] 
* The advanced form of the Mage, channeling destructive elemental magic at its most powerful. 
* '''Weapon:''' Staff 
* '''Role:''' Elemental Magic 
* '''Main Stat:''' Intelligence (INT) 
 
'''See Also:''' [[Wizard]] 
 
=== [[Shinobi]] ===
[[File:ShinobiIcon.webp|75px|link=Shinobi]] 
* The advanced form of the Rogue, mastering shadow techniques and clone combat. 
* Excels at autocast abilities and deceptive clone-based strategies. 
* '''Weapon:''' Dagger 
* '''Role:''' Autocast, Clones 
* '''Main Stat:''' Agility (AGI) 
 
'''See Also:''' [[Shinobi]]   


== Base Class Summary ==
== Base Class Summary ==


{| class="infobox" style="float:none; width:100%; max-width:700px; border:2px solid #372b54; background:#f0f2f8; border-radius:10px; box-shadow:0 2px 6px rgba(0,0,0,0.25); margin:1em auto; text-align:center;"
{| class="infobox custom-table"
|-
! colspan="4" style="text-align:center;" | '''Base Class Comparison'''
|-
| style="text-align:left;" | [[File:WarriorIcon.webp|25px]] [[Warrior]] || Axe || Melee, Crit || STR
|-
|-
! colspan="4" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; text-align:center; padding:1px 1px; font-size:120%; border-top-left-radius:8px; border-top-right-radius:8px; word-wrap:break-word; overflow-wrap:break-word;" |
| style="text-align:left;" | [[File:KnightIcon.webp|25px]] [[Knight]] || Spear (Shield) || Melee, Tank || VIT
'''Base Class Comparison'''
|-
| style="text-align:left;" | [[File:RogueIcon.webp|25px]] [[Rogue]] || Dagger || Melee, Poison || AGI
|-
| style="text-align:left;" | [[File:ScoutIcon.webp|25px]] [[Scout]] || Bow || Ranged Physical Damage || DEX
|-
| style="text-align:left;" | [[File:MageIcon.webp|25px]] [[Mage]] || Staff || Elemental Magic || INT
|-
| style="text-align:left;" | [[File:AcolyteIcon.webp|25px]] [[Acolyte]] || Book || Healing, Support, Holy Magic || INT
|-
| style="text-align:left;" | [[File:SummonerIcon.webp|25px]] [[Summoner]] || Mace || Summoning, Dark Magic || INT
|}
 
== Advanced Class Summary ==
 
{| class="infobox custom-table"
|-
|-
! style="background:#e6e3f0; text-align:center; padding:4px; border-bottom:1px solid #eee;" | Class
! colspan="4" style="text-align:center;" | '''Advanced Class Progression'''
! style="background:#e6e3f0; text-align:center; padding:4px; border-bottom:1px solid #eee;" | Weapon
! style="background:#e6e3f0; text-align:center; padding:4px; border-bottom:1px solid #eee;" | Role
! style="background:#e6e3f0; text-align:center; padding:4px; border-bottom:1px solid #eee;" | Main Stat
|-
|-
| style="background:#ffffff; padding:4px; border-bottom:1px solid #eee; text-align:left;" | [[File:WarriorIcon.webp|25px]] [[Warrior]]
| style="text-align:left;" | [[File:WarriorIcon.webp|25px]] [[Warrior]] || ----- || ----- || -----
| style="background:#ffffff; padding:4px; border-bottom:1px solid #eee;" | Axe
| style="background:#ffffff; padding:4px; border-bottom:1px solid #eee;" | Melee, Crit
| style="background:#ffffff; padding:4px; border-bottom:1px solid #eee;" | STR
|-
|-
| style="background:#ffffff; padding:4px; border-bottom:1px solid #eee; text-align:left;" | [[File:KnightIcon.webp|25px]] [[Knight]]
| style="text-align:left;" | [[File:KnightIcon.webp|25px]] [[Knight]] || ----- || ----- || -----
| style="background:#ffffff; padding:4px; border-bottom:1px solid #eee;" | Spear (Shield)
| style="background:#ffffff; padding:4px; border-bottom:1px solid #eee;" | Melee, Tank
| style="background:#ffffff; padding:4px; border-bottom:1px solid #eee;" | VIT
|-
|-
| style="background:#ffffff; padding:4px; border-bottom:1px solid #eee; text-align:left;" | [[File:RogueIcon.webp|25px]] [[Rogue]]
| style="text-align:left;" | [[File:RogueIcon.webp|25px]] [[Rogue]] || [[File:ShinobiIcon.webp|25px]] [[Shinobi]] || ----- || -----
| style="background:#ffffff; padding:4px; border-bottom:1px solid #eee;" | Dagger
| style="background:#ffffff; padding:4px; border-bottom:1px solid #eee;" | Melee, Poison
| style="background:#ffffff; padding:4px; border-bottom:1px solid #eee;" | AGI
|-
|-
| style="background:#ffffff; padding:4px; border-bottom:1px solid #eee; text-align:left;" | [[File:ScoutIcon.webp|25px]] [[Scout]]
| style="text-align:left;" | [[File:ScoutIcon.webp|25px]] [[Scout]] || ----- || ----- || -----
| style="background:#ffffff; padding:4px; border-bottom:1px solid #eee;" | Bow
| style="background:#ffffff; padding:4px; border-bottom:1px solid #eee;" | Ranged Physical Damage
| style="background:#ffffff; padding:4px; border-bottom:1px solid #eee;" | DEX
|-
|-
| style="background:#ffffff; padding:4px; border-bottom:1px solid #eee; text-align:left;" | [[File:MageIcon.webp|25px]] [[Mage]]
| style="text-align:left;" | [[File:MageIcon.webp|25px]] [[Mage]] || [[File:WizardIcon.webp|25px]] [[Wizard]] || ----- || -----
| style="background:#ffffff; padding:4px; border-bottom:1px solid #eee;" | Staff
| style="background:#ffffff; padding:4px; border-bottom:1px solid #eee;" | Elemental Magic
| style="background:#ffffff; padding:4px; border-bottom:1px solid #eee;" | INT
|-
|-
| style="background:#ffffff; padding:4px; border-bottom:1px solid #eee; text-align:left;" | [[File:AcolyteIcon.webp|25px]] [[Acolyte]]
| style="text-align:left;" | [[File:AcolyteIcon.webp|25px]] [[Acolyte]] || ----- || ----- || -----
| style="background:#ffffff; padding:4px; border-bottom:1px solid #eee;" | Book
| style="background:#ffffff; padding:4px; border-bottom:1px solid #eee;" | Healing, Support, Holy Magic
| style="background:#ffffff; padding:4px; border-bottom:1px solid #eee;" | INT
|-
|-
| style="background:#ffffff; padding:4px; text-align:left;" | [[File:SummonerIcon.webp|25px]] [[Summoner]]
| style="text-align:left;" | [[File:SummonerIcon.webp|25px]] [[Summoner]] || ----- || ----- || -----
| style="background:#ffffff; padding:4px;" | Mace
| style="background:#ffffff; padding:4px;" | Summoning, Dark Magic
| style="background:#ffffff; padding:4px;" | INT
|}
|}



Latest revision as of 21:51, 25 September 2025

Join the Playtest on Steam Now: SpiritVale


Classes



Classes define a character’s role in combat and progression. They determine which skills can be learned, what weapons are most effective, and how a character interacts with the world.

Each character has two levels:

  • Base Level — determines attribute points.
  • Job Level — determines skill points and class growth.

In addition to Base Level, which provides attribute points, every character also has a Job Level.

  • All classes begin at Job Level 1 as their base class.
  • When enough experience is gained, the character earns a Job Level and receives a single skill point.
  • Skill points are spent in the Skills tab to unlock or improve abilities.
  • Each class has more skills than available job points, so it is not possible to unlock every skill.

There are currently two different job progression paths depending on the class chosen:

  • Classes without access to an advanced job can gain a total of 70 Job Levels, providing 70 skill points in total (including the point from Level 1).
  • Classes with access to an advanced job instead gain 50 Job Levels as their base form. At Job Level 50 they may advance to their improved class, unlocking a further 70 Job Levels. These points can be spent freely on skills from either the base or advanced job.

The seven base classes are chosen at character creation. Each class provides a distinct playstyle, weapon preference, and combat role.

  • A raw melee combatant focused on overwhelming damage and brutal offense.
  • Weapon: Axe
  • Role: Melee, Crit
  • Main Stat: Strength (STR)

See Also: Warrior

  • A balanced melee fighter trained in spear and shield combat.
  • Weapon: Spear (with Shield)
  • Role: Melee, Tank
  • Main Stat: Vitality (VIT)

See Also: Knight

  • A nimble melee fighter blending agility, poison, and precision.
  • Weapon: Dagger
  • Role: Melee, Poison
  • Main Stat: Agility (AGI)

See Also: Rogue

  • A mobile ranged fighter specializing in precision and kiting.
  • Weapon: Bow
  • Role: Ranged Physical Damage
  • Main Stat: Dexterity (DEX)

See Also: Scout

  • A student of elemental magic, casting destructive spells from range.
  • Weapon: Staff
  • Role: Elemental Magic
  • Main Stat: Intelligence (INT)

See Also: Mage

  • A faithful healer who channels holy light to protect allies.
  • Weapon: Book
  • Role: Healing, Support, Holy Magic
  • Main Stat: Intelligence (INT)

See Also: Acolyte

  • A mystical conjurer who fights alongside summoned companions.
  • Weapon: Mace
  • Role: Summoning, Dark Magic
  • Main Stat: Intelligence (INT)

See Also: Summoner

Advanced Classes

edit edit source

Advanced classes cannot be chosen at the start of the game. Instead, they become available as progression paths at Job Level 50 by speaking to a class representative.

  • The advanced form of the Mage, channeling destructive elemental magic at its most powerful.
  • Weapon: Staff
  • Role: Elemental Magic
  • Main Stat: Intelligence (INT)

See Also: Wizard

  • The advanced form of the Rogue, mastering shadow techniques and clone combat.
  • Excels at autocast abilities and deceptive clone-based strategies.
  • Weapon: Dagger
  • Role: Autocast, Clones
  • Main Stat: Agility (AGI)

See Also: Shinobi

Base Class Summary

edit edit source
Base Class Comparison
Warrior Axe Melee, Crit STR
Knight Spear (Shield) Melee, Tank VIT
Rogue Dagger Melee, Poison AGI
Scout Bow Ranged Physical Damage DEX
Mage Staff Elemental Magic INT
Acolyte Book Healing, Support, Holy Magic INT
Summoner Mace Summoning, Dark Magic INT

Advanced Class Summary

edit edit source
Advanced Class Progression
Warrior ----- ----- -----
Knight ----- ----- -----
Rogue Shinobi ----- -----
Scout ----- ----- -----
Mage Wizard ----- -----
Acolyte ----- ----- -----
Summoner ----- ----- -----
Classes
Base KnightWarriorMageSummonerRogueAcolyteScout
Advanced I WizardShinobi
Game Systems
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