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Knight: Difference between revisions

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<div style="width:100%; margin:0; padding:1em; box-sizing:border-box;">
<div style="margin:1em 0; padding:1em; border-left:4px solid #7a6fb0; font-style:italic; font-size:105%; line-height:1.6; border-radius:8px; box-shadow:0 1px 3px rgba(0,0,0,0.15);">“''A balanced melee fighter trained in spear and shield combat. Durable and dependable, ideal for players who enjoy frontline roles and absorbing damage.''”</div>
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<div style="margin:1em 0; padding:1em; background:#f7f7fa; border-left:4px solid #7a6fb0; font-style:italic; font-size:105%; line-height:1.6; border-radius:8px; box-shadow:0 1px 3px rgba(0,0,0,0.15);">
 
“''A balanced melee fighter trained in spear and shield combat. Durable and dependable, ideal for players who enjoy frontline roles and absorbing damage.''”
 
</div>


Knights represent discipline and resilience, trained to wield spears and shields in balance. Their role as durable frontline fighters makes them well-suited for players who enjoy leading battles, defending allies, and absorbing damage.   
Knights represent discipline and resilience, trained to wield spears and shields in balance. Their role as durable frontline fighters makes them well-suited for players who enjoy leading battles, defending allies, and absorbing damage.   
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As a Base Class, the Knight establishes a sturdy foundation for tanking roles and defensive playstyles. Their steady presence in combat makes them indispensable for groups seeking a reliable protector.   
As a Base Class, the Knight establishes a sturdy foundation for tanking roles and defensive playstyles. Their steady presence in combat makes them indispensable for groups seeking a reliable protector.   


== General Skills ==
== Active ==
{{GeneralSkillInfoBox}}
{{Skill}}


== Knight Skills ==
== Passive ==
These skills are unique to the Knight class.
{{Passive}}


=== Active ===
== Attributes ==
<span id="Spear-Quicken"></span> [[File:SpiritValeLogo.png|75px|link=]] '''Spear Quicken''' — Increases offensive power when wielding a sword or spear.
* '''Max Level: WIP'''
* '''Requires:''' Spear, Sword
* '''Cost:''' 20 mana
* '''Buff Applied:''' Spear Quicken
** '''Attack Speed:''' +5% per level
** '''Hit:''' +8 per level
** [[File:Agility.png|15px]] [[Attributes#Agility_(AGI)|AGI]] Scaling: +2%
** '''Duration:''' 60 seconds per level 


<span id="Impale"></span> [[File:SpiritValeLogo.png|75px|link=]] '''Impale''' — Deliver a precise, piercing blow. Deals bonus damage when used at the end of a combo.
{| class="infobox custom-table" style="float:none; width:100%; max-width:500px; font-size:90%; margin:1em auto; text-align:left;"
* '''Max Level: WIP'''
|-
* '''Requires:''' Spear, Sword
! colspan="2" | '''Primary Attributes'''
* '''Combo Finisher:''' +50% damage
|-
* '''Damage:''' 100% + 40% ATK per level
| style="font-weight:bold; width:20%; padding:6px; text-align:center;" | [[File:Strength.png|25px]] [[Attributes#Strength_(STR)|STR]] || style="padding:6px; text-align:left;" | The main source of a Knight’s physical power.<br />Directly increases ATK and scales with nearly all offensive skills, making it the cornerstone of Knight damage.
* [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]] Scaling: +2% ATK
|-
* [[File:Dexterity.png|15px]] [[Attributes#Dexterity_(DEX)|DEX]] Scaling: +1% ATK
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Vitality.png|25px]] [[Attributes#Vitality_(VIT)|VIT]] || style="padding:6px; text-align:left;" | The backbone of Knight survivability.<br />Raises HP and physical defense while also scaling some defensive and support abilities, ensuring Knights remain durable in frontline roles.
* '''Hits:''' 2
|-
* '''Area:''' Small
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Agility.png|25px]] [[Attributes#Agility_(AGI)|AGI]] || style="padding:6px; text-align:left;" | A supportive stat that enhances mobility and tempo.<br />Boosts ASPD, with synergy from skills like Spear Quicken, though less impactful than STR or VIT for overall Knight performance.
* '''Cooldown:''' 3 seconds
|- class="middle-header"
* '''Cost:''' 7 + 3 mana per level 
! colspan="2" | '''Secondary Attributes'''
|-
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Dexterity.png|25px]] [[Attributes#Dexterity_(DEX)|DEX]] || style="padding:6px; text-align:left;" | Provides accuracy and block rate, giving a baseline benefit to all physical classes.<br />Knights gain consistency from HIT, but generally only need enough to prevent frequent misses, leaving it secondary to other stats.
|-
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Intelligence.png|25px]] [[Attributes#Intelligence_(INT)|INT]] || style="padding:6px; text-align:left;" | Expands MP and slightly improves regeneration, offering situational support for skill uptime.<br />Useful mainly when spamming abilities or in magic-heavy encounters, but otherwise low priority compared to Knight’s physical scaling.
|-
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Luck.png|25px]] [[Attributes#Luck_(LUK)|LUK]] || style="padding:6px; text-align:left;" | Increases critical chance and critical damage, which all classes benefit from in theory.<br />For Knights, it is mainly viable in niche crit-oriented builds, and not recommended for general play or tank-focused roles.
|}


<span id="Piercing-Flurry"></span> [[File:SpiritValeLogo.png|75px|link=]] '''Piercing Flurry''' — Lunge forward with rapid jabs, striking multiple enemies in a line.
* '''Max Level: WIP'''
* '''Requires:''' Spear, Sword
* '''Combo Ready:''' 4 seconds
* '''Damage:''' 100% +40% ATK per level
* [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]] Scaling: +2% ATK
* [[File:Strength.png|15px]] [[Attributes#Strength_(STR)|STR]] Scaling: +1% ATK
* '''Hits:''' 3
* '''Area:''' Small
* '''Cooldown:''' 3 seconds
* '''Cost:''' 7 + 3 mana per level 


<span id="Endure"></span> [[File:SpiritValeLogo.png|75px|link=]] '''Endure''' — Prevents flinching from damage.
== Job Advancement ==
* '''Max Level: WIP'''
* '''Cost:''' 10 mana
* '''Buff Applied: '''Endure'''
** '''Effect:''' Immune to flinching
** '''MDEF:''' +5 per level
** '''Duration:''' 5 + 5 seconds per level 


<span id="Taunt"></span> [[File:SpiritValeLogo.png|75px|link=]] '''Taunt''' — Forces affected targets to focus all basic attacks on you.
{{JobAdvancementBox
* '''Max Level: WIP'''
| FirstClass = Paladin
* '''Cooldown:''' 1 second
| SecondClass = ???
* '''Cost:''' 10 mana
| ThirdClass = ???
* '''Debuff Applied: '''Taunt'''
}}
** '''Attack:''' +5% +2% per level
** '''Damage From Melee:''' +5% +2% per level (This is a buff to an enemy who is afflicted with Taunt)
** '''Duration:''' 5 + 2 seconds per level 
 
<span id="Reflect-Shield"></span> [[File:SpiritValeLogo.png|75px|link=]] '''Reflect Shield''' — Reflects damage when shield is equipped.
* '''Max Level: WIP'''
* '''Requires:''' Shield
* '''Cost:''' 20 mana
* '''Buff Applied: '''Reflect Shield'''
** '''Reflect Damage:''' +10% per level
** '''Duration:''' 60 seconds per level 
 
<span id="Counter-Stance"></span> [[File:SpiritValeLogo.png|75px|link=]] '''Counter Stance''' — Take a defensive stance and retaliate with a counter slash when struck.
* '''Max Level: WIP'''
* '''Cooldown:''' 3 seconds
* '''Cost:''' 10 mana
* '''Buff Applied: Counter
** '''Block:''' +100%
** '''Crit:''' +100
** '''Negative Effect on Player:''' Cannot Attack or Move, Flee Disabled
** '''Duration:''' 2 seconds
<br />
* '''Special Attack:''' Counter Slash
** '''Combo Finisher:''' +50% damage
** '''Damage Reflected:''' 50% +10% per level
** [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]] Scaling: +1% ATK
* '''Debuff Applied:''' Stun
** '''Effect:''' Cannot Attack or Move, Flee Disabled
** '''Duration:''' 1.5 seconds 
 
<span id="Fortify"></span> [[File:SpiritValeLogo.png|75px|link=]] '''Fortify''' — Massively increases defensive capabilities.
* '''Max Level: WIP'''
* '''Cost:''' 20 mana
* '''Buff Applied:''' Fortify
** '''HP:''' +4% per level
** '''Healing Received:''' +4% per level
** [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]]: +2 per level
** '''Duration:''' 60 seconds per level 


<span id="Weapon-Throw"></span> [[File:SpiritValeLogo.png|75px|link=]] '''Weapon Throw''' — Hurl your weapon forward in a spinning path, damaging enemies as it returns.
* '''Max Level: WIP'''
* '''Combo Finisher:''' +50% damage
* '''Damage:''' 100% +30% ATK per level
* [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]] Scaling: +1% ATK
* [[File:Dexterity.png|15px]] [[Attributes#Dexterity_(DEX)|DEX]] Scaling: +1% ATK
* '''Effect:''' Knockback
* '''Area:''' Medium
* '''Cooldown:''' 3 seconds
* '''Cost:''' 7 + 3 mana per level
* '''Debuff Applied:''' Slow
** '''Effect:''' Move Spd -50%, Cast Spd -25%, Atk Spd -25%
** '''Duration:''' 3 seconds 


<span id="Air-Cutter"></span> [[File:SpiritValeLogo.png|75px|link=]] '''Air Cutter''' — Sweep your weapon in a swift arc, staggering enemies around you.
== Additional Guides ==
* '''Max Level: WIP'''
* '''Requires:''' Spear, Sword
* '''Combo Finisher:''' +50% damage
* '''Damage:''' 100% +40% ATK per level
* [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]] Scaling: +2% ATK
* [[File:Strength.png|15px]] [[Attributes#Strength_(STR)|STR]] Scaling: +1% ATK
* '''Area:''' Medium
* '''Cooldown:''' 3 seconds
* '''Cost:''' 7 + 3 mana per level
* '''Debuff Applied:''' Stagger
** '''Effect:''' Block -100%, Damage From Melee +5% +2% per level
** '''Duration:''' 3 seconds 


=== Passive ===
<!-- Hey, are you wanting to add more guides? Head here to learn about creating guides, and start your own! https://spiritvale.info/wiki/Guides:Knight_Builds -->
<span id="Spear-Mastery"></span> [[File:SpiritValeLogo.png|75px|link=]] '''Spear Mastery''' — Enhances attack power of spears and swords. Increases maximum health.
* '''Max Level: WIP'''
* '''Spear ATK:''' +2 per level
* '''Sword ATK:''' +2 per level
* '''HP:''' +35 per level 


<span id="Shield-Mastery"></span> [[File:SpiritValeLogo.png|75px|link=]] '''Shield Mastery''' — Improves block rate and defenses when equipping a shield.
{{:Guides:Knight Builds}} 
* '''Max Level: WIP'''
* '''Block:''' +2% per level
* '''DEF:''' +2 per level
* '''MDEF:''' +2 per level


== See Also ==
== See Also ==


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<noinclude>[[Category:Classes]]</noinclude>
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[[Category:Classes]]
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