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Knight: Difference between revisions

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<div style="width:100%; margin:0; padding:1em; box-sizing:border-box;">
<div style="margin:1em 0; padding:1em; border-left:4px solid #7a6fb0; font-style:italic; font-size:105%; line-height:1.6; border-radius:8px; box-shadow:0 1px 3px rgba(0,0,0,0.15);">“''A balanced melee fighter trained in spear and shield combat. Durable and dependable, ideal for players who enjoy frontline roles and absorbing damage.''”</div>
<!-- Please add page text below -->
<div style="margin:1em 0; padding:1em; background:#f7f7fa; border-left:4px solid #7a6fb0; font-style:italic; font-size:105%; line-height:1.6; border-radius:8px; box-shadow:0 1px 3px rgba(0,0,0,0.15);">
 
“''A balanced melee fighter trained in spear and shield combat. Durable and dependable, ideal for players who enjoy frontline roles and absorbing damage.''”
 
</div>


Knights represent discipline and resilience, trained to wield spears and shields in balance. Their role as durable frontline fighters makes them well-suited for players who enjoy leading battles, defending allies, and absorbing damage.   
Knights represent discipline and resilience, trained to wield spears and shields in balance. Their role as durable frontline fighters makes them well-suited for players who enjoy leading battles, defending allies, and absorbing damage.   
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=== Active ===
=== Active ===
<span id="Spear-Quicken"></span> [[File:SpiritValeLogo.png|75px|link=]] '''Spear Quicken''' — Increases offensive power when wielding a sword or spear.
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
* '''Max Level: 5'''
  <div>[[File:Skill-air-cutter.webp|75px|link=]]</div>
* '''Requires:''' Spear, Sword
  <div><b>Air Cutter</b> — "Sweep your weapon in a swift arc, staggering enemies around you."</div>
</div>
* '''Max Level:''' 5
* '''Requires:''' Spear, Sword, Scythe
* '''Damage:''' 100% + 40% ATK per level
* +2% ATK per [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]]
* +1% ATK per [[File:Strength.png|15px]] [[Attributes#Strength_(STR)|STR]]
* +1% ATK per [[File:Dexterity.png|15px]] [[Attributes#Dexterity_(DEX)|DEX]]
* '''Area:''' Medium
* '''Cooldown:''' 3 seconds
* '''Cost:''' 7 + 3 mana per level
* '''Combo Effect:''' Finisher
** '''Effect:''' +50% damage (only while Combo Ready is active)
* '''Debuff Applied:''' Stagger
** '''Effect:''' Block Disabled; '''Damage From Melee:''' +5% + 2% per level
** '''Duration:''' 3 seconds
 
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Skill-counter-stance.webp|75px|link=]]</div>
  <div><b>Counter Stance</b> "Take a defensive stance and retaliate with a counter slash when struck."</div>
</div>
* '''Max Level:''' 5
* '''Cooldown:''' 3 seconds
* '''Cost:''' 10 mana
* '''Buff Applied:''' Counter
** '''Block:''' +100%; '''Crit:''' +100
** '''Negative Effect on Player:''' Cannot Attack or Move; Flee Disabled
** '''Duration:''' 2 seconds
* '''Special Attack:''' Counter Slash
* '''Combo Effect:''' Finisher
** '''Effect:''' +50% damage (only while Combo Ready is active)
* '''Damage Reflected:''' 50% + 10% per level
* +1% ATK per [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]]
* '''Area:''' Medium
* '''Debuff Applied:''' Stun
** '''Effect:''' Cannot Attack or Move; Flee Disabled; Block Disabled
** '''Duration:''' 1.5 seconds
 
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Skill-endure.webp|75px|link=]]</div>
  <div><b>Endure</b> — "Prevents flinching from damage."</div>
</div>
* '''Max Level:''' 5
* '''Cost:''' 10 mana
* '''Buff Applied:''' Endure
** '''Effect:''' Immune to Flinching from damage
** '''DEF:''' +5 per level; '''MDEF:''' +5 per level
** '''Duration:''' 60 seconds per level
 
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Skill-fortify.webp|75px|link=]]</div>
  <div><b>Fortify</b> — "Massively increases defensive capabilities."</div>
</div>
* '''Max Level:''' 5
* '''Cost:''' 20 mana
* '''Cost:''' 20 mana
* '''Buff Applied:''' Spear Quicken
* '''Buff Applied:''' Fortify
** '''Attack Speed:''' +5% per level
** '''HP:''' +4% per level; '''Healing Received:''' +4% per level
** '''Hit:''' +8 per level
** +2 [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]] per level
** [[File:Agility.png|15px]] [[Attributes#Agility_(AGI)|AGI]] Scaling: +2%
** '''Duration:''' 60 seconds per level
** '''Duration:''' 60 seconds per level


<span id="Impale"></span> [[File:SpiritValeLogo.png|75px|link=]] '''Impale''' — Deliver a precise, piercing blow. Deals bonus damage when used at the end of a combo.
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
* '''Max Level: 5'''
  <div>[[File:Skill-impale.webp|75px|link=]]</div>
* '''Requires:''' Spear, Sword
  <div><b>Impale</b> "Deliver a precise, piercing blow. Deals bonus damage when used at the end of a combo."</div>
* '''Combo Finisher:''' +50% damage
</div>
* '''Max Level:''' 5
* '''Requires:''' Spear, Sword, Scythe
* '''Damage:''' 100% + 40% ATK per level
* '''Damage:''' 100% + 40% ATK per level
* [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]] Scaling: +2% ATK
* +2% ATK per [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]]
* [[File:Dexterity.png|15px]] [[Attributes#Dexterity_(DEX)|DEX]] Scaling: +1% ATK
* +1% ATK per [[File:Strength.png|15px]] [[Attributes#Strength_(STR)|STR]]
* +1% ATK per [[File:Dexterity.png|15px]] [[Attributes#Dexterity_(DEX)|DEX]]
* '''Hits:''' 2
* '''Hits:''' 2
* '''Area:''' Small
* '''Area:''' Small
* '''Cooldown:''' 3 seconds
* '''Cooldown:''' 3 seconds
* '''Cost:''' 7 + 3 mana per level
* '''Cost:''' 7 + 3 mana per level
* '''Combo Effect:''' Finisher
** '''Effect:''' +50% damage (only while Combo Ready is active)


<span id="Piercing-Flurry"></span> [[File:SpiritValeLogo.png|75px|link=]] '''Piercing Flurry''' — Lunge forward with rapid jabs, striking multiple enemies in a line.
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
* '''Max Level: 5'''
  <div>[[File:Skill-piercing-flurry.webp|75px|link=]]</div>
* '''Requires:''' Spear, Sword
  <div><b>Piercing Flurry</b> "Lunge forward with rapid jabs, striking multiple enemies in a line."</div>
* '''Combo Ready:''' 4 seconds
</div>
* '''Damage:''' 100% +40% ATK per level
* '''Max Level:''' 5
* [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]] Scaling: +2% ATK
* '''Requires:''' Spear, Sword, Scythe
* [[File:Strength.png|15px]] [[Attributes#Strength_(STR)|STR]] Scaling: +1% ATK
* '''Damage:''' 100% + 40% ATK per level
* +2% ATK per [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]]
* +1% ATK per [[File:Strength.png|15px]] [[Attributes#Strength_(STR)|STR]]
* +1% ATK per [[File:Dexterity.png|15px]] [[Attributes#Dexterity_(DEX)|DEX]]
* '''Hits:''' 3
* '''Hits:''' 3
* '''Area:''' Small
* '''Area:''' Small
* '''Cooldown:''' 3 seconds
* '''Cooldown:''' 3 seconds
* '''Cost:''' 7 + 3 mana per level
* '''Cost:''' 7 + 3 mana per level
* '''Buff Applied:''' Combo Ready
** '''Effect:''' Enables next Combo Finisher
** '''Duration:''' 4 seconds


<span id="Endure"></span> [[File:SpiritValeLogo.png|75px|link=]] '''Endure''' — Prevents flinching from damage.
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
* '''Max Level: 5'''
  <div>[[File:Skill-reflect-shield.webp|75px|link=]]</div>
* '''Cost:''' 10 mana
  <div><b>Reflect Shield</b></div>
* '''Buff Applied: '''Endure'''
</div>
** '''Effect:''' Immune to flinching
* '''Max Level:''' 5
** '''MDEF:''' +5 per level
** '''Duration:''' 5 + 5 seconds per level 
 
<span id="Taunt"></span> [[File:SpiritValeLogo.png|75px|link=]] '''Taunt''' — Forces affected targets to focus all basic attacks on you.
* '''Max Level: 5'''
* '''Cooldown:''' 1 second
* '''Cost:''' 10 mana
* '''Debuff Applied: '''Taunt'''
** '''Attack:''' +5% +2% per level
** '''Damage From Melee:''' +5% +2% per level (This is a buff to an enemy who is afflicted with Taunt)
** '''Duration:''' 5 + 2 seconds per level 
 
<span id="Reflect-Shield"></span> [[File:SpiritValeLogo.png|75px|link=]] '''Reflect Shield''' — Reflects damage when shield is equipped.
* '''Max Level: 5'''
* '''Requires:''' Shield
* '''Requires:''' Shield
* '''Cost:''' 20 mana
* '''Cost:''' 20 mana
* '''Buff Applied: '''Reflect Shield'''
* '''Buff Applied:''' Reflect Shield
** '''Reflect Damage:''' +10% per level
** '''Reflect Damage:''' +10% per level
** '''Duration:''' 60 seconds per level
** '''Duration:''' 60 seconds per level
 
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Skill-spear-quicken.webp|75px|link=]]</div>
  <div><b>Spear Quicken</b> — "Increases offensive power when wielding a sword or spear."</div>
</div>
* '''Max Level:''' 5
* '''Requires:''' Spear, Sword, Scythe
* '''Cost:''' 20 mana
* '''Buff Applied:''' Spear Quicken
** '''Atk Spd:''' +5% per level
** '''Hit:''' +8 per level
** '''Skills gain [[Attributes#Agility_(AGI)|AGI]] scaling:''' +2%
** '''Duration:''' 60 seconds per level


<span id="Counter-Stance"></span> [[File:SpiritValeLogo.png|75px|link=]] '''Counter Stance''' — Take a defensive stance and retaliate with a counter slash when struck.
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
* '''Max Level: 5'''
  <div>[[File:Skill-taunt.webp|75px|link=]]</div>
* '''Cooldown:''' 3 seconds
  <div><b>Taunt</b> — "Forces affected targets to focus all basic attacks on you."</div>
</div>
* '''Max Level:''' 5
* '''Area:''' Large
* '''Cooldown:''' 1 second
* '''Cost:''' 10 mana
* '''Cost:''' 10 mana
* '''Buff Applied: Counter
* '''Debuff Applied:''' Taunt
** '''Block:''' +100%
** '''Damage From Melee:''' +5% + 2% per level
** '''Crit:''' +100
** '''Duration:''' 5 + 2 seconds per level
** '''Negative Effect on Player:''' Cannot Attack or Move, Flee Disabled
** '''Duration:''' 2 seconds
<br />
* '''Special Attack:''' Counter Slash
* '''Combo Finisher:''' +50% damage
* '''Damage Reflected:''' 50% +10% per level
* [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]] Scaling: +1% ATK
* '''Debuff Applied:''' Stun
** '''Effect:''' Cannot Attack or Move, Flee Disabled
** '''Duration:''' 1.5 seconds


<span id="Fortify"></span> [[File:SpiritValeLogo.png|75px|link=]] '''Fortify''' — Massively increases defensive capabilities.
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
* '''Max Level: 5'''
  <div>[[File:Skill-weapon-throw.webp|75px|link=]]</div>
* '''Cost:''' 20 mana
  <div><b>Weapon Throw</b> "Hurl your weapon forward in a spinning path, damaging enemies as it returns."</div>
* '''Buff Applied:''' Fortify
</div>
** '''HP:''' +4% per level
* '''Max Level:''' 5
** '''Healing Received:''' +4% per level
* '''Requires:''' Spear, Sword, Scythe
** [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]]: +2 per level
* '''Damage:''' 100% + 30% ATK per level
** '''Duration:''' 60 seconds per level 
* +1% ATK per [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]]
 
* +1% ATK per [[File:Strength.png|15px]] [[Attributes#Strength_(STR)|STR]]
<span id="Weapon-Throw"></span> [[File:SpiritValeLogo.png|75px|link=]] '''Weapon Throw''' — Hurl your weapon forward in a spinning path, damaging enemies as it returns.
* +1% ATK per [[File:Dexterity.png|15px]] [[Attributes#Dexterity_(DEX)|DEX]]
* '''Max Level: 5'''
* '''Combo Finisher:''' +50% damage
* '''Damage:''' 100% +30% ATK per level
* [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]] Scaling: +1% ATK
* [[File:Dexterity.png|15px]] [[Attributes#Dexterity_(DEX)|DEX]] Scaling: +1% ATK
* '''Effect:''' Knockback
* '''Effect:''' Knockback
* '''Area:''' Medium
* '''Area:''' Medium
* '''Cooldown:''' 3 seconds
* '''Cooldown:''' 3 seconds
* '''Cost:''' 7 + 3 mana per level
* '''Cost:''' 7 + 3 mana per level
* '''Combo Effect:''' Finisher
** '''Effect:''' +50% damage (only while Combo Ready is active)
* '''Debuff Applied:''' Slow
* '''Debuff Applied:''' Slow
** '''Effect:''' Move Spd -50%, Cast Spd -25%, Atk Spd -25%
** '''Effect:''' Movement Speed −50%; Cast Speed −25%; Attack Speed −25%
** '''Duration:''' 3 seconds
** '''Duration:''' 3 seconds


<span id="Air-Cutter"></span> [[File:SpiritValeLogo.png|75px|link=]] '''Air Cutter''' Sweep your weapon in a swift arc, staggering enemies around you.
=== Passive ===
* '''Max Level: 5'''
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
* '''Requires:''' Spear, Sword
  <div>[[File:Skill-increased-regeneration.webp|75px|link=]]</div>
* '''Combo Finisher:''' +50% damage
  <div><b>Increased Regeneration</b> "Improves natural health recovery over time."</div>
* '''Damage:''' 100% +40% ATK per level
</div>
* [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]] Scaling: +2% ATK
* '''Max Level:''' 5
* [[File:Strength.png|15px]] [[Attributes#Strength_(STR)|STR]] Scaling: +1% ATK
* '''HP Regen:''' +5 per level
* '''Area:''' Medium
* '''Max HP recovered per second:''' +0.2% per level
* '''Cooldown:''' 3 seconds
 
* '''Cost:''' 7 + 3 mana per level
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
* '''Debuff Applied:''' Stagger
  <div>[[File:Skill-shield-mastery.webp|75px|link=]]</div>
** '''Effect:''' Block -100%, Damage From Melee +5% +2% per level
  <div><b>Shield Mastery</b> — "Improves block rate and defences when equipping a shield."</div>
** '''Duration:''' 3 seconds 
</div>
* '''Max Level:''' 5
* '''Block:''' +2% per level
* '''DEF:''' +2% per level
* '''MDEF:''' +2% per level


=== Passive ===
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
<span id="Spear-Mastery"></span> [[File:SpiritValeLogo.png|75px|link=]] '''Spear Mastery''' — Enhances attack power of spears and swords. Increases maximum health.
  <div>[[File:Skill-spear-mastery.webp|75px|link=]]</div>
* '''Max Level: 10'''
  <div><b>Spear Mastery</b> "Enhances attack power of spears and swords. Increases maximum health."</div>
</div>
* '''Max Level:''' 10
* '''Spear ATK:''' +2 per level
* '''Spear ATK:''' +2 per level
* '''Sword ATK:''' +2 per level
* '''Sword ATK:''' +2 per level
* '''HP:''' +35 per level
* '''Scythe ATK:''' +2 per level
* '''HP:''' +35 per level
 
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Skill-twohand-parry.webp|75px|link=]]</div>
  <div><b>Twohand Parry</b> — "Allows two-handed weapons to block attacks."</div>
</div>
* '''Max Level:''' 5
* '''Requires:''' Sword, Axe, Spear, Scythe
* '''Requires:''' Two Handed
* '''Block:''' +6% per level
 
== Attributes ==
 
{| class="infobox custom-table" style="float:none; width:100%; max-width:500px; font-size:90%; margin:1em auto; text-align:left;"
|-
! colspan="2" | '''Primary Attributes'''
|-
| style="font-weight:bold; width:20%; padding:6px; text-align:center;" | [[File:Strength.png|25px]] [[Attributes#Strength_(STR)|STR]] || style="padding:6px; text-align:left;" | The main source of a Knight’s physical power.<br />Directly increases ATK and scales with nearly all offensive skills, making it the cornerstone of Knight damage.
|-
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Vitality.png|25px]] [[Attributes#Vitality_(VIT)|VIT]] || style="padding:6px; text-align:left;" | The backbone of Knight survivability.<br />Raises HP and physical defense while also scaling some defensive and support abilities, ensuring Knights remain durable in frontline roles.
|-
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Agility.png|25px]] [[Attributes#Agility_(AGI)|AGI]] || style="padding:6px; text-align:left;" | A supportive stat that enhances mobility and tempo.<br />Boosts ASPD, with synergy from skills like Spear Quicken, though less impactful than STR or VIT for overall Knight performance.
|- class="middle-header"
! colspan="2" | '''Secondary Attributes'''
|-
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Dexterity.png|25px]] [[Attributes#Dexterity_(DEX)|DEX]] || style="padding:6px; text-align:left;" | Provides accuracy and block rate, giving a baseline benefit to all physical classes.<br />Knights gain consistency from HIT, but generally only need enough to prevent frequent misses, leaving it secondary to other stats.
|-
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Intelligence.png|25px]] [[Attributes#Intelligence_(INT)|INT]] || style="padding:6px; text-align:left;" | Expands MP and slightly improves regeneration, offering situational support for skill uptime.<br />Useful mainly when spamming abilities or in magic-heavy encounters, but otherwise low priority compared to Knight’s physical scaling.
|-
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Luck.png|25px]] [[Attributes#Luck_(LUK)|LUK]] || style="padding:6px; text-align:left;" | Increases critical chance and critical damage, which all classes benefit from in theory.<br />For Knights, it is mainly viable in niche crit-oriented builds, and not recommended for general play or tank-focused roles.
|}


<span id="Shield-Mastery"></span> [[File:SpiritValeLogo.png|75px|link=]] '''Shield Mastery''' — Improves block rate and defenses when equipping a shield.
 
* '''Max Level: 5'''
== Job Advancement ==
* '''Block:''' +2% per level
 
* '''DEF:''' +2 per level
{{JobAdvancementBox
* '''MDEF:''' +2 per level
| FirstClass = Paladin
| SecondClass = ???
| ThirdClass = ???
}}
 
 
== Additional Guides ==
 
<!-- Hey, are you wanting to add more guides? Head here to learn about creating guides, and start your own! https://spiritvale.info/wiki/Guides:Knight_Builds -->
 
{{:Guides:Knight Builds}} 


== See Also ==
== See Also ==


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<noinclude>[[Category:Classes]]</noinclude>
<noinclude>
[[Category:Classes]]
</noinclude>