Knight: Difference between revisions
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{{Template:PageHeader | {{Template:PageHeader | ||
| PageImage = | | PageImage = class-knight.webp | ||
| PageHeader = Knight | | PageHeader = Knight | ||
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| LUK = 1 | | LUK = 1 | ||
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<div style="margin:1em 0; padding:1em; border-left:4px solid #7a6fb0; font-style:italic; font-size:105%; line-height:1.6; border-radius:8px; box-shadow:0 1px 3px rgba(0,0,0,0.15);">“''A balanced melee fighter trained in spear and shield combat. Durable and dependable, ideal for players who enjoy frontline roles and absorbing damage.''”</div> | |||
<div style="margin:1em 0; padding:1em | |||
“''A balanced melee fighter trained in spear and shield combat. Durable and dependable, ideal for players who enjoy frontline roles and absorbing damage.''” | |||
</div> | |||
Knights represent discipline and resilience, trained to wield spears and shields in balance. Their role as durable frontline fighters makes them well-suited for players who enjoy leading battles, defending allies, and absorbing damage. | Knights represent discipline and resilience, trained to wield spears and shields in balance. Their role as durable frontline fighters makes them well-suited for players who enjoy leading battles, defending allies, and absorbing damage. | ||
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=== Active === | === Active === | ||
< | <div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;"> | ||
* '''Max Level: 5''' | <div>[[File:Skill-air-cutter.webp|75px|link=]]</div> | ||
* ''' | <div><b>Air Cutter</b> — "Sweep your weapon in a swift arc, staggering enemies around you."</div> | ||
</div> | |||
* '''Max Level:''' 5 | |||
* '''Requires:''' Spear, Sword, Scythe | |||
* '''Damage:''' 100% + 40% ATK per level | |||
* +2% ATK per [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]] | |||
* +1% ATK per [[File:Strength.png|15px]] [[Attributes#Strength_(STR)|STR]] | |||
* +1% ATK per [[File:Dexterity.png|15px]] [[Attributes#Dexterity_(DEX)|DEX]] | |||
* '''Area:''' Medium | |||
* '''Cooldown:''' 3 seconds | |||
* '''Cost:''' 7 + 3 mana per level | |||
* '''Combo Effect:''' Finisher | |||
** '''Effect:''' +50% damage (only while Combo Ready is active) | |||
* '''Debuff Applied:''' Stagger | |||
** '''Effect:''' Block Disabled; '''Damage From Melee:''' +5% + 2% per level | |||
** '''Duration:''' 3 seconds | |||
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;"> | |||
<div>[[File:Skill-counter-stance.webp|75px|link=]]</div> | |||
<div><b>Counter Stance</b> — "Take a defensive stance and retaliate with a counter slash when struck."</div> | |||
</div> | |||
* '''Max Level:''' 5 | |||
* '''Cooldown:''' 3 seconds | |||
* '''Cost:''' 10 mana | |||
* '''Buff Applied:''' Counter | |||
** '''Block:''' +100%; '''Crit:''' +100 | |||
** '''Negative Effect on Player:''' Cannot Attack or Move; Flee Disabled | |||
** '''Duration:''' 2 seconds | |||
* '''Special Attack:''' Counter Slash | |||
* '''Combo Effect:''' Finisher | |||
** '''Effect:''' +50% damage (only while Combo Ready is active) | |||
* '''Damage Reflected:''' 50% + 10% per level | |||
* +1% ATK per [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]] | |||
* '''Area:''' Medium | |||
* '''Debuff Applied:''' Stun | |||
** '''Effect:''' Cannot Attack or Move; Flee Disabled; Block Disabled | |||
** '''Duration:''' 1.5 seconds | |||
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;"> | |||
<div>[[File:Skill-endure.webp|75px|link=]]</div> | |||
<div><b>Endure</b> — "Prevents flinching from damage."</div> | |||
</div> | |||
* '''Max Level:''' 5 | |||
* '''Cost:''' 10 mana | |||
* '''Buff Applied:''' Endure | |||
** '''Effect:''' Immune to Flinching from damage | |||
** '''DEF:''' +5 per level; '''MDEF:''' +5 per level | |||
** '''Duration:''' 60 seconds per level | |||
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;"> | |||
<div>[[File:Skill-fortify.webp|75px|link=]]</div> | |||
<div><b>Fortify</b> — "Massively increases defensive capabilities."</div> | |||
</div> | |||
* '''Max Level:''' 5 | |||
* '''Cost:''' 20 mana | * '''Cost:''' 20 mana | ||
* '''Buff Applied:''' | * '''Buff Applied:''' Fortify | ||
** ''' | ** '''HP:''' +4% per level; '''Healing Received:''' +4% per level | ||
** +2 [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]] per level | |||
** [[File: | ** '''Duration:''' 60 seconds per level | ||
** '''Duration:''' 60 seconds per level | |||
< | <div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;"> | ||
* '''Max Level: | <div>[[File:Skill-impale.webp|75px|link=]]</div> | ||
* '''Requires:''' Spear, Sword | <div><b>Impale</b> — "Deliver a precise, piercing blow. Deals bonus damage when used at the end of a combo."</div> | ||
</div> | |||
* '''Max Level:''' 5 | |||
* '''Requires:''' Spear, Sword, Scythe | |||
* '''Damage:''' 100% + 40% ATK per level | * '''Damage:''' 100% + 40% ATK per level | ||
* [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]] | * +2% ATK per [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]] | ||
* [[File:Dexterity.png|15px]] [[Attributes#Dexterity_(DEX)|DEX]] | * +1% ATK per [[File:Strength.png|15px]] [[Attributes#Strength_(STR)|STR]] | ||
* +1% ATK per [[File:Dexterity.png|15px]] [[Attributes#Dexterity_(DEX)|DEX]] | |||
* '''Hits:''' 2 | * '''Hits:''' 2 | ||
* '''Area:''' Small | * '''Area:''' Small | ||
* '''Cooldown:''' 3 seconds | * '''Cooldown:''' 3 seconds | ||
* '''Cost:''' 7 + 3 mana per level | * '''Cost:''' 7 + 3 mana per level | ||
* '''Combo Effect:''' Finisher | |||
** '''Effect:''' +50% damage (only while Combo Ready is active) | |||
< | <div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;"> | ||
* '''Max Level: | <div>[[File:Skill-piercing-flurry.webp|75px|link=]]</div> | ||
* '''Requires:''' Spear, Sword | <div><b>Piercing Flurry</b> — "Lunge forward with rapid jabs, striking multiple enemies in a line."</div> | ||
</div> | |||
* '''Damage:''' 100% +40% ATK per level | * '''Max Level:''' 5 | ||
* [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]] | * '''Requires:''' Spear, Sword, Scythe | ||
* '''Damage:''' 100% + 40% ATK per level | |||
* +2% ATK per [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]] | |||
* +1% ATK per [[File:Strength.png|15px]] [[Attributes#Strength_(STR)|STR]] | |||
* +1% ATK per [[File:Dexterity.png|15px]] [[Attributes#Dexterity_(DEX)|DEX]] | |||
* '''Hits:''' 3 | * '''Hits:''' 3 | ||
* '''Area:''' Small | * '''Area:''' Small | ||
* '''Cooldown:''' 3 seconds | * '''Cooldown:''' 3 seconds | ||
* '''Cost:''' 7 + 3 mana per level | * '''Cost:''' 7 + 3 mana per level | ||
* '''Buff Applied:''' Combo Ready | |||
** '''Effect:''' Enables next Combo Finisher | |||
** '''Duration:''' 4 seconds | |||
< | <div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;"> | ||
<div>[[File:Skill-reflect-shield.webp|75px|link=]]</div> | |||
<div><b>Reflect Shield</b></div> | |||
</div> | |||
* '''Max Level:''' 5 | |||
< | |||
* '''Max Level: | |||
* '''Requires:''' Shield | * '''Requires:''' Shield | ||
* '''Cost:''' 20 mana | * '''Cost:''' 20 mana | ||
* '''Buff Applied: '''Reflect Shield | * '''Buff Applied:''' Reflect Shield | ||
** '''Reflect Damage:''' +10% per level | ** '''Reflect Damage:''' +10% per level | ||
** '''Duration:''' 60 seconds per level | ** '''Duration:''' 60 seconds per level | ||
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;"> | |||
<div>[[File:Skill-spear-quicken.webp|75px|link=]]</div> | |||
<div><b>Spear Quicken</b> — "Increases offensive power when wielding a sword or spear."</div> | |||
</div> | |||
* '''Max Level:''' 5 | |||
* '''Requires:''' Spear, Sword, Scythe | |||
* '''Cost:''' 20 mana | |||
* '''Buff Applied:''' Spear Quicken | |||
** '''Atk Spd:''' +5% per level | |||
** '''Hit:''' +8 per level | |||
** '''Skills gain [[Attributes#Agility_(AGI)|AGI]] scaling:''' +2% | |||
** '''Duration:''' 60 seconds per level | |||
< | <div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;"> | ||
* ''' | <div>[[File:Skill-taunt.webp|75px|link=]]</div> | ||
* '''Cooldown:''' | <div><b>Taunt</b> — "Forces affected targets to focus all basic attacks on you."</div> | ||
</div> | |||
* '''Max Level:''' 5 | |||
* '''Area:''' Large | |||
* '''Cooldown:''' 1 second | |||
* '''Cost:''' 10 mana | * '''Cost:''' 10 mana | ||
* ''' | * '''Debuff Applied:''' Taunt | ||
** '''Damage From Melee:''' +5% + 2% per level | |||
** ''' | ** '''Duration:''' 5 + 2 seconds per level | ||
** '''Duration:''' | |||
< | <div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;"> | ||
<div>[[File:Skill-weapon-throw.webp|75px|link=]]</div> | |||
<div><b>Weapon Throw</b> — "Hurl your weapon forward in a spinning path, damaging enemies as it returns."</div> | |||
</div> | |||
* '''Max Level:''' 5 | |||
* '''Requires:''' Spear, Sword, Scythe | |||
* '''Damage:''' 100% + 30% ATK per level | |||
* +1% ATK per [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]] | |||
* +1% ATK per [[File:Strength.png|15px]] [[Attributes#Strength_(STR)|STR]] | |||
* +1% ATK per [[File:Dexterity.png|15px]] [[Attributes#Dexterity_(DEX)|DEX]] | |||
* '''Max Level: | |||
* ''' | |||
* '''Damage:''' 100% +30% ATK per level | |||
* [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]] | |||
* [[File:Dexterity.png|15px]] [[Attributes#Dexterity_(DEX)|DEX]] | |||
* '''Effect:''' Knockback | * '''Effect:''' Knockback | ||
* '''Area:''' Medium | * '''Area:''' Medium | ||
* '''Cooldown:''' 3 seconds | * '''Cooldown:''' 3 seconds | ||
* '''Cost:''' 7 + 3 mana per level | * '''Cost:''' 7 + 3 mana per level | ||
* '''Combo Effect:''' Finisher | |||
** '''Effect:''' +50% damage (only while Combo Ready is active) | |||
* '''Debuff Applied:''' Slow | * '''Debuff Applied:''' Slow | ||
** '''Effect:''' | ** '''Effect:''' Movement Speed −50%; Cast Speed −25%; Attack Speed −25% | ||
** '''Duration:''' 3 seconds | ** '''Duration:''' 3 seconds | ||
< | === Passive === | ||
* '''Max Level: | <div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;"> | ||
* ''' | <div>[[File:Skill-increased-regeneration.webp|75px|link=]]</div> | ||
<div><b>Increased Regeneration</b> — "Improves natural health recovery over time."</div> | |||
* ''' | </div> | ||
* '''Max Level:''' 5 | |||
* '''HP Regen:''' +5 per level | |||
* '''Max HP recovered per second:''' +0.2% per level | |||
* ''' | |||
* ''' | <div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;"> | ||
* ''' | <div>[[File:Skill-shield-mastery.webp|75px|link=]]</div> | ||
<div><b>Shield Mastery</b> — "Improves block rate and defences when equipping a shield."</div> | |||
</div> | |||
* '''Max Level:''' 5 | |||
* '''Block:''' +2% per level | |||
* '''DEF:''' +2% per level | |||
* '''MDEF:''' +2% per level | |||
= | <div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;"> | ||
<div>[[File:Skill-spear-mastery.webp|75px|link=]]</div> | |||
* '''Max Level: | <div><b>Spear Mastery</b> — "Enhances attack power of spears and swords. Increases maximum health."</div> | ||
</div> | |||
* '''Max Level:''' 10 | |||
* '''Spear ATK:''' +2 per level | * '''Spear ATK:''' +2 per level | ||
* '''Sword ATK:''' +2 per level | * '''Sword ATK:''' +2 per level | ||
* '''HP:''' +35 per level | * '''Scythe ATK:''' +2 per level | ||
* '''HP:''' +35 per level | |||
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;"> | |||
<div>[[File:Skill-twohand-parry.webp|75px|link=]]</div> | |||
<div><b>Twohand Parry</b> — "Allows two-handed weapons to block attacks."</div> | |||
</div> | |||
* '''Max Level:''' 5 | |||
* '''Requires:''' Sword, Axe, Spear, Scythe | |||
* '''Requires:''' Two Handed | |||
* '''Block:''' +6% per level | |||
== Attributes == | |||
{| class="infobox custom-table" style="float:none; width:100%; max-width:500px; font-size:90%; margin:1em auto; text-align:left;" | |||
|- | |||
! colspan="2" | '''Primary Attributes''' | |||
|- | |||
| style="font-weight:bold; width:20%; padding:6px; text-align:center;" | [[File:Strength.png|25px]] [[Attributes#Strength_(STR)|STR]] || style="padding:6px; text-align:left;" | The main source of a Knight’s physical power.<br />Directly increases ATK and scales with nearly all offensive skills, making it the cornerstone of Knight damage. | |||
|- | |||
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Vitality.png|25px]] [[Attributes#Vitality_(VIT)|VIT]] || style="padding:6px; text-align:left;" | The backbone of Knight survivability.<br />Raises HP and physical defense while also scaling some defensive and support abilities, ensuring Knights remain durable in frontline roles. | |||
|- | |||
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Agility.png|25px]] [[Attributes#Agility_(AGI)|AGI]] || style="padding:6px; text-align:left;" | A supportive stat that enhances mobility and tempo.<br />Boosts ASPD, with synergy from skills like Spear Quicken, though less impactful than STR or VIT for overall Knight performance. | |||
|- class="middle-header" | |||
! colspan="2" | '''Secondary Attributes''' | |||
|- | |||
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Dexterity.png|25px]] [[Attributes#Dexterity_(DEX)|DEX]] || style="padding:6px; text-align:left;" | Provides accuracy and block rate, giving a baseline benefit to all physical classes.<br />Knights gain consistency from HIT, but generally only need enough to prevent frequent misses, leaving it secondary to other stats. | |||
|- | |||
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Intelligence.png|25px]] [[Attributes#Intelligence_(INT)|INT]] || style="padding:6px; text-align:left;" | Expands MP and slightly improves regeneration, offering situational support for skill uptime.<br />Useful mainly when spamming abilities or in magic-heavy encounters, but otherwise low priority compared to Knight’s physical scaling. | |||
|- | |||
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Luck.png|25px]] [[Attributes#Luck_(LUK)|LUK]] || style="padding:6px; text-align:left;" | Increases critical chance and critical damage, which all classes benefit from in theory.<br />For Knights, it is mainly viable in niche crit-oriented builds, and not recommended for general play or tank-focused roles. | |||
|} | |||
== Job Advancement == | |||
{{JobAdvancementBox | |||
| FirstClass = Paladin | |||
| SecondClass = ??? | |||
| ThirdClass = ??? | |||
}} | |||
== Additional Guides == | |||
<!-- Hey, are you wanting to add more guides? Head here to learn about creating guides, and start your own! https://spiritvale.info/wiki/Guides:Knight_Builds --> | |||
{{:Guides:Knight Builds}} | |||
== See Also == | == See Also == | ||
{{Template:Navbox}} | {{Template:Navbox}} | ||
<noinclude>[[Category:Classes]]</noinclude> | <noinclude> | ||
[[Category:Classes]] | |||
</noinclude> | |||