Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Join the Playtest on Steam Now: SpiritVale

Knight: Difference between revisions

From SpiritVale Wiki
 
(15 intermediate revisions by the same user not shown)
Line 13: Line 13:
  | LUK = 1
  | LUK = 1
}}
}}
<div style="width:100%; margin:0; padding:1em; box-sizing:border-box;">
<div style="margin:1em 0; padding:1em; border-left:4px solid #7a6fb0; font-style:italic; font-size:105%; line-height:1.6; border-radius:8px; box-shadow:0 1px 3px rgba(0,0,0,0.15);">“''A balanced melee fighter trained in spear and shield combat. Durable and dependable, ideal for players who enjoy frontline roles and absorbing damage.''”</div>
<!-- Please add page text below -->
<div style="margin:1em 0; padding:1em; background:#f7f7fa; border-left:4px solid #7a6fb0; font-style:italic; font-size:105%; line-height:1.6; border-radius:8px; box-shadow:0 1px 3px rgba(0,0,0,0.15);">
 
“''A balanced melee fighter trained in spear and shield combat. Durable and dependable, ideal for players who enjoy frontline roles and absorbing damage.''”
 
</div>


Knights represent discipline and resilience, trained to wield spears and shields in balance. Their role as durable frontline fighters makes them well-suited for players who enjoy leading battles, defending allies, and absorbing damage.   
Knights represent discipline and resilience, trained to wield spears and shields in balance. Their role as durable frontline fighters makes them well-suited for players who enjoy leading battles, defending allies, and absorbing damage.   
Line 34: Line 28:


=== Active ===
=== Active ===
<span id="Spear-Quicken"></span> [[File:Skill-spear-quicken.webp|75px|link=]] '''Spear Quicken''' Increases offensive power when wielding a sword or spear.
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
* '''Max Level: 5'''
  <div>[[File:Skill-air-cutter.webp|75px|link=]]</div>
  <div><b>Air Cutter</b> Sweep your weapon in a swift arc, staggering enemies around you.</div>
</div>
* '''Max Level:''' 5
* '''Requires:''' Spear, Sword
* '''Requires:''' Spear, Sword
* '''Damage:''' 100% + 40% ATK per level
* +2% ATK per [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]]
* +1% ATK per [[File:Strength.png|15px]] [[Attributes#Strength_(STR)|STR]]
* +1% ATK per [[File:Dexterity.png|15px]] [[Attributes#Dexterity_(DEX)|DEX]]
* '''Area:''' Medium
* '''Combo Finisher:''' +50% damage
* '''Cooldown:''' 3 seconds
* '''Cost:''' 7 + 3 mana per level
* '''Debuff Applied:''' Stagger
** ''Effect:'' Block Disabled
** ''Damage From Melee:'' +5% + 2% per level
** ''Duration:'' 5 + 2 seconds per level
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Skill-counter-stance.webp|75px|link=]]</div>
  <div><b>Counter Stance</b> — Take a defensive stance and retaliate with a counter slash when struck.</div>
</div>
* '''Max Level:''' 5
* '''Cooldown:''' 3 seconds
* '''Cost:''' 10 mana
* '''Buff Applied:''' Counter
** ''Block:'' +100%
** ''Crit:'' +100
** ''Negative Effect on Player:'' Cannot Attack or Move, Flee Disabled
** ''Duration:'' 2 seconds
* '''Special Attack:''' Counter Slash
* '''Combo Finisher:''' +50% damage
* '''Damage Reflected:''' 50% + 10% per level
* +1% ATK per [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]]
* '''Debuff Applied:''' Stun
** ''Effect:'' Cannot Attack or Move, Flee Disabled
** ''Duration:'' 1.5 seconds
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Skill-endure.webp|75px|link=]]</div>
  <div><b>Endure</b> — Prevents flinching from damage.</div>
</div>
* '''Max Level:''' 5
* '''Cost:''' 10 mana
* '''Buff Applied:''' Endure
** ''Effect:'' Immune to flinching
** ''DEF:'' +5 per level
** ''MDEF:'' +5 per level
** ''Duration:'' 60 seconds per level
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Skill-fortify.webp|75px|link=]]</div>
  <div><b>Fortify</b> — Massively increases defensive capabilities.</div>
</div>
* '''Max Level:''' 5
* '''Cost:''' 20 mana
* '''Cost:''' 20 mana
* '''Buff Applied:''' Spear Quicken
* '''Buff Applied:''' Fortify
** '''Attack Speed:''' +5% per level
** ''HP:'' +4% per level
** '''Hit:''' +8 per level
** ''Healing Received:'' +4% per level
** [[File:Agility.png|15px]] [[Attributes#Agility_(AGI)|AGI]] Scaling: +2%
** +2 [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]] per level
** '''Duration:''' 60 seconds per level
** ''Duration:'' 60 seconds per level


<span id="Impale"></span> [[File:Skill-impale.webp|75px|link=]] '''Impale''' — Deliver a precise, piercing blow. Deals bonus damage when used at the end of a combo.
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
* '''Max Level: 5'''
  <div>[[File:Skill-impale.webp|75px|link=]]</div>
  <div><b>Impale</b> — Deliver a precise, piercing blow. Deals bonus damage when used at the end of a combo.</div>
</div>
* '''Max Level:''' 5
* '''Requires:''' Spear, Sword
* '''Requires:''' Spear, Sword
* '''Combo Finisher:''' +50% damage
* '''Damage:''' 100% + 40% ATK per level
* '''Damage:''' 100% + 40% ATK per level
* [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]] Scaling: +2% ATK
* +2% ATK per [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]]
* [[File:Dexterity.png|15px]] [[Attributes#Dexterity_(DEX)|DEX]] Scaling: +1% ATK
* +1% ATK per [[File:Strength.png|15px]] [[Attributes#Strength_(STR)|STR]]
* +1% ATK per [[File:Dexterity.png|15px]] [[Attributes#Dexterity_(DEX)|DEX]]
* '''Hits:''' 2
* '''Hits:''' 2
* '''Area:''' Small
* '''Area:''' Small
* '''Combo Finisher:''' +50% damage
* '''Cooldown:''' 3 seconds
* '''Cooldown:''' 3 seconds
* '''Cost:''' 7 + 3 mana per level
* '''Cost:''' 7 + 3 mana per level


<span id="Piercing-Flurry"></span> [[File:Skill-piercing-flurry.webp|75px|link=]] '''Piercing Flurry''' — Lunge forward with rapid jabs, striking multiple enemies in a line.
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
* '''Max Level: 5'''
  <div>[[File:Skill-piercing-flurry.webp|75px|link=]]</div>
  <div><b>Piercing Flurry</b> — Lunge forward with rapid jabs, striking multiple enemies in a line.</div>
</div>
* '''Max Level:''' 5
* '''Requires:''' Spear, Sword
* '''Requires:''' Spear, Sword
* '''Combo Ready:''' 4 seconds
* '''Damage:''' 100% + 40% ATK per level
* '''Damage:''' 100% +40% ATK per level
* +2% ATK per [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]]
* [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]] Scaling: +2% ATK
* +1% ATK per [[File:Strength.png|15px]] [[Attributes#Strength_(STR)|STR]]
* [[File:Strength.png|15px]] [[Attributes#Strength_(STR)|STR]] Scaling: +1% ATK
* +1% ATK per [[File:Dexterity.png|15px]] [[Attributes#Dexterity_(DEX)|DEX]]
* '''Hits:''' 3
* '''Hits:''' 3
* '''Area:''' Small
* '''Area:''' Small
* '''Combo Ready:''' 4 seconds
* '''Cooldown:''' 3 seconds
* '''Cooldown:''' 3 seconds
* '''Cost:''' 7 + 3 mana per level
* '''Cost:''' 7 + 3 mana per level


<span id="Endure"></span> [[File:Skill-endure.webp|75px|link=]] '''Endure''' Prevents flinching from damage.
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
* '''Max Level: 5'''
  <div>[[File:Skill-reflect-shield.webp|75px|link=]]</div>
* '''Cost:''' 10 mana
  <div><b>Reflect Shield</b> Reflects damage when shield is equipped.</div>
* '''Buff Applied: '''Endure'''
</div>
** '''Effect:''' Immune to flinching
* '''Max Level:''' 5
** '''MDEF:''' +5 per level
* '''Requires:''' Shield
** '''Duration:''' 5 + 5 seconds per level
* '''Cost:''' 20 mana
* '''Buff Applied:''' Reflect Shield
** ''Reflect Damage:'' +10% per level
** ''Duration:'' 60 seconds per level


<span id="Taunt"></span> [[File:Skill-taunt.webp|75px|link=]] '''Taunt''' — Forces affected targets to focus all basic attacks on you.
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
* '''Max Level: 5'''
  <div>[[File:Skill-spear-quicken.webp|75px|link=]]</div>
* '''Cooldown:''' 1 second
  <div><b>Spear Quicken</b> Increases offensive power when wielding a sword or spear.</div>
* '''Cost:''' 10 mana
</div>
* '''Debuff Applied: '''Taunt'''
* '''Max Level:''' 5
** '''Attack:''' +5% +2% per level
* '''Requires:''' Spear, Sword
** '''Damage From Melee:''' +5% +2% per level (This is a buff to an enemy who is afflicted with Taunt)
** '''Duration:''' 5 + 2 seconds per level 
 
<span id="Reflect-Shield"></span> [[File:Skill-reflect-shield.webp|75px|link=]] '''Reflect Shield''' Reflects damage when shield is equipped.
* '''Max Level: 5'''
* '''Requires:''' Shield
* '''Cost:''' 20 mana
* '''Cost:''' 20 mana
* '''Buff Applied: '''Reflect Shield'''
* '''Buff Applied:''' Spear Quicken
** '''Reflect Damage:''' +10% per level
** ''Attack Speed:'' +5% per level
** '''Duration:''' 60 seconds per level
** ''Hit:'' +8 per level
** +2% ATK per [[File:Agility.png|15px]] [[Attributes#Agility_(AGI)|AGI]]
** ''Duration:'' 60 seconds per level


<span id="Counter-Stance"></span> [[File:Skill-counter-stance.webp|75px|link=]] '''Counter Stance''' Take a defensive stance and retaliate with a counter slash when struck.
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
* '''Max Level: 5'''
  <div>[[File:Skill-taunt.webp|75px|link=]]</div>
* '''Cooldown:''' 3 seconds
  <div><b>Taunt</b> Forces affected targets to focus all basic attacks on you.</div>
</div>
* '''Max Level:''' 5
* '''Cooldown:''' 1 second
* '''Cost:''' 10 mana
* '''Cost:''' 10 mana
* '''Buff Applied: Counter
* '''Debuff Applied:''' Taunt
** '''Block:''' +100%
** ''Attack:'' +5% +2% per level
** '''Crit:''' +100
** ''Damage From Melee:'' +5% +2% per level
** '''Negative Effect on Player:''' Cannot Attack or Move, Flee Disabled
** ''Duration:'' 5 + 2 seconds per level
** '''Duration:''' 2 seconds
<br />
* '''Special Attack:''' Counter Slash
* '''Combo Finisher:''' +50% damage
* '''Damage Reflected:''' 50% +10% per level
* [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]] Scaling: +1% ATK
* '''Debuff Applied:''' Stun
** '''Effect:''' Cannot Attack or Move, Flee Disabled
** '''Duration:''' 1.5 seconds


<span id="Fortify"></span> [[File:Skill-fortify.webp|75px|link=]] '''Fortify''' — Massively increases defensive capabilities.
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
* '''Max Level: 5'''
  <div>[[File:Skill-weapon-throw.webp|75px|link=]]</div>
* '''Cost:''' 20 mana
  <div><b>Weapon Throw</b> — Hurl your weapon forward in a spinning path, damaging enemies as it returns.</div>
* '''Buff Applied:''' Fortify
</div>
** '''HP:''' +4% per level
* '''Max Level:''' 5
** '''Healing Received:''' +4% per level
* '''Damage:''' 100% + 30% ATK per level
** [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]]: +2 per level
* +2% ATK per [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]]
** '''Duration:''' 60 seconds per level 
* +1% ATK per [[File:Strength.png|15px]] [[Attributes#Strength_(STR)|STR]]
 
* +1% ATK per [[File:Dexterity.png|15px]] [[Attributes#Dexterity_(DEX)|DEX]]
<span id="Weapon-Throw"></span> [[File:Skill-weapon-throw.webp|75px|link=]] '''Weapon Throw''' — Hurl your weapon forward in a spinning path, damaging enemies as it returns.
* '''Max Level: 5'''
* '''Combo Finisher:''' +50% damage
* '''Damage:''' 100% +30% ATK per level
* [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]] Scaling: +1% ATK
* [[File:Dexterity.png|15px]] [[Attributes#Dexterity_(DEX)|DEX]] Scaling: +1% ATK
* '''Effect:''' Knockback
* '''Effect:''' Knockback
* '''Area:''' Medium
* '''Area:''' Medium
* '''Combo Finisher:''' +50% damage
* '''Cooldown:''' 3 seconds
* '''Cooldown:''' 3 seconds
* '''Cost:''' 7 + 3 mana per level
* '''Cost:''' 7 + 3 mana per level
* '''Debuff Applied:''' Slow
* '''Debuff Applied:''' Slow
** '''Effect:''' Move Spd -50%, Cast Spd -25%, Atk Spd -25%
** ''Move Spd:'' −50%
** '''Duration:''' 3 seconds 
** ''Cast Spd:'' −25%
 
** ''Atk Spd:'' −25%
<span id="Air-Cutter"></span> [[File:Skill-air-cutter.webp|75px|link=]] '''Air Cutter''' — Sweep your weapon in a swift arc, staggering enemies around you.
** ''Duration:'' 3 seconds
* '''Max Level: 5'''
* '''Requires:''' Spear, Sword
* '''Combo Finisher:''' +50% damage
* '''Damage:''' 100% +40% ATK per level
* [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]] Scaling: +2% ATK
* [[File:Strength.png|15px]] [[Attributes#Strength_(STR)|STR]] Scaling: +1% ATK
* '''Area:''' Medium
* '''Cooldown:''' 3 seconds
* '''Cost:''' 7 + 3 mana per level
* '''Debuff Applied:''' Stagger
** '''Effect:''' Block -100%, Damage From Melee +5% +2% per level
** '''Duration:''' 3 seconds


=== Passive ===
=== Passive ===
<span id="Spear-Mastery"></span> [[File:Skill-spear-mastery.webp|75px|link=]] '''Spear Mastery''' — Enhances attack power of spears and swords. Increases maximum health.
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
* '''Max Level: 10'''
  <div>[[File:Skill-spear-mastery.webp|75px|link=]]</div>
  <div><b>Spear Mastery</b> — Enhances attack power of spears and swords. Increases maximum health.</div>
</div>
* '''Max Level:''' 10
* '''Spear ATK:''' +2 per level
* '''Spear ATK:''' +2 per level
* '''Sword ATK:''' +2 per level
* '''Sword ATK:''' +2 per level
* '''HP:''' +35 per level
* '''HP:''' +35 per level


<span id="Shield-Mastery"></span> [[File:Skill-shield-mastery.webp|75px|link=]] '''Shield Mastery''' — Improves block rate and defenses when equipping a shield.
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
* '''Max Level: 5'''
  <div>[[File:Skill-shield-mastery.webp|75px|link=]]</div>
  <div><b>Shield Mastery</b> — Improves block rate and defenses when equipping a shield.</div>
</div>
* '''Max Level:''' 5
* '''Block:''' +2% per level
* '''Block:''' +2% per level
* '''DEF:''' +2 per level
* '''DEF:''' +2% per level
* '''MDEF:''' +2 per level
* '''MDEF:''' +2% per level
 
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Skill-twohand-parry.webp|75px|link=]]</div>
  <div><b>Twohand Parry</b> — Allows two-handed weapons to block attacks.</div>
</div>
* '''Max Level:''' 5
* '''Requires:''' Two-Handed Sword, Axe, Spear, Scythe
* '''Block:''' +6% per level


== Attributes ==
== Attributes ==


{| class="infobox" style="float:none; width:100%; max-width:500px; font-size:90%; border:2px solid #372b54; background:#f7f7fa; border-radius:12px; box-shadow:0 2px 6px rgba(0,0,0,0.25); margin:1em auto; text-align:left;"
{| class="infobox custom-table" style="float:none; width:100%; max-width:500px; font-size:90%; margin:1em auto; text-align:left;"
|-
! colspan="2" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; text-align:center; padding:6px; font-size:110%; border-top-left-radius:10px; border-top-right-radius:10px;" |
'''Primary Attributes'''
|-
|-
| style="background:#e6e3f0; font-weight:bold; width:20%; padding:6px; border-bottom:1px solid #ccc;" | [[File:Strength.png|25px]] [[Attributes#Strength_(STR)|STR]]
! colspan="2" | '''Primary Attributes'''
| style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | The main source of a Knight’s physical power.<br />Increases ATK and directly scales with most Knight skills.
|-
|-
| style="background:#e6e3f0; font-weight:bold; padding:6px; border-bottom:1px solid #ccc;" | [[File:Vitality.png|25px]] [[Attributes#Vitality_(VIT)|VIT]]
| style="font-weight:bold; width:20%; padding:6px; text-align:center;" | [[File:Strength.png|25px]] [[Attributes#Strength_(STR)|STR]] || style="padding:6px; text-align:left;" | The main source of a Knight’s physical power.<br />Directly increases ATK and scales with nearly all offensive skills, making it the cornerstone of Knight damage.
| style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | The backbone of Knight survivability.<br />Raises HP, physical defense, and scales with both offensive and defensive abilities.
|-
|-
| style="background:#e6e3f0; font-weight:bold; padding:6px;" | [[File:Agility.png|25px]] [[Attributes#Agility_(AGI)|AGI]]
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Vitality.png|25px]] [[Attributes#Vitality_(VIT)|VIT]] || style="padding:6px; text-align:left;" | The backbone of Knight survivability.<br />Raises HP and physical defense while also scaling some defensive and support abilities, ensuring Knights remain durable in frontline roles.
| style="background:#ffffff; padding:6px; text-align:left;" | Increases attack speed (ASPD) and dodge (FLEE).<br />Also synergizes with Spear Quicken to further boost skill performance.
|-
|-
! colspan="2" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; text-align:center; padding:6px; font-size:110%;" |
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Agility.png|25px]] [[Attributes#Agility_(AGI)|AGI]] || style="padding:6px; text-align:left;" | A supportive stat that enhances mobility and tempo.<br />Boosts ASPD, with synergy from skills like Spear Quicken, though less impactful than STR or VIT for overall Knight performance.
'''Secondary Attributes'''
|- class="middle-header"
! colspan="2" | '''Secondary Attributes'''
|-
|-
| style="background:#e6e3f0; font-weight:bold; padding:6px; border-bottom:1px solid #ccc;" | [[File:Dexterity.png|25px]] [[Attributes#Dexterity_(DEX)|DEX]]
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Dexterity.png|25px]] [[Attributes#Dexterity_(DEX)|DEX]] || style="padding:6px; text-align:left;" | Provides accuracy and block rate, giving a baseline benefit to all physical classes.<br />Knights gain consistency from HIT, but generally only need enough to prevent frequent misses, leaving it secondary to other stats.
| style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | Increases HIT and block rate.<br />Helps Knights land their attacks reliably, and is usually taken to ~50.
|-
|-
| style="background:#e6e3f0; font-weight:bold; padding:6px; border-bottom:1px solid #ccc;" | [[File:Intelligence.png|25px]] [[Attributes#Intelligence_(INT)|INT]]
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Intelligence.png|25px]] [[Attributes#Intelligence_(INT)|INT]] || style="padding:6px; text-align:left;" | Expands MP and slightly improves regeneration, offering situational support for skill uptime.<br />Useful mainly when spamming abilities or in magic-heavy encounters, but otherwise low priority compared to Knight’s physical scaling.
| style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | Expands MP pool and boosts regen, helping with skill uptime.<br />Optional if using -MP cost artifacts or focusing on auto-attack builds.
|-
|-
| style="background:#e6e3f0; font-weight:bold; padding:6px;" | [[File:Luck.png|25px]] [[Attributes#Luck_(LUK)|LUK]]
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Luck.png|25px]] [[Attributes#Luck_(LUK)|LUK]] || style="padding:6px; text-align:left;" | Increases critical chance and critical damage, which all classes benefit from in theory.<br />For Knights, it is mainly viable in niche crit-oriented builds, and not recommended for general play or tank-focused roles.
| style="background:#ffffff; padding:6px; text-align:left;" | Raises critical chance and critical damage.<br />Best for niche crit-focused builds rather than general play.
|}
|}


== Early Game Leveling ==
=== Levels 1–10 ===
Content here.
Recommended Maps:
*
Stat Priority:
*
----


=== Levels 10–30 ===
<!--
Content here.
== Job Advancement ==


Recommended Maps:
{{JobAdvancementBox
*
| FirstClass = Paladin
 
| SecondClass = Draconmancer
Stat Priority:
| ThirdClass = ???
*
 
----
 
=== Levels 30–40 ===
Content here.
 
Recommended Maps:
*
 
Stat Priority:
*
 
=== Recommended Low-Level Gear ===
{{RecommendedItemInfoBox
| WeaponOneName        =
| WeaponOneMap        =
| WeaponOneAttribute  =
| WeaponOneModifierOne =
| WeaponOneModifierTwo =
| WeaponOneCard1      =
| WeaponOneCard2      =
| WeaponOneCard3      =
| WeaponOneCard4      =
| WeaponTwoName        =
| WeaponTwoMap        =
| WeaponTwoAttribute  =
| WeaponTwoModifierOne =
| WeaponTwoModifierTwo =
| WeaponTwoCard1      =
| WeaponTwoCard2      =
| WeaponTwoCard3      =
| WeaponTwoCard4      =
| ChestName            =
| ChestMap            =
| ChestAttribute      =
| ChestModifierOne    =
| ChestModifierTwo    =
| ChestCard1          =
| ChestCard2          =
| LegwearName          =
| LegwearMap          =
| LegwearAttribute    =
| LegwearModifierOne  =
| LegwearModifierTwo  =
| LegwearCard1        =
| LegwearCard2        =
| ShoeName            =
| ShoeMap              =
| ShoeAttribute        =
| ShoeModifierOne      =
| ShoeModifierTwo      =
| ShoeCard1            =
| ShoeCard2            =
| HeadgearName        =
| HeadgearMap          =
| HeadgearAttribute    =
| HeadgearCard1        =
| HeadgearCard2        =
| FaceName            =
| FaceMap              =
| FaceAttribute        =
| FaceCard1            =
| FaceCard2            =
| UtilityName          =
| UtilityMap          =
| UtilityAttribute    =
| UtilityCard1        =
| UtilityCard2        =
| AccessoryOneName    =
| AccessoryOneMap      =
| AccessoryOneAttribute=
| AccessoryOneCard1    =
| AccessoryOneCard2    =
| AccessoryTwoName    =
| AccessoryTwoMap      =
| AccessoryTwoAttribute=
| AccessoryTwoCard1    =
| AccessoryTwoCard2    =
| ArtifactName        =
| ArtifactMap          =
| ArtifactAttribute    =
| ArtifactModifier    =
}}
 
== Mid Game Leveling ==
 
=== Levels 40–60 ===
Content here.
 
Recommended Map:
*
 
Stat Priority:
*
 
=== Levels 60–80 ===
Content here.
 
Recommended Map:
*
 
Stat Priority:
*
 
=== Recommended Mid-Level Gear ===
{{RecommendedItemInfoBox
| WeaponOneName        =
| WeaponOneMap        =
| WeaponOneAttribute  =
| WeaponOneModifierOne =
| WeaponOneModifierTwo =
| WeaponOneCard1      =
| WeaponOneCard2      =
| WeaponOneCard3      =
| WeaponOneCard4      =
| WeaponTwoName        =
| WeaponTwoMap        =
| WeaponTwoAttribute  =
| WeaponTwoModifierOne =
| WeaponTwoModifierTwo =
| WeaponTwoCard1      =
| WeaponTwoCard2      =
| WeaponTwoCard3      =
| WeaponTwoCard4      =
| ChestName            =
| ChestMap            =
| ChestAttribute      =
| ChestModifierOne    =
| ChestModifierTwo    =
| ChestCard1          =
| ChestCard2          =
| LegwearName          =
| LegwearMap          =
| LegwearAttribute    =
| LegwearModifierOne  =
| LegwearModifierTwo  =
| LegwearCard1        =
| LegwearCard2        =
| ShoeName            =
| ShoeMap              =
| ShoeAttribute        =
| ShoeModifierOne      =
| ShoeModifierTwo      =
| ShoeCard1            =
| ShoeCard2            =
| HeadgearName        =
| HeadgearMap          =
| HeadgearAttribute    =
| HeadgearCard1        =
| HeadgearCard2        =
| FaceName            =
| FaceMap              =
| FaceAttribute        =
| FaceCard1            =
| FaceCard2            =
| UtilityName          =
| UtilityMap          =
| UtilityAttribute    =
| UtilityCard1        =
| UtilityCard2        =
| AccessoryOneName    =
| AccessoryOneMap      =
| AccessoryOneAttribute=
| AccessoryOneCard1    =
| AccessoryOneCard2    =
| AccessoryTwoName    =
| AccessoryTwoMap      =
| AccessoryTwoAttribute=
| AccessoryTwoCard1    =
| AccessoryTwoCard2    =
| ArtifactName        =
| ArtifactMap          =
| ArtifactAttribute    =
| ArtifactModifier    =
}}
 
== Late Game Leveling ==
 
=== Levels 80–100 ===
Content here.
 
Stat Priority:
*
 
=== Levels 100+ ===
Content here.
 
Stat Priority:
This should be the final stat allocation section, where every possible stat has been put into place.
 
=== Recommended High-Level Gear ===
{{RecommendedItemInfoBox
| WeaponOneName        =
| WeaponOneMap        =
| WeaponOneAttribute  =
| WeaponOneModifierOne =
| WeaponOneModifierTwo =
| WeaponOneCard1      =
| WeaponOneCard2      =
| WeaponOneCard3      =
| WeaponOneCard4      =
| WeaponTwoName        =
| WeaponTwoMap        =
| WeaponTwoAttribute  =
| WeaponTwoModifierOne =
| WeaponTwoModifierTwo =
| WeaponTwoCard1      =
| WeaponTwoCard2      =
| WeaponTwoCard3      =
| WeaponTwoCard4      =
| ChestName            =
| ChestMap            =
| ChestAttribute      =
| ChestModifierOne    =
| ChestModifierTwo    =
| ChestCard1          =
| ChestCard2          =
| LegwearName          =
| LegwearMap          =
| LegwearAttribute    =
| LegwearModifierOne  =
| LegwearModifierTwo  =
| LegwearCard1        =
| LegwearCard2        =
| ShoeName            =
| ShoeMap              =
| ShoeAttribute        =
| ShoeModifierOne      =
| ShoeModifierTwo      =
| ShoeCard1            =
| ShoeCard2            =
| HeadgearName        =
| HeadgearMap          =
| HeadgearAttribute    =
| HeadgearCard1        =
| HeadgearCard2        =
| FaceName            =
| FaceMap              =
| FaceAttribute        =
| FaceCard1            =
| FaceCard2            =
| UtilityName          =
| UtilityMap          =
| UtilityAttribute    =
| UtilityCard1        =
| UtilityCard2        =
| AccessoryOneName    =
| AccessoryOneMap      =
| AccessoryOneAttribute=
| AccessoryOneCard1    =
| AccessoryOneCard2    =
| AccessoryTwoName    =
| AccessoryTwoMap      =
| AccessoryTwoAttribute=
| AccessoryTwoCard1    =
| AccessoryTwoCard2    =
| ArtifactName        =
| ArtifactMap          =
| ArtifactAttribute    =
| ArtifactModifier    =
}}
 
== Endgame Overview ==
[[Placeholder]]
 
=== Recommended End Game Gear ===
{{RecommendedItemInfoBox
|WeaponOneName=
|WeaponOneLink=
|WeaponOneMap=
|WeaponOneAttribute=
|WeaponOneModifierOne=
|WeaponOneModifierTwo=
|WeaponOneCards=
|WeaponTwoName=
|WeaponTwoLink=
|WeaponTwoMap=
|WeaponTwoAttribute=
|WeaponTwoModifierOne=
|WeaponTwoModifierTwo=
|WeaponTwoCards=
|ChestName=
|ChestLink=
|ChestMap=
|ChestAttribute=
|ChestModifierOne=
|ChestModifierTwo=
|ChestCards=
|LegwearName=
|LegwearLink=
|LegwearMap=
|LegwearAttribute=
|LegwearModifierOne=
|LegwearModifierTwo=
|LegwearCards=
|ShoeName=
|ShoeLink=
|ShoeMap=
|ShoeAttribute=
|ShoeModifierOne=
|ShoeModifierTwo=
|ShoeCards=
|HeadgearName=
|HeadgearLink=
|HeadgearMap=
|HeadgearAttribute=
|HeadgearCards=
|FaceName=
|FaceLink=
|FaceMap=
|FaceAttribute=
|FaceCards=
|UtilityName=
|UtilityLink=
|UtilityMap=
|UtilityAttribute=
|UtilityCards=
|AccessoryOneName=
|AccessoryOneLink=
|AccessoryOneMap=
|AccessoryOneAttribute=
|AccessoryOneCards=
|AccessoryTwoName=
|AccessoryTwoLink=
|AccessoryTwoMap=
|AccessoryTwoAttribute=
|AccessoryTwoCards=
|ArtifactName=
|ArtifactLink=
|ArtifactMap=
|ArtifactAttribute=
|ArtifactModifier=
}}
}}
 
-->
== Tips and Tricks ==
[[Placeholder]]


== Additional Guides ==
== Additional Guides ==
Line 557: Line 247:


{{Template:Navbox}}
{{Template:Navbox}}
<noinclude>[[Category:Classes]]</noinclude>
<noinclude>
[[Category:Classes]]
</noinclude>