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Summoner: Difference between revisions

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  | LUK = 1
  | LUK = 1
}}
}}
<div style="margin:1em 0; padding:1em; background:#f7f7fa; border-left:4px solid #7a6fb0; font-style:italic; font-size:105%; line-height:1.6; border-radius:8px; box-shadow:0 1px 3px rgba(0,0,0,0.15);">“''A mystical conjurer who fights alongside summoned companions. Ideal for players who enjoy flexible support, strategic positioning, and empowering allies through magical bonds.''”</div>
<div style="margin:1em 0; padding:1em; border-left:4px solid #7a6fb0; font-style:italic; font-size:105%; line-height:1.6; border-radius:8px; box-shadow:0 1px 3px rgba(0,0,0,0.15);">“''A mystical conjurer who fights alongside summoned companions. Ideal for players who enjoy flexible support, strategic positioning, and empowering allies through magical bonds.''”</div>


Summoners call forth mystical companions, blending offensive magic with supportive utility. For players who enjoy flexible, strategic gameplay, the Summoner provides a unique experience by balancing personal power with the strength of their summons.   
Summoners call forth mystical companions, blending offensive magic with supportive utility. For players who enjoy flexible, strategic gameplay, the Summoner provides a unique experience by balancing personal power with the strength of their summons.   
Line 27: Line 27:
These skills are unique to the Summoner class.
These skills are unique to the Summoner class.


=== Active ===
=== Summon Commands ===
Content will be added by the community.
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Skill-summon-attack.webp|75px|link=]]</div>
  <div><b>Summon Attack</b> — Commands all active summons to converge on the chosen enemy, forcing them to attack your target.</div>
</div>
* '''Max Level:''' 1


=== Passive ===
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
Content will be added by the community.
  <div>[[File:Skill-summon-recall.webp|75px|link=]]</div>
  <div><b>Summon Recall</b> — Calls all active summons back to your side, halting their current actions and returning them to you.</div>
</div>
* '''Max Level:''' 1


== Attributes ==
=== Summon Skills ===
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Skill-summon-angel.webp|75px|link=]]</div>
  <div><b>Summon Angel</b> — A radiant healer who channels light into soothing magic and soul-searing strikes.</div>
</div>
* '''Max Level:''' 1
* '''Cast Time:''' 2 seconds
* '''Cooldown:''' 30 seconds
* '''Cost:''' 30 mana
* '''Restrictions:''' Cannot be used with Summon Cat, Summon Cactus, Summon Wolf
* '''Skills:'''
** Lv. 5: Heal
** Lv. 15: Holy Light
** Lv. 30: Dissonance Well
** Lv. 40: Resonance Well
** Lv. 50: Sacred Aegis
* '''Stages:'''
** Lv. 1: Angel
** Lv. 25: Archangel
** Lv. 50: Angel Mage


{| class="infobox" style="float:none; width:100%; max-width:500px; font-size:90%; border:2px solid #372b54; background:#f7f7fa; border-radius:12px; box-shadow:0 2px 6px rgba(0,0,0,0.25); margin:1em auto; text-align:left;"
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
|-
  <div>[[File:Skill-summon-cactus.webp|75px|link=]]</div>
! colspan="2" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; text-align:center; padding:6px; font-size:110%; border-top-left-radius:10px; border-top-right-radius:10px;" |
  <div><b>Summon Cactus</b> A spiny sentinel that soaks up hits and punishes attackers without flinching.</div>
'''Primary Attributes'''
</div>
|-
* '''Max Level:''' 1
| style="background:#e6e3f0; font-weight:bold; width:20%; padding:6px; border-bottom:1px solid #ccc;" | [[File:Intelligence.png|25px]] [[Attributes#Intelligence_(INT)|INT]]
* '''Cast Time:''' 2 seconds
| style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | Placeholder — community to describe INT role for Summoner.
* '''Cooldown:''' 30 seconds
|-
* '''Cost:''' 30 mana
| style="background:#e6e3f0; font-weight:bold; padding:6px; border-bottom:1px solid #ccc;" | [[File:Vitality.png|25px]] [[Attributes#Vitality_(VIT)|VIT]]
* '''Restrictions:''' Cannot be used with Summon Angel, Summon Cat, Summon Wolf
| style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | Placeholder community to describe VIT role for Summoner.
* '''Skills:'''
|-
** Lv. 5: Taunt
| style="background:#e6e3f0; font-weight:bold; padding:6px;" | [[File:Dexterity.png|25px]] [[Attributes#Dexterity_(DEX)|DEX]]
** Lv. 15: Impale
| style="background:#ffffff; padding:6px; text-align:left;" | Placeholder — community to describe DEX role for Summoner.
** Lv. 30: Fortify
|-
** Lv. 40: Stomp
! colspan="2" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; text-align:center; padding:6px; font-size:110%;" |
** Lv. 50: Reinforce
'''Secondary Attributes'''
* '''Stages:'''
|-
** Lv. 1: Cacti
| style="background:#e6e3f0; font-weight:bold; padding:6px; border-bottom:1px solid #ccc;" | [[File:Strength.png|25px]] [[Attributes#Strength_(STR)|STR]]
** Lv. 25: Cactus
| style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | Placeholder — community to describe STR role for Summoner.
** Lv. 50: Cactus King
|-
| style="background:#e6e3f0; font-weight:bold; padding:6px; border-bottom:1px solid #ccc;" | [[File:Agility.png|25px]] [[Attributes#Agility_(AGI)|AGI]]
| style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | Placeholder — community to describe AGI role for Summoner.
|-
| style="background:#e6e3f0; font-weight:bold; padding:6px;" | [[File:Luck.png|25px]] [[Attributes#Luck_(LUK)|LUK]]
| style="background:#ffffff; padding:6px; text-align:left;" | Placeholder — community to describe LUK role for Summoner.
|}


== Early Game Leveling ==
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Skill-summon-cat.webp|75px|link=]]</div>
  <div><b>Summon Cat</b> — A nimble caster that darts between foes, blasting lightning with wild flair.</div>
</div>
* '''Max Level:''' 1
* '''Cast Time:''' 2 seconds
* '''Cooldown:''' 30 seconds
* '''Cost:''' 30 mana
* '''Restrictions:''' Cannot be used with Summon Angel, Summon Cactus, Summon Wolf
* '''Skills:'''
** Lv. 5: Thunderbolt
** Lv. 15: Lightning Strike
** Lv. 30: Lightning Reflexes
** Lv. 40: Thunder Storm
** Lv. 50: Lightning Release
* '''Stages:'''
** Lv. 1: Cat Meow
** Lv. 25: Cat Lightning
** Lv. 50: Cat Bolt


=== Levels 1–10 ===
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
Content here.
  <div>[[File:Skill-summon-wolf.webp|75px|link=]]</div>
  <div><b>Summon Wolf</b> — A fast, feral brawler that tears into enemies with raw strength and speed.</div>
</div>
* '''Max Level:''' 1
* '''Cast Time:''' 2 seconds
* '''Cooldown:''' 30 seconds
* '''Cost:''' 30 mana
* '''Restrictions:''' Cannot be used with Summon Angel, Summon Cat, Summon Cactus
* '''Skills:'''
** Lv. 5: Bash
** Lv. 15: Shadow Step
** Lv. 30: Axe Quicken
** Lv. 40: Twin Cleave
** Lv. 50: Shadow Release
* '''Stages:'''
** Lv. 1: Wolf Pup
** Lv. 25: Wolf
** Lv. 50: Werewolf


Recommended Maps:
=== Active Skills ===
*
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Skill-banishment-field.webp|75px|link=]]</div>
  <div><b>Banishment Field</b> — Radiant spirits descend in silent judgment, severing the soul from grace. The afflicted find their healing turned against them, their essence exposed to the full weight of magical assault.</div>
</div>
* '''Max Level:''' 5
* '''Damage:''' 100% ATK + MATK per level
* +2% ATK + MATK per [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
* +2% ATK + MATK per [[File:Strength.png|15px]] [[Attributes#Strength_(STR)|STR]]
* '''Hits:''' 1 per level
* '''Area:''' Medium
* '''Cast Time:''' 0.75 seconds
* '''Cooldown:''' 2 seconds
* '''Cost:''' 10 + 5 mana per level
* '''Effect:''' Knockback
* '''Debuff:''' Curse
** ''Effect:'' Healing effects converted to damage
** ''Damage from Magic:'' +15%
** ''Duration:'' 2 seconds
** ''Chance:'' 20% per level


Stat Priority:
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
*
  <div>[[File:Skill-dissonance-well.webp|75px|link=]]</div>
  <div><b>Dissonance Well</b> — A field of spiritual interference thrums with jagged tension, stalling thought, movement, and will. Those within find their bodies sluggish, their instincts dulled, as if time itself resists them.</div>
</div>
* '''Max Level:''' 10
* '''Damage:''' 50% ATK + MATK per level
* +1% ATK + MATK per [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
* +1% ATK + MATK per [[File:Strength.png|15px]] [[Attributes#Strength_(STR)|STR]]
* '''Area:''' Medium
* '''Duration:''' 1 + 0.5 seconds per level
* '''Cast Time:''' 1 second
* '''Cooldown:''' 4 seconds
* '''Cost:''' 15 + 7 mana per level
* '''Debuff:''' Slow
** ''Move Speed:'' −50%
** ''Cast Speed:'' −25%
** ''Attack Speed:'' −25%
** ''Duration:'' 2 seconds


----
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Skill-fury-bond.webp|75px|link=]]</div>
  <div><b>Fury Bond</b> — You share a volatile surge of energy with your bonded ally. The world around you blurs with speed, but at the cost of lowered defenses.</div>
</div>
* '''Max Level:''' 5
* '''Cast Time:''' 1 second
* '''Cooldown:''' 10 seconds
* '''Cost:''' 20 mana
* '''Buff:''' Fury Bond
** ''ATK:'' +2% per level
** ''MATK:'' +2% per level
** ''Duration:'' 60 seconds per level


=== Levels 10–30 ===
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
Content here.
  <div>[[File:Skill-guardian-bond.webp|75px|link=]]</div>
  <div><b>Guardian Bond</b> — You and your companion become a shield for one another. While linked, a protective aura surrounds you both, mending wounds and hardening resolve, so long as you remain close.</div>
</div>
* '''Max Level:''' 5
* '''Cast Time:''' 1 second
* '''Cooldown:''' 10 seconds
* '''Cost:''' 20 mana
* '''Buff:''' Guardian Bond
** ''Healing Received:'' +5% per level
** ''HP:'' +5% per level
** ''Duration:'' 60 seconds per level


Recommended Maps:
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
*
  <div>[[File:Skill-resonance-well.webp|75px|link=]]</div>
  <div><b>Resonance Well</b> — A tranquil hum radiates outward, harmonizing body and spirit. Beneath its gentle shimmer, vitality stirs and clarity takes root.</div>
</div>
* '''Max Level:''' 10
* '''Element:''' [[File:HolyIcon.png|15px]] [[Elements#Holy|Holy]]
* '''Healing:''' 10% MATK per level + 20 per level
* +1% MATK per [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
* +1% MATK per [[File:Strength.png|15px]] [[Attributes#Strength_(STR)|STR]]
* '''Area:''' Medium
* '''Duration:''' 1 + 0.5 seconds per level
* '''Cast Time:''' 1 second
* '''Cooldown:''' 4 seconds
* '''Cost:''' 15 + 7 mana per level
* '''Effect:''' Knockback


Stat Priority:
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
*
  <div>[[File:Skill-soul-strike.webp|75px|link=]]</div>
  <div><b>Soul Strike</b> — Launches a shard of sanctified essence that pierces the veil between life and death, striking a single enemy with spectral force.</div>
</div>
* '''Max Level:''' 10
* '''Damage:''' 50% ATK + MATK per level
* +2% ATK + MATK per [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
* +2% ATK + MATK per [[File:Strength.png|15px]] [[Attributes#Strength_(STR)|STR]]
* '''Hits:''' 0.5 + 0.5 per level
* '''Cast Time:''' 0.5 seconds
* '''Cooldown:''' 1 second
* '''Cost:''' 10 + 5 mana per level


----
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Skill-suppression-field.webp|75px|link=]]</div>
  <div><b>Suppression Field</b> — A ghostly presence descends in silence. Within its reach, the air thickens and thought falters, all sound swallowed by stillness.</div>
</div>
* '''Max Level:''' 5
* '''Damage:''' 100% ATK + MATK per level
* +2% ATK + MATK per [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
* +2% ATK + MATK per [[File:Strength.png|15px]] [[Attributes#Strength_(STR)|STR]]
* '''Area:''' Medium
* '''Cast Time:''' 0.75 seconds
* '''Cooldown:''' 2 seconds
* '''Cost:''' 10 + 5 mana per level
* '''Effect:''' Pull
* '''Debuff:''' Silence
** ''Effect:'' Cannot cast skills
** ''Duration:'' 2 seconds per level
** ''Chance:'' 20% per level


=== Levels 30–40 ===
=== Passive Skills ===
Content here.
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Arcane Surge.png|75px|link=]]</div>
  <div><b>Arcane Surge</b> — Your summons are infused with magical energy, gaining faster attacks and stronger spells.</div>
</div>
* '''Max Level:''' 10
* '''Summon MATK:''' +3% per level
* '''Summon Attack Speed:''' +3% per level
* '''Skills gain''' [[File:Agility.png|15px]] [[Attributes#Agility_(AGI)|AGI]] '''scaling:''' +0.1% per level


Recommended Maps:
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
*
  <div>[[File:Bestial Wrath.png|75px|link=]]</div>
  <div><b>Bestial Wrath</b> — Your summons are driven into a primal frenzy, attacking with savage force and sharpened instincts.</div>
</div>
* '''Max Level:''' 10
* '''Summon ATK:''' +3% per level
* '''Summon Crit:''' +3% per level
* '''Skills gain''' [[File:Strength.png|15px]] [[Attributes#Strength_(STR)|STR]] '''scaling:''' +0.1% per level


Stat Priority:
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
*
  <div>[[File:Guardian Oath.png|75px|link=]]</div>
  <div><b>Guardian Oath</b> — A vow of protection binds your summons, granting them vitality and endurance.</div>
</div>
* '''Max Level:''' 10
* '''Summon HP:''' +3% per level
* '''Summon Health Regen:''' +5% per level
* '''Skills gain''' [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]] '''scaling:''' +0.1% per level


=== Recommended Low-Level Gear ===
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
{{RecommendedItemInfoBox
   <div>[[File:Sacred Vow.png|75px|link=]]</div>
| WeaponOneName        =
   <div><b>Sacred Vow</b> — Your summons channel greater healing essence, amplifying restorative effects.</div>
| WeaponOneMap        =
</div>
| WeaponOneAttribute   =
* '''Max Level:''' 10
| WeaponOneModifierOne =
* '''Summon Healing:''' +3% per level
| WeaponOneModifierTwo =  
* '''Summon Healing Received:''' +3% per level
| WeaponOneCard1      =
* '''Skills gain''' [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]] '''scaling:''' +0.1% per level
| WeaponOneCard2      =
| WeaponOneCard3      =
| WeaponOneCard4      =
| WeaponTwoName        =
| WeaponTwoMap        =
| WeaponTwoAttribute   =
| WeaponTwoModifierOne =
| WeaponTwoModifierTwo =
| WeaponTwoCard1      =
| WeaponTwoCard2      =
| WeaponTwoCard3      =
| WeaponTwoCard4      =
| ChestName            =
| ChestMap            =
| ChestAttribute      =
| ChestModifierOne    =
| ChestModifierTwo    =
| ChestCard1          =
| ChestCard2          =
| LegwearName          =
| LegwearMap          =
| LegwearAttribute    =
| LegwearModifierOne  =
| LegwearModifierTwo  =
| LegwearCard1        =
| LegwearCard2        =
| ShoeName            =
| ShoeMap              =
| ShoeAttribute        =
| ShoeModifierOne      =
| ShoeModifierTwo      =
| ShoeCard1            =
| ShoeCard2            =
| HeadgearName        =
| HeadgearMap          =
| HeadgearAttribute    =
| HeadgearCard1        =
| HeadgearCard2        =
| FaceName            =
| FaceMap              =
| FaceAttribute        =
| FaceCard1            =
| FaceCard2            =
| UtilityName          =
| UtilityMap          =
| UtilityAttribute    =
| UtilityCard1        =
| UtilityCard2        =
| AccessoryOneName    =
| AccessoryOneMap      =
| AccessoryOneAttribute=
| AccessoryOneCard1    =
| AccessoryOneCard2    =
| AccessoryTwoName    =
| AccessoryTwoMap      =
| AccessoryTwoAttribute=
| AccessoryTwoCard1    =
| AccessoryTwoCard2    =
| ArtifactName        =
| ArtifactMap          =
| ArtifactAttribute    =
| ArtifactModifier    =
}}


== Mid Game Leveling ==
== Attributes ==


=== Levels 40–60 ===
{| class="infobox custom-table" style="float:none; width:100%; max-width:500px; font-size:90%; margin:1em auto; text-align:left;"
Content here.
|-
 
! colspan="2" | '''Primary Attributes'''
Recommended Map:
|-
*
| style="font-weight:bold; width:20%; padding:6px; text-align:center;" | [[File:Intelligence.png|25px]] [[Attributes#Intelligence_(INT)|INT]] || style="padding:6px; text-align:left;" | The core offensive stat for Summoners.<br />Boosts magic attack, increases MP pool, and enhances scaling for many summons, making it the most reliable damage source in caster-focused builds.
 
|-
Stat Priority:
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Strength.png|25px]] [[Attributes#Strength_(STR)|STR]] || style="padding:6px; text-align:left;" | A key damage stat that fuels Summoner skill power.<br />Scales strongly with abilities such as '''Soul Strike''', which increases both Summoner and pet damage output, making STR essential in hybrid builds.
*
|-
 
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Agility.png|25px]] [[Attributes#Agility_(AGI)|AGI]] || style="padding:6px; text-align:left;" | Vital for enhancing pet performance.<br />Raises ASPD, allowing pets to attack faster and trigger effects more frequently, which directly increases sustained DPS.
=== Levels 60–80 ===
|-
Content here.
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Vitality.png|25px]] [[Attributes#Vitality_(VIT)|VIT]] || style="padding:6px; text-align:left;" | The foundation of Summoner durability.<br />Increases HP and physical defense, helping Summoners survive while keeping their pets active in extended battles.
 
|- class="middle-header"
Recommended Map:
! colspan="2" | '''Secondary Attributes'''
*
|-
 
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Dexterity.png|25px]] [[Attributes#Dexterity_(DEX)|DEX]] || style="padding:6px; text-align:left;" | Provides accuracy and contributes slightly to block chance through synergy with pets.<br />Usually a dump stat, but sometimes raised to reach block thresholds when using '''Guardian Bond'''.
Stat Priority:
|-
*
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Luck.png|25px]] [[Attributes#Luck_(LUK)|LUK]] || style="padding:6px; text-align:left;" | Increases critical chance and critical damage, which pets can also benefit from in theory.<br />Not commonly built for Summoners, but can appear in experimental crit-based pet setups.
 
|}
=== Recommended Mid-Level Gear ===
{{RecommendedItemInfoBox
| WeaponOneName        =
| WeaponOneMap        =  
| WeaponOneAttribute  =
| WeaponOneModifierOne =
| WeaponOneModifierTwo =  
| WeaponOneCard1      =
| WeaponOneCard2      =
| WeaponOneCard3      =
| WeaponOneCard4      =
| WeaponTwoName        =  
| WeaponTwoMap        =
| WeaponTwoAttribute  =
| WeaponTwoModifierOne =  
| WeaponTwoModifierTwo =
| WeaponTwoCard1      =
| WeaponTwoCard2      =
| WeaponTwoCard3      =
| WeaponTwoCard4      =  
| ChestName            =
| ChestMap            =
| ChestAttribute      =  
| ChestModifierOne    =
| ChestModifierTwo    =
| ChestCard1          =
| ChestCard2          =
| LegwearName          =  
| LegwearMap          =
| LegwearAttribute    =
| LegwearModifierOne  =  
| LegwearModifierTwo  =
| LegwearCard1        =
| LegwearCard2        =
| ShoeName            =
| ShoeMap              =  
| ShoeAttribute        =
| ShoeModifierOne      =  
| ShoeModifierTwo      =  
| ShoeCard1            =
| ShoeCard2            =
| HeadgearName        =  
| HeadgearMap          =
| HeadgearAttribute    =
| HeadgearCard1        =
| HeadgearCard2        =
| FaceName            =  
| FaceMap              =
| FaceAttribute        =
| FaceCard1            =  
| FaceCard2            =
| UtilityName          =
| UtilityMap          =
| UtilityAttribute    =
| UtilityCard1        =  
| UtilityCard2        =
| AccessoryOneName    =
| AccessoryOneMap      =
| AccessoryOneAttribute=
| AccessoryOneCard1    =
| AccessoryOneCard2    =
| AccessoryTwoName    =
| AccessoryTwoMap      =
| AccessoryTwoAttribute=
| AccessoryTwoCard1    =
| AccessoryTwoCard2    =
| ArtifactName        =
| ArtifactMap          =
| ArtifactAttribute    =
| ArtifactModifier    =
}}
 
== Late Game Leveling ==
 
=== Levels 80–100 ===
Content here.
 
Stat Priority:
*


=== Levels 100+ ===
Content here.


Stat Priority:
<!--
This should be the final stat allocation section, where every possible stat has been put into place.
== Job Advancement ==


=== Recommended High-Level Gear ===
{{JobAdvancementBox
{{RecommendedItemInfoBox
| FirstClass = Warlock
| WeaponOneName        =
| SecondClass = Druid
| WeaponOneMap        =
| ThirdClass = Necromancer
| WeaponOneAttribute  =
| WeaponOneModifierOne =
| WeaponOneModifierTwo =
| WeaponOneCard1      =
| WeaponOneCard2      =
| WeaponOneCard3      =
| WeaponOneCard4      =
| WeaponTwoName        =
| WeaponTwoMap        =
| WeaponTwoAttribute  =
| WeaponTwoModifierOne =
| WeaponTwoModifierTwo =
| WeaponTwoCard1      =
| WeaponTwoCard2      =
| WeaponTwoCard3      =
| WeaponTwoCard4      =
| ChestName            =
| ChestMap            =
| ChestAttribute      =
| ChestModifierOne    =
| ChestModifierTwo    =
| ChestCard1          =
| ChestCard2          =
| LegwearName          =
| LegwearMap          =
| LegwearAttribute    =
| LegwearModifierOne  =
| LegwearModifierTwo  =
| LegwearCard1        =
| LegwearCard2        =
| ShoeName            =
| ShoeMap              =
| ShoeAttribute        =
| ShoeModifierOne      =
| ShoeModifierTwo      =
| ShoeCard1            =
| ShoeCard2            =
| HeadgearName        =
| HeadgearMap          =
| HeadgearAttribute    =
| HeadgearCard1        =
| HeadgearCard2        =
| FaceName            =
| FaceMap              =
| FaceAttribute        =
| FaceCard1            =
| FaceCard2            =
| UtilityName          =
| UtilityMap          =
| UtilityAttribute    =
| UtilityCard1        =
| UtilityCard2        =
| AccessoryOneName    =
| AccessoryOneMap      =
| AccessoryOneAttribute=
| AccessoryOneCard1    =
| AccessoryOneCard2    =
| AccessoryTwoName    =
| AccessoryTwoMap      =
| AccessoryTwoAttribute=
| AccessoryTwoCard1    =
| AccessoryTwoCard2    =
| ArtifactName        =
| ArtifactMap          =  
| ArtifactAttribute    =  
| ArtifactModifier    =  
}}
}}
 
-->
== Endgame Overview ==
[[Placeholder]]
 
== Tips and Tricks ==
[[Placeholder]]


== Additional Guides ==
== Additional Guides ==