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| {{Template:PageHeader | | {{Template:PageHeader |
| | PageImage = ScoutIcon.webp | | | PageImage = class-scout.webp |
| | PageHeader = Scout | | | PageHeader = Scout |
| }} | | }} |
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| | LUK = 1 | | | LUK = 1 |
| }} | | }} |
| <div style="margin:1em 0; padding:1em; background:#f7f7fa; border-left:4px solid #7a6fb0; font-style:italic; font-size:105%; line-height:1.6; border-radius:8px; box-shadow:0 1px 3px rgba(0,0,0,0.15);">“''A swift ranged fighter who excels at mobility and precision. Perfect for players who prefer kiting, volleys, and striking from afar.''”</div> | | <div style="margin:1em 0; padding:1em; border-left:4px solid #7a6fb0; font-style:italic; font-size:105%; line-height:1.6; border-radius:8px; box-shadow:0 1px 3px rgba(0,0,0,0.15);">“''A swift ranged fighter who excels at mobility and precision. Perfect for players who prefer kiting, volleys, and striking from afar.''”</div> |
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| Scouts excel in mobility and precision, wielding ranged weapons to strike enemies from afar. Designed for players who prefer agility and kiting tactics, Scouts thrive on hit-and-run strategies and sustained ranged damage. | | Scouts excel in mobility and precision, wielding ranged weapons to strike enemies from afar. Designed for players who prefer agility and kiting tactics, Scouts thrive on hit-and-run strategies and sustained ranged damage. |
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| As a Base Class, the Scout embodies the agile ranged archetype, rewarding players who master movement and positioning in order to outmaneuver enemies. | | As a Base Class, the Scout embodies the agile ranged archetype, rewarding players who master movement and positioning in order to outmaneuver enemies. |
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| == General Skills ==
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| {{GeneralSkillInfoBox}}
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| == Scout Skills == | | == Scout Skills == |
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| === Active === | | === Active === |
| Content will be added by the community.
| | {{Skill}} |
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| === Passive === | | === Passive === |
| Content will be added by the community.
| | {{Passive}} |
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| == Attributes == | | == Attributes == |
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| {| class="infobox" style="float:none; width:100%; max-width:500px; font-size:90%; border:2px solid #372b54; background:#f7f7fa; border-radius:12px; box-shadow:0 2px 6px rgba(0,0,0,0.25); margin:1em auto; text-align:left;" | | {| class="infobox custom-table" style="float:none; width:100%; max-width:500px; font-size:90%; margin:1em auto; text-align:left;" |
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| ! colspan="2" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; text-align:center; padding:6px; font-size:110%; border-top-left-radius:10px; border-top-right-radius:10px;" |
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| '''Primary Attributes'''
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| | style="background:#e6e3f0; font-weight:bold; width:20%; padding:6px; border-bottom:1px solid #ccc;" | [[File:Dexterity.png|25px]] [[Attributes#Dexterity_(DEX)|DEX]]
| | ! colspan="2" | '''Primary Attributes''' |
| | style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | Placeholder — community to describe DEX role for Scout.
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| | style="background:#e6e3f0; font-weight:bold; padding:6px; border-bottom:1px solid #ccc;" | [[File:Agility.png|25px]] [[Attributes#Agility_(AGI)|AGI]] | | | style="font-weight:bold; width:20%; padding:6px; text-align:center;" | [[File:Dexterity.png|25px]] [[Attributes#Dexterity_(DEX)|DEX]] || style="padding:6px; text-align:left;" | The core stat for Scouts.<br />Increases ranged ATK and directly scales skills such as Force Shot and Volatile Bolt, making it the foundation of Scout damage. |
| | style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | Placeholder — community to describe AGI role for Scout. | |
| |- | | |- |
| | style="background:#e6e3f0; font-weight:bold; padding:6px;" | [[File:Strength.png|25px]] [[Attributes#Strength_(STR)|STR]] | | | style="font-weight:bold; padding:6px; text-align:center;" | [[File:Agility.png|25px]] [[Attributes#Agility_(AGI)|AGI]] || style="padding:6px; text-align:left;" | The speed engine for Scouts.<br />Improves ASPD and attack fluidity, enabling more Auto Strafe procs and smoother Strafing Volley chains. |
| | style="background:#ffffff; padding:6px; text-align:left;" | Placeholder — community to describe STR role for Scout. | | |- class="middle-header" |
| | ! colspan="2" | '''Secondary Attributes''' |
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| ! colspan="2" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; text-align:center; padding:6px; font-size:110%;" |
| | | style="font-weight:bold; padding:6px; text-align:center;" | [[File:Luck.png|25px]] [[Attributes#Luck_(LUK)|LUK]] || style="padding:6px; text-align:left;" | This stat increases critical rate and critical damage.<br />Some builds experiment with LUK for burst potential, but it is generally taken after DEX and AGI requirements are met. |
| '''Secondary Attributes'''
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| | style="background:#e6e3f0; font-weight:bold; padding:6px; border-bottom:1px solid #ccc;" | [[File:Vitality.png|25px]] [[Attributes#Vitality_(VIT)|VIT]] | | | style="font-weight:bold; padding:6px; text-align:center;" | [[File:Vitality.png|25px]] [[Attributes#Vitality_(VIT)|VIT]] || style="padding:6px; text-align:left;" | This stat increases maximum HP and DEF.<br />Scouts may take a small amount for survivability when using Sniper’s Nest, but it is not a primary focus. |
| | style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | Placeholder — community to describe VIT role for Scout. | |
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| | style="background:#e6e3f0; font-weight:bold; padding:6px; border-bottom:1px solid #ccc;" | [[File:Intelligence.png|25px]] [[Attributes#Intelligence_(INT)|INT]] | | | style="font-weight:bold; padding:6px; text-align:center;" | [[File:Intelligence.png|25px]] [[Attributes#Intelligence_(INT)|INT]] || style="padding:6px; text-align:left;" | This stat increases magic power and MP pool.<br />INT has no use for Scouts, as all of their skills are physical and ranged-based. |
| | style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | Placeholder — community to describe INT role for Scout. | |
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| | style="background:#e6e3f0; font-weight:bold; padding:6px;" | [[File:Luck.png|25px]] [[Attributes#Luck_(LUK)|LUK]] | | | style="font-weight:bold; padding:6px; text-align:center;" | [[File:Strength.png|25px]] [[Attributes#Strength_(STR)|STR]] || style="padding:6px; text-align:left;" | This stat increases melee ATK.<br />STR is not relevant for Scouts since their kit relies entirely on ranged weapons rather than melee. |
| | style="background:#ffffff; padding:6px; text-align:left;" | Placeholder — community to describe LUK role for Scout. | |
| |} | | |} |
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| == Early Game Leveling ==
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| === Levels 1–10 ===
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| Content here.
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| Recommended Maps:
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| *
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| Stat Priority:
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| *
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| ----
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| === Levels 10–30 ===
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| Content here.
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| Recommended Maps:
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| *
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| Stat Priority:
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| *
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| ----
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| === Levels 30–40 ===
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| Content here.
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| Recommended Maps:
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| *
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| Stat Priority:
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| *
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| === Recommended Low-Level Gear ===
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| {{RecommendedItemInfoBox
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| | WeaponOneName =
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| | WeaponOneModifierTwo =
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| | WeaponOneCard1 =
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| | WeaponOneCard3 =
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| | WeaponOneCard4 =
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| | WeaponTwoName =
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| | WeaponTwoMap =
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| | WeaponTwoAttribute =
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| | WeaponTwoModifierOne =
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| | WeaponTwoModifierTwo =
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| | WeaponTwoCard1 =
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| | ChestName =
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| | LegwearName =
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| | LegwearCard1 =
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| | ShoeName =
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| | HeadgearName =
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| | FaceName =
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| | UtilityName =
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| | UtilityMap =
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| | UtilityAttribute =
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| | UtilityCard1 =
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| | AccessoryOneName =
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| | AccessoryOneAttribute=
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| | AccessoryTwoName =
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| | ArtifactName =
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| }}
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| == Mid Game Leveling ==
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| === Levels 40–60 ===
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| Content here.
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| Recommended Map:
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| Stat Priority:
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| === Levels 60–80 ===
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| Content here.
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| Recommended Map:
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| Stat Priority:
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| *
| | == Job Advancement == |
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| === Recommended Mid-Level Gear ===
| | {{JobAdvancementBox |
| {{RecommendedItemInfoBox | | | FirstClass = Gunslinger |
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| | ChestName =
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| | LegwearName =
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| | LegwearCard1 =
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| | ShoeName =
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| | HeadgearName =
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| | FaceName =
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| | UtilityName =
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| | UtilityCard1 =
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| | AccessoryOneName =
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| }} | | }} |
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| == Late Game Leveling ==
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| === Levels 80–100 ===
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| Content here.
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| Stat Priority:
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| *
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| === Levels 100+ ===
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| Content here.
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| Stat Priority:
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| This should be the final stat allocation section, where every possible stat has been put into place.
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| === Recommended High-Level Gear ===
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| {{RecommendedItemInfoBox
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| | WeaponOneName =
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| | WeaponOneMap =
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| | WeaponOneAttribute =
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| | WeaponOneModifierOne =
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| | WeaponOneModifierTwo =
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| | WeaponOneCard1 =
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| | WeaponOneCard2 =
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| | WeaponOneCard3 =
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| | WeaponOneCard4 =
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| | WeaponTwoName =
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| | WeaponTwoMap =
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| | WeaponTwoAttribute =
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| | WeaponTwoModifierOne =
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| | WeaponTwoModifierTwo =
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| | WeaponTwoCard1 =
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| | WeaponTwoCard2 =
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| | WeaponTwoCard3 =
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| | WeaponTwoCard4 =
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| | ChestName =
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| | ChestMap =
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| | ChestAttribute =
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| | ChestModifierOne =
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| | ChestModifierTwo =
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| | ChestCard1 =
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| | ChestCard2 =
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| | LegwearName =
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| | LegwearMap =
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| | LegwearAttribute =
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| | LegwearModifierOne =
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| | LegwearModifierTwo =
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| | LegwearCard1 =
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| | LegwearCard2 =
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| | ShoeName =
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| | ShoeMap =
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| | ShoeAttribute =
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| | ShoeModifierOne =
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| | ShoeModifierTwo =
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| | ShoeCard1 =
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| | ShoeCard2 =
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| | HeadgearName =
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| | HeadgearMap =
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| | HeadgearAttribute =
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| | HeadgearCard1 =
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| | HeadgearCard2 =
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| | FaceName =
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| | FaceMap =
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| | FaceAttribute =
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| | FaceCard1 =
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| | FaceCard2 =
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| | UtilityName =
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| | UtilityMap =
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| | UtilityAttribute =
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| | UtilityCard1 =
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| | UtilityCard2 =
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| | AccessoryOneName =
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| | AccessoryOneMap =
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| | AccessoryOneAttribute=
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| | AccessoryOneCard1 =
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| | AccessoryOneCard2 =
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| | AccessoryTwoName =
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| | AccessoryTwoMap =
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| | AccessoryTwoAttribute=
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| | AccessoryTwoCard1 =
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| | AccessoryTwoCard2 =
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| | ArtifactName =
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| | ArtifactMap =
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| | ArtifactAttribute =
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| | ArtifactModifier =
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| }}
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| == Endgame Overview ==
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| [[Placeholder]]
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| == Tips and Tricks ==
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| [[Placeholder]]
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| == Additional Guides == | | == Additional Guides == |