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{{Template:PageHeader
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  | LUK = 1
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<div style="margin:1em 0; padding:1em; background:#f7f7fa; border-left:4px solid #7a6fb0; font-style:italic; font-size:105%; line-height:1.6; border-radius:8px; box-shadow:0 1px 3px rgba(0,0,0,0.15);">“''A nimble and unpredictable fighter who blends agility, poison, and precision. Ideal for players who enjoy fast-paced, hit-and-run tactics, and outsmarting their foes.''”</div>
<div style="margin:1em 0; padding:1em; border-left:4px solid #7a6fb0; font-style:italic; font-size:105%; line-height:1.6; border-radius:8px; box-shadow:0 1px 3px rgba(0,0,0,0.15);">“''A nimble and unpredictable fighter who blends agility, poison, and precision. Ideal for players who enjoy fast-paced, hit-and-run tactics, and outsmarting their foes.''”</div>


Rogues are masters of agility and deception, striking quickly and unpredictably with deadly daggers. Players who enjoy fast-paced combat and outsmarting opponents will find the Rogue’s hit-and-run style both rewarding and dangerous.   
Rogues are masters of agility and deception, striking quickly and unpredictably with deadly daggers. Players who enjoy fast-paced combat and outsmarting opponents will find the Rogue’s hit-and-run style both rewarding and dangerous.   
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As a Base Class, the Rogue introduces players to cunning melee gameplay, where creativity and timing turn agility into a deadly weapon.   
As a Base Class, the Rogue introduces players to cunning melee gameplay, where creativity and timing turn agility into a deadly weapon.   


== General Skills ==
== Active ==
{{GeneralSkillInfoBox}}
{{Skill}}


=== Passive ===
== Passive ==
Content will be added by the community.
{{Passive}}


== Rogue Skills ==
== Attributes ==
These skills are unique to the Rogue class.


=== Active ===
{| class="infobox custom-table" style="float:none; width:100%; max-width:500px; font-size:90%; margin:1em auto; text-align:left;"
<span id="Blade-Dance"></span> [[File:Skill-blade-dance.webp|75px|link=]] '''Blade Dance''' — Unleashes a flurry of strikes around you.
|-
* '''Max Level: 10'''
! colspan="2" | '''Primary Attributes'''
* '''Requires:''' Dagger, Sword
|-
* '''Damage:''' 75% ATK per level
| style="font-weight:bold; width:20%; padding:6px; text-align:center;" | [[File:Agility.png|25px]] [[Attributes#Agility_(AGI)|AGI]] || style="padding:6px; text-align:left;" | The defining stat for Rogues.<br />Directly increases attack speed, enhances fluidity of combos, and scales the majority of Rogue skills for higher sustained DPS.
* '''+ATK per AGI:''' +4% per level
|-
* '''Hits:''' 4
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Dexterity.png|25px]] [[Attributes#Dexterity_(DEX)|DEX]] || style="padding:6px; text-align:left;" | Provides accuracy to reliably hit agile enemies with FLEE.<br />Also grants a small amount of extra ASPD to support smoother rotations.
* '''Area:''' Large
|-
* '''Cooldown:''' 3 seconds
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Luck.png|25px]] [[Attributes#Luck_(LUK)|LUK]] || style="padding:6px; text-align:left;" | Increases both crit chance and crit damage.<br />Helps amplify overall DPS, especially for crit-focused Rogue builds.
* '''Cost:''' 10 + 5 mana per level
|-
* '''Combo Finisher:''' +50% damage
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Strength.png|25px]] [[Attributes#Strength_(STR)|STR]] || style="padding:6px; text-align:left;" | Contributes to auto-attack power and physical scaling.<br />Works alongside AGI to improve poison damage and basic attack pressure.
|- class="middle-header"
! colspan="2" | '''Secondary Attributes'''
|-
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Vitality.png|25px]] [[Attributes#Vitality_(VIT)|VIT]] || style="padding:6px; text-align:left;" | Enhances survivability by increasing HP and physical defense.<br />Useful for Rogues who play aggressively or engage frequently in melee range.
|-
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Intelligence.png|25px]] [[Attributes#Intelligence_(INT)|INT]] || style="padding:6px; text-align:left;" | Expands MP for more frequent skill usage.<br />A minor stat overall, but can improve comfort during longer encounters.
|}


<span id="Cloaking"></span> [[File:Skill-cloaking.webp|75px|link=]] '''Cloaking''' — Wraps the body in shifting shadows, blending seamlessly with the surroundings. While cloaked, movement is hidden from sight until the veil is broken by attack or skill use.
== Job Advancement ==
* '''Max Level: 5'''
* '''Cooldown:''' 3 seconds
* '''Cost:''' 20 mana
* '''Combo Ready:''' 4 seconds
* '''Buff Applied:''' Cloaking
** Grants invisibility (detectable by bosses and shadow monsters)
** '''Move Speed:''' −25% + 5% per level
** '''Crit:''' +10 per level
** '''Duration:''' 10 + 4 seconds per level


<span id="Enchant-Poison"></span> [[File:Skill-enchant-poison.webp|75px|link=]] '''Enchant Poison''' — A venomous sheen coats the blade, each strike delivering a silent death.
{{JobAdvancementBox
* '''Max Level: 5'''
| FirstClass = Shinobi
* '''Cost:''' 20 mana
| SecondClass = ???
* '''Buff Applied:''' Enchant Poison
| ThirdClass = ???
** Applies poison on basic attacks; critical hits apply 2 stacks
** '''Duration:''' 60 seconds per level
* '''Debuff Applied:''' Poison
** Deals stacking damage over time
** '''Duration:''' 5 seconds
 
<span id="Lightning-Reflexes"></span> [[File:Skill-lightning-reflexes.webp|75px|link=]] '''Lightning Reflexes''' — Movement becomes instinct, action becomes lightning.
* '''Max Level: 5'''
* '''Cost:''' 20 mana
* '''Buff Applied:''' Lightning Reflexes
** '''Attack Speed:''' +6% per level
** '''Flee:''' +1 per level
** '''Duration:''' 60 seconds per level
 
<span id="Shadow-Step"></span> [[File:Skill-shadow-step.webp|75px|link=]] '''Shadow Step''' — Teleports behind a target and strikes.
* '''Max Level: 10'''
* '''Damage:''' 50% ATK per level
* '''+ATK per AGI:''' +3% per level
* '''Hits:''' 2
* '''Cooldown:''' 2 seconds
* '''Cost:''' 5 + 2 mana per level
* '''Combo Finisher:''' +50% damage
 
<span id="Smoke-Screen"></span> [[File:Skill-smoke-screen.webp|75px|link=]] '''Smoke Screen''' — Creates a blinding mist.
* '''Max Level: 5'''
* '''Cooldown:''' 10 seconds
* '''Cost:''' 20 mana
* '''Combo Ready:''' 4 seconds
* '''Buff Applied:''' Elusive
** '''Chance to dodge attacks & targeted skills:''' +25%
** '''Duration:''' 2 seconds
 
<span id="Venom-Strike"></span> [[File:Skill-venom-strike.webp|75px|link=]] '''Venom Strike''' — Strikes a target with a chance to inflict poison.
* '''Max Level: 10'''
* '''Damage:''' 100% + 20% ATK per level
* '''+ATK per AGI:''' +2% per level
* '''Cost:''' 3 + 1 mana per level
* '''Combo Ready:''' 4 seconds
* '''Debuff Applied:''' Poison
** Deals stacking damage over time
** '''Duration:''' 5 seconds
** '''Chance:''' 50% + 5% per level
 
=== Passive ===
<span id="Dagger-Mastery"></span> [[File:Skill-dagger-mastery.webp|75px|link=]] '''Dagger Mastery''' — Enhances attack power of daggers and swords. Increases attack speed.
* '''Max Level: 10'''
* Dagger Atk: +2 per level
* Sword Atk: +2 per level
* Double Attack: +3% per level 
 
<span id="Dual-Wield-Mastery"></span> [[File:Skill-dual-wield-mastery.webp|75px|link=]] '''Dual Wield Mastery''' — Unlocks the ability to wield a weapon in each hand.
* '''Max Level: 5'''
* Dual wield Atk/Matk: 50% + 10% per level
 
== Early Game Leveling ==
 
=== Levels 1–10 ===
Content here.
 
Recommended Maps:
*
 
Stat Priority:
*
 
----
 
=== Levels 10–30 ===
Content here.
 
Recommended Maps:
*
 
Stat Priority:
*
 
----
 
=== Levels 30–40 ===
Content here.
 
Recommended Maps:
*
 
Stat Priority:
*
 
=== Recommended Low-Level Gear ===
{{RecommendedItemInfoBox
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}}
}}
== Mid Game Leveling ==
=== Levels 40–60 ===
Content here.
Recommended Map:
*
Stat Priority:
*
=== Levels 60–80 ===
Content here.
Recommended Map:
*
Stat Priority:
*
=== Recommended Mid-Level Gear ===
{{RecommendedItemInfoBox
| WeaponOneName        =
| WeaponOneMap        =
| WeaponOneAttribute  =
| WeaponOneModifierOne =
| WeaponOneModifierTwo =
| WeaponOneCard1      =
| WeaponOneCard2      =
| WeaponOneCard3      =
| WeaponOneCard4      =
| WeaponTwoName        =
| WeaponTwoMap        =
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| WeaponTwoCard1      =
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| ChestName            =
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}}
== Late Game Leveling ==
=== Levels 80–100 ===
Content here.
Stat Priority:
*
=== Levels 100+ ===
Content here.
Stat Priority:
This should be the final stat allocation section, where every possible stat has been put into place.
=== Recommended High-Level Gear ===
{{RecommendedItemInfoBox
| WeaponOneName        =
| WeaponOneMap        =
| WeaponOneAttribute  =
| WeaponOneModifierOne =
| WeaponOneModifierTwo =
| WeaponOneCard1      =
| WeaponOneCard2      =
| WeaponOneCard3      =
| WeaponOneCard4      =
| WeaponTwoName        =
| WeaponTwoMap        =
| WeaponTwoAttribute  =
| WeaponTwoModifierOne =
| WeaponTwoModifierTwo =
| WeaponTwoCard1      =
| WeaponTwoCard2      =
| WeaponTwoCard3      =
| WeaponTwoCard4      =
| ChestName            =
| ChestMap            =
| ChestAttribute      =
| ChestModifierOne    =
| ChestModifierTwo    =
| ChestCard1          =
| ChestCard2          =
| LegwearName          =
| LegwearMap          =
| LegwearAttribute    =
| LegwearModifierOne  =
| LegwearModifierTwo  =
| LegwearCard1        =
| LegwearCard2        =
| ShoeName            =
| ShoeMap              =
| ShoeAttribute        =
| ShoeModifierOne      =
| ShoeModifierTwo      =
| ShoeCard1            =
| ShoeCard2            =
| HeadgearName        =
| HeadgearMap          =
| HeadgearAttribute    =
| HeadgearCard1        =
| HeadgearCard2        =
| FaceName            =
| FaceMap              =
| FaceAttribute        =
| FaceCard1            =
| FaceCard2            =
| UtilityName          =
| UtilityMap          =
| UtilityAttribute    =
| UtilityCard1        =
| UtilityCard2        =
| AccessoryOneName    =
| AccessoryOneMap      =
| AccessoryOneAttribute=
| AccessoryOneCard1    =
| AccessoryOneCard2    =
| AccessoryTwoName    =
| AccessoryTwoMap      =
| AccessoryTwoAttribute=
| AccessoryTwoCard1    =
| AccessoryTwoCard2    =
| ArtifactName        =
| ArtifactMap          =
| ArtifactAttribute    =
| ArtifactModifier    =
}}
== Endgame Overview ==
[[Placeholder]]
== Tips and Tricks ==
[[Placeholder]]


== Additional Guides ==
== Additional Guides ==

Latest revision as of 21:45, 21 December 2025


{{#if:class-rogue.webp|
|}} Rogue


<templatestyles src="Template:ClassInfoBox/styles.css" />

Class Overview
Role Melee
Poison
Weapons Dagger
Attributes
STR 9
AGI 12
VIT 1
INT 1
DEX 9
LUK 1


A nimble and unpredictable fighter who blends agility, poison, and precision. Ideal for players who enjoy fast-paced, hit-and-run tactics, and outsmarting their foes.

Rogues are masters of agility and deception, striking quickly and unpredictably with deadly daggers. Players who enjoy fast-paced combat and outsmarting opponents will find the Rogue’s hit-and-run style both rewarding and dangerous.

Their arsenal includes poison, stealth, and evasive maneuvers, allowing them to control the pace of battle. While not as durable as heavier melee classes, their speed and precision make them a constant threat on the battlefield.

As a Base Class, the Rogue introduces players to cunning melee gameplay, where creativity and timing turn agility into a deadly weapon.

Active

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{{#invoke:GameSkills|infobox | 1= | name= | id= }}

Passive

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{{#invoke:GamePassives|infobox | 1= | name= | id= }}

Attributes

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Primary Attributes
AGI The defining stat for Rogues.
Directly increases attack speed, enhances fluidity of combos, and scales the majority of Rogue skills for higher sustained DPS.
DEX Provides accuracy to reliably hit agile enemies with FLEE.
Also grants a small amount of extra ASPD to support smoother rotations.
LUK Increases both crit chance and crit damage.
Helps amplify overall DPS, especially for crit-focused Rogue builds.
STR Contributes to auto-attack power and physical scaling.
Works alongside AGI to improve poison damage and basic attack pressure.
Secondary Attributes
VIT Enhances survivability by increasing HP and physical defense.
Useful for Rogues who play aggressively or engage frequently in melee range.
INT Expands MP for more frequent skill usage.
A minor stat overall, but can improve comfort during longer encounters.

Job Advancement

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Upon reaching Job Level 50, players may advance to a specialized class. To change jobs, find your class representative in the world, speak with them, and follow their instructions to complete the change. You can advance as soon as you reach JL50 on the base class.

Advanced Classes

Template:/Doc


Additional Guides

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Here is a full list of all build guides currently for the Rogue Class:


See Also

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Navigation
Classes
Base
KnightWarriorMageSummonerRogueAcolyteScout
Advanced I
Special