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  | LUK = 1
  | LUK = 1
}}
}}
<div style="margin:1em 0; padding:1em; background:#f7f7fa; border-left:4px solid #7a6fb0; font-style:italic; font-size:105%; line-height:1.6; border-radius:8px; box-shadow:0 1px 3px rgba(0,0,0,0.15);">“''A nimble and unpredictable fighter who blends agility, poison, and precision. Ideal for players who enjoy fast-paced, hit-and-run tactics, and outsmarting their foes.''”</div>
<div style="margin:1em 0; padding:1em; border-left:4px solid #7a6fb0; font-style:italic; font-size:105%; line-height:1.6; border-radius:8px; box-shadow:0 1px 3px rgba(0,0,0,0.15);">“''A nimble and unpredictable fighter who blends agility, poison, and precision. Ideal for players who enjoy fast-paced, hit-and-run tactics, and outsmarting their foes.''”</div>


Rogues are masters of agility and deception, striking quickly and unpredictably with deadly daggers. Players who enjoy fast-paced combat and outsmarting opponents will find the Rogue’s hit-and-run style both rewarding and dangerous.   
Rogues are masters of agility and deception, striking quickly and unpredictably with deadly daggers. Players who enjoy fast-paced combat and outsmarting opponents will find the Rogue’s hit-and-run style both rewarding and dangerous.   
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=== Active ===
=== Active ===
<span id="Blade-Dance"></span> [[File:Skill-blade-dance.webp|75px|link=]] '''Blade Dance''' — Unleashes a flurry of strikes around you.
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Skill-blade-dance.webp|75px|link=]]</div>
  <div><b>Blade Dance</b> — Unleashes a flurry of strikes around you.</div>
</div>
* '''Max Level:''' 10
* '''Max Level:''' 10
* '''Requires:''' Dagger, Sword
* '''Requires:''' Dagger, Sword
Line 39: Line 42:
* '''Combo Finisher:''' +50% damage
* '''Combo Finisher:''' +50% damage


<span id="Cloaking"></span> [[File:Skill-cloaking.webp|75px|link=]] '''Cloaking''' — Wraps the body in shifting shadows, blending seamlessly with the surroundings. While cloaked, movement is hidden from sight until the veil is broken by attack or skill use.
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Skill-cloaking.webp|75px|link=]]</div>
  <div><b>Cloaking</b> — Wraps the body in shifting shadows, blending seamlessly with the surroundings. While cloaked, movement is hidden from sight until the veil is broken by attack or skill use.</div>
</div>
* '''Max Level:''' 5
* '''Max Level:''' 5
* '''Cooldown:''' 3 seconds
* '''Cooldown:''' 3 seconds
Line 45: Line 51:
* '''Combo Ready:''' 4 seconds
* '''Combo Ready:''' 4 seconds
* '''Buff Applied:''' Cloaking
* '''Buff Applied:''' Cloaking
** Grants invisibility (detectable by bosses and shadow monsters)
** ''Effect:'' Grants invisibility (detectable by bosses and shadow monsters)
** '''Move Speed:''' −25% + 5% per level
** ''Move Speed:'' −25% + 5% per level
** '''Crit:''' +10 per level
** ''Crit:'' +10 per level
** '''Duration:''' 10 + 4 seconds per level
** ''Duration:'' 10 + 4 seconds per level


<span id="Enchant-Poison"></span> [[File:Skill-enchant-poison.webp|75px|link=]] '''Enchant Poison''' — A venomous sheen coats the blade, each strike delivering a silent death.
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Skill-enchant-poison.webp|75px|link=]]</div>
  <div><b>Enchant Poison</b> — A venomous sheen coats the blade, each strike delivering a silent death.</div>
</div>
* '''Max Level:''' 5
* '''Max Level:''' 5
* '''Element:''' [[File:PoisonIcon.png|15px]] [[Elements#Poison|Poison]]
* '''Element:''' [[File:PoisonIcon.png|15px]] [[Elements#Poison|Poison]]
* '''Cost:''' 20 mana
* '''Cost:''' 20 mana
* '''Buff Applied:''' Enchant Poison
* '''Buff Applied:''' Enchant Poison
** Applies [[File:PoisonIcon.png|15px]] [[Elements#Poison|Poison]] on basic attacks; critical hits apply 2 stacks
** ''Effect:'' Applies [[File:PoisonIcon.png|15px]] [[Elements#Poison|Poison]] on basic attacks; critical hits apply 2 stacks
** '''Duration:''' 60 seconds per level
** ''Duration:'' 60 seconds per level
* '''Debuff Applied:''' [[File:PoisonIcon.png|15px]] [[Elements#Poison|Poison]]
* '''Debuff Applied:''' [[File:PoisonIcon.png|15px]] [[Elements#Poison|Poison]]
** Deals stacking damage over time
** ''Effect:'' Deals stacking damage over time
** '''Duration:''' 5 seconds
** ''Duration:'' 5 seconds


<span id="Lightning-Reflexes"></span> [[File:Skill-lightning-reflexes.webp|75px|link=]] '''Lightning Reflexes''' — Movement becomes instinct, action becomes lightning.
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Skill-lightning-reflexes.webp|75px|link=]]</div>
  <div><b>Lightning Reflexes</b> — Movement becomes instinct, action becomes lightning.</div>
</div>
* '''Max Level:''' 5
* '''Max Level:''' 5
* '''Cost:''' 20 mana
* '''Cost:''' 20 mana
* '''Buff Applied:''' Lightning Reflexes
* '''Buff Applied:''' Lightning Reflexes
** '''Attack Speed:''' +6% per level
** ''Attack Speed:'' +6% per level
** '''Flee:''' +1 per level
** ''Flee:'' +1 per level
** '''Duration:''' 60 seconds per level
** ''Duration:'' 60 seconds per level


<span id="Shadow-Step"></span> [[File:Skill-shadow-step.webp|75px|link=]] '''Shadow Step''' — Teleports behind a target and strikes.
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Skill-shadow-step.webp|75px|link=]]</div>
  <div><b>Shadow Step</b> — Teleports behind a target and strikes.</div>
</div>
* '''Max Level:''' 10
* '''Max Level:''' 10
* '''Damage:''' 50% ATK per level
* '''Damage:''' 50% ATK per level
Line 78: Line 93:
* '''Combo Finisher:''' +50% damage
* '''Combo Finisher:''' +50% damage


<span id="Smoke-Screen"></span> [[File:Skill-smoke-screen.webp|75px|link=]] '''Smoke Screen''' — Creates a blinding mist.
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Skill-smoke-screen.webp|75px|link=]]</div>
  <div><b>Smoke Screen</b> — Creates a blinding mist.</div>
</div>
* '''Max Level:''' 5
* '''Max Level:''' 5
* '''Cooldown:''' 10 seconds
* '''Cooldown:''' 10 seconds
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* '''Combo Ready:''' 4 seconds
* '''Combo Ready:''' 4 seconds
* '''Buff Applied:''' Elusive
* '''Buff Applied:''' Elusive
** '''Chance to dodge attacks & targeted skills:''' +25%
** ''Chance to Dodge Attacks & Targeted Skills:'' +25%
** '''Duration:''' 2 seconds
** ''Duration:'' 2 seconds


<span id="Venom-Strike"></span> [[File:Skill-venom-strike.webp|75px|link=]] '''Venom Strike''' — Strikes a target with a chance to inflict poison.
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Skill-venom-strike.webp|75px|link=]]</div>
  <div><b>Venom Strike</b> — Strikes a target with a chance to inflict poison.</div>
</div>
* '''Max Level:''' 10
* '''Max Level:''' 10
* '''Element:''' [[File:PoisonIcon.png|15px]] [[Elements#Poison|Poison]]
* '''Element:''' [[File:PoisonIcon.png|15px]] [[Elements#Poison|Poison]]
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* '''Cost:''' 3 + 1 mana per level
* '''Cost:''' 3 + 1 mana per level
* '''Debuff Applied:''' [[File:PoisonIcon.png|15px]] [[Elements#Poison|Poison]]
* '''Debuff Applied:''' [[File:PoisonIcon.png|15px]] [[Elements#Poison|Poison]]
** Deals stacking damage over time
** ''Effect:'' Deals stacking damage over time
** '''Duration:''' 5 seconds
** ''Duration:'' 5 seconds
** '''Chance:''' 50% + 5% per level
** ''Chance:'' 50% + 5% per level


=== Passive ===
=== Passive ===
<span id="Dagger-Mastery"></span> [[File:Skill-dagger-mastery.webp|75px|link=]] '''Dagger Mastery''' — Enhances attack power of daggers and swords. Increases attack speed.
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Skill-dagger-mastery.webp|75px|link=]]</div>
  <div><b>Dagger Mastery</b> — Enhances attack power of daggers and swords. Increases attack speed.</div>
</div>
* '''Max Level:''' 10
* '''Max Level:''' 10
* '''Dagger ATK:''' +2 per level
* '''Dagger ATK:''' +2 per level
* '''Sword ATK:''' +2 per level
* '''Sword ATK:''' +2 per level
* '''Double Attack:''' +3% per level
* '''Double Attack:''' +3% per level


<span id="Dual-Wield-Mastery"></span> [[File:Skill-dual-wield-mastery.webp|75px|link=]] '''Dual Wield Mastery''' — Unlocks the ability to wield a weapon in each hand.
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Skill-dual-wield-mastery.webp|75px|link=]]</div>
  <div><b>Dual Wield Mastery</b> — Unlocks the ability to wield a weapon in each hand.</div>
</div>
* '''Max Level:''' 5
* '''Max Level:''' 5
* '''Dual Wield ATK/MATK:''' 50% + 10% per level
* '''Dual Wield ATK/MATK:''' 50% + 10% per level
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== Attributes ==
== Attributes ==


{| class="infobox" style="float:none; width:100%; max-width:500px; font-size:90%; border:2px solid #372b54; background:#f7f7fa; border-radius:12px; box-shadow:0 2px 6px rgba(0,0,0,0.25); margin:1em auto; text-align:left;"
{| class="infobox custom-table" style="float:none; width:100%; max-width:500px; font-size:90%; margin:1em auto; text-align:left;"
|-
|-
! colspan="2" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; text-align:center; padding:6px; font-size:110%; border-top-left-radius:10px; border-top-right-radius:10px;" |
! colspan="2" | '''Primary Attributes'''
'''Primary Attributes'''
|-
|-
| style="background:#e6e3f0; font-weight:bold; width:20%; padding:6px; border-bottom:1px solid #ccc;" | [[File:Intelligence.png|25px]] [[Attributes#Intelligence_(INT)|INT]]
| style="font-weight:bold; width:20%; padding:6px; text-align:center;" | [[File:Intelligence.png|25px]] [[Attributes#Intelligence_(INT)|INT]] || style="padding:6px; text-align:left;" | The core offensive stat for Summoners.<br />Boosts magic attack, increases MP pool, and enhances scaling for many summons, making it the most reliable damage source in caster-focused builds.
| style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | The core offensive stat for Summoners.<br />Boosts magic attack, increases MP pool, and enhances scaling for many summons, making it the most reliable damage source in caster-focused builds.
|-
|-
| style="background:#e6e3f0; font-weight:bold; padding:6px; border-bottom:1px solid #ccc;" | [[File:Strength.png|25px]] [[Attributes#Strength_(STR)|STR]]
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Strength.png|25px]] [[Attributes#Strength_(STR)|STR]] || style="padding:6px; text-align:left;" | A key damage stat that fuels Summoner skill power.<br />Scales strongly with abilities such as '''Soul Strike''', which increases both Summoner and pet damage output, making STR essential in hybrid builds.
| style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | A key damage stat that fuels Summoner skill power.<br />Scales strongly with abilities such as '''Soul Strike''', which increases both Summoner and pet damage output, making STR essential in hybrid builds.
|-
|-
| style="background:#e6e3f0; font-weight:bold; padding:6px; border-bottom:1px solid #ccc;" | [[File:Agility.png|25px]] [[Attributes#Agility_(AGI)|AGI]]
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Agility.png|25px]] [[Attributes#Agility_(AGI)|AGI]] || style="padding:6px; text-align:left;" | Vital for enhancing pet performance.<br />Raises ASPD, allowing pets to attack faster and trigger effects more frequently, which directly increases sustained DPS.
| style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | Vital for enhancing pet performance.<br />Raises ASPD, allowing pets to attack faster and trigger effects more frequently, which directly increases sustained DPS.
|-
|-
| style="background:#e6e3f0; font-weight:bold; padding:6px;" | [[File:Vitality.png|25px]] [[Attributes#Vitality_(VIT)|VIT]]
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Vitality.png|25px]] [[Attributes#Vitality_(VIT)|VIT]] || style="padding:6px; text-align:left;" | The foundation of Summoner durability.<br />Increases HP and physical defense, helping Summoners survive while keeping their pets active in extended battles.
| style="background:#ffffff; padding:6px; text-align:left;" | The foundation of Summoner durability.<br />Increases HP and physical defense, helping Summoners survive while keeping their pets active in extended battles.
|- class="middle-header"
! colspan="2" | '''Secondary Attributes'''
|-
|-
! colspan="2" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; text-align:center; padding:6px; font-size:110%;" |
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Dexterity.png|25px]] [[Attributes#Dexterity_(DEX)|DEX]] || style="padding:6px; text-align:left;" | Provides accuracy and contributes slightly to block chance through synergy with pets.<br />Usually a dump stat, but sometimes raised to reach block thresholds when using '''Guardian Bond'''.
'''Secondary Attributes'''
|-
|-
| style="background:#e6e3f0; font-weight:bold; padding:6px; border-bottom:1px solid #ccc;" | [[File:Dexterity.png|25px]] [[Attributes#Dexterity_(DEX)|DEX]]
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Luck.png|25px]] [[Attributes#Luck_(LUK)|LUK]] || style="padding:6px; text-align:left;" | Increases critical chance and critical damage, which pets can also benefit from in theory.<br />Not commonly built for Summoners, but can appear in experimental crit-based pet setups.
| style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | Provides accuracy and contributes slightly to block chance through synergy with pets.<br />Usually a dump stat, but sometimes raised to reach block thresholds when using '''Guardian Bond'''.
|-
| style="background:#e6e3f0; font-weight:bold; padding:6px;" | [[File:Luck.png|25px]] [[Attributes#Luck_(LUK)|LUK]]
| style="background:#ffffff; padding:6px; text-align:left;" | Increases critical chance and critical damage, which pets can also benefit from in theory.<br />Not commonly built for Summoners, but can appear in experimental crit-based pet setups.
|}
|}


== Job Advancement ==


== Early Game Leveling ==
{{JobAdvancementBox
 
| FirstClass = Shinobi
=== Levels 1–10 ===
| SecondClass = ???
Content here.
| ThirdClass = ???
 
Recommended Maps:
*
 
Stat Priority:
*
 
----
 
=== Levels 10–30 ===
Content here.
 
Recommended Maps:
*
 
Stat Priority:
*
 
----
 
=== Levels 30–40 ===
Content here.
 
Recommended Maps:
*
 
Stat Priority:
*
 
=== Recommended Low-Level Gear ===
{{RecommendedItemInfoBox
| WeaponOneName        =
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}}
}}
== Mid Game Leveling ==
=== Levels 40–60 ===
Content here.
Recommended Map:
*
Stat Priority:
*
=== Levels 60–80 ===
Content here.
Recommended Map:
*
Stat Priority:
*
=== Recommended Mid-Level Gear ===
{{RecommendedItemInfoBox
| WeaponOneName        =
| WeaponOneMap        =
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| WeaponOneModifierOne =
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== Late Game Leveling ==
=== Levels 80–100 ===
Content here.
Stat Priority:
*
=== Levels 100+ ===
Content here.
Stat Priority:
This should be the final stat allocation section, where every possible stat has been put into place.
=== Recommended High-Level Gear ===
{{RecommendedItemInfoBox
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}}
== Endgame Overview ==
[[Placeholder]]
== Tips and Tricks ==
[[Placeholder]]


== Additional Guides ==
== Additional Guides ==

Latest revision as of 20:37, 25 September 2025

Join the Playtest on Steam Now: SpiritVale


Rogue


Class Overview
Role Melee
Poison
Weapons Dagger
Attributes
STR 9
AGI 12
VIT 1
INT 1
DEX 9
LUK 1




A nimble and unpredictable fighter who blends agility, poison, and precision. Ideal for players who enjoy fast-paced, hit-and-run tactics, and outsmarting their foes.

Rogues are masters of agility and deception, striking quickly and unpredictably with deadly daggers. Players who enjoy fast-paced combat and outsmarting opponents will find the Rogue’s hit-and-run style both rewarding and dangerous.

Their arsenal includes poison, stealth, and evasive maneuvers, allowing them to control the pace of battle. While not as durable as heavier melee classes, their speed and precision make them a constant threat on the battlefield.

As a Base Class, the Rogue introduces players to cunning melee gameplay, where creativity and timing turn agility into a deadly weapon.

General Skills

edit edit source

These are skills that every class has access to, and can be leveled by all players.

Active


Heal
Active

  • Max Level: 1
  • Element: Holy
  • Healing: 50% MATK per level
    (+ 100 +100 per level)
  • INT Scaling: +1% MATK
  • VIT Scaling: +1% MATK
  • Cooldown: 3s
  • Cost: 10 + 5 MP/level


Haste
Active

  • Max Level: 1
  • Cost: 20 MP
  • Removes Slow (100%)
  • Buff Applied: Haste
    • AGI: +2/level
    • ASPD: +2%/level
    • Move Speed: +25%
    • Duration: 60s/level


Cure
Active

  • Max Level: 1
  • Removes: Poison, Blind, Curse, Silence (100%)
  • Cost: 10 MP


Passive


Free Cast
Passive

  • Max Level: 1
  • Move while casting (reduced speeds)
  • Move Speed: 15% + 10%/level
  • Attack Speed: 50% + 10%/level


Increased Health
Passive

  • Max Level: 5
  • HP: +100/level


Increased Mana
Passive

  • Max Level: 5
  • MP: +40/level


Increased Recovery
Passive

  • Max Level: 5
  • MP Regen: +2/level
  • Max MP/sec: +0.2%/level


Increased Flee
Passive

  • Max Level: 5
  • Flee: +8/level


These skills are unique to the Rogue class.

Blade Dance — Unleashes a flurry of strikes around you.
  • Max Level: 10
  • Requires: Dagger, Sword
  • Damage: 75% ATK per level
  • +4% ATK per AGI per level
  • Hits: 4
  • Area: Large
  • Cooldown: 3 seconds
  • Cost: 10 + 5 mana per level
  • Combo Finisher: +50% damage
Cloaking — Wraps the body in shifting shadows, blending seamlessly with the surroundings. While cloaked, movement is hidden from sight until the veil is broken by attack or skill use.
  • Max Level: 5
  • Cooldown: 3 seconds
  • Cost: 20 mana
  • Combo Ready: 4 seconds
  • Buff Applied: Cloaking
    • Effect: Grants invisibility (detectable by bosses and shadow monsters)
    • Move Speed: −25% + 5% per level
    • Crit: +10 per level
    • Duration: 10 + 4 seconds per level
Enchant Poison — A venomous sheen coats the blade, each strike delivering a silent death.
  • Max Level: 5
  • Element: Poison
  • Cost: 20 mana
  • Buff Applied: Enchant Poison
    • Effect: Applies Poison on basic attacks; critical hits apply 2 stacks
    • Duration: 60 seconds per level
  • Debuff Applied: Poison
    • Effect: Deals stacking damage over time
    • Duration: 5 seconds
Lightning Reflexes — Movement becomes instinct, action becomes lightning.
  • Max Level: 5
  • Cost: 20 mana
  • Buff Applied: Lightning Reflexes
    • Attack Speed: +6% per level
    • Flee: +1 per level
    • Duration: 60 seconds per level
Shadow Step — Teleports behind a target and strikes.
  • Max Level: 10
  • Damage: 50% ATK per level
  • +3% ATK per AGI per level
  • Hits: 2
  • Cooldown: 2 seconds
  • Cost: 5 + 2 mana per level
  • Combo Finisher: +50% damage
Smoke Screen — Creates a blinding mist.
  • Max Level: 5
  • Cooldown: 10 seconds
  • Cost: 20 mana
  • Combo Ready: 4 seconds
  • Buff Applied: Elusive
    • Chance to Dodge Attacks & Targeted Skills: +25%
    • Duration: 2 seconds
Venom Strike — Strikes a target with a chance to inflict poison.
  • Max Level: 10
  • Element: Poison
  • Damage: 100% + 20% ATK per level
  • +2% ATK per AGI per level
  • Combo Ready: 4 seconds
  • Cost: 3 + 1 mana per level
  • Debuff Applied: Poison
    • Effect: Deals stacking damage over time
    • Duration: 5 seconds
    • Chance: 50% + 5% per level
Dagger Mastery — Enhances attack power of daggers and swords. Increases attack speed.
  • Max Level: 10
  • Dagger ATK: +2 per level
  • Sword ATK: +2 per level
  • Double Attack: +3% per level
Dual Wield Mastery — Unlocks the ability to wield a weapon in each hand.
  • Max Level: 5
  • Dual Wield ATK/MATK: 50% + 10% per level
Primary Attributes
INT The core offensive stat for Summoners.
Boosts magic attack, increases MP pool, and enhances scaling for many summons, making it the most reliable damage source in caster-focused builds.
STR A key damage stat that fuels Summoner skill power.
Scales strongly with abilities such as Soul Strike, which increases both Summoner and pet damage output, making STR essential in hybrid builds.
AGI Vital for enhancing pet performance.
Raises ASPD, allowing pets to attack faster and trigger effects more frequently, which directly increases sustained DPS.
VIT The foundation of Summoner durability.
Increases HP and physical defense, helping Summoners survive while keeping their pets active in extended battles.
Secondary Attributes
DEX Provides accuracy and contributes slightly to block chance through synergy with pets.
Usually a dump stat, but sometimes raised to reach block thresholds when using Guardian Bond.
LUK Increases critical chance and critical damage, which pets can also benefit from in theory.
Not commonly built for Summoners, but can appear in experimental crit-based pet setups.

Job Advancement

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Upon reaching Job Level 50, players may advance to a specialized class. To change jobs, find your class representative in the world, speak with them, and follow their instructions to complete the change. You can advance as soon as you reach JL50 on the base class.

Advanced Classes
Shinobi ??? ???



Additional Guides

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Here is a full list of all build guides currently for the Rogue Class:


Classes
Base KnightWarriorMageSummonerRogueAcolyteScout
Advanced I WizardShinobi
Game Systems
Character ClassesAttributesSkillsStorageCoin
Items ConsumablesEquipmentCardsArtifactsMaterials
Combat Dodge RollElementsMonstersArena
World WaypointsMapsNon-Player CharactersRefinementCrafting