Rogue: Difference between revisions
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| LUK = 1 | | LUK = 1 | ||
}} | }} | ||
<div style="margin:1em 0; padding:1em | <div style="margin:1em 0; padding:1em; border-left:4px solid #7a6fb0; font-style:italic; font-size:105%; line-height:1.6; border-radius:8px; box-shadow:0 1px 3px rgba(0,0,0,0.15);">“''A nimble and unpredictable fighter who blends agility, poison, and precision. Ideal for players who enjoy fast-paced, hit-and-run tactics, and outsmarting their foes.''”</div> | ||
Rogues are masters of agility and deception, striking quickly and unpredictably with deadly daggers. Players who enjoy fast-paced combat and outsmarting opponents will find the Rogue’s hit-and-run style both rewarding and dangerous. | Rogues are masters of agility and deception, striking quickly and unpredictably with deadly daggers. Players who enjoy fast-paced combat and outsmarting opponents will find the Rogue’s hit-and-run style both rewarding and dangerous. | ||
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=== Active === | === Active === | ||
< | <div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;"> | ||
<div>[[File:Skill-blade-dance.webp|75px|link=]]</div> | |||
<div><b>Blade Dance</b> — Unleashes a flurry of strikes around you.</div> | |||
</div> | |||
* '''Max Level:''' 10 | * '''Max Level:''' 10 | ||
* '''Requires:''' Dagger, Sword | * '''Requires:''' Dagger, Sword | ||
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* '''Combo Finisher:''' +50% damage | * '''Combo Finisher:''' +50% damage | ||
< | <div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;"> | ||
<div>[[File:Skill-cloaking.webp|75px|link=]]</div> | |||
<div><b>Cloaking</b> — Wraps the body in shifting shadows, blending seamlessly with the surroundings. While cloaked, movement is hidden from sight until the veil is broken by attack or skill use.</div> | |||
</div> | |||
* '''Max Level:''' 5 | * '''Max Level:''' 5 | ||
* '''Cooldown:''' 3 seconds | * '''Cooldown:''' 3 seconds | ||
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* '''Combo Ready:''' 4 seconds | * '''Combo Ready:''' 4 seconds | ||
* '''Buff Applied:''' Cloaking | * '''Buff Applied:''' Cloaking | ||
** Grants invisibility (detectable by bosses and shadow monsters) | ** ''Effect:'' Grants invisibility (detectable by bosses and shadow monsters) | ||
** | ** ''Move Speed:'' −25% + 5% per level | ||
** | ** ''Crit:'' +10 per level | ||
** | ** ''Duration:'' 10 + 4 seconds per level | ||
< | <div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;"> | ||
<div>[[File:Skill-enchant-poison.webp|75px|link=]]</div> | |||
<div><b>Enchant Poison</b> — A venomous sheen coats the blade, each strike delivering a silent death.</div> | |||
</div> | |||
* '''Max Level:''' 5 | * '''Max Level:''' 5 | ||
* '''Element:''' [[File:PoisonIcon.png|15px]] [[Elements#Poison|Poison]] | * '''Element:''' [[File:PoisonIcon.png|15px]] [[Elements#Poison|Poison]] | ||
* '''Cost:''' 20 mana | * '''Cost:''' 20 mana | ||
* '''Buff Applied:''' Enchant Poison | * '''Buff Applied:''' Enchant Poison | ||
** Applies [[File:PoisonIcon.png|15px]] [[Elements#Poison|Poison]] on basic attacks; critical hits apply 2 stacks | ** ''Effect:'' Applies [[File:PoisonIcon.png|15px]] [[Elements#Poison|Poison]] on basic attacks; critical hits apply 2 stacks | ||
** | ** ''Duration:'' 60 seconds per level | ||
* '''Debuff Applied:''' [[File:PoisonIcon.png|15px]] [[Elements#Poison|Poison]] | * '''Debuff Applied:''' [[File:PoisonIcon.png|15px]] [[Elements#Poison|Poison]] | ||
** Deals stacking damage over time | ** ''Effect:'' Deals stacking damage over time | ||
** | ** ''Duration:'' 5 seconds | ||
< | <div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;"> | ||
<div>[[File:Skill-lightning-reflexes.webp|75px|link=]]</div> | |||
<div><b>Lightning Reflexes</b> — Movement becomes instinct, action becomes lightning.</div> | |||
</div> | |||
* '''Max Level:''' 5 | * '''Max Level:''' 5 | ||
* '''Cost:''' 20 mana | * '''Cost:''' 20 mana | ||
* '''Buff Applied:''' Lightning Reflexes | * '''Buff Applied:''' Lightning Reflexes | ||
** | ** ''Attack Speed:'' +6% per level | ||
** | ** ''Flee:'' +1 per level | ||
** | ** ''Duration:'' 60 seconds per level | ||
< | <div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;"> | ||
<div>[[File:Skill-shadow-step.webp|75px|link=]]</div> | |||
<div><b>Shadow Step</b> — Teleports behind a target and strikes.</div> | |||
</div> | |||
* '''Max Level:''' 10 | * '''Max Level:''' 10 | ||
* '''Damage:''' 50% ATK per level | * '''Damage:''' 50% ATK per level | ||
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* '''Combo Finisher:''' +50% damage | * '''Combo Finisher:''' +50% damage | ||
< | <div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;"> | ||
<div>[[File:Skill-smoke-screen.webp|75px|link=]]</div> | |||
<div><b>Smoke Screen</b> — Creates a blinding mist.</div> | |||
</div> | |||
* '''Max Level:''' 5 | * '''Max Level:''' 5 | ||
* '''Cooldown:''' 10 seconds | * '''Cooldown:''' 10 seconds | ||
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* '''Combo Ready:''' 4 seconds | * '''Combo Ready:''' 4 seconds | ||
* '''Buff Applied:''' Elusive | * '''Buff Applied:''' Elusive | ||
** | ** ''Chance to Dodge Attacks & Targeted Skills:'' +25% | ||
** | ** ''Duration:'' 2 seconds | ||
< | <div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;"> | ||
<div>[[File:Skill-venom-strike.webp|75px|link=]]</div> | |||
<div><b>Venom Strike</b> — Strikes a target with a chance to inflict poison.</div> | |||
</div> | |||
* '''Max Level:''' 10 | * '''Max Level:''' 10 | ||
* '''Element:''' [[File:PoisonIcon.png|15px]] [[Elements#Poison|Poison]] | * '''Element:''' [[File:PoisonIcon.png|15px]] [[Elements#Poison|Poison]] | ||
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* '''Cost:''' 3 + 1 mana per level | * '''Cost:''' 3 + 1 mana per level | ||
* '''Debuff Applied:''' [[File:PoisonIcon.png|15px]] [[Elements#Poison|Poison]] | * '''Debuff Applied:''' [[File:PoisonIcon.png|15px]] [[Elements#Poison|Poison]] | ||
** Deals stacking damage over time | ** ''Effect:'' Deals stacking damage over time | ||
** | ** ''Duration:'' 5 seconds | ||
** | ** ''Chance:'' 50% + 5% per level | ||
=== Passive === | === Passive === | ||
< | <div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;"> | ||
<div>[[File:Skill-dagger-mastery.webp|75px|link=]]</div> | |||
<div><b>Dagger Mastery</b> — Enhances attack power of daggers and swords. Increases attack speed.</div> | |||
</div> | |||
* '''Max Level:''' 10 | * '''Max Level:''' 10 | ||
* '''Dagger ATK:''' +2 per level | * '''Dagger ATK:''' +2 per level | ||
* '''Sword ATK:''' +2 per level | * '''Sword ATK:''' +2 per level | ||
* '''Double Attack:''' +3% per level | * '''Double Attack:''' +3% per level | ||
< | <div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;"> | ||
<div>[[File:Skill-dual-wield-mastery.webp|75px|link=]]</div> | |||
<div><b>Dual Wield Mastery</b> — Unlocks the ability to wield a weapon in each hand.</div> | |||
</div> | |||
* '''Max Level:''' 5 | * '''Max Level:''' 5 | ||
* '''Dual Wield ATK/MATK:''' 50% + 10% per level | * '''Dual Wield ATK/MATK:''' 50% + 10% per level | ||
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== Attributes == | == Attributes == | ||
{| class="infobox" style="float:none; width:100%; max-width:500px; font-size:90% | {| class="infobox custom-table" style="float:none; width:100%; max-width:500px; font-size:90%; margin:1em auto; text-align:left;" | ||
|- | |- | ||
! colspan="2 | ! colspan="2" | '''Primary Attributes''' | ||
'''Primary Attributes''' | |||
|- | |- | ||
| style=" | | style="font-weight:bold; width:20%; padding:6px; text-align:center;" | [[File:Intelligence.png|25px]] [[Attributes#Intelligence_(INT)|INT]] || style="padding:6px; text-align:left;" | The core offensive stat for Summoners.<br />Boosts magic attack, increases MP pool, and enhances scaling for many summons, making it the most reliable damage source in caster-focused builds. | ||
| style=" | |||
|- | |- | ||
| style=" | | style="font-weight:bold; padding:6px; text-align:center;" | [[File:Strength.png|25px]] [[Attributes#Strength_(STR)|STR]] || style="padding:6px; text-align:left;" | A key damage stat that fuels Summoner skill power.<br />Scales strongly with abilities such as '''Soul Strike''', which increases both Summoner and pet damage output, making STR essential in hybrid builds. | ||
| style=" | |||
|- | |- | ||
| style=" | | style="font-weight:bold; padding:6px; text-align:center;" | [[File:Agility.png|25px]] [[Attributes#Agility_(AGI)|AGI]] || style="padding:6px; text-align:left;" | Vital for enhancing pet performance.<br />Raises ASPD, allowing pets to attack faster and trigger effects more frequently, which directly increases sustained DPS. | ||
| style=" | |||
|- | |- | ||
| style=" | | style="font-weight:bold; padding:6px; text-align:center;" | [[File:Vitality.png|25px]] [[Attributes#Vitality_(VIT)|VIT]] || style="padding:6px; text-align:left;" | The foundation of Summoner durability.<br />Increases HP and physical defense, helping Summoners survive while keeping their pets active in extended battles. | ||
| style=" | |- class="middle-header" | ||
! colspan="2" | '''Secondary Attributes''' | |||
|- | |- | ||
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Dexterity.png|25px]] [[Attributes#Dexterity_(DEX)|DEX]] || style="padding:6px; text-align:left;" | Provides accuracy and contributes slightly to block chance through synergy with pets.<br />Usually a dump stat, but sometimes raised to reach block thresholds when using '''Guardian Bond'''. | |||
''' | |||
|- | |- | ||
| style=" | | style="font-weight:bold; padding:6px; text-align:center;" | [[File:Luck.png|25px]] [[Attributes#Luck_(LUK)|LUK]] || style="padding:6px; text-align:left;" | Increases critical chance and critical damage, which pets can also benefit from in theory.<br />Not commonly built for Summoners, but can appear in experimental crit-based pet setups. | ||
| style=" | |||
|} | |} | ||
== | == Job Advancement == | ||
{{JobAdvancementBox | |||
{{ | | FirstClass = Shinobi | ||
| SecondClass = ??? | |||
| ThirdClass = ??? | |||
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}} | }} | ||
== Additional Guides == | == Additional Guides == |