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| {{Template:PageHeader | | {{Template:PageHeader |
| | PageImage = ScoutIcon.webp | | | PageImage = class-scout.webp |
| | PageHeader = Scout | | | PageHeader = Scout |
| }} | | }} |
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| | LUK = 1 | | | LUK = 1 |
| }} | | }} |
| <div style="margin:1em 0; padding:1em; background:#f7f7fa; border-left:4px solid #7a6fb0; font-style:italic; font-size:105%; line-height:1.6; border-radius:8px; box-shadow:0 1px 3px rgba(0,0,0,0.15);">“''A swift ranged fighter who excels at mobility and precision. Perfect for players who prefer kiting, volleys, and striking from afar.''”</div> | | <div style="margin:1em 0; padding:1em; border-left:4px solid #7a6fb0; font-style:italic; font-size:105%; line-height:1.6; border-radius:8px; box-shadow:0 1px 3px rgba(0,0,0,0.15);">“''A swift ranged fighter who excels at mobility and precision. Perfect for players who prefer kiting, volleys, and striking from afar.''”</div> |
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| Scouts excel in mobility and precision, wielding ranged weapons to strike enemies from afar. Designed for players who prefer agility and kiting tactics, Scouts thrive on hit-and-run strategies and sustained ranged damage. | | Scouts excel in mobility and precision, wielding ranged weapons to strike enemies from afar. Designed for players who prefer agility and kiting tactics, Scouts thrive on hit-and-run strategies and sustained ranged damage. |
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| As a Base Class, the Scout embodies the agile ranged archetype, rewarding players who master movement and positioning in order to outmaneuver enemies. | | As a Base Class, the Scout embodies the agile ranged archetype, rewarding players who master movement and positioning in order to outmaneuver enemies. |
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| == General Skills ==
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| {{GeneralSkillInfoBox}}
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| == Scout Skills == | | == Scout Skills == |
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| === Active === | | === Active === |
| <span id="Arrow-Shower"></span> [[File:Skill-arrow-shower.webp|75px|link=]] '''Arrow Shower''' — Fires a flurry of arrows high into the air, raining down over a wide area. Enemies caught within suffer repeated strikes, forcing them to scatter.
| | {{Skill}} |
| * '''Max Level: 10'''
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| * '''Requires:''' Ranged
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| * '''Damage:''' 30% ATK per level
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| * [[File:Dexterity.png|15px]] [[Attributes#Dexterity_(DEX)|DEX]] Scaling: +1% ATK per level
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| * '''Hits:''' 2
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| * '''Duration:''' 2.5 + 0.5 seconds per level
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| * '''Area:''' Medium
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| * '''Cast Time:''' 1.5 seconds
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| * '''Cooldown:''' 4 seconds
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| * '''Cost:''' 10 + 5 mana per level
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| * '''Combo Finisher:''' +50% damage
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| | |
| <span id="Force-Shot"></span> [[File:Skill-force-shot.webp|75px|link=]] '''Force Shot''' — A powerful shot that knocks the target back on impact.
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| * '''Max Level: 10'''
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| * '''Requires:''' Ranged
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| * '''Damage:''' 100% + 40% ATK per level
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| * [[File:Dexterity.png|15px]] [[Attributes#Dexterity_(DEX)|DEX]] Scaling: +2% ATK per level
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| * '''Cast Time:''' 0.5 seconds
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| * '''Cooldown:''' 1 second
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| * '''Cost:''' 3 + 1 mana per level
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| * '''Combo Finisher:''' +50% damage
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| * '''Debuff Applied:''' Knockback
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| <span id="Mark-Target"></span> [[File:Skill-mark-target.webp|75px|link=]] '''Mark Target''' — Focus your aim on a single enemy, exposing their weak points. The target becomes Marked, reducing its ability to evade and resist critical strikes.
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| * '''Max Level: 5'''
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| * '''Cost:''' 10 mana
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| * '''Debuff Applied:''' Marked
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| ** '''Crit Def:''' −10% −2% per level
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| ** '''Total Flee:''' −10% −2% per level
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| ** '''Duration:''' 10 + 2 seconds per level
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| <span id="Slow-Trap"></span> [[File:Skill-slow-trap.webp|75px|link=]] '''Slow Trap''' — Unleashes a seeping pool of violet energy that spreads across the ground. Enemies who enter its grasp find their movements dragged and dulled, as though wading through shadowed mire.
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| * '''Max Level: 5'''
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| * '''Cast Time:''' 1 second
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| * '''Cooldown:''' 10 seconds
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| * '''Cost:''' 10 + 5 mana per level
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| * '''Combo Ready:''' 4 seconds
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| * '''Debuff Applied:''' Slow
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| ** '''Move Speed:''' −50%
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| ** '''Cast Speed:''' −25%
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| ** '''Attack Speed:''' −25%
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| ** '''Duration:''' 1 second
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| <span id="Snipers-Nest"></span> [[File:Skill-sniper's-nest.webp|75px|link=]] '''Sniper’s Nest''' — Take a steady stance and ready your bow. While Sniper’s Nest is active, your attack speed and critical power rise, but your movement is hindered. Casting requires brief preparation.
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| * '''Max Level: 5'''
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| * '''Cooldown:''' 5 seconds
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| * '''Cost:''' 20 mana
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| * '''Buff Applied:''' Sniper’s Nest
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| ** '''Attack Speed:''' +4% per level
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| ** '''Ranged Damage:''' +4% per level
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| ** '''Cannot Move'''
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| ** '''Duration:''' 5 seconds
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| <span id="Strafing-Volley"></span> [[File:Skill-strafing-volley.webp|75px|link=]] '''Strafing Volley''' — Fires a rapid sequence of arrows at a single target.
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| * '''Max Level: 10'''
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| * '''Requires:''' Ranged
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| * '''Damage:''' 100% + 20% ATK per level
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| * [[File:Agility.png|15px]] [[Attributes#Agility_(AGI)|AGI]] Scaling: +2% ATK per level
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| * '''Hits:''' 1 + 0.35 per level
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| * '''Cost:''' 3 + 1 mana per level
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| * '''Combo Ready:''' 4 seconds
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| <span id="Volatile-Bolt"></span> [[File:Skill-volatile-bolt.webp|75px|link=]] '''Volatile Bolt''' — An arrow that explodes on impact, dealing area damage around the target.
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| * '''Max Level: 10'''
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| * '''Requires:''' Ranged
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| * '''Damage:''' 75% ATK per level
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| * [[File:Dexterity.png|15px]] [[Attributes#Dexterity_(DEX)|DEX]] Scaling: +4% ATK per level
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| * '''Area:''' Medium
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| * '''Cast Time:''' 1 second
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| * '''Cooldown:''' 4 seconds
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| * '''Cost:''' 10 + 5 mana per level
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| * '''Combo Finisher:''' +50% damage
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| === Passive === | | === Passive === |
| <span id="Auto-Strafe"></span> [[File:Skill-auto-strafe.webp|75px|link=]] '''Auto Strafe''' — Chance to autocast '''Strafing Volley''' when attacking.
| | {{Passive}} |
| * '''Max Level: 10'''
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| * '''Chance:''' +5% per level
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| <span id="Precise-Aim"></span> [[File:Skill-precise-aim.webp|75px|link=]] '''Precise Aim''' — Increases range and hit rate.
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| * '''Max Level: 5'''
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| * '''Range:''' +1 per level
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| * '''Hit:''' +2 per level
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| <span id="Steady-Hands"></span> [[File:Skill-steady-hands.webp|75px|link=]] '''Steady Hands''' — Improves control and precision, enhancing dexterity-based actions.
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| * '''Max Level: 10'''
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| * '''Bow ATK:''' +2 per level
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| * [[File:Dexterity.png|15px]] [[Attributes#Dexterity_(DEX)|DEX]]: +1 per level
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| == Attributes == | | == Attributes == |
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| {| class="infobox" style="float:none; width:100%; max-width:500px; font-size:90%; border:2px solid #372b54; background:#f7f7fa; border-radius:12px; box-shadow:0 2px 6px rgba(0,0,0,0.25); margin:1em auto; text-align:left;" | | {| class="infobox custom-table" style="float:none; width:100%; max-width:500px; font-size:90%; margin:1em auto; text-align:left;" |
| |- | | |- |
| ! colspan="2" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; text-align:center; padding:6px; font-size:110%; border-top-left-radius:10px; border-top-right-radius:10px;" | | | ! colspan="2" | '''Primary Attributes''' |
| '''Primary Attributes''' | |
| |- | | |- |
| | style="background:#e6e3f0; font-weight:bold; width:20%; padding:6px; border-bottom:1px solid #ccc;" | [[File:Dexterity.png|25px]] [[Attributes#Dexterity_(DEX)|DEX]] | | | style="font-weight:bold; width:20%; padding:6px; text-align:center;" | [[File:Dexterity.png|25px]] [[Attributes#Dexterity_(DEX)|DEX]] || style="padding:6px; text-align:left;" | The core stat for Scouts.<br />Increases ranged ATK and directly scales skills such as Force Shot and Volatile Bolt, making it the foundation of Scout damage. |
| | style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | Placeholder — community to describe DEX role for Scout. | |
| |- | | |- |
| | style="background:#e6e3f0; font-weight:bold; padding:6px; border-bottom:1px solid #ccc;" | [[File:Agility.png|25px]] [[Attributes#Agility_(AGI)|AGI]] | | | style="font-weight:bold; padding:6px; text-align:center;" | [[File:Agility.png|25px]] [[Attributes#Agility_(AGI)|AGI]] || style="padding:6px; text-align:left;" | The speed engine for Scouts.<br />Improves ASPD and attack fluidity, enabling more Auto Strafe procs and smoother Strafing Volley chains. |
| | style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | Placeholder — community to describe AGI role for Scout. | | |- class="middle-header" |
| | ! colspan="2" | '''Secondary Attributes''' |
| |- | | |- |
| | style="background:#e6e3f0; font-weight:bold; padding:6px;" | [[File:Strength.png|25px]] [[Attributes#Strength_(STR)|STR]] | | | style="font-weight:bold; padding:6px; text-align:center;" | [[File:Luck.png|25px]] [[Attributes#Luck_(LUK)|LUK]] || style="padding:6px; text-align:left;" | This stat increases critical rate and critical damage.<br />Some builds experiment with LUK for burst potential, but it is generally taken after DEX and AGI requirements are met. |
| | style="background:#ffffff; padding:6px; text-align:left;" | Placeholder — community to describe STR role for Scout. | |
| |- | | |- |
| ! colspan="2" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; text-align:center; padding:6px; font-size:110%;" |
| | | style="font-weight:bold; padding:6px; text-align:center;" | [[File:Vitality.png|25px]] [[Attributes#Vitality_(VIT)|VIT]] || style="padding:6px; text-align:left;" | This stat increases maximum HP and DEF.<br />Scouts may take a small amount for survivability when using Sniper’s Nest, but it is not a primary focus. |
| '''Secondary Attributes'''
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| |- | | |- |
| | style="background:#e6e3f0; font-weight:bold; padding:6px; border-bottom:1px solid #ccc;" | [[File:Vitality.png|25px]] [[Attributes#Vitality_(VIT)|VIT]] | | | style="font-weight:bold; padding:6px; text-align:center;" | [[File:Intelligence.png|25px]] [[Attributes#Intelligence_(INT)|INT]] || style="padding:6px; text-align:left;" | This stat increases magic power and MP pool.<br />INT has no use for Scouts, as all of their skills are physical and ranged-based. |
| | style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | Placeholder — community to describe VIT role for Scout. | |
| |- | | |- |
| | style="background:#e6e3f0; font-weight:bold; padding:6px; border-bottom:1px solid #ccc;" | [[File:Intelligence.png|25px]] [[Attributes#Intelligence_(INT)|INT]] | | | style="font-weight:bold; padding:6px; text-align:center;" | [[File:Strength.png|25px]] [[Attributes#Strength_(STR)|STR]] || style="padding:6px; text-align:left;" | This stat increases melee ATK.<br />STR is not relevant for Scouts since their kit relies entirely on ranged weapons rather than melee. |
| | style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | Placeholder — community to describe INT role for Scout.
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| |-
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| | style="background:#e6e3f0; font-weight:bold; padding:6px;" | [[File:Luck.png|25px]] [[Attributes#Luck_(LUK)|LUK]]
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| | style="background:#ffffff; padding:6px; text-align:left;" | Placeholder — community to describe LUK role for Scout. | |
| |} | | |} |
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| == Early Game Leveling ==
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| === Levels 1–10 ===
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| Content here.
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| Recommended Maps:
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| *
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| Stat Priority:
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| *
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| ----
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| === Levels 10–30 ===
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| Content here.
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| Recommended Maps:
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| *
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| Stat Priority:
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| *
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| ----
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| === Levels 30–40 ===
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| Content here.
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| Recommended Maps:
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| *
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| Stat Priority:
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| *
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| === Recommended Low-Level Gear ===
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| {{RecommendedItemInfoBox
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| }}
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| == Mid Game Leveling ==
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| === Levels 40–60 ===
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| Content here.
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| Recommended Map:
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| *
| | == Job Advancement == |
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| Stat Priority:
| | {{JobAdvancementBox |
| *
| | | FirstClass = Gunslinger |
| | | | SecondClass = Ranger |
| === Levels 60–80 ===
| | | ThirdClass = Jester |
| Content here.
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| Recommended Map:
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| *
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| Stat Priority:
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| *
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| === Recommended Mid-Level Gear ===
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| {{RecommendedItemInfoBox | |
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| }} | | }} |
| | | --> |
| == Late Game Leveling ==
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| === Levels 80–100 ===
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| Content here.
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| Stat Priority:
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| *
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| === Levels 100+ ===
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| Content here.
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| Stat Priority:
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| This should be the final stat allocation section, where every possible stat has been put into place.
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| === Recommended High-Level Gear ===
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| {{RecommendedItemInfoBox
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| | WeaponOneName =
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| | ShoeCard1 =
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| | HeadgearName =
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| | HeadgearMap =
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| | HeadgearAttribute =
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| | HeadgearCard1 =
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| | HeadgearCard2 =
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| | FaceName =
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| | FaceMap =
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| | FaceAttribute =
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| | FaceCard1 =
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| | FaceCard2 =
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| | UtilityName =
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| | UtilityMap =
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| | UtilityAttribute =
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| | UtilityCard1 =
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| | UtilityCard2 =
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| | AccessoryOneName =
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| | AccessoryOneAttribute=
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| | AccessoryOneCard1 =
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| | AccessoryTwoName =
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| }}
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| == Endgame Overview ==
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| [[Placeholder]]
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| == Tips and Tricks ==
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| [[Placeholder]]
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| == Additional Guides == | | == Additional Guides == |