Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Join the Playtest on Steam Now: SpiritVale

Wizard: Difference between revisions

From SpiritVale Wiki
 
(21 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Template:PageHeader
{{Template:PageHeader
| PageImage = MageIcon.webp
| PageImage = WizardIcon.webp
| PageHeader = Wizard
| PageHeader = Wizard
}}
}}
{{ClassInfoBox
{{ClassInfoBox
  | Role = Elemental Magic
  | Role = Elemental Magic
Line 13: Line 14:
  | LUK = 1
  | LUK = 1
}}
}}
<div style="margin:1em 0; padding:1em; background:#f7f7fa; border-left:4px solid #7a6fb0; font-style:italic; font-size:105%; line-height:1.6; border-radius:8px; box-shadow:0 1px 3px rgba(0,0,0,0.15);">“''Placeholder''”</div>


Placeholder
<div style="margin:1em 0; padding:1em; border-left:4px solid #7a6fb0; font-style:italic; font-size:105%; line-height:1.6; border-radius:8px; box-shadow:0 1px 3px rgba(0,0,0,0.15);">“''A master of elemental devastation, specializing in large AoE bursts and precise ranged spellcasting.''”</div>


== General Skills ==
Mages who reach the pinnacle of their studies may advance to the '''Wizard''', the master of powerful and wide reaching Elemental Magic.
{{GeneralSkillInfoBox}}
<div style="clear:both;"></div>


== Wizard Skills ==
== How to Job Change ==
These skills are unique to the Wizard class.
<div style="float:right; border:2px solid #372b54; border-radius:10px; box-shadow:0 2px 6px rgba(0,0,0,0.25); overflow:hidden; max-width:260px; margin:0 auto 1em auto;">
<div style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:#fff; text-align:center; padding:6px; font-weight:bold;">Wizard Master</div>
<div style="text-align:center; padding:8px;">
[[File:Wizard-Master.png|100px|link=Non-Player_Character#Wizard Master]]
<div style="font-size:90%; color:#333; margin-top:6px;">'''[[Maps#Mystic Lake|Mystic Lake]]'''</div>
</div>
</div>


=== Active ===
To advance into the '''Wizard''' class, you must first meet the following requirements:
<span id="Fire-Pillar"></span> [[File:Fire Pillar.png|75px|link=]] '''Fire Pillar''' —
* '''Element:''' [[File:FireIcon.png|15px]] [[Elements#Fire|Fire]] 
* '''Max Level: 10'''
* '''Damage:''' 20% MATK per level 
* '''+MATK per INT:''' +3% per level [+423% MATK] 
* '''Hits:''' 2 
* '''Duration:''' 5 seconds 
* '''Area:''' Small 
* '''Cast Time:''' 0.75 seconds 
* '''Cost:''' 20 + 10 mana per level 


<span id="Meteor"></span> [[File:Meteor.png|75px|link=]] '''Meteor''' — Calls down a burning mass from the heavens that erupts on impact, leaving only ash and ruin. 
* '''Job Level 50''' as a Mage
* '''Element:''' [[File:FireIcon.png|15px]] [[Elements#Fire|Fire]] 
* '''Max Level: 10'''
* '''Damage:''' 200% MATK per level 
* '''+MATK per INT:''' +10% per level [+1410% MATK] 
* '''Hits:''' 1 per level 
* '''Area:''' Large 
* '''Cast Time:''' 2 + 1 seconds per level 
* '''Cooldown:''' 6 seconds 
* '''Cost:''' 40 + 20 mana per level 
* '''Debuff Applied:''' Stun 
** Cannot Attack or Move 
** Flee Disabled 
** '''Duration:''' 3 seconds 
** '''Chance:''' 15% per level 


<span id="Chain-Lightning"></span> [[File:Chain Lightning.png|75px|link=]] '''Chain Lightning''' — 
Once these requirements are met, speak to the Wizard Master to permanently upgrade your character to Wizard.
* '''Element:''' [[File:WindIcon.png|15px]] [[Elements#Wind|Wind]] 
* '''Max Level: 10'''
* '''Damage:''' 120% MATK per level 
* '''+MATK per INT:''' +6% per level [+846% MATK] 
* '''Chains:''' 1 + 0.5 per level 
* '''Hits:''' 1 per level 
* '''Effect:''' Knockback 
* '''Cast Time:''' 0.7 seconds per level 
* '''Cooldown:''' 1 second 
* '''Cost:''' 30 + 15 mana per level 


<span id="Tempest"></span> [[File:Tempest.png|75px|link=]] '''Tempest''' — A furious windstorm erupts across the battlefield, striking and scattering all caught within. 
'''Where to find the [[Non-Player_Character#Wizard Master|Wizard Master]]</span>'''
* '''Element:''' [[File:WindIcon.png|15px]] [[Elements#Wind|Wind]]
* <span style="color:#372b54;">[[Maps#Mystic Lake|Mystic Lake]]</span>, North of the Waypoint.
* '''Max Level: 10'''
<div style="clear:both;"></div>
* '''Damage:''' 50% MATK per level 
* '''+MATK per INT:''' +3% per level [+423% MATK]
* '''Hits:''' 1 per level 
* '''Effect:''' Knockback 
* '''Duration:''' 5 seconds 
* '''Area:''' Large 
* '''Cast Time:''' 2 + 1 seconds per level 
* '''Cooldown:''' 6 seconds 
* '''Cost:''' 40 + 20 mana per level 


<span id="Arcane-Sigil"></span> [[File:Arcane Sigil.png|75px|link=]] '''Arcane Sigil''' — Creates a magical zone that amplifies spell power. Each second spent inside increases MATK, but also raises all mana costs. 
== Wizard Skills ==
* '''Max Level: 10'''
These skills are unique to the Wizard class.
* '''Cast Time:''' 0.75 seconds 
* '''Cooldown:''' 10 seconds 
* '''Cost:''' 20 mana 
* '''Buff Applied:''' Mana Overload 
** MATK: +3% per level 
** MP Cost: +15% per level 
** '''Duration:''' 1 second 


<span id="Hydro-Vortex"></span> [[File:Hydro Vortex.png|75px|link=]] '''Hydro Vortex''' — Summons a violent spiral of freezing wind and water, pulling enemies inward as the torrent rages.
=== Active ===
* '''Element:''' [[File:WaterIcon.png|15px]] [[Elements#Water|Water]]
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
* '''Max Level: 10'''
  <div>[[File:Fire Pillar.png|75px|link=]]</div>
* '''Damage:''' 30% MATK per level
  <div><b>Fire Pillar</b> — Summons a pillar of flame that erupts from the ground, searing enemies caught within its blaze.</div>
* '''+MATK per INT:''' +2% per level [+282% MATK
</div>
* '''Hits:''' 1 
* '''Element:''' [[File:FireIcon.png|15px]] [[Elements#Fire|Fire]]
* '''Effect:''' Pull 
* '''Max Level:''' 10
* '''Duration:''' 2 + 0.3 seconds per level 
* '''Damage:''' 20% MATK per level
* '''Area:''' Large 
* +3% MATK per [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
* '''Cast Time:''' 2 + 1 seconds per level 
* '''Hits:''' 2
* '''Cooldown:''' 6 seconds 
* '''Duration:''' 5 seconds
* '''Cost:''' 30 + 15 mana per level 
* '''Area:''' Small
 
* '''Cast Time:''' 0.75 seconds
<span id="Freezing-Field"></span> [[File:Freezing Field.png|75px|link=]] '''Freezing Field''' — Unleashes a flurry of jagged ice and wind, battering enemies in a sweeping storm. 
* '''Cost:''' 20 + 10 mana per level
* '''Element:''' [[File:WaterIcon.png|15px]] [[Elements#Water|Water]]
* '''Max Level: 10'''
* '''Damage:''' 50% MATK per level 
* '''+MATK per INT:''' +3% per level [+438% MATK] 
* '''Hits:'''
* '''Duration:''' 5 seconds
* '''Area:''' Large 
* '''Cast Time:''' 2 + 1 seconds per level 
* '''Cooldown:''' 6 seconds 
* '''Cost:''' 40 + 20 mana per level 
* '''Debuff Applied:''' Soak 
** Wind Resistance: −25% 
** '''Duration:''' 2 + 1 seconds per level 
* '''Debuff Applied:''' Frozen 
** Cannot Attack or Move 
** Flee Disabled 
** '''Duration:''' 2 + 1 seconds per level 
** '''Chance:''' 15% per level 
 
<span id="Earth-Wall"></span> [[File:Earth Wall.png|75px|link=]] '''Earth Wall''' — Creates an impassable area. 
* '''Element:''' [[File:EarthIcon.png|15px]] [[Elements#Earth|Earth]] 
* '''Max Level: 10'''
* '''Cast Time:''' 0.75 seconds
* '''Cost:''' 20 + 10 mana per level 
 
<span id="Earthquake"></span> [[File:Earthquake.png|75px|link=]] '''Earthquake''' — 
* '''Element:''' [[File:EarthIcon.png|15px]] [[Elements#Earth|Earth]] 
* '''Max Level: 10'''
* '''Damage:''' 50% MATK per level 
* '''+MATK per INT:''' +3% per level [+438% MATK] 
* '''Waves:''' 1 + 0.5 per level 
* '''Hits:''' 1 per level 
* '''Area:''' Medium 
* '''Cast Time:''' 2 + 1 seconds per level 
* '''Cooldown:''' 6 seconds 
* '''Cost:''' 40 + 20 mana per level 
* '''Debuff Applied:''' Stone 
** Fire Resistance: −25% 
** '''Duration:''' 2 + 0.5 seconds per level 
* '''Debuff Applied:''' Stun 
** Cannot Attack or Move 
** Flee Disabled 
** '''Duration:''' 3 seconds 
** '''Chance:''' 15% per level


== Early Game Leveling ==
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Meteor.png|75px|link=]]</div>
  <div><b>Meteor</b> — Calls down a burning mass from the heavens that erupts on impact, leaving only ash and ruin.</div>
</div>
* '''Element:''' [[File:FireIcon.png|15px]] [[Elements#Fire|Fire]]
* '''Max Level:''' 10
* '''Damage:''' 200% MATK per level
* +10% MATK per [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
* '''Hits:''' 1 per level
* '''Area:''' Large
* '''Cast Time:''' 2 + 1 seconds per level
* '''Cooldown:''' 6 seconds
* '''Cost:''' 40 + 20 mana per level
* '''Debuff Applied:''' Stun
** ''Effect:'' Cannot Attack or Move, Flee Disabled
** ''Duration:'' 3 seconds
** ''Chance:'' 15% per level


=== Levels 1–10 ===
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
Content here.
  <div>[[File:Chain Lightning.png|75px|link=]]</div>
  <div><b>Chain Lightning</b> — Unleashes a bolt of lightning that arcs between enemies, chaining to additional targets.</div>
</div>
* '''Element:''' [[File:WindIcon.png|15px]] [[Elements#Wind|Wind]]
* '''Max Level:''' 10
* '''Damage:''' 120% MATK per level
* +6% MATK per [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
* '''Chains:''' 1 + 0.5 per level
* '''Hits:''' 1 per level
* '''Effect:''' Knockback
* '''Cast Time:''' 0.7 seconds per level
* '''Cooldown:''' 1 second
* '''Cost:''' 30 + 15 mana per level


Recommended Maps:
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
*
  <div>[[File:Tempest.png|75px|link=]]</div>
  <div><b>Tempest</b> — A furious windstorm erupts across the battlefield, striking and scattering all caught within.</div>
</div>
* '''Element:''' [[File:WindIcon.png|15px]] [[Elements#Wind|Wind]]
* '''Max Level:''' 10
* '''Damage:''' 50% MATK per level
* +3% MATK per [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
* '''Hits:''' 1 per level
* '''Effect:''' Knockback
* '''Duration:''' 5 seconds
* '''Area:''' Large
* '''Cast Time:''' 2 + 1 seconds per level
* '''Cooldown:''' 6 seconds
* '''Cost:''' 40 + 20 mana per level


Stat Priority:
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
*
  <div>[[File:Arcane Sigil.png|75px|link=]]</div>
  <div><b>Arcane Sigil</b> — Creates a magical zone that amplifies spell power. Each second spent inside increases MATK, but also raises all mana costs.</div>
</div>
* '''Max Level:''' 10
* '''Cast Time:''' 0.75 seconds
* '''Cooldown:''' 10 seconds
* '''Cost:''' 20 mana
* '''Buff Applied:''' Mana Overload
** ''MATK:'' +3% per level
** ''MP Cost:'' +15% per level
** ''Duration:'' 1 second


----
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Hydro Vortex.png|75px|link=]]</div>
  <div><b>Hydro Vortex</b> — Summons a violent spiral of freezing wind and water, pulling enemies inward as the torrent rages.</div>
</div>
* '''Element:''' [[File:WaterIcon.png|15px]] [[Elements#Water|Water]]
* '''Max Level:''' 10
* '''Damage:''' 30% MATK per level
* +2% MATK per [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
* '''Hits:''' 1
* '''Effect:''' Pull
* '''Duration:''' 2 + 0.3 seconds per level
* '''Area:''' Large
* '''Cast Time:''' 2 + 1 seconds per level
* '''Cooldown:''' 6 seconds
* '''Cost:''' 30 + 15 mana per level


=== Levels 10–30 ===
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
Content here.
  <div>[[File:Freezing Field.png|75px|link=]]</div>
  <div><b>Freezing Field</b> — Unleashes a flurry of jagged ice and wind, battering enemies in a sweeping storm.</div>
</div>
* '''Element:''' [[File:WaterIcon.png|15px]] [[Elements#Water|Water]]
* '''Max Level:''' 10
* '''Damage:''' 50% MATK per level
* +3% MATK per [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
* '''Hits:''' 1
* '''Duration:''' 5 seconds
* '''Area:''' Large
* '''Cast Time:''' 2 + 1 seconds per level
* '''Cooldown:''' 6 seconds
* '''Cost:''' 40 + 20 mana per level
* '''Debuff Applied:''' Soak
** ''Wind Resistance:'' −25%
** ''Duration:'' 2 + 1 seconds per level
* '''Debuff Applied:''' Frozen
** ''Effect:'' Cannot Attack or Move, Flee Disabled
** ''Duration:'' 2 + 1 seconds per level
** ''Chance:'' 15% per level


Recommended Maps:
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
*
  <div>[[File:Earth Wall.png|75px|link=]]</div>
  <div><b>Earth Wall</b> — Creates an impassable area.</div>
</div>
* '''Element:''' [[File:EarthIcon.png|15px]] [[Elements#Earth|Earth]]
* '''Max Level:''' 10
* '''Cast Time:''' 0.75 seconds
* '''Cost:''' 20 + 10 mana per level


Stat Priority:
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
*
  <div>[[File:Earthquake.png|75px|link=]]</div>
  <div><b>Earthquake</b> — Shakes the ground with devastating tremors, toppling and stunning all enemies caught in the upheaval.</div>
</div>
* '''Element:''' [[File:EarthIcon.png|15px]] [[Elements#Earth|Earth]]
* '''Max Level:''' 10
* '''Damage:''' 50% MATK per level
* +3% MATK per [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
* '''Waves:''' 1 + 0.5 per level
* '''Hits:''' 1 per level
* '''Area:''' Medium
* '''Cast Time:''' 2 + 1 seconds per level
* '''Cooldown:''' 6 seconds
* '''Cost:''' 40 + 20 mana per level
* '''Debuff Applied:''' Stone
** ''Fire Resistance:'' −25%
** ''Duration:'' 2 + 0.5 seconds per level
* '''Debuff Applied:''' Stun
** ''Effect:'' Cannot Attack or Move, Flee Disabled
** ''Duration:'' 3 seconds
** ''Chance:'' 15% per level


----
== Attributes ==
''Wizard is the advanced upgrade of Mage; stat priorities remain the same.''


=== Levels 30–40 ===
{| class="infobox custom-table" style="float:none; width:100%; max-width:500px; font-size:90%; margin:1em auto; text-align:left;"
Content here.
|-
 
! colspan="2" | '''Primary Attributes'''
Recommended Maps:
|-
*
| style="font-weight:bold; width:20%; padding:6px; text-align:center;" | [[File:Intelligence.png|25px]] [[Attributes#Intelligence_(INT)|INT]] || style="padding:6px; text-align:left;" | The core damage stat for Wizards.<br />Raises MATK, MP, and MDEF, cleanly scaling the power and efficiency of nearly all spells.
 
|-
Stat Priority:
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Dexterity.png|25px]] [[Attributes#Dexterity_(DEX)|DEX]] || style="padding:6px; text-align:left;" | Essential for casting responsiveness.<br />Reduces cast time (CTR) for smoother rotations; also contributes to Block when using shields.
*
|-
 
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Vitality.png|25px]] [[Attributes#Vitality_(VIT)|VIT]] || style="padding:6px; text-align:left;" | The backbone of Wizard survivability.<br />Increases HP and physical defense, offsetting the class’s naturally low health pool.
=== Recommended Low-Level Gear ===
|-
{{RecommendedItemInfoBox
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Agility.png|25px]] [[Attributes#Agility_(AGI)|AGI]] || style="padding:6px; text-align:left;" | Key to faster spell chaining.<br />Reduces post-cast delay so multiple spells can be linked more quickly; ASPD/FLEE gains are incidental for casters.
| WeaponOneName        =
|- class="middle-header"
| WeaponOneMap        =  
! colspan="2" | '''Secondary Attributes'''
| WeaponOneAttribute  =
|-
| WeaponOneModifierOne =
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Strength.png|25px]] [[Attributes#Strength_(STR)|STR]] || style="padding:6px; text-align:left;" | Increases melee ATK for physical hits.<br />Not relevant to Wizard damage, which is spell-based.
| WeaponOneModifierTwo =  
|-
| WeaponOneCard1      =
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Luck.png|25px]] [[Attributes#Luck_(LUK)|LUK]] || style="padding:6px; text-align:left;" | Raises critical chance and critical damage in general.<br />Wizard spells cannot crit, so LUK doesn’t boost spell damage.
| WeaponOneCard2      =
|}
| WeaponOneCard3      =
| WeaponOneCard4      =
| WeaponTwoName        =
| WeaponTwoMap        =
| WeaponTwoAttribute  =
| WeaponTwoModifierOne =
| WeaponTwoModifierTwo =
| WeaponTwoCard1      =
| WeaponTwoCard2      =
| WeaponTwoCard3      =
| WeaponTwoCard4      =
| ChestName            =
| ChestMap            =
| ChestAttribute      =
| ChestModifierOne    =
| ChestModifierTwo    =
| ChestCard1          =
| ChestCard2          =
| LegwearName          =
| LegwearMap          =
| LegwearAttribute    =
| LegwearModifierOne  =
| LegwearModifierTwo  =
| LegwearCard1        =
| LegwearCard2        =
| ShoeName            =
| ShoeMap              =
| ShoeAttribute        =
| ShoeModifierOne      =
| ShoeModifierTwo      =
| ShoeCard1            =
| ShoeCard2            =
| HeadgearName        =
| HeadgearMap          =
| HeadgearAttribute    =
| HeadgearCard1        =
| HeadgearCard2        =
| FaceName            =
| FaceMap              =
| FaceAttribute        =
| FaceCard1            =
| FaceCard2            =
| UtilityName          =
| UtilityMap          =
| UtilityAttribute    =
| UtilityCard1        =
| UtilityCard2        =
| AccessoryOneName    =
| AccessoryOneMap      =
| AccessoryOneAttribute=
| AccessoryOneCard1    =
| AccessoryOneCard2    =
| AccessoryTwoName    =
| AccessoryTwoMap      =
| AccessoryTwoAttribute=
| AccessoryTwoCard1    =
| AccessoryTwoCard2    =
| ArtifactName        =
| ArtifactMap          =
| ArtifactAttribute    =
| ArtifactModifier    =
}}
 
== Mid Game Leveling ==
 
=== Levels 40–60 ===
Content here.
 
Recommended Map:
*
 
Stat Priority:
*
 
=== Levels 60–80 ===
Content here.
 
Recommended Map:
*
 
Stat Priority:
*
 
=== Recommended Mid-Level Gear ===
{{RecommendedItemInfoBox
| WeaponOneName        =
| WeaponOneMap        =
| WeaponOneAttribute  =
| WeaponOneModifierOne =
| WeaponOneModifierTwo =
| WeaponOneCard1      =
| WeaponOneCard2      =
| WeaponOneCard3      =
| WeaponOneCard4      =
| WeaponTwoName        =
| WeaponTwoMap        =
| WeaponTwoAttribute  =
| WeaponTwoModifierOne =
| WeaponTwoModifierTwo =
| WeaponTwoCard1      =
| WeaponTwoCard2      =
| WeaponTwoCard3      =
| WeaponTwoCard4      =
| ChestName            =
| ChestMap            =
| ChestAttribute      =
| ChestModifierOne    =
| ChestModifierTwo    =
| ChestCard1          =
| ChestCard2          =
| LegwearName          =
| LegwearMap          =
| LegwearAttribute    =
| LegwearModifierOne  =
| LegwearModifierTwo  =
| LegwearCard1        =
| LegwearCard2        =
| ShoeName            =
| ShoeMap              =
| ShoeAttribute        =
| ShoeModifierOne      =
| ShoeModifierTwo      =
| ShoeCard1            =
| ShoeCard2            =
| HeadgearName        =
| HeadgearMap          =
| HeadgearAttribute    =
| HeadgearCard1        =
| HeadgearCard2        =
| FaceName            =
| FaceMap              =
| FaceAttribute        =
| FaceCard1            =
| FaceCard2            =
| UtilityName          =
| UtilityMap          =
| UtilityAttribute    =
| UtilityCard1        =
| UtilityCard2        =
| AccessoryOneName    =
| AccessoryOneMap      =
| AccessoryOneAttribute=
| AccessoryOneCard1    =
| AccessoryOneCard2    =
| AccessoryTwoName    =
| AccessoryTwoMap      =
| AccessoryTwoAttribute=
| AccessoryTwoCard1    =
| AccessoryTwoCard2    =
| ArtifactName        =
| ArtifactMap          =
| ArtifactAttribute    =
| ArtifactModifier    =
}}
 
== Late Game Leveling ==
 
=== Levels 80–100 ===
Content here.
 
Stat Priority:
*
 
=== Levels 100+ ===
Content here.
 
Stat Priority:
This should be the final stat allocation section, where every possible stat has been put into place.
 
=== Recommended High-Level Gear ===
{{RecommendedItemInfoBox
| WeaponOneName        =  
| WeaponOneMap        =
| WeaponOneAttribute  =
| WeaponOneModifierOne =
| WeaponOneModifierTwo =
| WeaponOneCard1      =  
| WeaponOneCard2      =
| WeaponOneCard3      =
| WeaponOneCard4      =  
| WeaponTwoName        =
| WeaponTwoMap        =
| WeaponTwoAttribute  =
| WeaponTwoModifierOne =
| WeaponTwoModifierTwo =  
| WeaponTwoCard1      =
| WeaponTwoCard2      =
| WeaponTwoCard3      =  
| WeaponTwoCard4      =
| ChestName            =
| ChestMap            =
| ChestAttribute      =
| ChestModifierOne    =  
| ChestModifierTwo    =
| ChestCard1          =  
| ChestCard2          =  
| LegwearName          =
| LegwearMap          =
| LegwearAttribute    =  
| LegwearModifierOne  =
| LegwearModifierTwo  =
| LegwearCard1        =
| LegwearCard2        =
| ShoeName            =  
| ShoeMap              =
| ShoeAttribute        =
| ShoeModifierOne      =  
| ShoeModifierTwo      =
| ShoeCard1            =
| ShoeCard2            =
| HeadgearName        =
| HeadgearMap          =  
| HeadgearAttribute    =
| HeadgearCard1        =
| HeadgearCard2        =
| FaceName            =
| FaceMap              =
| FaceAttribute        =
| FaceCard1            =
| FaceCard2            =
| UtilityName          =
| UtilityMap          =
| UtilityAttribute    =
| UtilityCard1        =
| UtilityCard2        =
| AccessoryOneName    =
| AccessoryOneMap      =
| AccessoryOneAttribute=
| AccessoryOneCard1    =
| AccessoryOneCard2    =
| AccessoryTwoName    =
| AccessoryTwoMap      =
| AccessoryTwoAttribute=
| AccessoryTwoCard1    =
| AccessoryTwoCard2    =
| ArtifactName        =
| ArtifactMap          =
| ArtifactAttribute    =
| ArtifactModifier    =
}}
 
== Endgame Overview ==
[[Placeholder]]
 
== Tips and Tricks ==
[[Placeholder]]


== Additional Guides ==
== Additional Guides ==
 
{{:Guides:Wizard Builds}}
<!-- Hey, are you wanting to add more guides? Head here to learn about creating guides, and start your own! https://spiritvale.info/wiki/Guides:Wizard_Builds -->
 
{{:Guides:Wizard Builds}}


== See Also ==
== See Also ==
{{Template:Navbox}}
{{Template:Navbox}}
<noinclude>
<noinclude>
[[Category:Classes]]
[[Category:Classes]]
</noinclude>
</noinclude>