|
|
| (18 intermediate revisions by 2 users not shown) |
| Line 1: |
Line 1: |
| {{Template:PageHeader | | {{Template:PageHeader |
| | PageImage = MageIcon.webp | | | PageImage = class-mage.webp |
| | PageHeader = Mage | | | PageHeader = Mage |
| }} | | }} |
| Line 13: |
Line 13: |
| | LUK = 1 | | | LUK = 1 |
| }} | | }} |
| <div style="margin:1em 0; padding:1em; background:#f7f7fa; border-left:4px solid #7a6fb0; font-style:italic; font-size:105%; line-height:1.6; border-radius:8px; box-shadow:0 1px 3px rgba(0,0,0,0.15);">“''A student of elemental magic, capable of casting destructive spells from a distance. Ideal for players who enjoy powerful ranged damage and skilled timing.''”</div> | | <div style="margin:1em 0; padding:1em; border-left:4px solid #7a6fb0; font-style:italic; font-size:105%; line-height:1.6; border-radius:8px; box-shadow:0 1px 3px rgba(0,0,0,0.15);">“''A student of elemental magic, capable of casting destructive spells from a distance. Ideal for players who enjoy powerful ranged damage and skilled timing.''”</div> |
|
| |
|
| Mages channel elemental forces, specializing in destructive spells cast from a distance. Ideal for players who prefer ranged combat, the Mage excels at overwhelming enemies with powerful area-of-effect attacks and precise elemental strikes. | | Mages channel elemental forces, specializing in destructive spells cast from a distance. Ideal for players who prefer ranged combat, the Mage excels at overwhelming enemies with powerful area-of-effect attacks and precise elemental strikes. |
| Line 21: |
Line 21: |
| As a Base Class, the Mage offers players a foundation in ranged magical combat, rewarding those who value strategic play and the thrill of unleashing devastating spells. | | As a Base Class, the Mage offers players a foundation in ranged magical combat, rewarding those who value strategic play and the thrill of unleashing devastating spells. |
|
| |
|
| == General Skills == | | == Mage Skills == |
| {{GeneralSkillInfoBox}}
| | These skills are unique to the Mage class. |
| | |
| == Wizard Skills ==
| |
| These skills are unique to the Wizard class. | |
|
| |
|
| === Active === | | === Active === |
| <span id="Fire-Pillar"></span> [[File:Fire Pillar.png|75px|link=]] '''Fire Pillar'''
| | {{Skill}} |
| * '''Max Level:''' 10
| |
| * '''Element:''' [[File:FireIcon.png|15px]] [[Elements#Fire|Fire]]
| |
| * '''Damage:''' 20% MATK per level
| |
| * +3% MATK per [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
| |
| * '''Hits:''' 2
| |
| * '''Duration:''' 5 seconds
| |
| * '''Area:''' Small
| |
| * '''Cast Time:''' 0.75 seconds
| |
| * '''Cost:''' 20 + 10 mana per level
| |
| | |
| <span id="Meteor"></span> [[File:Meteor.png|75px|link=]] '''Meteor''' — Calls down a burning mass from the heavens that erupts on impact, leaving only ash and ruin.
| |
| * '''Max Level:''' 10
| |
| * '''Element:''' [[File:FireIcon.png|15px]] [[Elements#Fire|Fire]]
| |
| * '''Damage:''' 200% MATK per level
| |
| * +10% MATK per [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
| |
| * '''Hits:''' 1 per level
| |
| * '''Area:''' Large
| |
| * '''Cast Time:''' 2 + 1 seconds per level
| |
| * '''Cooldown:''' 6 seconds
| |
| * '''Cost:''' 40 + 20 mana per level
| |
| * '''Debuff Applied:''' Stun
| |
| ** '''Effect:''' Cannot Attack or Move, Flee Disabled
| |
| ** '''Duration:''' 3 seconds
| |
| ** '''Chance:''' 15% per level
| |
| | |
| <span id="Chain-Lightning"></span> [[File:Chain Lightning.png|75px|link=]] '''Chain Lightning'''
| |
| * '''Max Level:''' 10
| |
| * '''Element:''' [[File:WindIcon.png|15px]] [[Elements#Wind|Wind]]
| |
| * '''Damage:''' 120% MATK per level
| |
| * +6% MATK per [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
| |
| * '''Chains:''' 1 + 0.5 per level
| |
| * '''Hits:''' 1 per level
| |
| * '''Effect:''' Knockback
| |
| * '''Cast Time:''' 0.7 seconds per level
| |
| * '''Cooldown:''' 1 second
| |
| * '''Cost:''' 30 + 15 mana per level
| |
| | |
| <span id="Tempest"></span> [[File:Tempest.png|75px|link=]] '''Tempest''' — A furious windstorm erupts across the battlefield, striking and scattering all caught within.
| |
| * '''Max Level:''' 10
| |
| * '''Element:''' [[File:WindIcon.png|15px]] [[Elements#Wind|Wind]]
| |
| * '''Damage:''' 50% MATK per level
| |
| * +3% MATK per [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
| |
| * '''Hits:''' 1 per level
| |
| * '''Effect:''' Knockback
| |
| * '''Duration:''' 5 seconds
| |
| * '''Area:''' Large
| |
| * '''Cast Time:''' 2 + 1 seconds per level
| |
| * '''Cooldown:''' 6 seconds
| |
| * '''Cost:''' 40 + 20 mana per level
| |
| | |
| <span id="Arcane-Sigil"></span> [[File:Arcane Sigil.png|75px|link=]] '''Arcane Sigil''' — Creates a magical zone that amplifies spell power. Each second spent inside increases MATK, but also raises all mana costs.
| |
| * '''Max Level:''' 10
| |
| * '''Cast Time:''' 0.75 seconds
| |
| * '''Cooldown:''' 10 seconds
| |
| * '''Cost:''' 20 mana
| |
| * '''Buff Applied:''' Mana Overload
| |
| ** '''MATK:''' +3% per level
| |
| ** '''MP Cost:''' +15% per level
| |
| ** '''Duration:''' 1 second
| |
| | |
| <span id="Hydro-Vortex"></span> [[File:Hydro Vortex.png|75px|link=]] '''Hydro Vortex''' — Summons a violent spiral of freezing wind and water, pulling enemies inward as the torrent rages.
| |
| * '''Max Level:''' 10
| |
| * '''Element:''' [[File:WaterIcon.png|15px]] [[Elements#Water|Water]]
| |
| * '''Damage:''' 30% MATK per level
| |
| * +2% MATK per [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
| |
| * '''Hits:''' 1
| |
| * '''Effect:''' Pull
| |
| * '''Duration:''' 2 + 0.3 seconds per level
| |
| * '''Area:''' Large
| |
| * '''Cast Time:''' 2 + 1 seconds per level
| |
| * '''Cooldown:''' 6 seconds
| |
| * '''Cost:''' 30 + 15 mana per level
| |
|
| |
|
| <span id="Freezing-Field"></span> [[File:Freezing Field.png|75px|link=]] '''Freezing Field''' — Unleashes a flurry of jagged ice and wind, battering enemies in a sweeping storm.
| | === Passive === |
| * '''Max Level:''' 10
| | {{Passive}} |
| * '''Element:''' [[File:WaterIcon.png|15px]] [[Elements#Water|Water]]
| |
| * '''Damage:''' 50% MATK per level
| |
| * +3% MATK per [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
| |
| * '''Hits:''' 1
| |
| * '''Duration:''' 5 seconds
| |
| * '''Area:''' Large
| |
| * '''Cast Time:''' 2 + 1 seconds per level
| |
| * '''Cooldown:''' 6 seconds
| |
| * '''Cost:''' 40 + 20 mana per level
| |
| * '''Debuff Applied:''' Soak
| |
| ** '''Wind Resistance:''' −25%
| |
| ** '''Duration:''' 2 + 1 seconds per level
| |
| * '''Debuff Applied:''' Frozen
| |
| ** '''Effect:''' Cannot Attack or Move, Flee Disabled
| |
| ** '''Duration:''' 2 + 1 seconds per level
| |
| ** '''Chance:''' 15% per level
| |
| | |
| <span id="Earth-Wall"></span> [[File:Earth Wall.png|75px|link=]] '''Earth Wall''' — Creates an impassable area.
| |
| * '''Max Level:''' 10
| |
| * '''Element:''' [[File:EarthIcon.png|15px]] [[Elements#Earth|Earth]]
| |
| * '''Cast Time:''' 0.75 seconds
| |
| * '''Cost:''' 20 + 10 mana per level
| |
| | |
| <span id="Earthquake"></span> [[File:Earthquake.png|75px|link=]] '''Earthquake'''
| |
| * '''Max Level:''' 10
| |
| * '''Element:''' [[File:EarthIcon.png|15px]] [[Elements#Earth|Earth]]
| |
| * '''Damage:''' 50% MATK per level
| |
| * +3% MATK per [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
| |
| * '''Waves:''' 1 + 0.5 per level
| |
| * '''Hits:''' 1 per level
| |
| * '''Area:''' Medium
| |
| * '''Cast Time:''' 2 + 1 seconds per level
| |
| * '''Cooldown:''' 6 seconds
| |
| * '''Cost:''' 40 + 20 mana per level
| |
| * '''Debuff Applied:''' Stone
| |
| ** '''Fire Resistance:''' −25%
| |
| ** '''Duration:''' 2 + 0.5 seconds per level
| |
| * '''Debuff Applied:''' Stun
| |
| ** '''Effect:''' Cannot Attack or Move, Flee Disabled
| |
| ** '''Duration:''' 3 seconds
| |
| ** '''Chance:''' 15% per level
| |
|
| |
|
| == Attributes == | | == Attributes == |
|
| |
|
| {| class="infobox" style="float:none; width:100%; max-width:500px; font-size:90%; border:2px solid #372b54; background:#f7f7fa; border-radius:12px; box-shadow:0 2px 6px rgba(0,0,0,0.25); margin:1em auto; text-align:left;" | | {| class="infobox custom-table" style="float:none; width:100%; max-width:500px; font-size:90%; margin:1em auto; text-align:left;" |
| |- | | |- |
| ! colspan="2" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; text-align:center; padding:6px; font-size:110%; border-top-left-radius:10px; border-top-right-radius:10px;" | | | ! colspan="2" | '''Primary Attributes''' |
| '''Primary Attributes''' | |
| |- | | |- |
| | style="background:#e6e3f0; font-weight:bold; width:20%; padding:6px; border-bottom:1px solid #ccc;" | [[File:Intelligence.png|25px]] [[Attributes#Intelligence_(INT)|INT]] | | | style="font-weight:bold; width:20%; padding:6px; text-align:center;" | [[File:Intelligence.png|25px]] [[Attributes#Intelligence_(INT)|INT]] || style="padding:6px; text-align:left;" | The core damage stat for Mages.<br />Raises MATK, MP, and MDEF, cleanly scaling the power and efficiency of nearly all spells. |
| | style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | The core damage stat for Mages.<br />Raises MATK, MP, and MDEF, cleanly scaling the power and efficiency of nearly all spells. | |
| |- | | |- |
| | style="background:#e6e3f0; font-weight:bold; padding:6px; border-bottom:1px solid #ccc;" | [[File:Dexterity.png|25px]] [[Attributes#Dexterity_(DEX)|DEX]] | | | style="font-weight:bold; padding:6px; text-align:center;" | [[File:Dexterity.png|25px]] [[Attributes#Dexterity_(DEX)|DEX]] || style="padding:6px; text-align:left;" | Essential for casting responsiveness.<br />Reduces cast time (CTR) for smoother rotations; also contributes to Block when using shields. |
| | style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | Essential for casting responsiveness.<br />Reduces cast time (CTR) for smoother rotations; also contributes to Block when using shields. | |
| |- | | |- |
| | style="background:#e6e3f0; font-weight:bold; padding:6px; border-bottom:1px solid #ccc;" | [[File:Vitality.png|25px]] [[Attributes#Vitality_(VIT)|VIT]] | | | style="font-weight:bold; padding:6px; text-align:center;" | [[File:Vitality.png|25px]] [[Attributes#Vitality_(VIT)|VIT]] || style="padding:6px; text-align:left;" | The backbone of Mage survivability.<br />Increases HP and physical defense, offsetting the class’s naturally low health pool. |
| | style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | The backbone of Mage survivability.<br />Increases HP and physical defense, offsetting the class’s naturally low health pool. | |
| |- | | |- |
| | style="background:#e6e3f0; font-weight:bold; padding:6px;" | [[File:Agility.png|25px]] [[Attributes#Agility_(AGI)|AGI]] | | | style="font-weight:bold; padding:6px; text-align:center;" | [[File:Agility.png|25px]] [[Attributes#Agility_(AGI)|AGI]] || style="padding:6px; text-align:left;" | Key to faster spell chaining.<br />Reduces post-cast delay so multiple spells can be linked more quickly; ASPD/FLEE gains are incidental for casters. |
| | style="background:#ffffff; padding:6px; text-align:left;" | Key to faster spell chaining.<br />Reduces post-cast delay so multiple spells can be linked more quickly; ASPD/FLEE gains are incidental for casters. | | |- class="middle-header" |
| | ! colspan="2" | '''Secondary Attributes''' |
| |- | | |- |
| ! colspan="2" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; text-align:center; padding:6px; font-size:110%;" |
| | | style="font-weight:bold; padding:6px; text-align:center;" | [[File:Strength.png|25px]] [[Attributes#Strength_(STR)|STR]] || style="padding:6px; text-align:left;" | Increases melee ATK for physical hits.<br />Not relevant to Mage damage, which is spell-based. |
| '''Secondary Attributes'''
| |
| |- | | |- |
| | style="background:#e6e3f0; font-weight:bold; padding:6px; border-bottom:1px solid #ccc;" | [[File:Strength.png|25px]] [[Attributes#Strength_(STR)|STR]] | | | style="font-weight:bold; padding:6px; text-align:center;" | [[File:Luck.png|25px]] [[Attributes#Luck_(LUK)|LUK]] || style="padding:6px; text-align:left;" | Raises critical chance and critical damage in general.<br />Mage spells cannot crit, so LUK doesn’t boost spell damage. |
| | style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | Increases melee ATK for physical hits.<br />Not relevant to Mage damage, which is spell-based.
| |
| |-
| |
| | style="background:#e6e3f0; font-weight:bold; padding:6px;" | [[File:Luck.png|25px]] [[Attributes#Luck_(LUK)|LUK]]
| |
| | style="background:#ffffff; padding:6px; text-align:left;" | Raises critical chance and critical damage in general.<br />Mage spells cannot crit, so LUK doesn’t boost spell damage. | |
| |} | | |} |
|
| |
|
| == Early Game Leveling == | | == Job Advancement == |
| | |
| === Levels 1–10 ===
| |
| Content here.
| |
| | |
| Recommended Maps:
| |
| *
| |
| | |
| Stat Priority:
| |
| *
| |
| | |
| ----
| |
| | |
| === Levels 10–30 ===
| |
| Content here.
| |
| | |
| Recommended Maps:
| |
| *
| |
| | |
| Stat Priority:
| |
| *
| |
| | |
| ----
| |
| | |
| === Levels 30–40 ===
| |
| Content here.
| |
| | |
| Recommended Maps:
| |
| *
| |
| | |
| Stat Priority:
| |
| *
| |
| | |
| === Recommended Low-Level Gear ===
| |
| {{RecommendedItemInfoBox
| |
| | WeaponOneName =
| |
| | WeaponOneMap =
| |
| | WeaponOneAttribute =
| |
| | WeaponOneModifierOne =
| |
| | WeaponOneModifierTwo =
| |
| | WeaponOneCard1 =
| |
| | WeaponOneCard2 =
| |
| | WeaponOneCard3 =
| |
| | WeaponOneCard4 =
| |
| | WeaponTwoName =
| |
| | WeaponTwoMap =
| |
| | WeaponTwoAttribute =
| |
| | WeaponTwoModifierOne =
| |
| | WeaponTwoModifierTwo =
| |
| | WeaponTwoCard1 =
| |
| | WeaponTwoCard2 =
| |
| | WeaponTwoCard3 =
| |
| | WeaponTwoCard4 =
| |
| | ChestName =
| |
| | ChestMap =
| |
| | ChestAttribute =
| |
| | ChestModifierOne =
| |
| | ChestModifierTwo =
| |
| | ChestCard1 =
| |
| | ChestCard2 =
| |
| | LegwearName =
| |
| | LegwearMap =
| |
| | LegwearAttribute =
| |
| | LegwearModifierOne =
| |
| | LegwearModifierTwo =
| |
| | LegwearCard1 =
| |
| | LegwearCard2 =
| |
| | ShoeName =
| |
| | ShoeMap =
| |
| | ShoeAttribute =
| |
| | ShoeModifierOne =
| |
| | ShoeModifierTwo =
| |
| | ShoeCard1 =
| |
| | ShoeCard2 =
| |
| | HeadgearName =
| |
| | HeadgearMap =
| |
| | HeadgearAttribute =
| |
| | HeadgearCard1 =
| |
| | HeadgearCard2 =
| |
| | FaceName =
| |
| | FaceMap =
| |
| | FaceAttribute =
| |
| | FaceCard1 =
| |
| | FaceCard2 =
| |
| | UtilityName =
| |
| | UtilityMap =
| |
| | UtilityAttribute =
| |
| | UtilityCard1 =
| |
| | UtilityCard2 =
| |
| | AccessoryOneName =
| |
| | AccessoryOneMap =
| |
| | AccessoryOneAttribute=
| |
| | AccessoryOneCard1 =
| |
| | AccessoryOneCard2 =
| |
| | AccessoryTwoName =
| |
| | AccessoryTwoMap =
| |
| | AccessoryTwoAttribute=
| |
| | AccessoryTwoCard1 =
| |
| | AccessoryTwoCard2 =
| |
| | ArtifactName =
| |
| | ArtifactMap =
| |
| | ArtifactAttribute =
| |
| | ArtifactModifier =
| |
| }}
| |
| | |
| == Mid Game Leveling ==
| |
| | |
| === Levels 40–60 ===
| |
| Content here.
| |
| | |
| Recommended Map:
| |
| *
| |
|
| |
|
| Stat Priority:
| | {{JobAdvancementBox |
| *
| | | FirstClass = Wizard |
| | | | SecondClass = ??? |
| === Levels 60–80 ===
| | | ThirdClass = ??? |
| Content here.
| |
| | |
| Recommended Map:
| |
| *
| |
| | |
| Stat Priority:
| |
| *
| |
| | |
| === Recommended Mid-Level Gear ===
| |
| {{RecommendedItemInfoBox | |
| | WeaponOneName =
| |
| | WeaponOneMap =
| |
| | WeaponOneAttribute =
| |
| | WeaponOneModifierOne =
| |
| | WeaponOneModifierTwo =
| |
| | WeaponOneCard1 =
| |
| | WeaponOneCard2 =
| |
| | WeaponOneCard3 =
| |
| | WeaponOneCard4 =
| |
| | WeaponTwoName =
| |
| | WeaponTwoMap =
| |
| | WeaponTwoAttribute =
| |
| | WeaponTwoModifierOne =
| |
| | WeaponTwoModifierTwo =
| |
| | WeaponTwoCard1 =
| |
| | WeaponTwoCard2 =
| |
| | WeaponTwoCard3 =
| |
| | WeaponTwoCard4 =
| |
| | ChestName =
| |
| | ChestMap =
| |
| | ChestAttribute =
| |
| | ChestModifierOne =
| |
| | ChestModifierTwo =
| |
| | ChestCard1 =
| |
| | ChestCard2 =
| |
| | LegwearName =
| |
| | LegwearMap =
| |
| | LegwearAttribute =
| |
| | LegwearModifierOne =
| |
| | LegwearModifierTwo =
| |
| | LegwearCard1 =
| |
| | LegwearCard2 =
| |
| | ShoeName =
| |
| | ShoeMap =
| |
| | ShoeAttribute =
| |
| | ShoeModifierOne =
| |
| | ShoeModifierTwo =
| |
| | ShoeCard1 =
| |
| | ShoeCard2 =
| |
| | HeadgearName =
| |
| | HeadgearMap =
| |
| | HeadgearAttribute =
| |
| | HeadgearCard1 =
| |
| | HeadgearCard2 =
| |
| | FaceName =
| |
| | FaceMap =
| |
| | FaceAttribute =
| |
| | FaceCard1 =
| |
| | FaceCard2 =
| |
| | UtilityName =
| |
| | UtilityMap =
| |
| | UtilityAttribute =
| |
| | UtilityCard1 =
| |
| | UtilityCard2 =
| |
| | AccessoryOneName =
| |
| | AccessoryOneMap =
| |
| | AccessoryOneAttribute=
| |
| | AccessoryOneCard1 =
| |
| | AccessoryOneCard2 =
| |
| | AccessoryTwoName =
| |
| | AccessoryTwoMap =
| |
| | AccessoryTwoAttribute=
| |
| | AccessoryTwoCard1 =
| |
| | AccessoryTwoCard2 =
| |
| | ArtifactName =
| |
| | ArtifactMap = | |
| | ArtifactAttribute = | |
| | ArtifactModifier = | |
| }} | | }} |
|
| |
| == Late Game Leveling ==
| |
|
| |
| === Levels 80–100 ===
| |
| Content here.
| |
|
| |
| Stat Priority:
| |
| *
| |
|
| |
| === Levels 100+ ===
| |
| Content here.
| |
|
| |
| Stat Priority:
| |
| This should be the final stat allocation section, where every possible stat has been put into place.
| |
|
| |
| === Recommended High-Level Gear ===
| |
| {{RecommendedItemInfoBox
| |
| | WeaponOneName =
| |
| | WeaponOneMap =
| |
| | WeaponOneAttribute =
| |
| | WeaponOneModifierOne =
| |
| | WeaponOneModifierTwo =
| |
| | WeaponOneCard1 =
| |
| | WeaponOneCard2 =
| |
| | WeaponOneCard3 =
| |
| | WeaponOneCard4 =
| |
| | WeaponTwoName =
| |
| | WeaponTwoMap =
| |
| | WeaponTwoAttribute =
| |
| | WeaponTwoModifierOne =
| |
| | WeaponTwoModifierTwo =
| |
| | WeaponTwoCard1 =
| |
| | WeaponTwoCard2 =
| |
| | WeaponTwoCard3 =
| |
| | WeaponTwoCard4 =
| |
| | ChestName =
| |
| | ChestMap =
| |
| | ChestAttribute =
| |
| | ChestModifierOne =
| |
| | ChestModifierTwo =
| |
| | ChestCard1 =
| |
| | ChestCard2 =
| |
| | LegwearName =
| |
| | LegwearMap =
| |
| | LegwearAttribute =
| |
| | LegwearModifierOne =
| |
| | LegwearModifierTwo =
| |
| | LegwearCard1 =
| |
| | LegwearCard2 =
| |
| | ShoeName =
| |
| | ShoeMap =
| |
| | ShoeAttribute =
| |
| | ShoeModifierOne =
| |
| | ShoeModifierTwo =
| |
| | ShoeCard1 =
| |
| | ShoeCard2 =
| |
| | HeadgearName =
| |
| | HeadgearMap =
| |
| | HeadgearAttribute =
| |
| | HeadgearCard1 =
| |
| | HeadgearCard2 =
| |
| | FaceName =
| |
| | FaceMap =
| |
| | FaceAttribute =
| |
| | FaceCard1 =
| |
| | FaceCard2 =
| |
| | UtilityName =
| |
| | UtilityMap =
| |
| | UtilityAttribute =
| |
| | UtilityCard1 =
| |
| | UtilityCard2 =
| |
| | AccessoryOneName =
| |
| | AccessoryOneMap =
| |
| | AccessoryOneAttribute=
| |
| | AccessoryOneCard1 =
| |
| | AccessoryOneCard2 =
| |
| | AccessoryTwoName =
| |
| | AccessoryTwoMap =
| |
| | AccessoryTwoAttribute=
| |
| | AccessoryTwoCard1 =
| |
| | AccessoryTwoCard2 =
| |
| | ArtifactName =
| |
| | ArtifactMap =
| |
| | ArtifactAttribute =
| |
| | ArtifactModifier =
| |
| }}
| |
|
| |
| == Endgame Overview ==
| |
| [[Placeholder]]
| |
|
| |
| == Tips and Tricks ==
| |
| [[Placeholder]]
| |
|
| |
|
| == Additional Guides == | | == Additional Guides == |